yeah ok "green_flash" is putting skarmory on a team too hard???? i never said joltwak is bad, i said you should wait until the other team starts to crumble before you clean up with marowak. this is gsc. shit doesn't break so easily.
joltwak is deadly to skarmory. the properties of this simple combo are not to be understimated in any way, as skarmory basically can't do shit to marowak in terms of direct damage, and 27 times out of 100 skarmory will not even be capable of phazing +2 marowak after it pierces skarm for around 50%. joltwak can still set-up later and skarmory will again risk a flinch, shall it avoid flinching the first time (leading to its death).
but i was more specifically referring to drumlax. i think everyone with even mediocre gsc experience can easily understand how easily drumlax rapes stall, 2hkoing even skarmory and ohkoing the sturdiest walls in the meta (cloyster, suicune, etc).
the hardest team to break is a stall, aka the opposite of a "shitty teambuilding" by principle when referring to defensive properties. but stall falls to drumlax, sooner or later (and even a shitty played drumlax usually takes down at least two pokés).
so now what about the combination of jolteon and drumlax? i admit i originally wasn't very fond on this, i just saw a thread in which borat was talking about that. later i tried it out. wow. basically this is an ultra-accelerated drumlax set-up, which can easily won games turn #1; ok you are susceptible to a jumpluff running encore, or alakazam, but come on, this is hardly the case. snorlax has enough survivability to belly drum in face of (nearly) everything, plus the threat of lovely kiss for forcing switches, altough you hardly should straightforward lk, unless you are up against one of those rare pokés which are capable of taking out more than half of lax's health bar (or skarm). so you basically belly drum as your opponent sends in skarm, lovely kiss, ohko everything in sight. if lax is killed by a combination of recoil and faster pokémon (thunder raikou for example), at this time your opponent's cloyster is probably done for yet, skarm is asleep, and consequently marowak has a free time. hence your <20 turns game.
this is common scenario, just for you to know. gsc is nowhere stallish anymore, meta has evolved.