VenuSAUR just seemed like a good candidate for a retyping, but you make a solid point. Changed.Does every starter need the retyping? I'm pretty sure Venus likes its good actually good typing than to cause its mega form to lose its best asset.
Seems like flavor always comes before fairness and balancing. Alien, cosmic, LIght, Bomb Energy, Sound.. t least half of those will resist grass and bug AND have S.E on them.2 common weakness for 4 common resistances ?
ANOTHER weakness for the poor Grass & Bug ? and 4 effective types for 3 resists. And another resist to Fire and Steel ? Fire will become the perfect defensive type with resistances to Bug, Fairy, Dino, Fire, Grass, Ice, Steel !
Mega Aggron will stay pure Steel, yes. I actually did like the ideas posted here, so I went along with them, but a council of sorts would be nice for decision making.Since Aggron was changed, what happens to its mega? It usually becomes just Steel, so I assume the same thing would happen here.
Also, I don't think it is too good of an idea to change a retyping just because of one or two posts. I mean, for now it's fine, since it's not playable yet, but once it is, I think there should be a council of some sorts to vote on major things (mostly retypings and the next type). There's still plenty of time, but just something to think about.
Not sure why Golem would be Dino, but I can definitely see Slowbro being Dino. Cubone/Marowak is a little odd, but not too out there. I'll think about it. And Dunsparce would be a land snake, credit goes to Dex.The following are Eevee's ideas on other Pokemon that might fit the Dino type:
Just suggestions. What do you think?
- Golem - Dino/Ground (not its prevos, those stay Rock/Ground)
- Slowbro - Water/Dino (Slowking stays Water/Psychic)
- Cubone/Marowak - Dino (they fit with the prehistoric theme imo)
- Dunsparce - Normal/Dino (what the hell is that anyway?)
Golem's head kind of looks dinosaurish lol. Cubone/Marowak are kind of like cave things with dino skulls. Dunsparce was just for variety (though its new type doesn't really do it any favors.)Not sure why Golem would be Dino, but I can definitely see Slowbro being Dino. Cubone/Marowak is a little odd, but not too out there. I'll think about it. And Dunsparce would be a land snake, credit goes to Dex.
Gonna have to say no to Golem. Cubone/Marowak I think I'll approve. Slowbro says hello to Talonflame.Golem's head kind of looks dinosaurish lol. Cubone/Marowak are kind of like cave things with dino skulls. Dunsparce was just for variety (though its new type doesn't really do it any favors.)
I think Water/Dino is a baller type combo so I'm glad Slowbro might get it. He'll now resist Bug, Flying, and Dark and x4 resist Water. Only weak to Electric and Grass (normal water weaknesses anyway.)
For Genesect, that logic could apply to all fossil pokemon and Bug/Steel fits it too perfectly. Your idea was reasonable though.What if Genesect were Dino/Bug? I mean it is a few hundred million years old, within the range. After all, if Aero, a pterasaur (an archosaur, but not quite dino) is on, then why not?
It'd probably be better named as ancient or something less... limiting?
In any case, type charting is not easy to do. There is a certain sense of balance needed.
This is the type chart from the Pokemon Red romhack known as Brown/Rijon region. It's... not very good.
It's bad... unbalanced and that 3x stuff makes me cringe... but it could always be worse.
This isn't some really old thing either, what with Fairy taking center stage.
Look at that light type. It's... bad. Terrible. 3 Immunities in BOTH categories. I don't think that worn out office clip of the many shouted "NO"s would do any justice. Wood is, however the worst with 7 SE hits offensively and defensively, Electric still doesn't get any more weaknesses. Flipside, Ice gains 0 resists and enjoys 3 new weaknesses. I hope you hated Magcargo, because now it enjoys yet ANOTHER quad weakness. IMHO, 2 4xs is the most any type should ever have. Ice/Grass gains 4x weak to Abnormal(seriously, that's a thing) and Wood (thanks Aboma)
Actually wood and abnormal are terribly done in general sharing 5 super effective types between them... and to any who ever thought ground/fight coverage or grass/water overlapped far too much...
Sound is also ONLY resisted by normal. Sound/Fight=Perfect neutral coverage unless you have a ghost/normal.
This is bad type charting 101... 102, and possibly even 301 and I know we're more advanced than that, which is another reason something being SE vs both bug and grass simultaneously is VERY bad. I'm glad it changed.
I'm sorry I went on a rant, but I hope this helps.
I mean no shame upon who worked ON the type chart, but they needed to work HARDER and think... would this be fun?
It already has Dino, like it should.Meganium should get Dinosaur typing as it is "The Happy Dino" per antonomasia
Saur Shock - Either get rid of paralysis or flinch, and it looks good.Hey, can you check these out?
How do these sound? I thought of these off the top of my head, so they might not be all that good. They might have been suggested already, but I don't know. Thank you for reading!
- Saur Shock 10 PP, 75 Power, 95% Acc., [Special] 25% chance to paralyze the opponent and 20% chance to flinch the opponent
- Flare 5 PP, 40 Power, 100% Acc., [Special] +2 Priority +20 Damage for each stat boost the opponent has
- Ancient Strength 20 PP, 90 Power, [Physical] 90% Acc., No extra Effect; Makes contact
- Dino Lick 15 PP, --- Power, 100% Acc., [----] 70% chance to put the foe to sleep and has a 30% chance to do 100 - 200 damage; Makes contact
- Prehistoric Trap 15 PP, 50 Power, 100% Acc., [Physical] Power doubles if the opponent switches (The opponent can't switch until the user switches)
- Roar Bell 5 PP, 80 Power, 85% Acc., [Special] No extra effect
Dodrio is kind of ostrich-y. Flying was built off birds (for the most part) so it makes sense to have it stay Flying. That being said, it would be cool to give Dodrio a niche because right now it's overshadowed by almost all the other Normal/Flying types. If it were Dino/Flying it would be slower than Aero/Arhops, but hit harder than Aero and be more reliable than Arhops.Yeah I'd suggest Dodrio to be a Normal/Dinosaur type and Archeops a Flying/Dinosaur type, though still maintaining the Stealth Rock weakness.