A Psyquic versus Birkal!

Birkal, a newcomer to ASB but a longtime Smogoner faces off against elusive Psychic Gym Leader Gerard! Who will prevail?

Team Gerard:
Mandala (Exeggcute) {♀}
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type: Grass / Psychic

  • Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
  • Psychic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:
  • Chlorophyll (Innate)
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
  • Harvest: (Innate)
At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.​


Stats:

HP: 90
Atk: 2
Def: 3
SpA: 2
SpD: 3 (+)
Spe: 34 (-)
SC: 1
WC: 2
BST: 13



EC: 0 / 6
MC: 0
DC: 0 / 5


Attacks: 13

Barrage
Uproar
Hypnosis
Reflect
Leech Seed
Confusion
Bullet Seed
Stun Spore
PoisonPowder
Sleep Powder

Synthesis
Moonlight
Ingrain
AncientPower
Lucky Chant

Reflect
Sunny Day
Light Screen
Sludge Bomb
Hidden Power Fire (7)

Omen (Meditite) {♂}
Nature: Jolly (+15% Speed, +11% Accuracy, -1 SpA)
Type: Fighting / Psychic

  • Fighting: Fighting STAB; Ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
  • Psychic: Psychic STAB; Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:
  • Pure Power (Innate)
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
  • Telepathy: (Innate)
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.


Stats:

HP: 90
Atk: 2 [4]
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 69 (+)
SC: 1
WC: 2
BST: 12 [14]



EC: 0 / 6
MC: 0
DC: 0 / 5


Attacks: 13

Bide
Meditate
Confusion
Detect
Hidden Power Rock (7)
Swagger
Mind Reader
Feint
Calm Mind

Fake Out
Psycho Cut
Bullet Punch
Foresight
Baton Pass

Reflect
Brick Break
Light Screen
Poison Jab
Facade

Vermont (Eevee) {♀}
Nature: Timid (+15% Speed, +9% Accuracy, -1 Atk)
Type: Normal

  • Normal: Normal STAB; Adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
  • Run Away: (Innate)
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
  • Adaptability: (Innate)
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
  • Anticipation: (Innate)
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).​


Stats:

HP: 90
Atk: 1 (-)
Def: 2
SpA: 2
SpD: 3
Spe: 64 (+)
SC: 1
WC: 1
BST: 13



EC: 0 / 6
MC: 0
DC: 0 / 5


Attacks: 13

Helping Hand
Tackle
Tail Whip
Sand-Attack
Growl
Quick Attack
Bite
Covet
Take Down

Endure
Wish
Yawn
Flail
Fake Tears

Shadow Ball
Double Team
Sunny Day
Protect
Dig



Team Birkal:


Ralts (M)

Nature: Jolly (+15% Speed, +7% Accuracy, -1 SpA)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize (Innate): Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Trace (Can be Activated): When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

Telepathy (Innate) (DW) (Locked): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 46 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0 / 9
MC: 0
DC: 0 / 5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Disable
Encore
Shadow Sneak
Confuse Ray
Destiny Bond

Shadow Ball
Thunderbolt
Psyshock
Protect
Thunder Wave



Scraggy (M)
Just before he left, my dad gave this Pokemon when I was just a runt. He said some of his friends found it while spelunking in deep caves. The little guy's skin is a weird, opaque white; he must have spent a lot of time in the dark. It's taken a while, but he's finally warmed up to me. I can't wait to see what he can do in battles.

Nature:
Brave (+1 Atk, -15% Speed, -10% Evasion)

Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie (Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Intimidate (DW) (Locked) (Innate): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 41 (48 / 1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 3 / 6
MC: 0
DC: 0 / 5

Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback

Fake Out
Counter
Drain Punch
ThunderPunch
Ice Punch

Taunt
Rest
Rock Slide
Torment
Dragon Tail


Scratchet (F)

Nature:
Modest (+1 SpA, -1 Atk)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Scrappy (Innate): This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Prankster (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Vital Spirit (DW) (Locked) (Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0 / 6
MC: 0
DC: 0 / 5

Attacks:
Scratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar

Yawn
Haze
Nature Power
Roost
Confuse Ray

Sunny Day
Rain Dance
Focus Blast
Taunt
Substitute


Rules said:
3V3 NFE Triples
Freshmons
Abilities: All
Items: Training Items
Switch: OK
Arena: TBD
Unlimited Chills / Recoveries
DQ: 1 day
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
...



Stop being lazy. Go get 'em, Scraggy and Scratchet!

Let's go with the following order:

Ralts @ Exp. Share | Scratchet | Scraggy @ Amulet Coin
 


So that's how it's going to be then, alright, Mandala, Vermont, Omen, go get them!
This seems like it's shaping to be a hard encounter so let's see what we can do, take this Experience Shares, unfortunately I don't have enough for the three of you but this wonderful present should be good for you Vermont, I'm sure you'll look divine, this are strong opponents so be careful and remember to watch out from Scraggy. Oh and try not to die.


Exp. Share.......Amulet Coin........Exp. Share..

Mandala: Leech Seed (Ralts) ~ Bullet Seed (Scraggy)
* If Ralts uses Encore against you A1 then use Bullet Seed (Scraggy) A1 instead

Vermont: Take Down (Scraggy) ~ Tackle (Scraggy)
* If Scraggy uses Fighting Damaging move against you & you're Not Paralysed then use Dig (Scraggy) and push actions
* If You're targeted by Thunder Wave then use Dig (Scraggy) and push actions


Omen: Brick Break (Scraggy) ~ Brick Break (Scraggy)
* If you're Tormented A2 then use Psycho Cut (Scratchet) A2 instead
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Alright team, let's try our best here! Show 'em what you're made of.

Ralts: Trace (Adaptability) and Double Team (3 copies) | Thunder Wave (Vermont)

Scraggy: Payback (Omen) | Faint Attack (Omen)

Scratchet: Yawn (Omen) | Protect (Scraggy)
 
The battle has started, and after the first round it's clear that Gerard has opted for an all-out attack, while Birkal has preferred a more tactical approach, incapacitating two of his opponents while protecting his team.


90 HP-85%
2/3/2/3/34

87 HP-94%
1/2/2/3/64
Paralyzed 20%

62 HP-86%
4/2/1/2/69
Drowsy


90 HP-75%
1/1/1/2/46
2 clones

61 HP-91%
4/3/2/3/41

90 HP-74%
2/3/2/3/40

A1:
Ralts Traces Adaptability -6 en
Meditite Brick Break Scraggy (hit 7524 no crit) (8+3+1,5)*1,5=18,75 dmg -5 en
Eevee Take Down Scraggy (2066 hit 2472 no crit) 8+5-3=10 dmg -2,5 HP -5 en
Ralts Double Team (3 clones) -12 en
Scraggy Payback Meditite (hit 4690 no crit) 10+3+3=16 dmg -6 en
Scratchet Yawn Meditite -7 en
Exeggcute Leech Seed Ralts (2 clone hit) -9 en
A2:
Scratchet Protect Scraggy -19 en
Meditite Brick Break Scraggy blocked (8+3+1,5)*1,5=18,75 dmg -9 en
Eevee Tackle Scraggy blocked 4+5-3=6 dmg -1 en
Ralts Thunder Wave Eevee -7 en
Scraggy Faint Attack Meditite (hit 8711 no crit) 6+3+3=12 dmg -3 en
Exeggcute Bullet Seed Scraggy blocked (2350 2 hits) 6+3-1,5=7,5 dmg -6 en
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
There should be a calculation in there for Leech Seed hitting Ralts using Double Team, no? There's only a 1/4 chance it didn't hit a clone, and you have to take Leech Seed's accuracy into account as well.




Looking strong, friends! Now let's keep our momentum.

Ralts: Thunder Wave (Mandala) | Psyshock (Vermont)

Scraggy: Fake Out (Omen) | Faint Atack (Omen)

Scratchet: Focus Blast (Vermont) | Fury Swipes (Omen)

If Vermont uses Double Team and isn't already taunted, use Taunt once and push back actions.
If Vermont uses Yawn and isn't already taunted, use Taunt once and push back actions.​
 


This doesn't seem like the best situation for our team, but that's the beauty of going second, you just never know what's about to happen, and so surprises are the only thing you should come to expect... combos might be annoying but there's a reason for that, so let's see if lady luck is on our side and we manage to pull this off


Exp. Share.......Amulet Coin........Exp. Share..

Mandala: Reflect ~ Seed Barrage [Barrage + Bullet Seed Combo] (Scraggy)

Vermont: Tackle (Scraggy) ~ Helping Hand (Mandala)

Omen: Fake Out (Scratchet) ~ Brick Break (Scraggy)
 
Birkal's strategy of laying down status conditions has brought benefits, halting in their tracks two crucial steps of Gerard's plan. This means that his Scraggy is alive, and the opposing team is unprotected. Gerard has a slight edge on HP, but he now has to order first! How will he manage?


90 HP-71%
2/3/2/3/34
Paralyzed 20%

77 HP-89%
1/2/2/3/64
Paralyzed 15%

34 HP-82%
4/2/1/2/69


90 HP-59%
1/1/1/2/46
2 clones

23 HP-84%
4/3/2/3/41

84 HP-71%
2/3/2/3/40

A1:
Meditite Fake Out Scratchet (hit 882 no crit) 4+1,5=5,5 dmg -4 en
Scraggy Fake Out Meditite (hit 6648 no crit) 4+3=7 dmg -4 en
Ralts Thunder Wave Exeggcute -11 en
Scratchet flinches!
Exeggcute is fully paralyzed! (600 full para)
Eevee Tackle Scraggy (8891 no para hit 2804 no crit) 4+5-3=6 dmg -5 en
Meditite falls asleep! (5507 1 action)
A2:
Eevee is fully paralyzed! (566 full para)
Meditite is fast asleep!
Ralts Psyshock Eevee (hit 1135 no crit) 8+3-1,5=9,5 dmg -5 en
Scratchet Fury Swipes Meditite (239 hit 4701 3 hits 9602 2580 4852 no crits) 6+3= 9 dmg -3 en
Scraggy Faint Attack Meditite (hit 1985 no crit) 6+3+3=12 dmg -3 en
Exeggcute Seed Barrage (2664 no para hit 711 hit auto 5 hits auto crits) 25+3+5-1,5=31,5 dmg -14 en
 


Grrr... Alright, I did not see that coming...
No reason to cry over spoiled milk so let's try and get back the momentum, we're still capable of pulling ourselves out of this little hole


PS: Both Mandala and Vermont should have 5% less of paralysis due to being fully paralyzed A1 and A2 respectively


Exp. Share.......Amulet Coin........Exp. Share..

Mandala: Cooldown ~ Sludge Bomb (Scraggy)
* If Scraggy faints then switch targets to Ralts and push actions

Vermont: Quick Attack (Scraggy) ~ Take Down (Scraggy)
* If Scraggy is under the effect of Protect when you target him then use Helping Hand (Omen) and push actions
* If Scraggy faints then use Take Down (Scratchet)


Omen: Brick Break (Scraggy) ~ Brick Break (Scraggy)
* If Scraggy is under the effect of Protect when you target him then switch targets to Scratchet and push actions
* If Scraggy faints then use Psycho Cut (Scratchet)

 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus


Things are looking tough, team. Let's try something unorthodox.

Ralts: Chill | Heal Pulse (Scraggy)

Scraggy: Payback + Payback (Omen) | Cooldown (Drain Punch) (Eevee)

Scratchet: Protect (Scraggy) | Nature Power (Omen)
 
ok, I'm going to subref this. Also I'm going to change the format. No arena was stated so I'm assuming ASB arena?

(Round 3)

Pre-round:
Gerard:
|
|

Exeggcute (F) | Eevee (F) | Meditite (M)
HP: 90 | 77 | 34
En: 71 | 89 | 82
Ranks: 2/3/2/3 | 1/2/2/3 | 4/2/1/2
Speed: 34 (8) | 64 (16) | 69
SC/WC: 1/2 | 1/1 | 1/2
Stats: -10% Eva | +9% Acc | +11% Acc
Status: PAR (15%) | PAR (10%) | N/A
Other: Cooldown (1a) | N/A | N/A

Birkal:
|
|

Ralts (M) | Scraggy (M) | Scratchet (F)
HP: 90 | 23 | 84
En: 59 | 84 | 71
Ranks: 1/1/1/2 | 4/3/2/3 | 2/3/2/3
Speed: 46 | 41 | 40
SC/WC: 1/1 | 1/2 | 1/2
Stats: +7% Acc | -10% Eva | N/A
Status: N/A | N/A | N/A
Other: Double Team (2 clones) | N/A | N/A​

Action 1:
Eevee used Helping Hand!
RNG Roll (PAR) [<=1000 PAR]: 3857/10000 (No)
-11 energy
Scratchet used Protect (Scraggy)!
-6 energy
Meditite used Brick Break!
RNG Roll (Crit) [<=625 Crit]: 8759/10000 (No)
(16+3+(6-4.5))*1.5 = 30.75 damage (Scratchet)
-5 energy
Ralts chilled!
+12 energy
Scraggy used Payback+Payback!
RNG Roll (Crit) [<=625 Crit]: 3464/10000 (No)
(22.5+3+(6-3)) = 28.5 damage (Meditite)
-30.5 energy

Action 2:
Scratchet used Nature Power!
Nature Power became Earthquake!
RNG Roll (Crit (Meditite)) [<=625 Crit]: 8609/10000 (No)
RNG Roll (Crit (Scraggy)) [<=625 Crit]: 970/10000 (No)
RNG Roll (Crit (Eevee)) [<=625 Crit]: 1318/10000 (No)
(7.5+(3-3)) = 7.5 damage (Meditite)
Meditite fainted!
(7.5+(3-3)) = 7.5 damage (Eevee)
(7.5+(3-4.5)) = 6 damage (Scraggy)
-8 energy
Eevee used Quick Attack!
RNG Roll (PAR) [<=1000 PAR]: 4155/10000 (No)
RNG Roll (Crit) [<=625 Crit]: 181/10000 (Crit)
(4+3+3+2+(1.5-4.5)) = 9 damage (Scraggy)
-2 energy
Ralts used Heal Pulse!
+20 HP (Scraggy)
-13 energy
Exeggcute used Sludge Bomb!
RNG Roll (PAR) [<=1500 PAR]: 8797/10000 (No)
RNG Roll (Crit) [<=625 Crit]: 6997/10000 (No)
(9+(3-4.5)) = 7.5 damage (Scraggy)
RNG Roll (Effect) [<=3000 Effect]: 5901/10000 (No)
-7 energy


Post-round:
Gerard:
|
|

Exeggcute (F) | Eevee (F) | Meditite (M)
HP: 90 | 69 | KO
En: 64 | 76 | KO
Ranks: 2/3/2/3 | 1/2/2/3 | 4/2/1/2
Speed: 34 (8) | 64 (16) | 69
SC/WC: 1/2 | 1/1 | 1/2
Stats: -10% Eva | +9% Acc | +11% Acc
Status: PAR (10%) | PAR (5%) | N/A
Other: N/A | N/A | N/A

Birkal:
|
|

Ralts (M) | Scraggy (M) | Scratchet (F)
HP: 90 | 20 | 53
En: 58 | 53 | 57
Ranks: 1/1/1/2 | 4/3/2/3 | 2/3/2/3
Speed: 46 | 41 | 40
SC/WC: 1/1 | 1/2 | 1/2
Stats: +7% Acc | -10% Eva | N/A
Status: N/A | N/A | N/A
Other: Double Team (2 clones) | N/A | N/A​

Let me know if I missed something.
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
I think Nature Power is Earthquake in ASB Arena; you might want to look into that.



Nice work, friends! Let's get on the offense.

Ralts: Protect (Scraggy) | Psyshock (Eevee)

Scraggy: Drain Punch + Drain Punch (Eevee) | Cooldown (Drain Punch) (Eevee)
If Eevee uses Protect (Eevee) on A1, use Chill and push back actions.​

Scratchet: Taunt (Eevee) | Focus Blast (Eevee)
If Eevee uses Protect (Eevee) on A1, use Chill and push back actions.​
 


Alright, with Omen down our offenses are not at their best, though it's nothing we can't get back from so let's try to recover our ground, I wonder what this annoying luck of us will have in storage for us though...


Mandala: Bullet Seed (Ralts) ~ Bullet Seed (Scraggy)

Vermont: Protect ~ Dig (Scratchet)
 
(Round 4)

Pre-round:
Gerard:
|
|

Exeggcute (F) | Eevee (F) | Meditite (M)
HP: 90 | 69 | KO
En: 64 | 76 | KO
Ranks: 2/3/2/3 | 1/2/2/3 | 4/2/1/2
Speed: 34 (8) | 64 (16) | 69
SC/WC: 1/2 | 1/1 | 1/2
Stats: -10% Eva | +9% Acc | +11% Acc
Status: PAR (10%) | PAR (5%) | N/A
Other: N/A | N/A | N/A

Birkal:
|
|

Ralts (M) | Scraggy (M) | Scratchet (F)
HP: 90 | 20 | 53
En: 58 | 53 | 57
Ranks: 1/1/1/2 | 4/3/2/3 | 2/3/2/3
Speed: 46 | 41 | 40
SC/WC: 1/1 | 1/2 | 1/2
Stats: +7% Acc | -10% Eva | N/A
Status: N/A | N/A | N/A
Other: Double Team (2 clones) | N/A | N/A​

Action 1:
Eevee used Protect!
RNG Roll (PAR) [<=500 PAR]: 9585/10000 (No)
-6 energy
Scratchet chilled!
+12 energy
Ralts used Protect (Scraggy)!
-7 energy
Scraggy chilled!
+12 energy
Exeggcute used Bullet Seed!
RNG Roll (PAR) [<=1000 PAR]: 3073/10000 (No)
RNG Roll (Hit) [1 (Hit)|2-3 (Clone)]: 3 (Clone)
Missed [-1 Clone (Ralts)]
-6 energy

Action 2:
Scratchet used Taunt!
Other Change: Taunt (Eevee)
-10 energy
Ralts used Psyshock!
RNG Roll (Crit) [<=625 Crit]: 922/10000 (No)
(8+3+(1.5-3)) = 9.5 damage (Eevee)
-5 energy
Eevee burrowed its way under the ground!
Exeggcute used Bullet Seed!
RNG Roll (PAR) [<=1000 PAR]: 7333/10000 (No)
RNG Roll (# of hits) [1-7 (2)|8-14 (3)|15-17 (4)|18-20 (5)]: 8 (3)
RNG Roll (Crit (1)) [<=625 Crit]: 4619/10000 (No)
RNG Roll (Crit (2)) [<=625 Crit]: 4547/10000 (No)
RNG Roll (Crit (3)) [<=625 Crit]: 3391/10000 (No)
(9+3+(3-4.5)) = 10.5 damage (Scraggy)
-10 energy
Scraggy used Drain Punch+Drain Punch!
Missed
-48 energy
Eevee used Dig!
RNG Roll (PAR) [<=500 PAR]: 7657/10000 (No)
RNG Roll (Crit) [<=625 Crit]: 5028/10000 (No)
(8+(1.5-4.5)) = 5 damage (Scratchet)
-10 energy


Post-round:
Gerard:
|
|

Exeggcute (F) | Eevee (F) | Meditite (M)
HP: 90 | 59 | KO
En: 48 | 60 | KO
Ranks: 2/3/2/3 | 1/2/2/3 | 4/2/1/2
Speed: 34 (8) | 64 | 69
SC/WC: 1/2 | 1/1 | 1/2
Stats: -10% Eva | +9% Acc | +11% Acc
Status: PAR (5%) | N/A | N/A
Other: N/A | Taunt (5a) | N/A

Birkal:
|
|

Ralts (M) | Scraggy (M) | Scratchet (F)
HP: 90 | 9 | 48
En: 46 | 17 | 59
Ranks: 1/1/1/2 | 4/3/2/3 | 2/3/2/3
Speed: 46 | 41 | 40
SC/WC: 1/1 | 1/2 | 1/2
Stats: +7% Acc | -10% Eva | N/A
Status: N/A | N/A | N/A
Other: Double Team (1 clone) | Cooldown (1a) | N/A​
 


Mmmm.... And I tough that would help me get rid of the remaining clones, oh well, at least we manage to put Scaggy in range so let's finish him already, afterwards dismantling the team might get a little easier


Mandala: Chill ~ Chill
*If You're Taunted A2 then use Sludge Bomb

Vermont: Quick Attack (Scraggy) ~ Quick Attack (Scraggy)
*If Scraggy faints then use Bite (Ralts)
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus


Sorry I botched it there, Scraggy. You fought well.

Ralts: Thunder Wave (Eevee) | Psyshock (Eevee)

Scraggy: Cooldown (Fake Out + Drain Punch) (Eevee) | Fake Out + Drain Punch (Eevee)

Scratchet: Focus Blast (Eevee) | Focus Blast (Eevee)
 
Fake Out+Drain Punch c_c
Scraggy got crit though so =/

(Round 5)

Pre-round:
Gerard:
|
|

Exeggcute (F) | Eevee (F) | Meditite (M)
HP: 90 | 59 | KO
En: 48 | 60 | KO
Ranks: 2/3/2/3 | 1/2/2/3 | 4/2/1/2
Speed: 34 (8) | 64 | 69
SC/WC: 1/2 | 1/1 | 1/2
Stats: -10% Eva | +9% Acc | +11% Acc
Status: PAR (5%) | N/A | N/A
Other: N/A | Taunt (5a) | N/A

Birkal:
|
|

Ralts (M) | Scraggy (M) | Scratchet (F)
HP: 90 | 9 | 48
En: 46 | 17 | 59
Ranks: 1/1/1/2 | 4/3/2/3 | 2/3/2/3
Speed: 46 | 41 | 40
SC/WC: 1/1 | 1/2 | 1/2
Stats: +7% Acc | -10% Eva | N/A
Status: N/A | N/A | N/A
Other: Double Team (1 clone) | Cooldown (1a) | N/A​

Action 1:
Eevee used Quick Attack!
RNG Roll (Crit) [<=625 Crit]: 222/10000 (Crit)
(4+3+3+2+(1.5-4.5)) = 9 damage
Scraggy fainted!
-2 energy
Ralts used Thunder Wave!
Status Change: 25% PAR (Eevee)
-7 energy
Scratchet used Focus Blast!
RNG Roll (Hit) [<=7000 Hit]: 4749/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 1798/10000 (No)
(12+3+(3-4.5))*1.5 = 20.25 damage (Eevee)
RNG Roll (Effect) [<=1000 Effect]: 8301/10000 (No)
-7 energy
Exeggcute chilled!
RNG Roll (PAR) [<=500 PAR]: 8624/10000 (No)
+12 energy

Action 2:
Ralts used Psyshock!
RNG Roll (Crit) [<=625 Crit]: 1913/10000 (No)
(8+3+(1.5-3)) = 9.5 damage (Eevee)
-5 energy
Scratchet used Focus Blast!
RNG Roll (Hit) [<=7000 Hit]: 4772/10000 (Hit)
RNG Roll (Crit) [<=625 Crit]: 731/10000 (No)
(12+3+(3-4.5))*1.5 = 20.25 damage (Eevee)
RNG Roll (Effect) [<=1000 Effect]: 2625/10000 (No)
-11 energy
Eevee used Bite!
RNG Roll (PAR) [<=2500 PAR]: 3489/10000 (No)
RNG Roll (Hit) [1 (Hit)|2 (Clone)]: 2 (Clone)
Missed [-1 Clone (Ralts)]
-4 energy
Exeggcute chilled!
RNG Roll (PAR) [<=500 PAR]: 4468/10000 (No)
+12 energy


Post-round:
Gerard:
|
|

Exeggcute (F) | Eevee (F) | Meditite (M)
HP: 90 | 9 | KO
En: 72 | 54 | KO
Ranks: 2/3/2/3 | 1/2/2/3 | 4/2/1/2
Speed: 34 | 64 (16) | 69
SC/WC: 1/2 | 1/1 | 1/2
Stats: -10% Eva | +9% Acc | +11% Acc
Status: N/A | PAR (20%) | N/A
Other: N/A | Taunt (3a) | N/A

Birkal:
|
|

Ralts (M) | Scraggy (M) | Scratchet (F)
HP: 90 | KO | 48
En: 34 | KO | 41
Ranks: 1/1/1/2 | 4/3/2/3 | 2/3/2/3
Speed: 46 | 41 | 40
SC/WC: 1/1 | 1/2 | 1/2
Stats: +7% Acc | -10% Eva | N/A
Status: N/A | N/A | N/A
Other: N/A | N/A | N/A​
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus


Let's finish off that Eevee! Great work team.

Psyshock (Eevee) | Psyshock (Eevee)

If Eevee faints, use Thunder Wave (Exeggute) A2.​

Taunt (Exeggutor) | Focus Blast (Eevee)

If Eevee faints, change A2 to Fury Swipes (Exeggute).​
 


You've fight bravely Vermonth, but it's time to go down in a blaze of glory!


Mandala: Confusion (Scratchet) ~ Confusion (Scratchet)
*If You wouldn't be able to target Scratchet due to position then use Bullet Seed (Ralts) instead

Vermont: Twinging Wriggling [Quick Attack + Flail Combo] (Scratchet) ~ Cooldown (Twinging Wriggling [Quick Attack + Flail Combo])
 
(Round 6)

Pre-round:
Gerard:
|
|

Exeggcute (F) | Eevee (F) | Meditite (M)
HP: 90 | 9 | KO
En: 72 | 53 | KO
Ranks: 2/3/2/3 | 1/2/2/3 | 4/2/1/2
Speed: 34 | 64 (16) | 69
SC/WC: 1/2 | 1/1 | 1/2
Stats: -10% Eva | +9% Acc | +11% Acc
Status: N/A | PAR (20%) | N/A
Other: N/A | Taunt (3a) | N/A

Birkal:
|
|

Ralts (M) | Scraggy (M) | Scratchet (F)
HP: 90 | KO | 48
En: 34 | KO | 41
Ranks: 1/1/1/2 | 4/3/2/3 | 2/3/2/3
Speed: 46 | 41 | 40
SC/WC: 1/1 | 1/2 | 1/2
Stats: +7% Acc | -10% Eva | N/A
Status: N/A | N/A | N/A
Other: N/A | N/A | N/A​

Action 1:
Scratchet used Taunt!
Other Change: Taunt (Exeggcute)
-10 energy
Eevee used Quick Attack+Flail!
RNG Roll (PAR) [<=2000 PAR]: 9844/10000 (No)
RNG Roll (Crit) [<=625 Crit]: 8732/10000 (No)
(17+3+2+(1.5-4.5)) = 19 damage (Scratchet)
-18.5 energy
Ralts used Psyshock!
RNG Roll (Crit) [<=625 Crit]: 3536/10000 (No)
(8+3+(1.5-3)) = 9.5 damage (Eevee)
Eevee fainted!
-9 energy
Exeggcute used Confusion!
RNG Roll (Crit) [<=625 Crit]: 7606/10000 (No)
(5+3+(3-4.5))*1.5 = 9.75 damage (Scratchet)
RNG Roll (Effect) [<=1000 Effect]: 7750/10000 (No)
-2 energy

Action 2:
Ralts used Thunder Wave!
Status Change: 25% PAR (Exeggcute)
-7 energy
Scratchet used Fury Swipes!
RNG Roll (Hit) [<=9000 Hit]: 8044/10000 (Hit)
RNG Roll (# of hits) [1-7 (2)|8-14 (3)|15-17 (4)|18-20 (5)]: 20 (5)
RNG Roll (Crit (1)) [<=625 Crit]: 3388/10000 (No)
RNG Roll (Crit (2)) [<=625 Crit]: 1767/10000 (No)
RNG Roll (Crit (3)) [<=625 Crit]: 9245/10000 (No)
RNG Roll (Crit (4)) [<=625 Crit]: 4631/10000 (No)
RNG Roll (Crit (5)) [<=625 Crit]: 1418/10000 (No)
(10+3+(3-4.5)) = 11.5 damage (Exeggcute)
-3 energy
Exeggcute used Confusion!
RNG Roll (PAR) [<=2500 PAR]: 6865/10000 (No)
RNG Roll (Crit) [<=625 Crit]: 6522/10000 (No)
(5+3+(3-4.5))*1.5 = 9.75 damage (Scratchet)
RNG Roll (Effect) [<=1000 Effect]: 400/10000 (Effect)
RNG Roll (Confusion length) [1 (Slight)|2 (Severe)|3 (Intense)]: 1 (Slight)
Status Change: Slight Confusion (Scratchet)
-6 energy


Post-round:
Gerard:
|
|

Exeggcute (F) | Eevee (F) | Meditite (M)
HP: 78 | KO | KO
En: 64 | KO | KO
Ranks: 2/3/2/3 | 1/2/2/3 | 4/2/1/2
Speed: 34 (8) | 64 | 69
SC/WC: 1/2 | 1/1 | 1/2
Stats: -10% Eva | +9% Acc | +11% Acc
Status: PAR (20%) | N/A | N/A
Other: Taunt (4a)| N/A | N/A

Birkal:
|
|

Ralts (M) | Scraggy (M) | Scratchet (F)
HP: 90 | KO | 9
En: 18 | KO | 28
Ranks: 1/1/1/2 | 4/3/2/3 | 2/3/2/3
Speed: 46 | 41 | 40
SC/WC: 1/1 | 1/2 | 1/2
Stats: +7% Acc | -10% Eva | N/A
Status: N/A | N/A | Confused (2a)
Other: N/A | N/A | N/A​
 


This is interesting, we're down to our last soldier, yet our foes are not looking so much better so let's see what we can get done.


Mandala: Confusion (Scratchet) ~ Confusion (Scratchet)
* If Scratchet is under the effect of Protect then use Bullet Seed (Ralts) instead
* If Scratchet faints then use Bullet Seed (Ralts) instead

 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top