Is it the same for LTBTS? I haven't seen a statement on that part. I assume so, but confirmation would be nice.Adding on to the discussion, it appears that Photon Geyser ignores abilities in a similar manner to Moongeist Beam and Sunsteel Strike. Kris and I tested that Photon Geyser was able to OHKO a Pokemon through Sturdy, as an example.
Light That Burns the SkyIs it the same for LTBTS? I haven't seen a statement on that part. I assume so, but confirmation would be nice.
Before there was no other instance of the battle effect button activating more than once on the same pokemon, but now necrozme kind of does thatDoes that really need a confirmation? ;)
But yes, it's still like that.
The video cut from a Mudbray to an SOS Chansey and I mixed the two up. Sorry about that.Are you sure it was a Chansey that used Rototiller? Chansey can't normally learn that move.
Hahaha, that's amazing. It fails if you move first, it fails if you move last, it just fails all the time. Meanwhile, Plasma Fists' Ion Deluge effect works perfectly in all cases.Haven’t been able to test it yet, but this redditor is claiming Ion Deluge is broken
From what I'm reading on a quick search, if you teach a Pokemon a tutor move when it doesn't have all 4 move slots filled, it will overwrite the first move instead of filling an empty slot.Move Tutor bug?
If that swords dance makes its atk higher than its sp atk then it uses the atk stat and deal physical damage.From what I'm reading on a quick search, if you teach a Pokemon a tutor move when it doesn't have all 4 move slots filled, it will overwrite the first move instead of filling an empty slot.
PS: I'm not sure if it's just that I don't understand the wording in the OP, but does Photon Geyser take into account stage modifications? Say, if an untrained Timid Ultra Necrozma uses Swords Dance, would Photon Geyser deal physical damage? Or does it only take the unboosted stat into account?
There's also a non-move related bug that sometimes happen with Litten during starter selecting, where right after you choose Litten and the game ask you if you want to nickname it, instead of asking, both the upper and lower screen would just go black. You can't do anything other than turning off the 3DS.The move tutor bug, Wide Guard with single-target Z-Moves, and now this? Really wondering if anyone bothered doing quality assurance for these games.
If a move called by any move, that calls other moves, fails then Stomping Tantrum gets boosted. And just like Splash and Imprison, if Psych Up, Guard Swap and Power Swap animate but don't accomplish anything, Stomping Tantrum doesn't get a boost.Could you test the rest of the moves that call other moves, namely Assist, Copycat, Me First, Metronome, Mimic, Mirror Move, Nature Power, and Sleep Talk? Also, does successfully getting the Z-effect out of a status move while the move itself fails still count as a fail?
Edit: what about moves like Psych Up, Guard Swap, and Power Swap that always animate even if they didn't actually accomplish anything?
I can't believe I didn't test this after the conclusion of the Fake Out test.If you use a boosted Stomping Tantrum, then get instructed, is the second Stomping Tantrum also boosted?
Yes; if you search this thread for "Truant" and/or "Stomping Tantrum" you'll find this post: www.smogon.com/forums/posts/7581465.Does Truant boost Stomping Tantrum?
http://replay.pokemonshowdown.com/gen7ou-672144130
No it doesn't, all ability suppression moves only work until you switch the affected mon out.Not really a question about USUM's mechanics, but the Gen 7 overall :
If the opponent switches, does Core Enforcer suppress the ability of the new Pokemon? Or is it only if the opponent's Pokemon has used a move and the user of Core Enforcer hits it after that?
This is quite unclear, so i ask.
Sorry, i badly explained my question, so i reformulate :No it doesn't, all ability suppression moves only work until you switch the affected mon out.
The Core Enforcer effect is pretty simple; it just starts the Gastro Acid effect if the target already moved the same turn you used it (i.e. the Ability still exists but has no effect for that Pokemon). I can't currently test if it's like Payback in that it doesn't start the effect if the target switched in during the turn, but I would bet that it's the same since Pokemon switching in haven't had a position in turn order since Gen 4, and thus can't have acted before or after anything. So, basically, think Payback + Gastro Acid.
Sorry, i badly explained my question, so i reformulate :
Does Core Enforcer triggers the ability suppression if the opponent's action was a switch instead of a move?
It seems to work that way on Showdown, but the description of the move doesn't say anything about that.
Yeah, I was right; it is like Payback in that the effect doesn't happen if the Pokemon switched in the same turn. Updating PS accordingly!I found this from the SM research thread, Marty could elaborate if anything was perceived to have changed since:
True story!This doesn’t seem to be listed anywhere, but the physical Pokedex book lists that Malicious Moonsault doubles damage when used on a Pokémon that has used Minimize
Not sure which part you’re saying is true, but thought I’d point it out since Bulbapedia and the Showdown Dex don’t mention it.True story!