CaptainDaimyo
Love is a rebellious bird that none can tame...
[SET]
Raging Bolt @ Air Balloon / Heavy-Duty Boots / Leftovers
Name: Calm Mind (Electric)
Ability: Protosynthesis
EVs: 124 HP / 252 SpA / 132 Spe or 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 20 Atk
- Calm Mind
- Thunderbolt
- Draco Meteor
- Thunderclap
[SET COMMENTS]
Raging Bolt makes for a strong wallbreaker on Electric teams, with Calm Mind boosting its already high Special Attack stat. Draco Meteor is a strong and reliable nuke that allows it to weaken and eventually remove bulky walls that most Electric staples struggle against Archaludon and potentially Gliscor after one Calm Mind boost and potentially Gliscor without a boost. Thunderclap is a strong priority option that allows it to OHKO faster threats such as Barraskewda and Choice Scarf Enamorus as well as pick off weakened faster threats such as Iron Valiant. Equipped with Air Balloon, Raging Bolt is able to switch into predicted Ground-type attacks and can take advantage of threats that are Choice locked into a Ground-type move to set up a Calm Mind or use an attack against a predicted switch-in. Air Balloon's consumability also lets Raging Bolt wall Ceruledge once it pops, as Ceruledge is rendered unable to use Poltergeist. Heavy-Duty Boots is another option to prevent it from getting worn down easily by entry hazards. Leftovers can also be used so that Raging Bolt gets access to a form of recovery With 124 EVs invested into HP, Raging Bolt is able to survive a Moonblast from Choice Scarf Flutter Mane. An alternate spread with full investment into Speed allows it to outspeed Torterra and some Gholdengo, Gliscor, and Great Tusk variants.
In order to wallbreak more efficiently, Raging Bolt appreciates entry hazard support from the likes of Galvantula's Sticky Web and Sandy Shocks's Stealth Rock and Spikes. Regieleki makes for another great teammate, being able to remove hazards with Rapid Spin so that Raging Bolt is able to switch in more safely. Regieleki is also able to spread paralysis with Thunder Wave reliably with its high Speed, allowing Raging Bolt to outspeed normally faster threats such as Gouging Fire and the Ogerpon formes. Rotom-W and Zapdos make for great additions for any Electric team, providing a Ground immunity while being able to check the likes of Great Tusk and Iron Treads. Rotom-W is also able to handle Excadrill under sand, which Raging Bolt doesn't like to face. Magnezone makes for another great teammate, providing a resistance against Fairy-types that Raging Bolt dislikes such as Hatterene and Flutter Mane. In return, Raging Bolt can handle the likes of Azumarill, Gliscor, and Gastrodon. Iron Hands is a strong, bulky teammate that can somewhat help in the Ground matchup, as with a combination of Shuca Berry and Ice Punch, it can eliminate offensive Ground-types that can easily sweep through Electric teams such as Landorus and Garchomp. Additionally, its Fighting typing helps against various Dark- and Normal-types such as Meowscarada, Chien-Pao, Kingambit, and Blissey. In return, Raging Bolt is able to revenge kill boosted rain sweepers such as Kingdra and Barraskewda. Lastly, Pawmot is able to provide support with Revival Blessing, allowing Raging Bolt or any of its other teammates a second chance to punch holes in opponents' teams. Pawmot is also able to handle the likes of Hisuian Goodra, Air Balloon Heatran, and Chien-Pao with either Close Combat or Mach Punch. Choice Scarf variants of Pawmot can handle speedy threats like Flutter Mane and Choice Scarf Landorus.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/neko.542526/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
https://www.smogon.com/forums/members/solarbeam.470115/
Raging Bolt @ Air Balloon / Heavy-Duty Boots / Leftovers
Name: Calm Mind (Electric)
Ability: Protosynthesis
EVs: 124 HP / 252 SpA / 132 Spe or 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 20 Atk
- Calm Mind
- Thunderbolt
- Draco Meteor
- Thunderclap
[SET COMMENTS]
Raging Bolt makes for a strong wallbreaker on Electric teams, with Calm Mind boosting its already high Special Attack stat. Draco Meteor is a strong and reliable nuke that allows it to weaken and eventually remove bulky walls that most Electric staples struggle against Archaludon and potentially Gliscor after one Calm Mind boost and potentially Gliscor without a boost. Thunderclap is a strong priority option that allows it to OHKO faster threats such as Barraskewda and Choice Scarf Enamorus as well as pick off weakened faster threats such as Iron Valiant. Equipped with Air Balloon, Raging Bolt is able to switch into predicted Ground-type attacks and can take advantage of threats that are Choice locked into a Ground-type move to set up a Calm Mind or use an attack against a predicted switch-in. Air Balloon's consumability also lets Raging Bolt wall Ceruledge once it pops, as Ceruledge is rendered unable to use Poltergeist. Heavy-Duty Boots is another option to prevent it from getting worn down easily by entry hazards. Leftovers can also be used so that Raging Bolt gets access to a form of recovery With 124 EVs invested into HP, Raging Bolt is able to survive a Moonblast from Choice Scarf Flutter Mane. An alternate spread with full investment into Speed allows it to outspeed Torterra and some Gholdengo, Gliscor, and Great Tusk variants.
In order to wallbreak more efficiently, Raging Bolt appreciates entry hazard support from the likes of Galvantula's Sticky Web and Sandy Shocks's Stealth Rock and Spikes. Regieleki makes for another great teammate, being able to remove hazards with Rapid Spin so that Raging Bolt is able to switch in more safely. Regieleki is also able to spread paralysis with Thunder Wave reliably with its high Speed, allowing Raging Bolt to outspeed normally faster threats such as Gouging Fire and the Ogerpon formes. Rotom-W and Zapdos make for great additions for any Electric team, providing a Ground immunity while being able to check the likes of Great Tusk and Iron Treads. Rotom-W is also able to handle Excadrill under sand, which Raging Bolt doesn't like to face. Magnezone makes for another great teammate, providing a resistance against Fairy-types that Raging Bolt dislikes such as Hatterene and Flutter Mane. In return, Raging Bolt can handle the likes of Azumarill, Gliscor, and Gastrodon. Iron Hands is a strong, bulky teammate that can somewhat help in the Ground matchup, as with a combination of Shuca Berry and Ice Punch, it can eliminate offensive Ground-types that can easily sweep through Electric teams such as Landorus and Garchomp. Additionally, its Fighting typing helps against various Dark- and Normal-types such as Meowscarada, Chien-Pao, Kingambit, and Blissey. In return, Raging Bolt is able to revenge kill boosted rain sweepers such as Kingdra and Barraskewda. Lastly, Pawmot is able to provide support with Revival Blessing, allowing Raging Bolt or any of its other teammates a second chance to punch holes in opponents' teams. Pawmot is also able to handle the likes of Hisuian Goodra, Air Balloon Heatran, and Chien-Pao with either Close Combat or Mach Punch. Choice Scarf variants of Pawmot can handle speedy threats like Flutter Mane and Choice Scarf Landorus.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/captaindaimyo.602431/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/neko.542526/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
https://www.smogon.com/forums/members/solarbeam.470115/
Last edited: