Krilowatt @ Life Orb
Ability: Magic Guard
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Ice Beam
- Thunderbolt
- Volt Switch
This is a Counter for Fairly Obvious reasons , You abuse the fact every Krilo team Should have Spikes to get passive Turns against Equilibra as it's forced to spin for its teammates to threaten Enormous damage on The opponent's team as a whole , From Equilibra itself to some of the best pokemon in the tier like Venomicon , Arghonaut , Skeledirge , Even Offensive Jumbao with ice beam. The only way The shrimp loses to Equilibra is if sun is up , since Equilibra can surprisingly fit on sun teams as a defensive backbone (which is what the last 2 slots of sun are for usually). But in the Vast Vast Majority of Cases , Equilibra can't beat a tera water Krilowatt , since its own tera makes it weak to Thunderbolt. Krilowatt necessitates a bit of chip damage to fully prevent hazards from being gone , but it's not truly a necessity if you have a reliable Spiker
Ability: Magic Guard
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Ice Beam
- Thunderbolt
- Volt Switch
This is a Counter for Fairly Obvious reasons , You abuse the fact every Krilo team Should have Spikes to get passive Turns against Equilibra as it's forced to spin for its teammates to threaten Enormous damage on The opponent's team as a whole , From Equilibra itself to some of the best pokemon in the tier like Venomicon , Arghonaut , Skeledirge , Even Offensive Jumbao with ice beam. The only way The shrimp loses to Equilibra is if sun is up , since Equilibra can surprisingly fit on sun teams as a defensive backbone (which is what the last 2 slots of sun are for usually). But in the Vast Vast Majority of Cases , Equilibra can't beat a tera water Krilowatt , since its own tera makes it weak to Thunderbolt. Krilowatt necessitates a bit of chip damage to fully prevent hazards from being gone , but it's not truly a necessity if you have a reliable Spiker