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  • Hey Xtr3me how are you my friend? I have a 3rd gen project in mind if you are interested to help me :) Let me know...
    hey, if i could get this in a 3rd gen save so I can ribbon it and have a nickname on it too, you can have pretty much anything in my thread :0

    xtr3m3's Groudon (G) ✭
    (OT: xtr3m3 ID: 38823)
    [IMG][IMG]
    IVs: 31/31/31/23/31/31
    haha, I just caught a Timid Fire Shiny Latias, Roamer, in Emerald xD
    I saved a lot of trouble, J/K
    (message was too long...)

    the pkm creation calls occur in the interstitial space between vblank. anything where they aren't all made in 1 go will result in weirdness when generating.

    also, the roamers, static pokes, etc most likely all share the possibility of this happening. nothing is exempt from it, i don't think. what you end up with usually is a method 4 poke without the method H pid restrictions.

    interesting stuff.

    e: you might want to refer here, too:

    http://www.smogon.com/forums/showpost.php?p=3729171&postcount=360
    http://www.smogon.com/forums/showpost.php?p=3730174&postcount=362
    think about it like this:

    you have a frame where you you've edited the seed via action replay to be a specific number. the seed is frozen, so it's being constantly written by the ar which runs 60x/second. so, this is what's happening on the frame you're finding the poke you want to rng:

    frame1:
    -main loop(everything else occurs inside of this)
    -vblank(useless rand() call here- just to "randomize" rng)
    --ar writes its seed here->so the next rand call uses ar seed+1
    -battle/make pkm
    --rand()(pid), rand()(pid), rand()(ivs)
    ---something causes this to stop here and run through the main loop again-still figuring out this condition

    frame2:
    -main loop
    -vblank(useless rand())
    --ar writes its seed again-> next rand call uses ar seed+1
    -finish makePKM()
    --rand()(ivs)-ar seed+1(already used before)

    see why it doesn't work?
    xtr3m3's Latias (F) ✭
    (OT: xtr3m3 ID: 18863)

    IVs: 31/31/31/31/31/31
    Nature: Calm Ability: Levitate
    Hidden Power: --
    Caught: Southern Island
    Moves Pending: Mimic
    Level 50 UT
    NFT
    Cloned with PokeGen
    Emulator Used - Emerald

    Note: God, so much tweaking had to be done to get this right. Multiple codes were used to properly set the chain of events for this to even work because you can't just warp to Southern Island, the event won't be activated that way. It's nothing special since it can be RNG'ed in SS/HG, but this was RNG'ed on Southern Island in Emerald, has mimic and it's unique to my collection. And because of the IV Roamer Glitch in the 3rd gen this is the only way to get a high IV Lati@s in R/S/E. First on Smogon? Also comes in Bold and probably Timid in the near future.

    ---------------

    Bold part ain't true, as negator caught a Latios as a roamer in Emerald...And my latios caught as a Roamer (back in the good ol' days) had a overall of 20+.
    if you're not getting a valid method, don't use my trick I gave ya

    Instead, roll it back around 1000 frames and then try to hit it without it being frozen, so that the generation struct is preserved
    Give it a try, otherwise use the rng repirter to do a iv to pid, to find out which method has ben used.
    Look at method 2to check what nature method 2 would give you, instead of the one you want.
    I want to, but don't have wifi access currently. I have been stalling all trades and am not updating my shop. Am just not able to tell him this.
    Another question, how does it work?
    Also did you discover Method R? Or is it Method H sub part 4?
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