I've browsed a lot of forums and obsessed a lot about competitive strategy but haven't put together a complete team until recently.
I got to 1614 on battle spot with 25-18 with this team my first few days testing it out. And that was with mediocre skill from being new and minimal knowledge about what to expect.
Please help me patch any obvious weaknesses you see to make my team more viable at higher ranks.
Mega Charizard Y
Item: Charzardite Y
Nature: Modest
Ability: Drought
EV Spread: 252 Speed 252 SpA 4 HP
-Heat wave
-Air Slash
-Fire pledge
-Protect
Venusaur
Item: Focus Sash
Nature: Modest
Ability: Chrophyll
EV Spread: 252 speed 252 SpA 4 HP
-Protect
-Sludge bomb
-Solar beam
-Grass pledge
If it looks safe enough to start out offensively, I'll usually open with this duo. Charizard uses drought, Venusaur gets to sweep with Solar Beam.
if I'm going to single target one of my opponents, I'll use grass and fire pledge. I've read a lot about how pledge moves are a bit gimmicky, but I think they have their place. The best part about Chlorophyll is the fact that the move executes at Venusaur's speed which is faster than just about anything in the sun.
Gastradon
Item: Sitrus berry
Nature: Relaxed
Ability: Storm Drain
-Scald
-Earthquake
-Recover
-Protect
This pokemon is both my trick room and rain dance team counter. As long as I have this guy out with storm drain, both pokemon are effectively invulnerable to water attacks. I love switching him in next to Charizard when I think Charizard is going to get hit by a water attack too. It both protects Charizard that move and gives me the benefit of a boosted special attack for a stronger scald. I also have two flying types on my team so I can use earthquake if Charizard or Togekiss is out.
Greninja
Item: Life Orb
Nature: Naive
Ability: Protean
EV Spread: 252 Speed 232 SpA 24 Atk
-Scald
-Shadow Sneak
-Gunk shot
-Ice beam
My sweeper and revenge killer. I'll usually use him after one of my other pokemon gets KO'd.
Faster than some common threats Garchomp and Mega Salamence and can OHKO them with ice beam.
Can hit fairies hard with gunk shot.
I opted for shadow sneak instead of water shruiken because some of the time I'll have sunlight which weakens water, I don't need two water type moves, and I can sometimes screw with mega Kangaskhan by hitting her buddy with shadow sneak and becoming immune to Kangaskhan's attack for that turn.
Terrakion
Item: Lum berry
Nature: Jolly
Ability: Justified
EV Spread: 252 Atk, 252 Speed, 4 HP
-Double kick
-Rock slide
-Taunt
-Protect
If my opponent has a Smeargle or something that I think I should taunt, I'll usually open with Terrakion and Togekiss.
Double kick can break Smeargle's sash and OHKO it. If I don't open with him, he can also be a mid-late game sweeper. Is also faster than Mega Kangaskhan and can hit super hard with double kick. I was bouncing back and forth between Rock slide and sacred sword, but finally settled on rock slide to hit multiple targets and because I don't have anything other rock type moves.
Togekiss
252 HP 164 Def 4 SpA 28 SpD 60 Speed
Item: Rocky helmet
Nature: Bold
Ability: Super Luck
-Follow Me
-Dazzling Gleam
-Protect
-Roost
Honestly, this EV spread is a bit out of my scope of understanding, but I ripped it off the Smogon page for Togekiss doubles. Follow Me helps when I'm trying to allow Terrakion or Greninja to sweep. I opted for Dazzling Gleam and super luck over air slash for max damage since dazzling gleam hits both targets.
I got to 1614 on battle spot with 25-18 with this team my first few days testing it out. And that was with mediocre skill from being new and minimal knowledge about what to expect.
Please help me patch any obvious weaknesses you see to make my team more viable at higher ranks.
Mega Charizard Y
Item: Charzardite Y
Nature: Modest
Ability: Drought
EV Spread: 252 Speed 252 SpA 4 HP
-Heat wave
-Air Slash
-Fire pledge
-Protect
Venusaur
Item: Focus Sash
Nature: Modest
Ability: Chrophyll
EV Spread: 252 speed 252 SpA 4 HP
-Protect
-Sludge bomb
-Solar beam
-Grass pledge
If it looks safe enough to start out offensively, I'll usually open with this duo. Charizard uses drought, Venusaur gets to sweep with Solar Beam.
if I'm going to single target one of my opponents, I'll use grass and fire pledge. I've read a lot about how pledge moves are a bit gimmicky, but I think they have their place. The best part about Chlorophyll is the fact that the move executes at Venusaur's speed which is faster than just about anything in the sun.
Gastradon
Item: Sitrus berry
Nature: Relaxed
Ability: Storm Drain
-Scald
-Earthquake
-Recover
-Protect
This pokemon is both my trick room and rain dance team counter. As long as I have this guy out with storm drain, both pokemon are effectively invulnerable to water attacks. I love switching him in next to Charizard when I think Charizard is going to get hit by a water attack too. It both protects Charizard that move and gives me the benefit of a boosted special attack for a stronger scald. I also have two flying types on my team so I can use earthquake if Charizard or Togekiss is out.
Greninja
Item: Life Orb
Nature: Naive
Ability: Protean
EV Spread: 252 Speed 232 SpA 24 Atk
-Scald
-Shadow Sneak
-Gunk shot
-Ice beam
My sweeper and revenge killer. I'll usually use him after one of my other pokemon gets KO'd.
Faster than some common threats Garchomp and Mega Salamence and can OHKO them with ice beam.
Can hit fairies hard with gunk shot.
I opted for shadow sneak instead of water shruiken because some of the time I'll have sunlight which weakens water, I don't need two water type moves, and I can sometimes screw with mega Kangaskhan by hitting her buddy with shadow sneak and becoming immune to Kangaskhan's attack for that turn.
Terrakion
Item: Lum berry
Nature: Jolly
Ability: Justified
EV Spread: 252 Atk, 252 Speed, 4 HP
-Double kick
-Rock slide
-Taunt
-Protect
If my opponent has a Smeargle or something that I think I should taunt, I'll usually open with Terrakion and Togekiss.
Double kick can break Smeargle's sash and OHKO it. If I don't open with him, he can also be a mid-late game sweeper. Is also faster than Mega Kangaskhan and can hit super hard with double kick. I was bouncing back and forth between Rock slide and sacred sword, but finally settled on rock slide to hit multiple targets and because I don't have anything other rock type moves.
Togekiss
252 HP 164 Def 4 SpA 28 SpD 60 Speed
Item: Rocky helmet
Nature: Bold
Ability: Super Luck
-Follow Me
-Dazzling Gleam
-Protect
-Roost
Honestly, this EV spread is a bit out of my scope of understanding, but I ripped it off the Smogon page for Togekiss doubles. Follow Me helps when I'm trying to allow Terrakion or Greninja to sweep. I opted for Dazzling Gleam and super luck over air slash for max damage since dazzling gleam hits both targets.
Last edited: