Recent content by bingingem

  1. bingingem

    Internal file navigation for Showdown - Anyone with familiarity able to help me out?

    I'll do my best to answer but maybe someone else could also chime in if I missed anything. 1. .ts are Typescript files and .js are Javascript files. I'd suggest googling the differences, but one of the main differences is typescript is statically typed and Javascript is dynamically typed. 2...
  2. bingingem

    Internal file navigation for Showdown - Anyone with familiarity able to help me out?

    Hey there! You can find most of this info in the github repo. Moves (power, pp, accuracy, etc) can be found here Items and their functions can be found here If you want to see past gens or other mods, you can go into the /mods directory, and there's moves.ts and items.ts files there as well...
  3. bingingem

    Duplicate Unown in Gen 2 randbats

    The missing sprites were reported in this post, though the reference to the missing Unown-W sprite might be a new bug.
  4. bingingem

    Not A Bug Bug Report - Unsure

    Hey Nexyr, this sounds like this bug. Can you check that and see if it works for you?
  5. bingingem

    Not A Bug Bug Report - Client

    What type of bug are you reporting? Client What is the bug? In Gen 9 Metronome Battles, there's a visual bug that shows the user the wrong ability in the tooltip. Here, my Pinsir has Intrepid Sword, but the tooltip display shows Aerilate. I didnt see anything else reported that matched what...
  6. bingingem

    Client Sprite issues megathread

    What type of bug are you reporting? Client What is the bug? The wings on Phermosa's sprites should be white and transparent, but are transparent and blue (possibly due to the battle field background?) Replay Are you able to replicate it? If so, how? -
  7. bingingem

    Duplicate Bug Report - Teambuilder

    Here's a screen cap of this behavior. I tested it on Firefox and chromium based browsers. You can select on this blank screen and it will change the variants, but you can't actually see the variants. Edit: actually, this is a duplicate...
  8. bingingem

    Done Bug Report - Validator

    Looks like the recent server restart resolved this issue. I was advised by Hecate to post this anyway to document the issue, but I think it can probably be closed.
  9. bingingem

    Done Bug Report - Validator

    What type of bug are you reporting? Validator What is the bug? Unable to validate any Gen 1 OU teams. I'm using this sample team, which is legal in Gen 1 OU. Team: https://pokepast.es/4d8bea86cb564226 Screen shots: Are you able to replicate it? If so, how? I have not been able...
  10. bingingem

    Client Overlapped teambuilder after name changes on mobile

    This has happened to me too. I was able to replicate by opening team builder, switching alts via self pm, go back into team builder, open a team, switch alts via self pm. Sometimes that triggers but sometimes I have to go back to team builder, click into a specific mon, then switch alts again...
  11. bingingem

    Media General Music Discussion Thread

    I have to recommend the EP, Lava Land by Piglet. It doesn't quite fit in the genres you mentioned, but I love all of them and this is one of my favs of all times. V good math rocky vibes:)
  12. bingingem

    Project Random Battles Community Interview #14 - livid washed

    This was great to read, thanks Syrinix and livid wash! What are some good resources or people to follow to get more into gen 1 randbats?
  13. bingingem

    Approved Support fuzzy searching in /weak

    Made a couple updates to this, and just waiting on approvals.
  14. bingingem

    Social End of year check in

    Although there's been ups and downs, I've had a pretty good year, overall. The highlight of my year (that outweighs all the bad for me imo) was getting married this summer to my best friend. It's been really fun being newlyweds. I'm also trying to take my health and fitness a bit more seriously...
  15. bingingem

    SV UU Metagame Discussion - Teal Mask Edition

    TPC COO Takato Utsunomiya nodded at the discussion, saying "I think in general, if you look at the past, the path we've taken up until now has been this constant release, always regularly releasing products on a fairly fixed kind of a cadence, you might say[...] I think we're still operating in...
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