We have yet to see when we see their new movepoolsBlud doesn't even get Stored Power though. Neither does Lugia.
We have yet to see when we see their new movepoolsBlud doesn't even get Stored Power though. Neither does Lugia.
Rillaboom sometimes 2HKOing Zapdos with not very effective banded stab: awww you're nice
Solgaleo sometimes 2HKOing Zapdos with neutral banded STAB: hello, Human Resources?
The calc in question was Psychic Fangs I don't know why you keep bringing up Sunsteel StrikeView attachment 578773View attachment 578774
View attachment 578775View attachment 578778
Good luck surviving to that second Wood Hammer.
Because Banded Solgaleo is not a "sometimes" 2HKO with Psychic Fangs on any Zapdos, so Sunsteel's the only logical reference for a 2HKO (after Rocks damage if Knocked Off but roosting back for defensive) unless you're talking about a 252/252+ Defensive Zapdos set (which I have not exactly heard buzz about in SV OU)The calc in question was Psychic Fangs I don't know why you keep bringing up Sunsteel Strike
genuinely curious, what do you have against rillaboom? you've declared that it's comparable to chi-yu and solgaleo, and that baxcalibur should be unbanned in part to deal with it. it feels like this is more of a personal dislike at this point, and i'm not quite sure i understand where you're coming from. can you do a bit of a deeper dive into what makes rillaboom so overpowered in your eyes?Rillaboom sometimes 2HKOing Zapdos with not very effective banded stab: awww you're nice
Solgaleo sometimes 2HKOing Zapdos with neutral banded STAB: hello, Human Resources?
I mean I don't agree with their solgaleo arguments but like, the whole thing about rillaboom is that it tears through resists pretty easily. Its main counters are 4x resists like heatran and iron moth (though the former does hate knock) who can burn it or set up on it after taking a hit, but stuff like zapdos, ghold, gambit etc do not like getting hit by a wood hammerRillaboom isn't banworthy ian just learn how to not build teams with 6 grass weaknesses
This is fair, however it's also not the hardest thing in the world to just kill rillaboom back. Even zapdos, who is arguably a fake check, has 2 30% chances to cripple the ape permanently + a 70% chance to kill it instantly on the crackback.I mean I don't agree with their solgaleo arguments but like, the whole thing about rillaboom is that it tears through resists pretty easily. Its main counters are 4x resists like heatran and iron moth (though the former does hate knock) who can burn it or set up on it after taking a hit, but stuff like zapdos, ghold, gambit etc do not like getting hit by a wood hammer
This is true, though most of the time rilla is probably fucking off LOL, though we could argue about all the possibilities here (roost predict, uturn predict, etc etc) so i don't think it detracts your point.This is fair, however it's also not the hardest thing in the world to just kill rillaboom back. Even zapdos, who is arguably a fake check, has 2 30% chances to cripple the ape permanently + a 70% chance to kill it instantly on the crackback
The Chi Yu comparison of course was a bit hyperbolic, and as I said before, Baxcalibur not being broken enough to be banned would be very nice to deal with Rillaboom (as well as keep Gliscor and RMoon in check) but that's not necessarily me saying it shouldn't be banned. But I do detest Rillaboom, because:genuinely curious, what do you have against rillaboom? you've declared that it's comparable to chi-yu and solgaleo, and that baxcalibur should be unbanned in part to deal with it. it feels like this is more of a personal dislike at this point, and i'm not quite sure i understand where you're coming from. can you do a bit of a deeper dive into what makes rillaboom so overpowered in your eyes?
What kind of stall team are you building that does not feature Dondozo and Alomomola? And why is it that when I use Pokémon that resist grass such as Torn-T that I get hit with a guaranteed 2HKO?Rillaboom isn't banworthy ian just learn how to not build teams with 6 grass weaknesses
That's not an SV Volatility thing, you're just describing what a revenge kill isSV is so volatile. to the point where getting a KO can be a disadvantage. if you KO something with wood hammer the opponent can bring in moth and fire off a fiery dance for free. grassy terrain being the way it is also benefits the whole field, not just you. we've banned sneasler which was pretty horrendous with grassy seed, but the others you mentioned face problems themselves. manaphy loses to encore. ursaluna is slow as fuck, uncommon and loses to ogerpon, hatterene is decent but struggles with kingambit/ glowking.
A+ rank pokemon but there are definitely ways to deal with it and doesnt enable anything thats toxic or unhealthy anymore
I've found the root of the issue. You're mad that a stallbreaker exists to punish your double water core. Just run moltres lmaoWhat kind of stall team are you building that does not feature Dondozo and Alomomola? And why is it that when I use Pokémon that resist grass such as Torn-T that I get hit with a guaranteed 2HKO?
I have been running Talonflame, which is a relatively solid answer that can still be a bit shaky. Usually boots for flame body proc is a decent trade but can be challenging as healthy Talonflame is required for Tera Dark Kingambit, and of course you don't always get the proc, and if it switches out on your wisp it's often joever. Moltres can be ok but given the fact that it's almost required to take a knock I prefer Talonflame since it has defogI've found the root of the issue. You're mad that a stallbreaker exists to punish your double water core. Just run moltres lmao
Rillaboom was good last gen where, if we're power scaling here:Rillaboom is only good because Corviknight, amoonguss and mandibuzz are less viable due to Gholdengo.
Ban Gholdengo.
stop malding because the flying types with middling bulk base stats that become fairly bulky with investment are 2hko'd by the strong by default + investment + terrain boost + choice band + STAB rillaboom wood hammer and actually run the bulky moltres who also does way better against gambit. or better yet, play a better teamstyleI have been running Talonflame, which is a relatively solid answer that can still be a bit shaky. Usually boots for flame body proc is a decent trade but can be challenging as healthy Talonflame is required for Tera Dark Kingambit, and of course you don't always get the proc, and if it switches out on your wisp it's often joever
It's a 4x resist... all those boosts actually seem like a pretty reasonable amount of power to be frustrated with! And Moltres is actually much worse for this matchup on stall specifically because if you get knocked without flame body activating you are literally fucked because unless you're also running Corv (which has merits but slotting in a second Pokémon for one matchup is incredibly ass on teams designed to defensively respond to every threat) moltres just dies to rocks before finishing its job in the long termstop malding because the flying types with middling bulk base stats that become fairly bulky with investment are 2hko'd by the strong by default + investment + terrain boost + choice band + STAB rillaboom wood hammer and actually run the bulky moltres who also does way better against gambit. or better yet, play a better teamstyle
Oh i see, so an entire playstyle shouldn't be viable because you don't personally like it. Interesting position to take while also making the "you just don't like its presence because you lose to it" argumentI'm stall's biggest hater and even I'm not as deluded as to think rillaboom is banworthy. Literally just get better and build with some offense next time.
Instead of malding about something I lose to (unless it's gambit lmao), I actually try to improve my team OR play around it next time. I guess stall is so solved that you can't do that.Oh i see, so an entire playstyle shouldn't be viable because you don't personally like it. Interesting position to take while also making the "you just don't like its presence because you lose to it" argument
There are also plenty of ways to solve the Rillaboom problem on the table outside of a ban, for instance allowing Volcarona in the tier makes Rillaboom a much less free team pick
Talonflame is literally a dedicated check that succeeds at its job more often than it fails, the improving and adapting has been done, it's just that to add Talonflame and respond to Rillaboom's pressure takes up a valuable team slot that makes matchups vs other threatening breakers all the more problematic. There's also the fact that responding to Rillaboom isn't just adding a Rillaboom counter, it's also having a rock solid Heatran answer, waterpon answer, and Hatterene answer that can cover both stored power and psyshock sets, and doing that all with just 1 Tera. and if they also have another Tera required/preferable Pokémon like Ghold, Valiant, or Glowking there's very little you can realistically doInstead of malding about something I lose to (unless it's gambit lmao), I actually try to improve my team OR play around it next time. I guess stall is so solved that you can't do that.