Natural Selection
Pet Mod Concept: A micrometa roughly simulating a real-life ecosystem, where tournament results determine which Pokemon get buffs, new moves, or go extinct!
Explanation: The Pokemon series has many associations to the field of biology through things such as Evolution (though only by name, really), fossil Pokemon, regional forms, and most recently covergent species. Competitive Pokemon can also be thought of as an ecosystem - where real-life environments have producers, apex predators, and decomposers, a competitive tier has physical walls, setup sweepers, pivots, etc., and each Mon's common sets adapt over time to optimize their matchups.
This Pet Mod aims to expand on this aspect by more closely emulating a real ecosystem, where the Pokemon change to fill empty niches and/or adapt to environmental pressures, lest they die off...
The mod will start with 40 vanilla Pokemon, either randomly-generated or voted by the community. Each slate will start with 2-3 tournaments, and each mon will be put into four groups based on their usage and win rates in the tournaments (possibly also on community opinion):
Group B Sub Restrictions - You can only submit changes for up to three of the following attributes of a Group B Pokemon:
Group D Sub Restrictions - New Pokemon you sub must share the following attributes to the original Pokemon:
Additionally, Pokemon may also have to be artificially nerfed should they prove to be too centralizing and/or problematic - this will most likely be done through a combination of council and community vote.
Miscellaneous
Pet Mod Concept: A micrometa roughly simulating a real-life ecosystem, where tournament results determine which Pokemon get buffs, new moves, or go extinct!
Explanation: The Pokemon series has many associations to the field of biology through things such as Evolution (though only by name, really), fossil Pokemon, regional forms, and most recently covergent species. Competitive Pokemon can also be thought of as an ecosystem - where real-life environments have producers, apex predators, and decomposers, a competitive tier has physical walls, setup sweepers, pivots, etc., and each Mon's common sets adapt over time to optimize their matchups.
This Pet Mod aims to expand on this aspect by more closely emulating a real ecosystem, where the Pokemon change to fill empty niches and/or adapt to environmental pressures, lest they die off...
The mod will start with 40 vanilla Pokemon, either randomly-generated or voted by the community. Each slate will start with 2-3 tournaments, and each mon will be put into four groups based on their usage and win rates in the tournaments (possibly also on community opinion):
- Group A (Bottom 12.5%) go extinct, and are permanently removed from the meta. They will likely be kept in the teambuilder for archival purposes but won't be legal in battles.
- Group B (Lower 12.5%) need to adapt to compete with the more successful mons.
- Group C (Upper 62.5%) are decently successful, and won't be changed.
- Group D (Top 12.5%) thrive and diverge to fill empty niches in the meta.
Group B Sub Restrictions - You can only submit changes for up to three of the following attributes of a Group B Pokemon:
- Add/Remove/Change one Type
- Add/Replace up to two abilities
- Base Stats; +15 to a single stat a/o +30 BST max
- Up to 5 move addition (8 if you also changed typing, for new STABs)
Name:
Type:
Abilities:
Stats:
Movepool Changes:
Explanation: Explain how the changes help the Pokemon in the current meta.
(note: attributes you do not change can be omitted in the sub)
Type:
Abilities:
Stats:
Movepool Changes:
Explanation: Explain how the changes help the Pokemon in the current meta.
(note: attributes you do not change can be omitted in the sub)
- Exact same BST (you may redistribute stats)
- At least one type
- At least one ability
Name:
Original Pokemon:
Type:
Abilities:
Stats:
Movepool Changes:
Explanation: Explain the Pokemon's competitive role and how it fits in the current meta.
Flavor: Explain what caused the original Pokemon to adapt this way. Yes it is required, but you don't have to be very in-depth about it.
Original Pokemon:
Type:
Abilities:
Stats:
Movepool Changes:
Explanation: Explain the Pokemon's competitive role and how it fits in the current meta.
Flavor: Explain what caused the original Pokemon to adapt this way. Yes it is required, but you don't have to be very in-depth about it.
Additionally, Pokemon may also have to be artificially nerfed should they prove to be too centralizing and/or problematic - this will most likely be done through a combination of council and community vote.
Miscellaneous
- Terastilization is banned.
- For both groups, custom elements are allowed, but they must be clones/very similar to existing moves or abilities; no crazy new effects please.
- The mod plans to last between 6-8 slates.
- Once the mods is approved I'll look for 1-2 more people for the mod's council, along with a coder.