Hawlucha suspect test? Please?
A pivot doesn't necessarily mean having a pivot move. Clefable pivots into attacks and soaks them up and then forces things out, all while packing longevity and an immunity to passive damage. That's what makes it so effective at its job.I know Silvally has heavy competition with Clefable, but from my experience clef finds it extremely hard to use teleport, maybe I am just using the move wrong but it seems like the opponent is forever forcing clef out with stuff like kartana and melmetal and I just can’t use the move. Clef also has 4MSS, but it‘s more manageable than many other pokes. But maybe silvally‘s niece is more specific than I thought.
Tier still will likey be played in the future. It's not like people stopped playing oras or sm OU despite them no longer being current.Just so this isn’t a complete shitpost, I’m a little confused as to why we’d want a suspect test when the meta will become obsolete in a month. Is it worthwhile to potentially make such a big change this late in the gen?
The july and september surveys showed a pretty notable jump in concern about Melmetal from around 34.8% of the qualified voters supported action being taken on Melmetal (from the survey in July) which jumped to 58.1% in september.Moreover, I don’t recall the player base having major complaints about any specific mon in the most recent poll.
It's always worth it to make the change, even if it's a little late. We're at a peaking point for the meta development with Melmetal currently, which is saying something because we've seen a similar situation with Weavile already. However, Melmetal does present itself a little more overwhelmingly so a suspect test would be warranted. I don't think it will be banned necessarily, and I personally find it to be just balanced enough to remain in the tier, but to each their own. I don't have as much insight into current trends as others might because I got burned out playing this tier and skipped town to play pseudo tiers, so take what I say with a grain of salt until we actually have results.You’re all clearly missing the bigger picture here.
Suspect:
[Sus]: Among Us? A game about aliens?
[pect]: Pectorals? The muscles?
What is the only logical combination of an alien with large pecs?
Exactly. They’re going to ban Buzzwole.
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Just so this isn’t a complete shitpost, I’m a little confused as to why we’d want a suspect test when the meta will become obsolete in a month. Is it worthwhile to potentially make such a big change this late in the gen? Moreover, I don’t recall the player base having major complaints about any specific mon in the most recent poll.
I don't think this is a fair assessment. From the July survey there are 66 "qualified" people, of which 23 support tiering action.The july and september surveys showed a pretty notable jump in concern about Melmetal from around 34.8% of the qualified voters supported action being taken on Melmetal (from the survey in July) which jumped to 58.1% in september.
unlocking this as we now have Melmetal remaining SS OU in a landslideLocking as we have this now https://www.smogon.com/forums/threads/np-ss-ou-suspect-process-round-12-monster-mash.3709234/
can't say im surprised, maybe a little by how much of an overwhelming majority voted to keep it in ou, but ultimately this should help repair the reputation that all suspect votes result in a ban. Through often the case as something suspected is usually something that is indeed broken, we have tests for a reason as proof of this and clearly, the majority felt this was not true for melmetal.unlocking this as we now have Melmetal remaining SS OU in a landslide
I second this. Boots is more toxic than the move toxic itselfAnyways can we end the gen on a boots suspect I think that would be quite neat.
Everyone out here complaining about boots and QDQC doesn't even come to mind smh.I second this. Boots is more toxic than the move toxic itself
One thing at a time my friend. After the boots thing, qdqc is probably gonna come next since that's really the only toxic thing I can think of after bootsEveryone out here complaining about boots and QDQC doesn't even come to mind smh.
Learn to play defense without needing to heal 30% every time you switch out and ignoring hazards for free.Boots are the one thing that prevents this meta from being really cancerous. Learn to apply offense without depending on one move clicked at the beginning of a match.
You have Knock Off to remove the Boots a move half of the Dex and most of the VR knows (also Trick/Switcheroo/Corrosive Gas and even Thief, though these are rarer or not as good) . And while it's true removing hazards has been increasingly easier, hazard setters have increased in number at the same time. Before this gen, Mew didn't know Spikes for example, and now it's a centerpiece to many HOs.Learn to play defense without needing to heal 30% every time you switch out and ignoring hazards for free.
I’m joking of course, but let’s avoid boiling down people’s arguments like this. Hazard control has been since GSC, and it has gotten easier every single gen. HDB have trivialized this skill quite a bit, it’d be ridiculous to pretend otherwise