link doesn't work idtSulo vs. Redgoop115 :
e: i flopped sorry for one liner LOL
link doesn't work idtSulo vs. Redgoop115 :
Perhaps this is a dumb question, but why is Protect useful on Moushold? I've been seeing/defaulting to Bullet Seed in that slot which seemed useful enough for Tyranitar and bulky grounds or waters.Maushold @ Wide Lens
Ability: Technician
Tera Type: Fire / Ghost / Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Tidy Up
- Protect
- Bite / Shadow Claw
- Population Bomb
Maushold is a massive threat imo. If you're not running a Rocky Helmet user, you will definitively struggle to handle it defensively. I really think Tera Fire is the most valuable Tera for Maushold atm even tho Tera Ghost is pretty valuable too in order to be immune to Extreme Speed (and overall Fighting-type moves). However, being able to hit Talonflame or to setup in front of it without taking the risk to being burned is so great. Tera Fire needs more support than Tera Ghost because it leads Maushold to take 25% on Stealth Rock (which sucks for a Pokémon which can't really run Heavy-Duty Boots). But yeah Maushold is a big threat and yet another reason to run at least one Tera Ghost Pokémon in SV UU teams.
It blocks first impression from Lokix, Slither Wing and sometimes Haxorus. Most of the time, avoiding the most common form of priority in the tier is more useful than doing extra damage to mons that you already nuke with Population Bomb well enough.Perhaps this is a dumb question, but why is Protect useful on Moushold? I've been seeing/defaulting to Bullet Seed in that slot which seemed useful enough for Tyranitar and bulky grounds or waters.
I would say that's up to preferences. I tend to run Brave Bird but Flare Blitz is as good. I would say Brave Bird tends to hit more things on the neutral side while Flare Blitz is valuable to punish Tinkaton and other Steel-types. Overall, it kinda depends of the team you're making.Do you run Blitz or BB on Talonflame? Is one universaly better or is it depending of the team?
it's definitely a mon abused by most defensive cores however it doesn't exactly need to force those things out. access to hwish already gives it some utility and being somewhat of a gengar answer can be helpful when polteageist is outsped by scarf variants even at +2 with a timid nature
- first is the fact that the setter, indeedee (especially male), is a pretty useless pokemon.
rouge is bad i agree however this is puzzling me. lucha's stab combo is nigh unresisted, so often your best answer to it is to run physdef non resists, who a: usually aren't able to deal enough damage to it (example: slowking can only ohko +1 spdef lucha with psychic terrain-boosted psychic which is already giving up surf (and this is assuming you're not behind screens)) or b: exploitable by taunt (such as hippo or quag who can only stop you with status moves or weaker alternatives that give up far better options)hawlucha just straight up sucks.
wasn't that the same ttar who was supposed to answer your armarouge? a +1 energy ball + tera fighting tera blast can overwhelm ttar. not only is it prone to getting overwhelmed, but only spdef variants can truly take it on - even max hp no spdef variants are ohkod after rocks. and while polteageist is frail physically, an uninvested/barely invested ttar only does around 67 on a high roll if it's terad and is eved specifically to live a +2 timid tera blast AND dumps the rest into attack, and if it's white herb, does even less if it's behind screens AND loses the moment stone edge misses. AND even IF poltea is low enough from previous attacks to be in range, indeedee can hwish and bring it back to full.for example, tyranitar terastalising into a pure rock type means it can eat a hit from even tera fight teapot and just drop it in return,
psyterrain teams also like to pack either espeon or klefki for screens, which help lots with finding setup opportunities for example, with screens up, scarf raptor can't ohko polteageist. screens are also naturally helpful for allowing indeedee to get in more easily, letting lucha handle hits like fsight from slowking, and letting polteageist run white herb over focus sash.it's also very much owned by teams that don't give it setup opportunities (this is a lot of them - the only mon in the viability list's great tier that teapot can set up on w/o scouting the set is sandy shocks or noiv/raptor locked into a normal move, which they should obviously never do vs psyterrain)
grafaiai who totally dominates polteageist watching it's teammates get destroyed by it (it will totally dominate it once the terrain ends in 3 turns) floatzel only rly hurts non sash variants and whether it's sash or not, lucha has access to stone edge and destroys non barra rain if the rain mu is genuinely that scary on your end, and ho has it's options for rain cplay (hax, mence, ttar, gyara, cloy can all either take rain attacks and retaliate or reset the weather in the case of ttar.) tink can't switch in to polteageist as it either goes to it's sash or eats it's hits behind screens (or not, hammer isn't even a guaranteed ohko without hazards assuming it has 84 attack evs.)on teapot specifically, we do feel there are enough checks. grafaiai dominates it outside of terrain, floatzel dumps on it in rain, and general purpose tinkaton can check it for every single style.
being unresisted doesnt matter much when you're running off base 92 attack in a bulky tier :< especially since lucha is pretty much forced into jolly w/ float around. that also means it can run bulk invest like it wants to. the result is that multiple generally bulky pokemon (slowking, scream tail, salamence, pelipper, even niche mons like altaria and drifblim) can handle a +2 hawlucha fairly well. as can priority (extreme speed from lucario, aqua jet from float/skewda, and even FI from lokix & sucker from bisharp if you get it low enough - not a challenge seeing as it can't fit roost or bulk invest). not to mention stuff like pompom and mimikyu that guarantee you can deny a hawlucha sweep - dropping taunt makes you worthless vs the most common mons in the tier after all, which you even mention hererouge is bad i agree however this is puzzling me. lucha's stab combo is nigh unresisted, so often your best answer to it is to run physdef non resists, who a: usually aren't able to deal enough damage to it (example: slowking can only ohko +1 spdef lucha with psychic terrain-boosted psychic which is already giving up surf (and this is assuming you're not behind screens)) or b: exploitable by taunt (such as hippo or quag who can only stop you with status moves or weaker alternatives that give up far better options)
if you're attempting to use your ttar to answer *both* then yeah you're gonna lose. relying on one mon to solo a playstyle is a good recipe for bad teams, you just can't do that and expect to win. you need backup checks to things. i'm not going into the specific calcs bc it's just not representative of real games. all the replays shown off so far have been questionable as well, to say the least; i mean shit they featured more pompom action than teapot, which looked thoroughly mediocre in all of the games except the one where it won against stall, which it needed luck to do anyway. also - and i mean this respectfully and not as an attempt to flame - if youre giving a teapot *two* free setup turns then you definitely deserve to lose. just eq it btw no need to go for edge hits. can also run something like heavy slam or dragon tail if you really hate tea.wasn't that the same ttar who was supposed to answer your armarouge? a +1 energy ball + tera fighting tera blast can overwhelm ttar. not only is it prone to getting overwhelmed, but only spdef variants can truly take it on - even max hp no spdef variants are ohkod after rocks. and while polteageist is frail physically, an uninvested/barely invested ttar only does around 67 on a high roll if it's terad and is eved specifically to live a +2 timid tera blast AND dumps the rest into attack, and if it's white herb, does even less if it's behind screens AND loses the moment stone edge misses. AND even IF poltea is low enough from previous attacks to be in range, indeedee can hwish and bring it back to full.
you're dedicating three separate mons at this point (screener, hazard setter, indeedee) -just- to make something work. that isn't broken. that's all or nothing cheese and it either works or it doesn't.psyterrain teams also like to pack either espeon or klefki for screens, which help lots with finding setup opportunities for example, with screens up, scarf raptor can't ohko polteageist. screens are also naturally helpful for allowing indeedee to get in more easily, letting lucha handle hits like fsight from slowking, and letting polteageist run white herb over focus sash.
break the sash with hazards. the best hazard setter that also has mold breaker happens to fit very well on rain. aqua jet also ohkos teapot and ohkos hawlucha after rocks fairly often, im sure you can manage to get like 2% chip on it with rain lol.floatzel only rly hurts non sash variants and whether it's sash or not, lucha has access to stone edge and destroys non barra rain if the rain mu is genuinely that scary on your end
ho has these. psychic terrain doesn't because it's gotta fit like three separate supporters.ho has it's options for rain cplay (hax, mence, ttar, gyara, cloy can all either take rain attacks and retaliate or reset the weather in the case of ttar.
hit the teapot!! I can't stress this enough!! you shouldn't EVER be letting it set up entirely for free unless you have a backup plan, which is why calcs from full HP are pretty much entirely irrelevant.tink can't switch in to polteageist as it either goes to it's sash or eats it's hits behind screens (or not, hammer isn't even a guaranteed ohko without hazards assuming it has 84 attack evs.)
Another believer! Although I do feel Will-O is worth a mention as a slot here, manual burn as a failsafe against a cheeky Maushold or a Mence/Hax/Gyara that thinks it's gonna get a free turn off of you really really comes in handy. I do need to try it with a Wish mon though, maybe throw it on a Scream Tail + Orthworm core or something? Also, it's besties with Wo-Chien, scaring Slither Wing, Lokix, and Staraptor is pretty neat.It's a surprise to no one, hazards control sucks in SV UU. So here I am with a new random Rapid Spin user : Coalossal ! Let's be honest, it's not a revolution neither the best option we have but it has some tools over other users. First of all it can set entry hazards while being able to put some pressure on Talonflame. It can also punish U-turn users and Maushold thanks to Flame Body (and the fact it can hit it even after it uses Tera Fire). However, its typing is really awful vs Quagsire / Gastrodon (and overall vs a ton of threats..).. so yeah it can work but it needs a ton of support to shine (especially if you're running HDB, you're kinda forced to use it alongside a Wish user).Coalossal @ Heavy-Duty Boots / Leftovers
Ability: Flame Body
Tera Type: Steel / Fairy / Ghost / Water
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Spikes / Stealth Rock
- Rapid Spin
- Power Gem / Stealth Rock
- Overheat
My question is, what does Spiritomb offer, aside from checking both Polteageist and Hawlucha, something that a well built team should be able to do? Is there anything that Spiritomb offers that another, better option in the tier does not? If it does, I'm more than happy to hear it and try it out! I'm more so just curious.I think the reason why Polteageist looks threatening on Psychic Terrain is not because of the Terrain blocking priority, but rather the raw and immediate power provided by the combination of Shell Smash and Stored Power, which in conjunction of Psychic Terrain makes it almost unwallable. Especially when you pair it with Hawlucha to handle the Dark-Types that could otherwise nullify Polteageist. On a similar note, has anyone tried Spiritomb yet?