Team dump incoming~
Chicken Pass
Requested by:
Take Azelfie
Built by: me
http://hastebin.com/piribeveli.md
Hey Take Azelfie, sorry no one took your request earlier especially now that we're halfway through a suspect but I have a chicken pass team. The first three members are pretty self-explanatory with Combusken spreading burns and passing Speed to its teammates, while Xatu and Malamar are generally the most reliable recipients (the Speed on Malamar outspeeds Swellow at +2). I paired the core up with special Samurott, which is not only a terrifying Speed pass recipient on its own but also helps deal with stuff like RP Rhydon, which can be major trouble if it sets up. Grass Knot > Megahorn helps deal with Gastrodon which can be annoying if it runs Clear Smog. SD Shiftry adds some more priority to the team and another soft Water resist. Lastly, Rhydon provides a Normal resist, Stealth Rock, and everything else that Rhydon does. SD was chosen over Megahorn because between Samurott's Hydro Pump and Xatu's Signal Beam, I felt I had enough ways to pressure Malamar, and SD allows me to pressure defensive Mega Audino. The EV spread is designed to outspeed Tauros at +2 Speed and give enough bulk to live 3 Swellow Boombursts after a layer of Spikes.
NP Shiftry
Requested by:
TTFTW
Built by: myself
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V1:
http://hastebin.com/lifeqomati.md
V2:
http://hastebin.com/ufapuhecal.md
NP Shiftry is a cool set and fun to build with. I went with Hurricane over Dark Pulse to hit Skuntank and Hariyama significantly harder, while the EV spread outspeeds max Speed Skunk and provides enough Attack to kill Charizard after SR with the rest dumped into SpA. The first thing I had in mind to pair Shiftry up with was Haunter, which both work great at luring in and breaking down each other's checks for the other to wreak havoc. I went with the SubSplit set because it has an easier time sweeping than Wisp + Destiny Bond, though the latter probably works fine. Next up, Scarf Barbaracle provides Speed as well as a soft Normal and Flying resist, which works well in keeping up pressure against more fast-paced offensive teams. Garbodor provides Spikes support as well as numerous useful resistances, especially Fighting and Grass. I went with special Garbodor with Focus Blast and Thunderbolt to bait annoying Pokemon like Mantine and Steelix.
As for the last two slots, I tried out two different versions and couldn't decide which one I liked better, so I figured I'd just leave both of them here. The first version uses bulky Yache Berry Golurk and offensive Shuca Berry Lanturn, while the second version uses bulky Rotom and SR Clefairy. I think v2 covers the meta a bit more soundly while v1 can keep up offensive momentum better, so just see which one you prefer in practice.
Zangoose
Requested by:
Charles A. Theist
Built by: I
http://hastebin.com/yajomisalo.md
Normal spam is pretty much a no-brainer when it comes to building around Zangoose. Normal-types are already really powerful in NU on their own, and when stacked together they become even harder to deal with. I originally paired it up with Swellow, but I switched it to Iron Tail Tauros because I didn't have many ways to break Mega Audino. I then went with Xatu as a Fighting resist and to deal with Garbodor, which is pretty annoying for both Normals (Zangoose especially). The set is standard pivot with Grass Knot to prevent Barbaracle and Rhydon from setting up. Next up, Hitmonchan synergizes well with dual Normal-types because it can threaten them with Drain Punch or revenge kill with Mach Punch if they're low enough. I decided against running Rapid Spin because I already have Xatu and my team members aren't /too/ weak to hazards to begin with. Instead, I went with Stone Edge in the last slot which is great for baiting typical switchins like Scyther, Charizard, Pelipper, etc. Defensive Mawile provides both a Normal resist and momentum with Baton Pass, which works especially well in activating Zangoose's Toxic Orb. Lastly, AV Lanturn provides a Fire, Water, and Electric switchin while keeping up the VoltTurn theme. Whirlpool helps trap other Lanturns while HP Grass hits Gastrodon.