Recent content by Bas

  1. Bas' suggestions thread

    Hm, thx for you info, eh. http://www.smogon.com/forums/group.php?do=discuss&group=&discussionid=26 Just confirms my point that some people like playing with the old generations. Also, I agree about the battle chat. It is a bit uncomfortable to go to the tab everytime. Instead, implent the chat...
  2. Bas' suggestions thread

    Descriptions for items of course as well. Match-making system (like, for instance, it is in Warcraft III) Move animations - If possible. I guess it is a way more work to implent animations than to implent sprites.
  3. Mate needs help with SB - battling impossible

    Huhu, I convinced today a friend to try out SB, but somehow we can't battle each other. Sometimes we got the message about same pokemon in team (specific clause, random battle both enabled). He tried to challenge me, I can accept (as it seems) but then nothing else does happen. Same if I try...
  4. Bas' suggestions thread

    Dunno about those: Team battles - 2 vs 2, maybe even more.
  5. Troubles Running Shoddy Battle? READ Before Asking

    Did you re-download that file? Try executing it in at your desktop or somewhere else, but not in program files directory. Check compatibility mode and admin mode.
  6. Bas' suggestions thread

    Don't think so. I mean take guys like me as an example who haven't played all pokemon games and what to test matches, for instance, with the old gens who we played by ourselves. So you don't have to know all pokemon to start serious battling, plus, all pokemon and attacks are still hard to...
  7. Bas' suggestions thread

    Huhu, in this thread I am going to post my ideas for SB 2.0. Plugin system - Not sure how far this is integrated in SB 1.X, haven't tried out that application such much yet. I am talking about how to manage options more easily. For instance, bonus sprites, colosseum/stadium graphics, and also...
  8. Default OU, Uber, BL and UU pokemon for your Shoddy Battle boxes!

    Sorry for asking that but what does this one do? Does it create some kind of each pokemon has the most used attack move and item sets or what exactly...?
  9. Status of Shoddy Battle 2

    Well, C++ isn't nearly as plattform independent as Java is. In contrast, java is unfortunally very slow.
  10. PR/suggestion: Linux package?

    Well...I have sf more as some kind of development plattform in my memory. MODDB is more about advertising, posting screenshots, videos, articles and so on to gain more users/players. More a plattform to gain players than SF is.
  11. Can't register/log in @ SB, first installation

    Nah, my question was just if I should execute this file everytime or if it created another file/directory for starting the application (which seems not to be the case) I don't need any pkmn icon for that one :P
  12. PR/suggestion: Linux package?

    Plus...what about creating a www.moddb.com page for the game + game engine?
  13. Can't register/log in @ SB, first installation

    Eh...does anyone know to which directory the game gets installed with Linux? I am searching the whole time for it....o_O €: Or do I just have to launch the downloaded file from the webserver everytime?
  14. Translations? Translation plugin integration?

    Huhu, I haven't found any setting regarding translations. The problem is not my english skill but the very unique names of the moves and even worse those of the pokemon. If nto, shouldn't took into consideration to create some kind of plugin system for version 2.0?
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