Let's start some discussion...
Balanced Rock for C Rank
Rock types are known for their high defenses, and the first thing I thought of is a team to take advantage of this:
The team's goal is to wear down the opponent via sandstorm, stealth rock, chip damage, toxic, etc. while tanking hits and winning through attrition. Mega-Aggron is the best tank rock has to offer because it ditches its rock typing (LOL) and its gargantuan defense (with some help from Filter) can take any EQ / CC, rest up and fight while sleeping. Fairies in particular hate this thing as heavy slam OHKOs most of them and if you can avoid Togekiss / Gardevoir / Clefable hitting you SE, you could beat fairy teams 1v6 with this thing. Tyranitar / Cradily form your special walls, Shuckle sets the rocks (and serves as a get-out-of-jail free card against a sweeper that has boosted too much), Diancie is your way to beat Skarm / Ferro, and Aerodactyl is the late-game cleaner.
While this team can be effective, it struggles hard with steel / ground (depending on which mons you are facing, you may as well forfeit from the start), faces an uphill battle against water / grass / fighting, and doesn't really have any easy matchups. That said, if your prediction skills are above average and you know what attacks your team can tank, this team can succeed.
C-rank fits it best: Reserved for playstyles that are situational, and depending on the matchup you may have already lost. These playstyles are hard to use, and require a more experienced player. It gets what it needs to be successful, but at the end it’s still gimmicky. These playstyles have a hard time adapting to the metagame. (High risk, medium reward)
Balanced Rock for C Rank
Rock types are known for their high defenses, and the first thing I thought of is a team to take advantage of this:
Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Pursuit
- Stone Edge
- Earthquake
- Superpower
Aggron @ Aggronite
Ability: Sturdy
EVs: 248 HP / 252 Atk / 8 SpD
Impish Nature
- Heavy Slam
- Dragon Tail
- Rest
- Sleep Talk
Cradily @ Leftovers
Ability: Storm Drain
EVs: 244 HP / 12 SpA / 252 SpD
Calm Nature
- Giga Drain
- Hidden Power [Fire]
- Toxic
- Recover
Shuckle @ Red Card
Ability: Sturdy
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Stealth Rock
- Knock Off
- Toxic
- Encore
Diancie @ Air Balloon
Ability: Clear Body
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 30 Atk / 30 SpA / 2 Spe
- Trick Room
- Moonblast
- Psyshock
- Hidden Power [Fire]
Aerodactyl @ Choice Scarf
Ability: Unnerve
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Stone Edge
- Earthquake
- Fly
- Iron Head
Ability: Sand Stream
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Pursuit
- Stone Edge
- Earthquake
- Superpower
Aggron @ Aggronite
Ability: Sturdy
EVs: 248 HP / 252 Atk / 8 SpD
Impish Nature
- Heavy Slam
- Dragon Tail
- Rest
- Sleep Talk
Cradily @ Leftovers
Ability: Storm Drain
EVs: 244 HP / 12 SpA / 252 SpD
Calm Nature
- Giga Drain
- Hidden Power [Fire]
- Toxic
- Recover
Shuckle @ Red Card
Ability: Sturdy
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Stealth Rock
- Knock Off
- Toxic
- Encore
Diancie @ Air Balloon
Ability: Clear Body
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 30 Atk / 30 SpA / 2 Spe
- Trick Room
- Moonblast
- Psyshock
- Hidden Power [Fire]
Aerodactyl @ Choice Scarf
Ability: Unnerve
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Stone Edge
- Earthquake
- Fly
- Iron Head
The team's goal is to wear down the opponent via sandstorm, stealth rock, chip damage, toxic, etc. while tanking hits and winning through attrition. Mega-Aggron is the best tank rock has to offer because it ditches its rock typing (LOL) and its gargantuan defense (with some help from Filter) can take any EQ / CC, rest up and fight while sleeping. Fairies in particular hate this thing as heavy slam OHKOs most of them and if you can avoid Togekiss / Gardevoir / Clefable hitting you SE, you could beat fairy teams 1v6 with this thing. Tyranitar / Cradily form your special walls, Shuckle sets the rocks (and serves as a get-out-of-jail free card against a sweeper that has boosted too much), Diancie is your way to beat Skarm / Ferro, and Aerodactyl is the late-game cleaner.
While this team can be effective, it struggles hard with steel / ground (depending on which mons you are facing, you may as well forfeit from the start), faces an uphill battle against water / grass / fighting, and doesn't really have any easy matchups. That said, if your prediction skills are above average and you know what attacks your team can tank, this team can succeed.
C-rank fits it best: Reserved for playstyles that are situational, and depending on the matchup you may have already lost. These playstyles are hard to use, and require a more experienced player. It gets what it needs to be successful, but at the end it’s still gimmicky. These playstyles have a hard time adapting to the metagame. (High risk, medium reward)
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