One pokemon that I haven't seen many people talk about it even use is Gogoat. I know it's very early in the meta and the ladder, but I've had a lot of success with it. My favorite set is tera water bulk up that essentially turns it into a physical PU Suicune, but with a grass immunity. So effectively when tera'ed it has one weakness that a ground type on the team can easily help out on.
View attachment 498528
Gogoat @ Leftovers
Ability: Sap Sipper
Tera Type: Water
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Horn Leech
- Rock Slide
- Bulk Up
- Milk Drink
Some notes about the set: Sap sipper is MUCH better than grassy pelt simply because reliable grassy terrain does not exist, while also giving you not just a complete immunity to grass even while tera water, but also a +1 to attack. The immunity to sleep powder and spore is also very strong as well. I use horn leech over seed bomb because the extra 5 power on seed bomb isn't really missed, and horn leech gives even more longevity to the goat. Rock slide is my favored coverage choice over earthquake to threaten the common fire types and quiver dancers currently in the meta, while also having a neutral option against most of the current meta game. Milk drink over synthesis for general consistency incase you run across the odd rain team.
With Access to decent coverage options such as earthquake, rockslide, play rough, or even more fringe options such as body slam or leech seed. I don't personally like leech and horn leech because any sap sipper mon walls you.
Although I don't want to act like it's unstoppable. Gogoat needs to be careful of the common fire types, haunter, the quiver dancers, and really only reaches its highest potential when it has tera'ed. Gogoat also needs at least one turn to patch up its rather low defense, and another turn or 2 before it can really start to sweep. Unlike the quiver dancers, Gogoat doesn't have the immediate threat presence that they do, and can have some difficulty setting up against certain pokemon. My set in particular is very susceptible to non-sleep status, but someone crazy enough could run a rest set if the really wanted and just drop synthesis/milk drink.
Here are some calcs for thought:
Probably its most threatening opponent, Oricorio Pa'u
+1 252 SpA Oricorio-Pa'u Hurricane vs. 252 HP / 252+ SpD Gogoat: 366-432 (81.3 - 96%) -- guaranteed 2HKO
+1 252 SpA Oricorio-Pa'u Hurricane vs. 252 HP / 252+ SpD Gogoat: 183-216 (40.6 - 48%) -- guaranteed 3HKO after Leftovers recovery (After tera water)
and in return:
4 Atk Gogoat Rock Slide vs. 0 HP / 0 Def Oricorio-Pa'u: 146-172 (50.1 - 59.1%) -- guaranteed 2HKO
+1 4 Atk Gogoat Rock Slide vs. 0 HP / 0 Def Oricorio-Pa'u: 218-258 (74.9 - 88.6%) -- guaranteed 2HKO
Vivillion
+1 252+ SpA Vivillon Hurricane vs. 252 HP / 252+ SpD Gogoat: 378-446 (84 - 99.1%) -- guaranteed 2HKO after Leftovers recovery
and in return:
4 Atk Gogoat Rock Slide vs. 0 HP / 0 Def Vivillon: 376-444 (124.9 - 147.5%) -- guaranteed OHKO
Houndoom
252 SpA Houndoom Flamethrower vs. 252 HP / 252+ SpD Gogoat: 218-258 (48.4 - 57.3%) -- 40.2% chance to 2HKO after Leftovers recovery
252 SpA Houndoom Overheat vs. 252 HP / 252+ SpD Gogoat: 312-368 (69.3 - 81.7%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Choice Specs Houndoom Flamethrower vs. 252 HP / 252+ SpD Gogoat: 320-380 (71.1 - 84.4%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Choice Specs Houndoom Overheat vs. 252 HP / 252+ SpD Gogoat: 116-137 (25.7 - 30.4%) -- 1.1% chance to 4HKO after Leftovers recovery (after tera water)
and in return:
4 Atk Gogoat Rock Slide vs. 0 HP / 0 Def Houndoom: 188-222 (64.6 - 76.2%) -- guaranteed 2HKO
+1 4 Atk Gogoat Rock Slide vs. 0 HP / 0 Def Houndoom: 282-332 (96.9 - 114%) -- 81.3% chance to OHKO
Crabominable
252+ Atk Iron Fist Crabominable Ice Hammer vs. 252 HP / 0 Def Gogoat: 644-758 (143.1 - 168.4%) -- guaranteed OHKO (Oof)
252+ Atk Iron Fist Crabominable Ice Hammer vs. +1 252 HP / 0 Def Gogoat: 428-506 (95.1 - 112.4%) -- 75% chance to OHKO (Oof)
252+ Atk Iron Fist Crabominable Thunder Punch vs. 252 HP / 0 Def Gogoat: 322-380 (71.5 - 84.4%) -- guaranteed 2HKO after Leftovers recovery (Tera water)
252+ Atk Iron Fist Crabominable Thunder Punch vs. +1 252 HP / 0 Def Gogoat: 214-254 (47.5 - 56.4%) -- 30.5% chance to 2HKO after Leftovers recovery (Tera water)
And in return:
4 Atk Gogoat Horn Leech vs. 252 HP / 0 Def Crabominable: 102-120 (25.6 - 30.1%) -- guaranteed 4HKO
+1 4 Atk Gogoat Horn Leech vs. 252 HP / 0 Def Crabominable: 151-178 (37.9 - 44.7%) -- guaranteed 3HKO
+2 4 Atk Gogoat Horn Leech vs. 252 HP / 0 Def Crabominable: 202-238 (50.7 - 59.7%) -- guaranteed 2HKO
Lycanrock-Midnight
252 Atk Life Orb Lycanroc-Midnight Stone Edge vs. 252 HP / 0 Def Gogoat: 286-339 (63.5 - 75.3%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Life Orb Lycanroc-Midnight Stone Edge vs. +1 252 HP / 0 Def Gogoat: 192-227 (42.6 - 50.4%) -- guaranteed 3HKO after Leftovers recovery
And in return:
4 Atk Gogoat Horn Leech vs. 0 HP / 4 Def Lycanroc-Midnight: 204-242 (65.5 - 77.8%) -- guaranteed 2HKO
+1 4 Atk Gogoat Horn Leech vs. 0 HP / 4 Def Lycanroc-Midnight: 306-362 (98.3 - 116.3%) -- 93.8% chance to OHKO
Squawkabilly
252 Atk Guts Squawkabilly Brave Bird vs. +1 252 HP / 0 Def Gogoat: 470-554 (104.4 - 123.1%) -- guaranteed OHKO (OOF)
252 Atk Guts Squawkabilly Facade (140 BP) vs. +1 252 HP / 0 Def Gogoat: 273-322 (60.6 - 71.5%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Guts Squawkabilly Brave Bird vs. +1 252 HP / 0 Def Tera Water Gogoat: 235-277 (52.2 - 61.5%) -- 97.7% chance to 2HKO after Leftovers recovery
And in return:
4 Atk Tera Water Gogoat Rock Slide vs. 0 HP / 0 Def Squawkabilly: 186-220 (60.9 - 72.1%) -- guaranteed 2HKO after burn damage
4 Atk Tera Water Gogoat Rock Slide vs. 0 HP / 0 Def Squawkabilly: 186-220 (60.9 - 72.1%) -- guaranteed 2HKO after burn damage
Some teammates I would recommend with the goat:
View attachment 498529
Flash Fire Houndoom to help patch up the goat's initial fire weakness while also being a threatening pokemon by itself. If more utility is needed, then wil-o-wisp can really help to patch up Gogoat's physical frailty, although in this case you may notice your hoondoom damage lacking a bit. Wish-pass flash fire Flareon with wil-o-wisp is also a completely viable option, but is coompletely walled by its common fire type counterpart Houndoom.
View attachment 498530
Toedscool may seem like an odd choice given their shared weakness to fire, and it is. However, help from a flash fire or fire resistant pokemon helps both of them and toedscool with Eviolite has surprisingly good bulk. The reason I like toed is his ground typing for when Gogoat is tera water, but any defensive ground type is going to be good. Access to spikes, knock off, spore, rapid spin, and leech seed provide a lot of utility for the entire team. Toedscool has notable lack of recovery that you do really begin to feel in extended matches however.
View attachment 498532
Indeedee-F is just a generally threatening pokemon by itself, but a scarf set with either trick or healing wish is a strong cleaner and can help to cripple foes with trick, or get Gogoat back onto its feet again with healing wish.
View attachment 498533
Perrserker is the only steel type in the tier, so his defensive presence is highly appreciated and really helps to patch up a glaring weakness to Squawkabilly, while also having access to stealth rock and u-turn to enable any pokemon.
If you have any input or suggestions for Gogoat, please do add in!