I've become very fond of the phrase "fuck around and find out" lately and this seems a perfect time for it
Mine is "Play stupid games, win stupid prizes".I've become very fond of the phrase "fuck around and find out" lately and this seems a perfect time for it
Meh, too PG-13 for me.Mine is "Play stupid games, win stupid prizes".
I think this would win the award for the most obvious consequence of the last decade.
I wish I could relocate a meme that was Pokemon "Fuck Around" and Pokemon "Find Out" versions.I've become very fond of the phrase "fuck around and find out" lately and this seems a perfect time for it
One version where you have an open world you get to do whatever in, and the story takes a back seat; and one version where you're spoon-fed the story and there's little to do except sit there and mash the A button? Sounds like Scarlet/Violet and Sword/Shield, respectively.I wish I could relocate a meme that was Pokemon "Fuck Around" and Pokemon "Find Out" versions.
I think it's a bit of all, to be honest.As for the Go news itself, I understand Niantic already wasn't particularly popular amongst the Go playerbase BEFORE this change, due to content feeling stagnant, exploitative, or too thin depending on who you asked.
(For supposedly the biggest Mobile game and one receiving regular updates it's longer than I'd assume)(2 weeks without a post is dead...? :P)
You also get shadow shards from fighting grunts and leaders. I got 3 from Cliff's balloon this morning and 1 from a regular grunt balloon, which is enough for one purified gem. So people should at least be able to farm up a few gems ahead of the Mewtwo weekend. Not sure how many gems will be enough, though... hopefully Mewtwo also gives a bunch of shards when beaten so that the first raid or two don't just deplete everyone's gem stock. We'll see how this weekend goes, I guess.
The raid bosses go into a "frenzied" state where they have boosted attack and reduced damage taken bonuses, the gems are supposed to be a way to counteract this, but you need 5 shards to make one gem, and Mewtwo is a tight raid to take on even with those from what i understand due to being local only and people generally not having super large communities to take them onSo as someone who doesn't play Go, what's the context on the Gems/Shards and why those are a problem. Sounds like there's some damage multiplier issues?
To be fair a lot of threads here go through periods of inactivity; Masters & Unite are still kicking and doing well for themselves but virtually no one here especially cares to talk about them a lot.
The Go thread is probably far more active a thread than anything that's not the Annoyance, Mysteries or Things you Like threads!
So as someone who doesn't play Go, what's the context on the Gems/Shards and why those are a problem. Sounds like there's some damage multiplier issues?
Mex mostly covers it, so I'll make some minor clarifications/corrections.The raid bosses go into a "frenzied" state where they have boosted attack and reduced damage taken bonuses, the gems are supposed to be a way to counteract this, but you need 5 shards to make one gem, and Mewtwo is a tight raid to take on even with those from what i understand due to being local only and people generally not having super large communities to take them on
Not sure on exact multipliers (only shadow raid i've been able to do is a Machop which doesnt have the frenzy mechanic) but Mewtwo is normally a difficult 3 man raid to start
This is why the remote pass nerf confused me: Things like the Shadow Legends already incentivize in-person raiding, especially at times like this where the normal raids are lower value targets like Regigigas and Altaria. I spent all day in my timezone with a group, did close to 18 and intend to go out tomorrow for more (no Shiny yet, though some 12+/12+/12+ Shadows to serve as battlers), and definitely feel like I had a good time with it. Honestly undecided what I plan to build them all for (one gets Psystrike + Shadow Ball but then unsure about how to build the others as like Elemental Generalists or such)So the London social group announced that they were meeting to do some Mewtwo raids at 10am in the centre of the city. I had an appointment a couple of hours after that and some other errands to run so figured yeah, why not join for a bit before heading off.
Ho-leee crap. At least 200 people turned up. We walked from gym to gym and it was a big snaking column of people stretching back through the streets - I was able to find a handful of people I knew, which was pleasant, but the general vibe of the event was really friendly so it wouldn't have mattered too much if I hadn't. I have a couple of accounts and had saved passes from the previous day as well as having numerous green passes so ultimately ended up staying longer than I anticipated and did about 10 raids in total - only got one shiny (on my main account) though sadly my baby account still doesn't have a decent Mewtwo. Ah well. The 6/6/6 threshold sucks but when you consider that even a 0/0/0 shadow Mewtwo is better than a regular one it doesn't matter that much - if I'd caught a 6/6/6 shiny I'd have been happy with that.
Every lobby had 20 people pretty much straight away and raids rarely took more than a quarter of the timer. We didn't even really need the purification gems as with 20 people you pretty much brute-force through the buffed defences. A couple of people did get shundos - one person in my small group got a 13/13/13 shiny. I expect he'll end up purifying as the temptation is just too great.
The atmosphere was insane, I don't think any PoGo event I've been to has had that many people and that much excitement.
Niantic, take note. This is how you get people to come out and play IRL. It's called incentive.
Far be it from me to sound like I'm defending what absolutely is a shitty and mean-spirited nerf to this game but it doesn't incentivise in-person raiding if you have the option do it remotely. The rewards from the raids weren't particularly good (I didn't even get a single TM).This is why the remote pass nerf confused me: Things like the Shadow Legends already incentivize in-person raiding, especially at times like this where the normal raids are lower value targets like Regigigas and Altaria. I spent all day in my timezone with a group, did close to 18 and intend to go out tomorrow for more (no Shiny yet, though some 12+/12+/12+ Shadows to serve as battlers), and definitely feel like I had a good time with it. Honestly undecided what I plan to build them all for (one gets Psystrike + Shadow Ball but then unsure about how to build the others as like Elemental Generalists or such)
To be clear, what I'm advocating is they should have kept remote passes at their previous 100 Coin price, and jut added more loot to in-person raiding. If not "Local only" stuff like Elites or this Shadow Raid event, maybe more healing items and such beyond the 3-XL Candy reward the 5*'s do right now (which varies wildly in value by who the bosses even are)Far be it from me to sound like I'm defending what absolutely is a shitty and mean-spirited nerf to this game but it doesn't incentivise in-person raiding if you have the option do it remotely. The rewards from the raids weren't particularly good (I didn't even get a single TM).
I absolutely agree with you on this . At the bare minimum they could have atleast decreased the hatch timer. I'm a bit surprised we had a full lobby ( maybe cause of how popular Mewtwo is) . But this is not going to be sustainable in the near future when lesser prominent Pokémon come in shadow eggs like articuno say for instance. It will be difficult to get a full lobby. Although articuno i think can be taken down with few raiders the real challenge will be the johto dogs.Today was mostly better than I feared it would be. It was relatively easy, but the raids I went to had pretty full lobbies, so not sure how it was for people in locations where that never happens. The Mewtwo raids were less frequent than I expected, which was a bit annoying. I get that Niantic wouldn't want to make Mewtwo a full fledged raid day, but this was likely even more of a chore for suburban players who didn't go out to a nearby bigger city, and imagine basically just squashed whatever hopes any rural players with at least a few gyms might have had. They are really trying to strong arm players into going far and wide to get them that sweet gps data :P
In any event, I got my shiny shadow mewtwo and it was actually 3*, so that was nice. Now I just need to summon the willpower to grind the others into candy because I am not spending 20k stardust + 20 candies a pop to be able to trade those suckers.
Anything with a Double Weakness should be doable with a duo or trio (the Gems are almost a non-issue to fit the usage for, nothing hits nearly as hard as Mewtwo, and of course Double Weakness = Faster Kill = Less Mons chewed through) given Mewtwo could be done with 4 well-prepared members, but at the same time there will be concern of type availability (Dark had Ttar as a "huntable" option from Cliff and eggs, plus Hydreigon's CD within the last year) and, as noted, interest in the different mons (Especially when very often the bulky bosses like Suicune will be the harder wins yet the less notable captures).I absolutely agree with you on this . At the bare minimum they could have atleast decreased the hatch timer. I'm a bit surprised we had a full lobby ( maybe cause of how popular Mewtwo is) . But this is not going to be sustainable in the near future when lesser prominent Pokémon come in shadow eggs like articuno say for instance. It will be difficult to get a full lobby. Although articuno i think can be taken down with few raiders the real challenge will be the johto dogs.
This point I wouldn't hold out too much for. While the fanbase identifies Shadows as much superior battlers, Niantic still regards the end goal for them as purifying, which is probably a big reason for the IV floor.6) The floor ivs should be increased to 8-8-8 on shadow raids. Gives a little motivation for people to do them more .