adem
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[SET]
name: Swords Dance + 3 Attacks
move 1: Swords Dance
move 2: Bullet Punch
move 3: Superpower / Sand Tomb
move 4: Dual Wingbeat / Knock Off
item: Scizorite
ability: Light Metal
nature: Adamant
evs: 108 HP / 252 Atk / 148 Spe
[SET COMMENTS]
Mega Scizor is a great asset on hyper offense teams, using its great bulk and typing to switch into and set up on Pokemon such as Tapu Lele, Kyurem, and Weavile that threaten hyper offense, as well as helping overwhelm Pokemon such as Corviknight, Heatran, and Toxapex. However, it is overly reliant on Bullet Punch to hit fast threats due to its mediocre Speed, is very vulnerable to Fire-type moves, and easily loses its bulk through chip damage. Bullet Punch is Mega Scizor's main STAB attack and powerful Technician-boosted priority to challenge revenge kilers such as Weavile, Tapu Koko, and Garchomp. Superpower allows Mega Scizor to hit Steel-type Pokemon that otherwise wall it such as Magnezone, Ferrothorn, and Heatran. Sand Tomb allows Mega Scizor to trap and remove the likes of Heatran, Toxapex, and Magnezone for its partners such as Volcarona and Serperior to clean late-game. Dual Wingbeat is a strong coverage option with Technician, allowing Mega Scizor to break through bulky Water-types such as Toxapex and Slowbro with Swords Dance, nailing specific physical walls such as Tangrowth, Buzzwole, and Amoonguss, and discouraging the likes of Mega Charizard Y and Volcarona from switching in directly. Knock Off is another option to hit the likes of Slowbro and Mega Latias, as well as enabling other hyper offense sweepers better with the item removal, such as removing Zapdos's Heavy-Duty Boots so Rillaboom can KO it after Stealth Rock. Knock Off is best used in conjunction with Sand Tomb, as the two provide Mega Scizor with solid neutral coverage. Light Metal is the ability before Mega Evolution to weaken opposing Ditto, as well as the rare Low Kick Greninja and Weavile. The given EV spread allows Mega Scizor to outrun Modest Magnezone and specially defensive Heatran, allowing it to KO them before they can retaliate.
Mega Scizor provides a solid defensive backbone for hyper offense teams, and pairing it up with Pokemon that tend to be checked offensively such as Kommo-o, Serperior, and Manaphy can provide it many setup opportunities during a game. Teammates that can set Sticky Web such as Shuckle and Ribombee are solid assets, alleviating its middling Speed tier so it can outspeed threats such as Heatran and Tapu Lele. Due to its crippling weakness to Fire-type moves, teammates that can pivot into these moves such as Manaphy and Kommo-o work well with it. Hyper offense staples such as Rillaboom, Volcarona, and Hawlucha help it overwhelm shared checks like Toxapex, Slowbro, and Corviknight to pave the way for a late-game sweep, and Mega Scizor also appreciates the passive recovery Grassy Terrain provides, although it makes Toxapex harder to remove. Other entry hazards are greatly appreciated to wear down the opposing team to be easily cleaned up late-game, with Knock Off making the hazards matter more on Heavy-Duty Boots users such as Victini and Zapdos.
[STRATEGY COMMENTS]
Other Options
=============
(Assume this is gonna be combined w the main set)
Checks and Counters
===================
**Fire-type Pokemon and Coverage**: The likes of Heatran, Mega Charizard Y, and Volcarona easily force Mega Scizor out due to its crippling Fire weakness, although Heatran struggles to switch in due to it taking a lot from Superpower, and the latter two don't want to switch into a Dual Wingbeat. Fire-type coverage from Tapu Lele, Zapdos, and Clefable can catch it off guard, resulting in a surprise KO.
**Faster Bullet Punch Answers**: Due to Mega Scizor's dependence on Bullet Punch to beat faster foes, faster Pokemon that resist and survive a +2 Bullet Punch, such as Ash-Greninja and Victini, are able to revenge kill it. Tapu Lele is an exceptional check to Mega Scizor, as its Psychic Surge completely negates Bullet Punch, allowing it to outspeed and retaliate with a Hidden Power Fire.
**Flying-type Pokemon**: Mega Scizor struggles to break past the likes of Corviknight, Skarmory, and Zapdos, the first two being able to pivot out or boost alongside it, and the latter outright KOing it with Heat Wave. However, they all hate Knock Off, and both Corviknight and Skarmory can get overpowered if they lack Defense-boosting moves.
**Bulky Water-type Pokemon**: Toxapex, Pelipper, Rotom-W, and Slowbro can pivot into Mega Scizor, forcing it out with a burn or Haze, although +2 Mega Scizor can 2HKO them all. Quagsire is a hard counter to Mega Scizor, ignoring its boosts with Unaware and taking negligible damage from its moves.
[CREDITS]
- Written by: [[adem, 529732]]
- Quality checked by: [[pannuracotta, 517892], [The Dragon Master, 521275]]
- Grammar checked by: [[Finland, 517429]]
name: Swords Dance + 3 Attacks
move 1: Swords Dance
move 2: Bullet Punch
move 3: Superpower / Sand Tomb
move 4: Dual Wingbeat / Knock Off
item: Scizorite
ability: Light Metal
nature: Adamant
evs: 108 HP / 252 Atk / 148 Spe
[SET COMMENTS]
Mega Scizor is a great asset on hyper offense teams, using its great bulk and typing to switch into and set up on Pokemon such as Tapu Lele, Kyurem, and Weavile that threaten hyper offense, as well as helping overwhelm Pokemon such as Corviknight, Heatran, and Toxapex. However, it is overly reliant on Bullet Punch to hit fast threats due to its mediocre Speed, is very vulnerable to Fire-type moves, and easily loses its bulk through chip damage. Bullet Punch is Mega Scizor's main STAB attack and powerful Technician-boosted priority to challenge revenge kilers such as Weavile, Tapu Koko, and Garchomp. Superpower allows Mega Scizor to hit Steel-type Pokemon that otherwise wall it such as Magnezone, Ferrothorn, and Heatran. Sand Tomb allows Mega Scizor to trap and remove the likes of Heatran, Toxapex, and Magnezone for its partners such as Volcarona and Serperior to clean late-game. Dual Wingbeat is a strong coverage option with Technician, allowing Mega Scizor to break through bulky Water-types such as Toxapex and Slowbro with Swords Dance, nailing specific physical walls such as Tangrowth, Buzzwole, and Amoonguss, and discouraging the likes of Mega Charizard Y and Volcarona from switching in directly. Knock Off is another option to hit the likes of Slowbro and Mega Latias, as well as enabling other hyper offense sweepers better with the item removal, such as removing Zapdos's Heavy-Duty Boots so Rillaboom can KO it after Stealth Rock. Knock Off is best used in conjunction with Sand Tomb, as the two provide Mega Scizor with solid neutral coverage. Light Metal is the ability before Mega Evolution to weaken opposing Ditto, as well as the rare Low Kick Greninja and Weavile. The given EV spread allows Mega Scizor to outrun Modest Magnezone and specially defensive Heatran, allowing it to KO them before they can retaliate.
Mega Scizor provides a solid defensive backbone for hyper offense teams, and pairing it up with Pokemon that tend to be checked offensively such as Kommo-o, Serperior, and Manaphy can provide it many setup opportunities during a game. Teammates that can set Sticky Web such as Shuckle and Ribombee are solid assets, alleviating its middling Speed tier so it can outspeed threats such as Heatran and Tapu Lele. Due to its crippling weakness to Fire-type moves, teammates that can pivot into these moves such as Manaphy and Kommo-o work well with it. Hyper offense staples such as Rillaboom, Volcarona, and Hawlucha help it overwhelm shared checks like Toxapex, Slowbro, and Corviknight to pave the way for a late-game sweep, and Mega Scizor also appreciates the passive recovery Grassy Terrain provides, although it makes Toxapex harder to remove. Other entry hazards are greatly appreciated to wear down the opposing team to be easily cleaned up late-game, with Knock Off making the hazards matter more on Heavy-Duty Boots users such as Victini and Zapdos.
[STRATEGY COMMENTS]
Other Options
=============
(Assume this is gonna be combined w the main set)
Checks and Counters
===================
**Fire-type Pokemon and Coverage**: The likes of Heatran, Mega Charizard Y, and Volcarona easily force Mega Scizor out due to its crippling Fire weakness, although Heatran struggles to switch in due to it taking a lot from Superpower, and the latter two don't want to switch into a Dual Wingbeat. Fire-type coverage from Tapu Lele, Zapdos, and Clefable can catch it off guard, resulting in a surprise KO.
**Faster Bullet Punch Answers**: Due to Mega Scizor's dependence on Bullet Punch to beat faster foes, faster Pokemon that resist and survive a +2 Bullet Punch, such as Ash-Greninja and Victini, are able to revenge kill it. Tapu Lele is an exceptional check to Mega Scizor, as its Psychic Surge completely negates Bullet Punch, allowing it to outspeed and retaliate with a Hidden Power Fire.
**Flying-type Pokemon**: Mega Scizor struggles to break past the likes of Corviknight, Skarmory, and Zapdos, the first two being able to pivot out or boost alongside it, and the latter outright KOing it with Heat Wave. However, they all hate Knock Off, and both Corviknight and Skarmory can get overpowered if they lack Defense-boosting moves.
**Bulky Water-type Pokemon**: Toxapex, Pelipper, Rotom-W, and Slowbro can pivot into Mega Scizor, forcing it out with a burn or Haze, although +2 Mega Scizor can 2HKO them all. Quagsire is a hard counter to Mega Scizor, ignoring its boosts with Unaware and taking negligible damage from its moves.
[CREDITS]
- Written by: [[adem, 529732]]
- Quality checked by: [[pannuracotta, 517892], [The Dragon Master, 521275]]
- Grammar checked by: [[Finland, 517429]]
Last edited: