The whole idea of this team is to pose an offensive threat like others do, but the sweepers are bulky rather than fast. Gengar can clean up things like Deoxys-S that might try to get in my way. It also works on the suspect ladder since it lacks Garchomp and Deoxys-S, which these days a team not having either of those two is pretty rare (and for a good reason).
The main strategy is to beat the opponent down with specsmence and cripple them with paralysis so Infernape or SpecsMence can sweep. If Suicune hasn't taken much damage from its defensive duties, it ususally makes a good late-game cleaner. I also have a revenge killer in case my opponent sets things up. Sometimes I'm in those battles where nothing is actually paralyzing, and in that case I scout my opponent's team with Roar and Whirlwind and figure out who has the best chance to sweep, and then I try to weaken and kill what gets in its way (especially revenge killers). So basically I take hits from the opponent and I hit back, only with a more defensively capable unit. The lack of anything to take electric attacks is somewhat disappointing, but otherwise I resist a lot of attacks. It kind of varies from game to game, but my pokemon cover each other pretty well, which is always helpful.
This team hasn't lost yet, but then again I don't ladder much. I see a couple weaknesses (Toxic Spikes is especially annoying) that I'd really like fixed, like the Mixape weakness of sorts. As mentioned above, electrics are a tad troublesome. That's where you guys come in. Here's the team:
Salamence @ Choice Specs
Trait: Intimidate
EVs: 4 HP / 252 Spd / 252 Satk
Modest Nature (+SAtk, -Atk)
- Draco Meteor
- Dragon Pulse
- Flamethrower
- Hydro Pump
Choice Specs Salamence was really popular in early DP and people would just spam Draco Meteor. However, SpecsMence isn't as common now and it isn't as predictable as it used to be, so it can take out an unsuspecting physical wall. Salamence also covers SDluke for me. The great thing about SpecsMence is that with the metagame in offensive overdrive and Blissey usage plummeting, a lot of teams have to sacrifice a pokemon to take one of Salamence's powerful attacks. Stealth Rocks are always a pain, but usually Salamence sticks around anyways.
Gengar @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Focus Blast
- Hidden Power [Ice]
- Shadow Ball
- Thunderbolt
Typical revenge killer. Timid is for Deoxys-S slaying, while Thunderbolt and HP Ice revenge Gyarados and dragons, respectively. Gengar is pretty reliable as a revenge killer so I really like its spot on the team.
Zapdos @ Leftovers
Trait: Pressure
EVs: 252 HP / 36 Spd / 220 SDef
Calm Nature (+SDef, -Atk)
- Discharge
- Rest
- Roar
- Sleep Talk
Calm Zapdos is really neat. It's one of the only Togekiss counters in the game and it takes special attackers and status like a real man. In case you didn't notice, my team isn't the fastest of them all, so discharge is the to slow things down. Roar is fun to abuse with Rest and Sleep Talk, though it's a shame I lack Spikes/SR support. It's mostly there for CMers like Hariyama will just never dare PHaze. It also does great scouting so I know what sweeper has the best chance to sweep.
Hariyama @ Leftovers
Trait: Thick Fat
EVs: 156 HP / 100 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Force Palm
- Ice Punch
- Thunderpunch
- Whirlwind
Hariyama is a really cool pokemon. Force Palm's para support is great along with discharge. Thunderpunch is for Gyarados and Whirlwind to stop those annoying Soundproof pokemon from walling my PHaze attempt. The EVs are a little more defensive than those in the analysis, which is mostly because Hariyama has no way to heal and I want it to be able to take as many attacks as it can. Obviously it's my Tyranitar counter as well. Like Suicune, this covers Salamence very well and also covers Zapdos's weaknesses.
Suicune @ Leftovers
Trait: Pressure
EVs: 252 HP / 120 Def / 136 SAtk
Bold Nature (+Def, -Atk)
- Calm Mind
- Ice Beam
- Substitute
- Surf
I've used this set for months now and it never lets me down. Sometimes the lack of speed is really annoying, but Suicune is not going to be walled by Blissey or Snorlax (though I never really thought they walled the standard CalmCune either but they're common switch-ins nonetheless). Para support is helpful in that regard, and obviously I get 101 subs too. The coverage kind of sucks but opposing waters can't do anything to it, and CM has 26 extra PP if I need to stall. It also is the main dragon counter and cleans up late game if necessary. I can't really justify the exact EVs but they sure do work. Suicune also covers Salamence very well.
Infernape @ Expert Belt
Trait: Blaze
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Flare Blitz
- Swords Dance
- Thunderpunch
Swords Dance Infernape is a fast and powerful pokemon in the late game. It's pretty tough to stop by then so it's quite effective at cleaning things up. Expert Belt is used over Life Orb to help stop recoil from piling up. Infernape was kind of a filler though, so I'm open to replacements on this slot especially.
Yeah, that's the team. Just so you know, I don't really care if I don't have a counter for something as long as I can reliably revenge kill it. I prefer countering things as long as it isn't at the cost of the offensive power of this team, so please keep that in mind when making suggestions. I'm pretty open with the team though, so yeah, fire away. As long as there are solid reasoning behind your suggestions I'll definitely take them into consideration. Thanks!
The main strategy is to beat the opponent down with specsmence and cripple them with paralysis so Infernape or SpecsMence can sweep. If Suicune hasn't taken much damage from its defensive duties, it ususally makes a good late-game cleaner. I also have a revenge killer in case my opponent sets things up. Sometimes I'm in those battles where nothing is actually paralyzing, and in that case I scout my opponent's team with Roar and Whirlwind and figure out who has the best chance to sweep, and then I try to weaken and kill what gets in its way (especially revenge killers). So basically I take hits from the opponent and I hit back, only with a more defensively capable unit. The lack of anything to take electric attacks is somewhat disappointing, but otherwise I resist a lot of attacks. It kind of varies from game to game, but my pokemon cover each other pretty well, which is always helpful.
This team hasn't lost yet, but then again I don't ladder much. I see a couple weaknesses (Toxic Spikes is especially annoying) that I'd really like fixed, like the Mixape weakness of sorts. As mentioned above, electrics are a tad troublesome. That's where you guys come in. Here's the team:
Salamence @ Choice Specs
Trait: Intimidate
EVs: 4 HP / 252 Spd / 252 Satk
Modest Nature (+SAtk, -Atk)
- Draco Meteor
- Dragon Pulse
- Flamethrower
- Hydro Pump
Choice Specs Salamence was really popular in early DP and people would just spam Draco Meteor. However, SpecsMence isn't as common now and it isn't as predictable as it used to be, so it can take out an unsuspecting physical wall. Salamence also covers SDluke for me. The great thing about SpecsMence is that with the metagame in offensive overdrive and Blissey usage plummeting, a lot of teams have to sacrifice a pokemon to take one of Salamence's powerful attacks. Stealth Rocks are always a pain, but usually Salamence sticks around anyways.
Gengar @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Focus Blast
- Hidden Power [Ice]
- Shadow Ball
- Thunderbolt
Typical revenge killer. Timid is for Deoxys-S slaying, while Thunderbolt and HP Ice revenge Gyarados and dragons, respectively. Gengar is pretty reliable as a revenge killer so I really like its spot on the team.
Zapdos @ Leftovers
Trait: Pressure
EVs: 252 HP / 36 Spd / 220 SDef
Calm Nature (+SDef, -Atk)
- Discharge
- Rest
- Roar
- Sleep Talk
Calm Zapdos is really neat. It's one of the only Togekiss counters in the game and it takes special attackers and status like a real man. In case you didn't notice, my team isn't the fastest of them all, so discharge is the to slow things down. Roar is fun to abuse with Rest and Sleep Talk, though it's a shame I lack Spikes/SR support. It's mostly there for CMers like Hariyama will just never dare PHaze. It also does great scouting so I know what sweeper has the best chance to sweep.
Hariyama @ Leftovers
Trait: Thick Fat
EVs: 156 HP / 100 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Force Palm
- Ice Punch
- Thunderpunch
- Whirlwind
Hariyama is a really cool pokemon. Force Palm's para support is great along with discharge. Thunderpunch is for Gyarados and Whirlwind to stop those annoying Soundproof pokemon from walling my PHaze attempt. The EVs are a little more defensive than those in the analysis, which is mostly because Hariyama has no way to heal and I want it to be able to take as many attacks as it can. Obviously it's my Tyranitar counter as well. Like Suicune, this covers Salamence very well and also covers Zapdos's weaknesses.
Suicune @ Leftovers
Trait: Pressure
EVs: 252 HP / 120 Def / 136 SAtk
Bold Nature (+Def, -Atk)
- Calm Mind
- Ice Beam
- Substitute
- Surf
I've used this set for months now and it never lets me down. Sometimes the lack of speed is really annoying, but Suicune is not going to be walled by Blissey or Snorlax (though I never really thought they walled the standard CalmCune either but they're common switch-ins nonetheless). Para support is helpful in that regard, and obviously I get 101 subs too. The coverage kind of sucks but opposing waters can't do anything to it, and CM has 26 extra PP if I need to stall. It also is the main dragon counter and cleans up late game if necessary. I can't really justify the exact EVs but they sure do work. Suicune also covers Salamence very well.
Infernape @ Expert Belt
Trait: Blaze
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Flare Blitz
- Swords Dance
- Thunderpunch
Swords Dance Infernape is a fast and powerful pokemon in the late game. It's pretty tough to stop by then so it's quite effective at cleaning things up. Expert Belt is used over Life Orb to help stop recoil from piling up. Infernape was kind of a filler though, so I'm open to replacements on this slot especially.
Yeah, that's the team. Just so you know, I don't really care if I don't have a counter for something as long as I can reliably revenge kill it. I prefer countering things as long as it isn't at the cost of the offensive power of this team, so please keep that in mind when making suggestions. I'm pretty open with the team though, so yeah, fire away. As long as there are solid reasoning behind your suggestions I'll definitely take them into consideration. Thanks!