It has a niche as a Ho-Oh check on full-out offense teams, a Stealth Rock setter that Mega Salamence can't go to town on and an anti-defogger, with Taunt coming off a ridiculous 145 base speed. It's cool that it can provide both Stealth Rock and Taunt along with its fantastic typing and usable Attack stat. I'm sure there are other reasons too, but Sweep, Dice or BKC would be better to elaborate on them, as they made the team that made it popular.Why is Mega Aerodactyl actually used now? What's its niche? Screwing over Ho-oh while being ridiculously fast?
pogreWhat's wrong with Thunderbolt on Xerneas? I see people saying to use Thunder because of the higher damage, but I can't think of a situation where the higher damage matters all that much -- its main target is Ho-oh (along with the side benefit of hitting Skarmory, I guess), and every Ho-oh set ever uses an EV spread specifically to always survive a +2 Geomancy Thunder. That means that Thunderbolt has a 100% chance to 2HKO after a Geomancy and a 0% chance to OHKO, whereas Thunder has a 49% chance to 2HKO factoring in accuracy while still having a 0% chance to OHKO. What am I missing here?
I'm not really sure what it is you're asking, but no, Mega Mawile shouldn't be running Foul Play. It's hard enough to justify using it at all without slapping a move onto it that further compounds its already present 4MSS (Four Moveslot Syndrome).Sorry if this should be obvious, but would using Foul Play on M-Mawile be viable? IIRC, it works by doubling the opponent's attack.
The problem is a super effective thunderbolt is weaker than a neutral moonblast and by extension a neutral thunderbolt is weaker than a resisted moonblast. So unless the mon is a ho oh, you're better off just moon blasting w/e. Also elec moves are questionable since it allows XERN to be checked by pdon which pdon can't do normally which is bad.What's wrong with Thunderbolt on Xerneas? I see people saying to use Thunder because of the higher damage, but I can't think of a situation where the higher damage matters all that much -- its main target is Ho-oh (along with the side benefit of hitting Skarmory, I guess), and every Ho-oh set ever uses an EV spread specifically to always survive a +2 Thunder. That means that Thunderbolt has a 100% chance to 2HKO after a Geomancy and a 0% chance to OHKO, whereas Thunder has a 49% chance to 2HKO factoring in accuracy while still having a 0% chance to OHKO. What am I missing here?
It seems like the bigger utility of Thunder would be to guarantee the OHKO against offensive variants of Primal Kyogre (against which the accuracy is obviously not an issue) and avoid taking a 50%+ Origin Pulse to the deer face, but Thunder was used as a premier coverage move before P-Ogre existed.
You my friend, have just read a Haruno post. You must revel and bathe in the visionary insight that he brings to the Ubers metagame(s)....Primal Groudon is a Xerneas check. I didn't think there could be any doubt to that, given that it is very easy to EV it to live any hit from a +2 Xerneas.
It allows you to outspeed Gengar before Mega Evolution as well as speed-tie Arceus-Rock, Arceus-Ghost, and Mega Salamence to potentially KO them with your coverage moves before they can KO/burn you back. You generally still have enough power with a Life Orb regardless.Why is Jolly preferred over Adamant for the Extreme Killer Arceus?
Adamant is as good as jolly depending on the needs. Most gengars are running protect anyway so jolly aint helping much in oras and if you have like refresh or otherways to deal with wow arceus forms(speed tie is not really good) you can run adamant like I did in every upl round I used ekiller in. Note that Jolly was way superior to adamant in xy but no longer in Oras. Also additional bulk on the adamant set can really be helpful.Why is Jolly preferred over Adamant for the Extreme Killer Arceus?
Why is Jolly preferred over Adamant for the Extreme Killer Arceus?
It allows you to outspeed Gengar before Mega Evolution as well as speed-tie Arceus-Rock, Arceus-Ghost, and Mega Salamence to potentially KO them with your coverage moves before they can KO/burn you back. You generally still have enough power with a Life Orb regardless.
Thanks for the replies! I'd like to get more opinions on this if possible. Anyone else have an input?Adamant is as good as jolly depending on the needs. Most gengars are running protect anyway so jolly aint helping much in oras and if you have like refresh or otherways to deal with wow arceus forms(speed tie is not really good) you can run adamant like I did in every upl round I used ekiller in. Note that Jolly was way superior to adamant in xy but no longer in Oras. Also additional bulk on the adamant set can really be helpful.
Fireburn and Outrage hit all the applicable points imo.Thanks for the replies! I'd like to get more opinions on this if possible. Anyone else have an input?
So neither nature is really flat out better than the other in OR/AS?Fireburn and Outrage hit all the applicable points imo.
Depends on what best fits your team. Try both out and make a judgement for yourself.So neither nature is really flat out better than the other in OR/AS?
I'm going to assume you mean Multiscale Lugia, although it doesn't affect the answer, which is, believe it or not, yes! The most powerful possible unaffected (by boosts, terrain, abilities, etc. etc) move to hit Lugia with is a Head Smash coming from Mold Breaker Rampardos (which, by the way, is an ABSURDLY powerful attack), and it does this:Out of curiosity, is there any unboosted attack that can OHKO Lugia?
Apart from what Krau said, there is alsoOut of curiosity, is there any unboosted attack that can OHKO Lugia?
Yes in theory, no in practice, simply put. (assuming multiscale is active)Out of curiosity, is there any unboosted attack that can OHKO Lugia?