Ok, people keep saying it's uncompetitive this and broken even while modded that, but they never really give any proof or analysis of why that's the case. Like it's some inherent truth that everyone should just understand despite Sleep being fine apart from the two main offenders. While I don't fully understand why people are such sticklers for cart purity; I can see why people would want it to be inline with modern Tiering Policy, but it's never just that it always is followed up by buzzwords without any meaning behind them.
Sleep in my mind is a valuable tool, just like any other status condition, to debilitate/incapacitate what would otherwise be difficult to deal, if not downright impossible, threats. Yes there is the RNG element, but 1: this can be played around, understanding who the weakest link in your team is, and finding moments to pivot them in and burn sleep turns is a skill in of itself which if there is skill expression even under such dire circumstances that sounds competitive to me. 2: this is Pokemon, RNG is built into the game from Critical Hits to Accuracy from Full Paras to Confusion to argue that RNG is why it's uncompetitive seems silly. 3: majority of the Pokemon that have access to sleep moves Suck, or are innately passive. I'd argue that most Pokemon that can put something to Sleep aren't actually all that good at utilizing the momentum gained from putting something to sleep. They're pretty much choice into switching out which can be a powerful move, but can be played around by either primitively switching into a Mon that can handle the opponents threats or just simply staying in and burning a sleep turn. In most cases there is a choice, and putting a dedicated Sleeper on your team like Amoonguss comes with an opportunity cost. Of course I'm not arguing for unlimited Sleep that would be silly, but really under some kind of restriction it really is mostly fine.
Mostly being the key word. Right now we're seeing what happens when a Pokemon can put something to sleep, and take that momentum to game ending results. Yeah in their current state Darkrai and Iron Valiant are just flat out not healthy for the game. The fact that either can potentially 6-0 or severely weaken an opposing team off of hitting one or more Hypnosis of all things, yeah it's kinda inexcusable. It's a feast or famine type of strat, and historically that has never been good for the game, and while it's easy to point the finger at Hypnosis and Sleep being at fault let me ask you something; have you tried replicating these results with a worst Pokemon. Yesterday I tried out Hypnosis Lead Gengar, and let me be the first to say "it was bad!" 110 is just not a great speed stat now' in days especially for a frail Ghost type in a metagame chock full of Dark Types. Pretty much forcing you to either use your Tera on mf Gengar, or really on Focus Miss. While I did win some games thanks to Gar it generally was because people didn't really play around Focus Sash rather than putting something to Sleep then sweeping. I guess my point is that Darkrai and Iron Valiant are pretty unique in this regard, and because of that it just makes the most sense to me to suspect test them before touching sleep, at least from a balance stand point.
Alright I'm pretty sure everyone is sick of me posting. So go on, I put myself out there, tear me a new one. Call me pea-brained, tell me how I'm just a low ladder scrub whose opinion is objectively wrong. This is the last time I'm posting about this topic because it's getting old, and I've pretty much said all I'm capable of saying. So someone with a big brain give me a 500 word essay on why Sleep in it's current form is uncompetitive, and I'll just be in the corner Yamcha'd.
Sleep in my mind is a valuable tool, just like any other status condition, to debilitate/incapacitate what would otherwise be difficult to deal, if not downright impossible, threats. Yes there is the RNG element, but 1: this can be played around, understanding who the weakest link in your team is, and finding moments to pivot them in and burn sleep turns is a skill in of itself which if there is skill expression even under such dire circumstances that sounds competitive to me. 2: this is Pokemon, RNG is built into the game from Critical Hits to Accuracy from Full Paras to Confusion to argue that RNG is why it's uncompetitive seems silly. 3: majority of the Pokemon that have access to sleep moves Suck, or are innately passive. I'd argue that most Pokemon that can put something to Sleep aren't actually all that good at utilizing the momentum gained from putting something to sleep. They're pretty much choice into switching out which can be a powerful move, but can be played around by either primitively switching into a Mon that can handle the opponents threats or just simply staying in and burning a sleep turn. In most cases there is a choice, and putting a dedicated Sleeper on your team like Amoonguss comes with an opportunity cost. Of course I'm not arguing for unlimited Sleep that would be silly, but really under some kind of restriction it really is mostly fine.
Mostly being the key word. Right now we're seeing what happens when a Pokemon can put something to sleep, and take that momentum to game ending results. Yeah in their current state Darkrai and Iron Valiant are just flat out not healthy for the game. The fact that either can potentially 6-0 or severely weaken an opposing team off of hitting one or more Hypnosis of all things, yeah it's kinda inexcusable. It's a feast or famine type of strat, and historically that has never been good for the game, and while it's easy to point the finger at Hypnosis and Sleep being at fault let me ask you something; have you tried replicating these results with a worst Pokemon. Yesterday I tried out Hypnosis Lead Gengar, and let me be the first to say "it was bad!" 110 is just not a great speed stat now' in days especially for a frail Ghost type in a metagame chock full of Dark Types. Pretty much forcing you to either use your Tera on mf Gengar, or really on Focus Miss. While I did win some games thanks to Gar it generally was because people didn't really play around Focus Sash rather than putting something to Sleep then sweeping. I guess my point is that Darkrai and Iron Valiant are pretty unique in this regard, and because of that it just makes the most sense to me to suspect test them before touching sleep, at least from a balance stand point.
Alright I'm pretty sure everyone is sick of me posting. So go on, I put myself out there, tear me a new one. Call me pea-brained, tell me how I'm just a low ladder scrub whose opinion is objectively wrong. This is the last time I'm posting about this topic because it's getting old, and I've pretty much said all I'm capable of saying. So someone with a big brain give me a 500 word essay on why Sleep in it's current form is uncompetitive, and I'll just be in the corner Yamcha'd.