Love the premise and love to see this OM to be alive.
The first thing I would like to point out about this OM would be possible prevalence of stall due to these changes:
Dugtrio @ Groundium Z / Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Substitute / Screech
- Pursuit / Reversal
- Attack
Before:
252 Atk Dugtrio Tectonic Rage (180 BP) vs. 252 HP / 252+ Def Toxapex: 264-312 (86.8 - 102.6%) -- 12.5% chance to OHKO
252 Atk Dugtrio Earthquake vs. 0 HP / 4 Def Charizard-Mega-X: 248-294 (83.5 - 98.9%) -- guaranteed 2HKO
252 Atk Dugtrio Reversal (200 BP) vs. 248 HP / 252+ Def Eviolite Chansey: 482-568 (68.5 - 80.7%) -- guaranteed 2HKO
252 Atk Dugtrio Tectonic Rage (180 BP) vs. 0 HP / 0 Def Manaphy: 246-289 (72.1 - 84.7%) -- guaranteed 2HKO after Stealth Rock
After:
+1 252 Atk Dugtrio Tectonic Rage (180 BP) vs. 252 HP / 252+ Def Toxapex: 390-462 (128.2 - 151.9%) -- guaranteed OHKO
+1 252 Atk Dugtrio Earthquake vs. 0 HP / 4 Def Charizard-Mega-X: 372-440 (125.2 - 148.1%) -- guaranteed OHKO
+1 252 Atk Dugtrio Reversal (200 BP) vs. 248 HP / 252+ Def Eviolite Chansey: 720-848 (102.4 - 120.6%) -- guaranteed OHKO
+1 252 Atk Dugtrio Tectonic Rage (180 BP) vs. 0 HP / 0 Def Manaphy: 367-433 (107.6 - 126.9%) -- guaranteed OHKO
Dugtrio alone is
crazy to deal with; previously, Dugtrio needed prior damage on Mega Charizard X (to revenge kill with sash), and had to Screech to pulverize Chansey and Toxapex but it doesn't care anymore. It just presses Tectonic Rage on slow targets or wears sash and kills anything that has around half HP. Arena Trap will now revenge kill about tripled number of threats in OU metagame and I honestly want this added to banlist, but we will see how Statattack goes.
Edit: Now Dugtrio OHKOs Marowak-A after Stealth Rock with +1 Pursuit so this makes 50/50 situation LOL
+1 252 Atk Dugtrio Pursuit (80 BP) vs. 0 HP / 0 Def Marowak-Alola: 202-238 (77.3 - 91.1%) -- guaranteed OHKO after Stealth Rock
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The next major change I see from OU stall is this:
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold / Relaxed Nature
- Scald / Earthquake
- Toxic
- Recover
- Defense
Previously, Quagsire struggled walling dangerous physical threats such as Landorus-T, Marowak-A, and Mega Mawile due to its mediocre Defense stat despite having good ability in Unaware. However, since Quagsire's viable moveset is very one-dimensional, it can opt to ditch one of Scald and Earthquake and choose to boost its defense further to do stuff like this:
Before:
252+ Atk Landorus-Therian Tectonic Rage (180 BP) vs. 252 HP / 252+ Def Quagsire: 280-330 (71 - 83.7%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Huge Power Mawile-Mega Play Rough vs. 252 HP / 252+ Def Quagsire: 222-262 (56.3 - 66.4%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Thick Club Marowak-Alola Shadow Bone vs. 252 HP / 252+ Def Quagsire: 177-208 (44.9 - 52.7%) -- 25.8% chance to 2HKO after Stealth Rock and Leftovers recovery
After:
252+ Atk Landorus-Therian Tectonic Rage (180 BP) vs. +1 252 HP / 252+ Def Quagsire: 187-222 (47.4 - 56.3%) -- 30.5% chance to 2HKO after Leftovers recovery
252+ Atk Huge Power Mawile-Mega Play Rough vs. +1 252 HP / 252+ Def Quagsire: 148-175 (37.5 - 44.4%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Thick Club Marowak-Alola Shadow Bone vs. +1 252 HP / 252+ Def Quagsire: 118-139 (29.9 - 35.2%) -- guaranteed 4HKO after Leftovers recovery
Now our Quaggy switches into Lando-T's Z-move, laughs at it, and walls it. Stallbreakers called Mega Mawile and Marowak-A can't do jack unless their team decides to lay couple layers of Spikes which won't really happen in HO or Offense teams they are in.
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Lastly I would like to present how would the behemoth of OU stall, Mega Sableye will change:
Sableye-Mega @ Sablenite
Ability: Magic Bounce
EVs: 248 HP / 116 Def / 144 SpD
Careful Nature
- Knock Off
- Will-O-Wisp
- Recover
- Special Defense
Some might wonder why sacrifice Protect / Fake Out / other utility move for stat boost, but here are changes:
Before:
252 SpA Heatran Magma Storm vs. 248 HP / 144+ SpD Sableye-Mega: 117-138 (38.6 - 45.5%) -- guaranteed 3HKO -
Risk of dying to next Magma Storm with trapping damage
0 SpA Tapu Fini Moonblast vs. 248 HP / 144+ SpD Sableye-Mega: 140-168 (46.2 - 55.4%) -- 61.3% chance to 2HKO
252 SpA Tapu Lele Moonblast vs. 248 HP / 144+ SpD Sableye-Mega: 222-264 (73.2 - 87.1%) -- guaranteed 2HKO
252+ SpA Celesteela Air Slash + Supersonic Skystrike (190 BP) vs. 248 HP / 144+ SpD Sableye-Mega: 240-283 (79.2 - 93.3%) -- 37.5% chance to OHKO after Stealth Rock
After:
252 SpA Heatran Magma Storm vs. +1 248 HP / 144+ SpD Sableye-Mega: 78-93 (25.7 - 30.6%) -- guaranteed 4HKO
0 SpA Tapu Fini Moonblast vs. +1 248 HP / 144+ SpD Sableye-Mega: 96-114 (31.6 - 37.6%) -- 78.6% chance to 3HKO
252 SpA Tapu Lele Moonblast vs. +1 248 HP / 144+ SpD Sableye-Mega: 150-176 (49.5 - 58%) -- 95.3% chance to 2HKO
252+ SpA Celesteela Air Slash vs. +1 248 HP / 144+ SpD Sableye-Mega: 160-189 (52.8 - 62.3%) -- guaranteed 2HKO after Stealth Rock
Notice how Mega Sableye now deals with all opponents that annoy stall singlehandedly? Heatran can't even threaten to 2HKO Mega Sableye with Magma Storm will just run out of PP as Mega Sableye spams Recover, Tapu Fini will just lose its Leftovers at Turn 1 against Sableye who doesn't even care about uninvested Moonblast from full HP, and Tapu Lele no longer forces out Sableye Turn 1 because Mega Sableye won't have to use Protect to Mega Evolve safely: it can literally just press recover to stay around 90% HP at least and switch to stuff like Chansey on the back (which most likely is ready to handle Psyshock thanks to Defense boost). Also Celesteela can't even now bluff Leech Seed and lure and KO Mega Sableye with Air Slash + Supersonic Skystrike.
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So this is what I think about this new meta. Who knows? Offense teams may pressure stall teams harder than before with their newfound boosts. Let's have the thoughts shared.