A Farewell to a New Metagame
Overview
With Salamence's recent banning, I wanted to get into OU again. I wanted to try some things I had never used before, but I also wanted to capitalize on my favorite competitive Pokemon, Machamp and Jirachi. I want one team, to define the end of the D/P metagame. This is what I've come up with. Rate away!
Team at a Glance
In-Depth
Roserade (F) @ Choice Scarf
Ability: Natural Cure
EVs: 6 HP / 252 Spe / 252 SpA
Timid nature (+Spd, -Atk)
- Leaf Storm
- Sleep Powder
- Sludge Bomb
- Hidden Power [Fire]
Why this Pokemon?
Oh my, how I love this Pokemon. An old favorite from ADV NU, evolved and made so much better in Gen IV. She synergizes excellently with Heatran, with pretty much every lead imaginable covered between the two. With Scarf, she often just switches after Sleeping something, and serves as a revenge killer later.
Moves, EVs, Nature
Leaf Storm for a super-strong STAB move, Sludge Bomb for auxillary STAB, HP Fire covers Steels bar Heatran, Sleep Powder to incapacitate one Pokemon from the opponent's team. Timid with Max Spe allows for a very fast Sleep, and Max SpA makes her moves hit very, very hard coming from 125 base SpA. Leftover EVs in HP
Synergy
Fire- Heatran, Starmie, Flygon
Ice- Heatran, Starmie, Jirachi
Psychic- Heatran, Starmie, Jirachi
Flying- Heatran, Jirachi
Versus Top 10 Leads
Azelf- Outrun and Sleep, followed by going to Heatran to get Rocks up
Machamp- can be the trickiest of the bunch to handle. Typically, they go for Ice Punch, so I go to Starmie to take it and hit it back hard
Aerodactyl- outrun and Sleep, followed by switching to Flygon to kill it
Metagross- since more and more are running Lum thanks to Machamp's rise in popularity, I usually switch Heatran in, take whatever it throws out, and Fire Blast for a kill on any but Occa (and even then, Shuca allows me to live through EQ)
Swampert- since they usually switch, I just go for the Sleep Powder, incapacitating a Grass resist.
Jirachi- Go straight to Heatran, and kill it
Infernape- Go for the sleep, and then go to Starmie for the kill
Roserade- Most are just Sashed, so I sleep them (even though they lose it on switching), and then go to Heatran
Heatran- Sleep them, then go to my own Heatran to get Rocks up
Ninjask- lol
---
Heatran (M) @ Shuca Berry
Ability: Flash Fire
EVs: 6 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Earth Power
- Fire Blast
- Explosion
- Stealth Rock
Why this Pokemon?
Admittedly, I detest Heatran. From the first time I encountered it in Diamond, I hated it. However, it works just so well with Roserade, that I overlooked my hatred of it, and now I kind of like it. It's the most used Pokemon in OU for a reason!
Moves, EVs, Nature
Heatran's Fire Blast strikes fear into anything that dosent resist it (and some that do!), unless their name is Blissey or Snorlax. Earth Power gives neutral coverage against most things that resist Fire Blast. Stealth Rock is greatly appreciated by this team, as the team causes lots and lots of switches. Explosion is a last ditch attempt at killing something, often used on opposing Bulky Waters. Naive with Max Spe makes Heatran less sluggish, max SpA makes Fire Blast and EP hit very hard, leftover EVs in Atk to give Explosion a tiny bit more power.
Synergy
Ground- Flygon, (Shuca Berry)
Fighting- Starmie, Roserade
Water- Starmie, Roserade
---
Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 Spd/252 SAtk/6 SDef
Timid nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Grass Knot
- Recover
Why this Pokemon?
Starmie finishes up my FWG trio, although that isn't my real core. Starmie catches many attacks my team has problems with, and is a very fast sweeper. Often, Starmie cleans up after the rest of the team has done significant damage.
Moves, EVs, Nature
Hydro Pump may be unreliable as far as accuracy goes, but it's sheer power is why I use it. Standard CB Scizor is OHKO'd after SR by it, and it even puts a huge dent in things that resist it. Ice Beam covers certain Pokemon, like Shaymin, Celebi, and Dragonite. Grass Knot is chosen over Thunderbolt because of the higher damage output on most Pokemon switching into Starmie. It's fun to see a Jolteon or Electivire try to come in to activate their ability, only to be hit in the face with a vine instead. Recover increases the amount of attacks it can pull off. Max SpA/Spe Timid make it as strong and fast as possible.
Synergy
Electric- Flygon, Roserade
Grass- Roserade, Heatran, Jirachi
Bug- Machamp, Heatran
Ghost- Heatran
Dark- Machamp, Heatran
---
Flygon (F) @ Life Orb
Ability: Levitate
EVs: 252 Atk / 252 Spe / 6 SpA
Naive nature (+Spd, -SDef)
- Earthquake
- Fire Blast
- Dragon Claw
- Roost
Why this Pokemon?
I will argue to the death that Flygon is the best Dragon in OU at the moment. The fastest of the 3, and while it may not have the raw attacking power that Dragonite has, Flygon has so much more! 100 Base Speed, amazing STAB coverage, and an SR resist (as opposed to a weakness) among them, Flygon is truly a force to be reckoned with.
Moves, EVs, Nature
EQ and Dragon Claw give phenomenal STAB coverage, without locking myself into Outrage. Fire Blast hits a few things harder, notably Bronzong, Shaymin, Skarmory, Scizor, and Celebi. Roost allows Flygon to stay alive and deal damage throughout the match. Naive is used to prevent Fire Blast from being toned down. Max Spe, and Max Atk make Flygon's attacks hit suprisingly hard. Leftover EVs give Fire Blast a bit more power.
Synergy
Dragon- Heatran, Jirachi
Ice- Heatran, Jirachi, Starmie
---
Machamp (M) @ Leftovers
Ability: No Guard
EVs: 248 HP/248 Atk/12 Spd
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Payback
- Stone Edge
- Substitute
Why this Pokemon?
I remember the effort I went through to get a Machamp back in RBY, waiting months to trade with a friend. Machamp has been a long-time favorite, and in D/P, it's an unbelievable monster. Safely behind a Sub, it can dish out massive damage to pretty much anything, and causes a huge amount of ragequits. Machamp is easily my favorite Pokemon.
Moves, EVs, Nature
DynamicPunch with No Guard is pretty broken. Machamp has the highest Atk of all Fighting types, so DynamicPunch deals a ton to pretty much anything barring Ghosts. It also confuses, which could cause me to get a free hit or Sub. Payback hits Gengar and Rotom (always OHKOing Gengar, while doing at least 60% to defensive Rotom. Stone Edge has a nice high crit rate, and hits Flying-types like Dragonite for more than any other move. Sub gives me a chance to see what their Machamp counter is, and gets me a free kill on any Gengar, or a free hit on whatever they switch in. Adamant 248 Atk gives a ton of attacking power, while staying quite bulky with 248 HP EVs. 12 EVs in Spe allow it to outrun the standard 8 Spe Machamp. The missing point from Atk dosen't lose me any KOs either.
Synergy
Flying- Jirachi, Heatran
Psychic- Jirachi, Heatran, Starmie
---
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 164 HP/168 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Substitute
- Thunder Wave
- Iron Head
- Fire Punch
Why this Pokemon?
SubTwave Jirachi may be the most annoying Pokemon in the game. It causes tons of switches, racking up SR damage, and Iron Head's flinching can wear anything down with a little time. Synergizes quite well with Machamp, allowing Machamp to pull of Parafusion on opponents. Overall, just an amazing Pokemon, one of the best in the game
Moves, EVs, Nature
Behind a Sub, Jirachi is free to paralyze anything with Twave, and then flinch them to death with Iron Head. Fire Punch offers extra coverage against Steels, leaving Jirachi vulnerable to only Bulky Waters and Fire-types (who are handled well by the rest of the team). Nature and EVs are straight from the Smogon analysis, and they work perfectly
Synergy
Fire- Heatran, Flygon, Starmie
Ground- Flygon
---
Final Look
Overview
With Salamence's recent banning, I wanted to get into OU again. I wanted to try some things I had never used before, but I also wanted to capitalize on my favorite competitive Pokemon, Machamp and Jirachi. I want one team, to define the end of the D/P metagame. This is what I've come up with. Rate away!
Team at a Glance
In-Depth
Roserade (F) @ Choice Scarf
Ability: Natural Cure
EVs: 6 HP / 252 Spe / 252 SpA
Timid nature (+Spd, -Atk)
- Leaf Storm
- Sleep Powder
- Sludge Bomb
- Hidden Power [Fire]
Why this Pokemon?
Oh my, how I love this Pokemon. An old favorite from ADV NU, evolved and made so much better in Gen IV. She synergizes excellently with Heatran, with pretty much every lead imaginable covered between the two. With Scarf, she often just switches after Sleeping something, and serves as a revenge killer later.
Moves, EVs, Nature
Leaf Storm for a super-strong STAB move, Sludge Bomb for auxillary STAB, HP Fire covers Steels bar Heatran, Sleep Powder to incapacitate one Pokemon from the opponent's team. Timid with Max Spe allows for a very fast Sleep, and Max SpA makes her moves hit very, very hard coming from 125 base SpA. Leftover EVs in HP
Synergy
Fire- Heatran, Starmie, Flygon
Ice- Heatran, Starmie, Jirachi
Psychic- Heatran, Starmie, Jirachi
Flying- Heatran, Jirachi
Versus Top 10 Leads
---
Heatran (M) @ Shuca Berry
Ability: Flash Fire
EVs: 6 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Earth Power
- Fire Blast
- Explosion
- Stealth Rock
Why this Pokemon?
Admittedly, I detest Heatran. From the first time I encountered it in Diamond, I hated it. However, it works just so well with Roserade, that I overlooked my hatred of it, and now I kind of like it. It's the most used Pokemon in OU for a reason!
Moves, EVs, Nature
Heatran's Fire Blast strikes fear into anything that dosent resist it (and some that do!), unless their name is Blissey or Snorlax. Earth Power gives neutral coverage against most things that resist Fire Blast. Stealth Rock is greatly appreciated by this team, as the team causes lots and lots of switches. Explosion is a last ditch attempt at killing something, often used on opposing Bulky Waters. Naive with Max Spe makes Heatran less sluggish, max SpA makes Fire Blast and EP hit very hard, leftover EVs in Atk to give Explosion a tiny bit more power.
Synergy
Ground- Flygon, (Shuca Berry)
Fighting- Starmie, Roserade
Water- Starmie, Roserade
---
Starmie @ Life Orb
Ability: Natural Cure
EVs: 252 Spd/252 SAtk/6 SDef
Timid nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Grass Knot
- Recover
Why this Pokemon?
Starmie finishes up my FWG trio, although that isn't my real core. Starmie catches many attacks my team has problems with, and is a very fast sweeper. Often, Starmie cleans up after the rest of the team has done significant damage.
Moves, EVs, Nature
Hydro Pump may be unreliable as far as accuracy goes, but it's sheer power is why I use it. Standard CB Scizor is OHKO'd after SR by it, and it even puts a huge dent in things that resist it. Ice Beam covers certain Pokemon, like Shaymin, Celebi, and Dragonite. Grass Knot is chosen over Thunderbolt because of the higher damage output on most Pokemon switching into Starmie. It's fun to see a Jolteon or Electivire try to come in to activate their ability, only to be hit in the face with a vine instead. Recover increases the amount of attacks it can pull off. Max SpA/Spe Timid make it as strong and fast as possible.
Synergy
Electric- Flygon, Roserade
Grass- Roserade, Heatran, Jirachi
Bug- Machamp, Heatran
Ghost- Heatran
Dark- Machamp, Heatran
---
Flygon (F) @ Life Orb
Ability: Levitate
EVs: 252 Atk / 252 Spe / 6 SpA
Naive nature (+Spd, -SDef)
- Earthquake
- Fire Blast
- Dragon Claw
- Roost
Why this Pokemon?
I will argue to the death that Flygon is the best Dragon in OU at the moment. The fastest of the 3, and while it may not have the raw attacking power that Dragonite has, Flygon has so much more! 100 Base Speed, amazing STAB coverage, and an SR resist (as opposed to a weakness) among them, Flygon is truly a force to be reckoned with.
Moves, EVs, Nature
EQ and Dragon Claw give phenomenal STAB coverage, without locking myself into Outrage. Fire Blast hits a few things harder, notably Bronzong, Shaymin, Skarmory, Scizor, and Celebi. Roost allows Flygon to stay alive and deal damage throughout the match. Naive is used to prevent Fire Blast from being toned down. Max Spe, and Max Atk make Flygon's attacks hit suprisingly hard. Leftover EVs give Fire Blast a bit more power.
Synergy
Dragon- Heatran, Jirachi
Ice- Heatran, Jirachi, Starmie
---
Machamp (M) @ Leftovers
Ability: No Guard
EVs: 248 HP/248 Atk/12 Spd
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Payback
- Stone Edge
- Substitute
Why this Pokemon?
I remember the effort I went through to get a Machamp back in RBY, waiting months to trade with a friend. Machamp has been a long-time favorite, and in D/P, it's an unbelievable monster. Safely behind a Sub, it can dish out massive damage to pretty much anything, and causes a huge amount of ragequits. Machamp is easily my favorite Pokemon.
Moves, EVs, Nature
DynamicPunch with No Guard is pretty broken. Machamp has the highest Atk of all Fighting types, so DynamicPunch deals a ton to pretty much anything barring Ghosts. It also confuses, which could cause me to get a free hit or Sub. Payback hits Gengar and Rotom (always OHKOing Gengar, while doing at least 60% to defensive Rotom. Stone Edge has a nice high crit rate, and hits Flying-types like Dragonite for more than any other move. Sub gives me a chance to see what their Machamp counter is, and gets me a free kill on any Gengar, or a free hit on whatever they switch in. Adamant 248 Atk gives a ton of attacking power, while staying quite bulky with 248 HP EVs. 12 EVs in Spe allow it to outrun the standard 8 Spe Machamp. The missing point from Atk dosen't lose me any KOs either.
Synergy
Flying- Jirachi, Heatran
Psychic- Jirachi, Heatran, Starmie
---
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 164 HP/168 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Substitute
- Thunder Wave
- Iron Head
- Fire Punch
Why this Pokemon?
SubTwave Jirachi may be the most annoying Pokemon in the game. It causes tons of switches, racking up SR damage, and Iron Head's flinching can wear anything down with a little time. Synergizes quite well with Machamp, allowing Machamp to pull of Parafusion on opponents. Overall, just an amazing Pokemon, one of the best in the game
Moves, EVs, Nature
Behind a Sub, Jirachi is free to paralyze anything with Twave, and then flinch them to death with Iron Head. Fire Punch offers extra coverage against Steels, leaving Jirachi vulnerable to only Bulky Waters and Fire-types (who are handled well by the rest of the team). Nature and EVs are straight from the Smogon analysis, and they work perfectly
Synergy
Fire- Heatran, Flygon, Starmie
Ground- Flygon
---
Final Look