Leethoof
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  • 1) Nope. Defog clears obscuring field conditions (mostly flavor stuff, a smokescreen etc), Fog, Mist, Safeguard, Reflect, Light Screen, hazards and any weather affecting the field. But it doesn't remove Trick Room, Magic Room and such, since they are none of the above. Also, makes little sense flavor-wise.

    2) Nope. The DAT is clear when it says "Attacks that take time to charge are charged instantaneously, preventing them from being disrupted" aka only attacks that can be disrupted by multi-hit moves are affected by Power Herb. Since Fly and Sky Drop don't work like that, they aren't affected.

    IMO.
    hey all coming to bother me about stuff - my comp crashed and died and the availability of public computers is sparse here - ill do my best, but irc will be rare at best
    Hi Leethoof! I decided to DQ TIO from your battle when I realized that there might still be subs that can sub in. Either way, we all knew he wasn't coming back.
    Creative Moves (per action):
    -Damaging: +X (X= damage inflicted/5 + (0~6 style)
    -Non-Damaging: +X (X= 1-6 (0~2 style))
    (1: stat drop, 2: double stat drop, 3: RP’ing out of a trap, 4: Status (and other RP traps), 5: Rare, 6: Rare, 1~6 is judged purely on effectiveness)
    -Blocking +X (X=damage avoided/6 + (0~2 style)) (includes evasive moves)
    Most SE damaging moves to do about 16-24 dmg, so we can expect this to be around 3-5 points. Style is thus emphasized.
    BST (battle): +1*BST difference
    Ordering first (round): +5 points
    Ganged up on (round): +7 points
    Using the same move for 3rd time or more: -20 points per violation
    General Appeal (round): -5-5 (this will probably never be awarded)
    If your points drop below 0, it fills the opponent’s meter.

    Skirmish: 1v1
    Combat initiator orders first, but doesn’t get the bonus for going first the first round
    At the end of each action, the person ordering second may choose to RUN: They must provide an adequate method of doing so (as determined by council), and this will end the battle sequence. They take damage for the
    In skirmishes, your damage taken is subtracted from your total hp in the form of (damage lost/3). If you lose a battle on points, you lose all of your hp.
    First to 40 or to KO opponent wins.

    Skirmish: multiple
    If 2v1, the person being ganged up on always orders last, teammates cannot give each other points (for instance, attacking your teammate and having them block it to get CM points)
    3v1 is not legit
    Melee: regular

    Battle:
    Battlers use real hp
    All get 200 en
    Combinations do not have cooldowns
    First to 80 or to KO opponent wins

    Roleplaying:
    Each pokemon gets triple their hp to start with (We’ll call this the real hp)
    En is not expended in roleplaying
    Environmental damage: Lose 1-10 hp from real
    Recovery moves may not be used to affect total hp
    Status inflicted on pokemon wears out over time (fuck I don’t know what this means)
    Not that i have a problem with it, but how does a ghost type with a lower SpA beat a psychic type with SpA 5 and psychically take control of its body?

    I mean I do improv so I'm going to say "yes" until the cows come home but I feel like we should have a system here
    I edited in another claim in my post in the prize claim thread, is that approved as well?

    Also, how the hell are Kippy and Cradily still alive? @_@
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