XY UU Threat List

APPROVED BY MACLE

Alright, so I'm sure the majority of you know what a threatlist is, this is the one for OU from last generation. Basically, the idea is to compile a brief paragraph on each Pokemon that is considered a threat in UU, and why it is a Pokemon that needs to be remembered. It is done as a community, and will eventually go on to the site, so obviously you need to know what you are talking about when you write something. Most of the rules / formatting will come from jukain's OU threatlist because the concept and process is so similar. Lets get into it.

Rules
  • You can reserve two Pokemon at a time. No more. I'm just going to make this the standard for everyone. This is to ensure that everyone can get their stuff done in a timely fashion.
  • You have one week to finish writing your entry after you reserve it. It's just a paragraph. If you don't get your entry done in this time, it will be reopened for reservation. Again, this is to ensure everything gets done in a timely fashion.
  • Make a new post when you have your fully written entry. I can't possibly keep track of everyone editing their posts, so just make a new post when you've written something.
  • You must have good knowledge of the UU metagame in order to write these. Everything will be quality checked later, but if an entry shows lack of knowledge, it will be reassigned to a more competent writer. Don't stress about grammar, but try and follow the standards here. It's not a big deal at all should you slip up, but adhering to these standards makes it easier for everyone, especially the people who will be GP checking this later. If something is so bad in either of two ways (entry shows that writer has no metagame knowledge / grammatical errors are so bad they they intrude on the actual readability of it and it is at the point where it is too much for GP to correct), then I will give you one chance to edit it, and if it is still shockingly bad, then I will add it back to the reservation list.
  • If you don't see a Pokemon on the list that you think should receive an entry, feel free to post about it. I may have just forgotten something. For offensive threats, the requisite is that it be a relevant threat that you should be prepared for/don't want to be weak to. For defensive threats, the approach I took was pretty much 'you should be able to break this Pokemon'. For supportive threats, there isn't a concrete guideline, but I'm sure you will know if a Pokemon is good in UU from a supportive standpoint.
  • Anyone who follows UU will know that kokoloko is re-testing Pokemon in BL to see if they are healthy for the metagame. The policy on these Pokemon's entries is simple: they will receive the entry if and when the verdict on them has been decided.
Format

Entries should follow the below format:

[sprite]
Pokemon
Type: Type 1 (/ Type 2 if applicable)
Base Stats: HP / Atk / Def / SpA / SpD / Spe
Ability: First / Second / Third (if applicable)
If a Hidden Ability isn't released, put (Unreleased) after the ability.

Get your sprites from here. No Serebii 3D images or anything like that.

General Writing Tips
  • Keep it concise. Did you see the short paragraphs in the linked BW OU threat list? Those are what we're aiming for.
  • You are supposed to describe why these Pokemon are threats. The flaws don't illustrate how they are threats, so don't mention them. WHY is it threatening and HOW does it impact the metagame.
  • Don't be too descriptive. That might sound like a weird thing to say, but it's a major part of keeping things concise. You don't need to list every move a Pokemon uses in its threat list entry; if there are any ones vital to mention, talk about them, but a lot of things can be generalized as 'coverage' and 'STABs'. So, you don't need to say Mega Charizard Y has access to Dragon Pulse, Earthquake, and Roost. What you CAN say is 'not even Heatran can stand in its way, as Earthquake fells it', or something to that effect. Just make sure something is an important detail.
The almighty Komodo quote:

guys, can we make this sound more like a threat list, and less like a bunch of overviews. The whole point of a threat list is to stress WHY a Pokemon is threatening, not what's bad about it. Why would we make team to beat a particular Pokemon if you're going to say 'it has poor Special Defense'. Say what's GOOD about a Pokemon you're writing about, and why it makes an impact in the tier. Telling us its flaws isn't going to help us that much, because we need to know what it can do, and why it does it well. I'm not saying to show off about a terrible Pokemon, but make it sound as if it's a positive, rather than a negative. Use this as a guideline, because THIS is what a threat list is supposed to look like.
Reservation Index
Pokemon will be separated into offensive, defensive, and supportive threats. This is not only to improve organization, but also to ensure there isn't an issue in cases such as Jirachi where the Pokemon are suitable in more than one category. The entries will be entirely separate.

Mega Evolutions will be handled as separate Pokemon so that these entries don't get too cluttered. If a non-MEvo isn't a threat, it will not receive an entry. The other reason for this is so that a new player doesn't look at this and immediately think something like Mawile is a threat in OU because it has an entry.

Abomasnow - Psywaves (written)
Mega Abomasnow - Psywaves (written)
Mega Absol - Swamp Link (written)
Mega Aerodactyl - LightningLuxray (written)

Alakazam
Mega Ampharos - EonX- (written)
Arcanine - ArcanineLion (written)
Azelf - Psywaves (written)
Mega Blastoise - Dat Blast (written)
Celebi - EonX- (written)
Chandelure - Punchshroom (written)

Cloyster
Cobalion - LightningLuxray (written)
Cofagrigus - ScraftyIsTheBest (written)
Crobat - Punchshroom (written)
Darmanitan - Swamp Link (written)
Drapion - ScraftyIsTheBest (written)
Durant - Psywaves (written)

Empoleon
Entei - ScraftyIsTheBest
Escavalier - ScraftyIsTheBest (written)
Exploud - ArcanineLion (written)

Feraligatr
Flygon - ArcanineLion (written)
Gardevoir - namehtmas (written)
Heracross - s_aman (written)
Honchkrow - Punchshroom (written)

Mega Houndoom
Infernape
Jirachi - s_aman (written)
Kingdra - Punchshroom (written)
Krookodile - ScraftyIsTheBest (written)
Kyurem - Swamp Link (written)

Lucario
Machamp - ScraftyIsTheBest (written)
Mega Manectric - namehtmas (written)

Metagross
Mew
Mienshao
Mismagius - ScraftyIsTheBest (written)
Nidoking - Punchshroom(written)
Nidoqueen - Dat Blast (written)
Noivern - Punchshroom (written)
Porygon-Z - Punchshroom (written)
Raikou - Psywaves (written)
Reuniclus - Mowtom (written)
Roserade - EonX- (written)
Rotom-C - ArcanineLion (written)

Rotom-H
Scrafty - LightningLuxray (written)
Sharpedo - horyzhnz (written)
Shaymin - LightningLuxray (written)
Sigilyph - Mowtom (written)
Slurpuff - Psywaves (written)
Snorlax - Psywaves (written)
Starmie - s_aman (written)
Suicune - Psywaves (written)
Swampert - Psywaves (written)
Tornadus - Psywaves (written)
Toxicroak - ArcanineLion (written)
Victini - EonX- (written)
Virizion - Punchshroom (written)
Vivillon - Psywaves (written)
Yanmega - LightningLuxray (written)
Zoroark - Mowtom (written)

Mega Aggron - dbzmariogeno (written)
Amoonguss - Psywaves (written)
Mega Ampharos - EonX- (written)

Aromatisse
Bronzong - Psywaves (written)
Celebi - LightningLuxray (written)
Chesnaught - Punchshroom (written)
Cofagrigus - ArcanineLion (written)
Donphan - Punchshroom (written)
Doublade - ArcanineLion (written)
Empoleon - ArcanineLion (written)
Forretress - Psywaves (written)
Florges - dbzmariogeno (written)
Gastrodon - Psywaves (written)

Goodra
Gourgeist-XL - Psywaves (written)
Hippowdon - Mowtom (written)
Jellicent - Psywaves (written)

Jirachi
Krookodile - s_aman (written)
Kyurem - Psywaves (written)

Mew
Nidoqueen - Punchshroom - (written)
Porygon2 - Punchshroom (written)

Quagsire- ScraftyIsTheBest
Qwilfish - Kitten Milk (written)
Roserade
Rotom-C - ArcanineLion (written)
Rotom-H - horyhnz (written)
Sableye - ScraftyIsTheBest (written)

Shaymin
Slowbro - EonX- (written)
Slowking
Snorlax
Suicune - Psywaves (written)
Tangrowth
Tentacruel
Trevenant - Kitten Milk (written)
Umbreon - Swamp Link (written)
Vaporeon - Psywaves (written)

Aerodactyl - LightningLuxray (written)
Azelf
Mega Banette - ArcanineLion (written)
Blastoise - Psywaves (written)
Ditto - Mowtom (written)
Froslass - Punchshroom (written)
Galvantula - ScraftyIsTheBest (written)

Mew
Smeargle - namehtmas (written)
Tornadus - Psywaves (written)

These Pokemon are available to be reserved if they are above the line and have been voted to be kept in UU.
[BL]Thundurus-T
[BL]Weavile
[BL]Klefki
[UU]Hydreigon
[BL]Magnezone
[BL]Crawdaunt
[BL]Salamence
-------------------
Staraptor
Venomoth
Mega Alakazam
Volcarona
Zygarde
Haxorus
Tornadus-T
Hawlucha
Diggersby
Mega Heracross
Gothitelle
Wobbuffet
Manaphy

If you have any questions, feel free to drop me a VM or PM me on IRC. Join the #xyuu channel when you can!

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Offensive Threats

Mega Absol
Type: Dark
Base Stats: 65 HP / 150 Atk / 60 Def / 115 SpA / 60 SpD / 115 Spe
Ability: Magic Bounce

Mega Absol is blessed with huge Attack and Speed stats and an often-overlooked Special Attack stat that allows it to wall break or sweep depending on what is needed. Despite its frailty, its incredibly useful ability in Magic Bounce allows it to setup a Swords Dance on a variety of defensive Pokemon to make up for its lack of a boosting item. Sucker Punch gives it extremely powerful priority that can be used to revenge kill Psychic- and Ghost-type attackers or sweep offensive teams. Knock Off also gives it a strong, more reliable option that has great utility against almost all Pokemon. Mega Absol's wide special movepool allows it to choose its own counters, and if necessary it can even Baton Pass its boosts along to another sweeper, as almost no battler would attempt to phaze Mega Absol. The power, speed, and utility that Mega Absol provides makes it a lethal threat capable of sweeping or disrupting many teams if given the opportunity.


Mega Aerodactyl
Type: Rock / Flying
Base Stats: 80 HP / 135 Atk / 85 Def / 70 SpA / 95 SpD / 150 Spe
Ability: Tough Claws

Mega Aerodactyl is a great revenge killer and late-game cleaner. It's massive 150 base Speed leaves it only outsped by Ninjask and certain Scarfed Pokemon in UU, making it an excellent revenge killer. Not only that, but its great 135 Attack stat and access to Tough Claws means it can clean through weakened teams with ease. Stone Edge is a STAB attack that hits almost any Pokemon who doesn't resist it for great damage. Aerial Ace is a second STAB attack, and while albeit weak, the combination of STAB + Tough Claws makes it hit surprisingly hard. It also hits Fighting-types, such as Chesnaught and Machamp, for super-effective damage. Aqua Tail is a great way for Mega Aerodactyl to get past Ground-type Pokemon, such as Nidoking and Rhyperior. Earthquake also allows Mega Aerodactyl to get past Steel-types. Overall, Mega Aerodactyl fills the role of a revenge killer and late-game cleaner quite nicely, and can be a great benefit to almost any team.


Mega Ampharos
Type: Electric / Dragon
Base Stats: 90 HP / 95 Atk / 105 Def / 165 SpA / 110 SpD / 45 Spe
Ability: Mold Breaker

As versatile as Mega Ampharos can be defensively with its great set of resistances, it can also be quite the versatile offensive threat capable of fitting onto many types of offensive-minded teams. With a great base 165 Special Attack and solid mixed defenses, Mega Ampharos is fully capable of performing as a bulky attacker. It has rare access to Heal Bell for such a potent offensive threat, thus being able to give support that you can rarely fit onto offensive teams otherwise. Mold Breaker sees more use offensively as it prevents the likes of Jolteon and Manectric from simply coming in on Mega Ampharos's Electric-type STAB moves at will and killing momentum. Volt Switch is a great momentum builder as many defensive threats will have to switch out of Mega Ampharos due to the threat of a powerful STAB move. With Dragon Pulse and Thunderbolt available as well, Mega Ampharos can stay in and alternate between its STAB moves that get great neutral coverage. It also has access to Focus Blast, which in conjunction with Mold Breaker, makes Mega Ampharos one of the most reliable answers to Mega Aggron. The base 45 Speed seems like a major turnoff, but Mega Ampharos actually has two ways to fix this issue. One can opt to use Mega-Ampharos on a Trick Room team to allow it to become one of the "fastest" threats in the twisted dimensions, and it happens to hold great type synergy with some Trick Room staples, such as Slowbro and Escavalier. Alternatively, MegaAmpharos can run an Agility set to outspeed positive natured base 120 Speed Pokemon after a boost with Modest nature. Finally, you can even use Mega Ampharos on a rain team as it has some of the strongest Thunders to throw around in the tier and it also possesses a rare 4x Electric-type resistance combined with a Water-type resistance. With great STAB options, and the ability to be run on offensive-minded teams that range from VoltTurn to Trick Room, and almost anything in between other than Hyper Offense, Mega Ampharos should almost always be considered as an option when building an offensive-minded team.


Arcanine
Type: Fire
Base Stats: 90 HP / 110 Atk / 80 Def / 100 SpA / 80 SpD / 95 Spe
Ability: Intimidate / Flash Fire / Justified

When equipped with a Life Orb, Arcanine is an all-out physical attacker, with a powerful STAB option in Flare Blitz, alongside unresisted coverage in Wild Charge which hits Suicune, Milotic, and can even 2HKO a fully defensive Slowbro after an Intimidate drop, and Close Combat which can 2HKO Snorlax, Umbreon and Eviolite Porygon2 with ease. It also has access to Crunch, for troublesome Pokemon such as Chandelure and Victini, and a priority move in Extreme Speed that outspeeds all other priority moves, turning Arcanine into a potent revenge killer, dealing with speedier threats such as Mega Manectric, Crobat, Flygon, Starmie, and Scarfed opponents. It also has reliable recovery in Morning Sun, healing off Life Orb, recoil, and Stealth Rock damage for longevity. It can also run a mixed set, utilizing a respectable base 100 Special Attack to run Fire Blast or Overheat, so most physical walls can't stop it dead in it's tracks either. It also has 2 great Abilities, one putting opposing physical attackers at a disadvantage on the switch-in, and the other giving Arcanine an immunity, and a massive boost to it's already powerful STAB with prediction. Although it faces competition from Darmanitan, it has a lot of advantages over it's fellow physical Fire-type attacker, and it is still a very relevant threat in XY UU.


Mega Blastoise
Type: Water
Base Stats: 79 HP / 103 Atk / 120 Def / 135 SpA / 115 SpD / 78 Spe
Ability: Mega Launcher

Mega Blastoise is one of the most defining tanks in the UU metagame, and it's not hard to see why; between its carefully placed coverage, outstanding bulk and power, and ability in Mega Launcher, Mega Blastoise can tank hits from and crush just about anything barring Florges and some select resists just as easily as it did the Elite Four. Not even certain special walls such as Mew and Umbreon can handle it thanks to Mega Launcher-boosted Dark Pulse and Aura Sphere, making it that much more difficult to wall. Mega Blastoise is also one of the most reliable Rapid Spinners in the tier, thanks to its access to Mega Launcher-boosted Dark Pulse to send Ghost-types running home, and combined with its great stats allow it to almost always get off a spin. All in all, Mega Blastoise is truly a force to be reckoned with, as its massive offensive and defensive advantage against the tier combined with its access to Rapid Spin make it an excellent choice for nearly any offensive team.


Chandelure
Type: Ghost / Fire
Base Stats: 60 HP / 55 Atk / 90 Def / 145 SpA / 90 SpD / 80 Spe
Ability: Flash Fire / Flame Body / Infiltrator

Chandelure is one of the premier Ghost-types of the tier, and is also one of the most powerful special attackers one can encounter. Its offensive STAB combo is amazing, with its Fire-types moves hitting a wide variety of types for crazy damage, while its Shadow Balls are pretty safe to throw about. Not only that, but it has 2 immunities, 3 if Flash Fire is used as the ability of choice, giving it a good amount of switch-ins, and can deter its Fire-type brethren to using their own STAB moves recklessly, though its more situational abilties are not useless: Flame Body prevents Porygon2 from walling Chandelure and punish Pursuit users, while Infiltrator lets Chandelure continue obliterating Pokemon behind their Substitutes. Its movepool is rounded out with Energy Ball, Trick with a Choice item, Pain Split, and Memento, granting it a bit more flexibility in dealing with its opponents so as to keep them on their toes. With its sheer power and strong offensive typing, Chandelure is an potent attacking force, and is definitely a huge threat to prepare for.


Cobalion
Type: Steel / Fighting
Base Stats: 91 HP / 90 Atk / 129 Def / 90 SpA / 72 SpD / 108 Spe
Ability: Justified

While 129 base Defense may makes Cobalion seem like more of a defensive threat, it has all the right tool to be a powerful offensive threat, too. Thanks to it typing, Cobalion boasts a total of 7 resistances and 1 immunity, including an ever-helpful Dark-type resistance. Combine this with his ability, Justified, and Cobalion can usually find numerous chances to set up during a match. Swords Dance is the boosting move of choice on Cobalion, allowing him to boost his good 90 base Attack to powerful levels. His dual STABs also provide him with great coverage, hitting a ton of the UU tier for neutral coverage. Stone Edge rounds out Cobalion's coverage, allowing him to hit Pokemon such as Victini, who would otherwise wall him. Hidden Power Ice and X-Scissor are other coverage option Cobalion has; the former hitting the rare but annoying Gligar, while the latter hits Psychic-types such as Mew and Reuniclus for better damage. Lum Berry is usually the item of choice, as it allows Cobalion to set up without having to worry about status. Life Orb, however, can be used to increase his damage output to very high levels. Overall, Cobalion is a powerful Swords Dance user who every team should prepare for.


Cofagrigus
Type: Ghost
Base Stats: 58 HP / 50 Atk / 145 Def / 95 SpA / 105 SpD / 30 Spe
Ability: Mummy

Cofagrigus makes a strong choice for a bulky special sweeper thanks to its excellent bulk, a good defensive typing, and offensive movepool. Although its offenses may seem much too low to sweep, Cofagrigus has access to Trick Room and Nasty Plot, allowing it to "outspeed" everything under the former's effects and effectively sweep. Cofagrigus attains perfect coverage in Shadow Ball and Hidden Power Fighting, meaning there aren't many Pokemon who can safely take on Cofagrigus, especially after a Nasty Plot boost. Cofagrigus's bulk gives it several opportunities to set up, especially given its ability to handle threats such as Mienshao and Heracross. Cofagrigus can also run Will-O-Wisp to cripple its potential counters, such as Honchkrow and Snorlax. If you need a special sweeper and something that can last simultaneously, Cofagrigus will certainly make a great selection for your team.


Crobat

Type: Poison / Flying
Base Stats: 85 HP / 90 Atk / 80 Def / 70 SpA / 80 SpD / 130 Spe
Ability: Inner Focus / Infiltrator

Crobat's most notable trait has always been its Speed, allowing it to blaze past a great amount of Pokemon in the metagame. Its typing grants it several quad resistances to Grass, Bug, and Fighting, an immunity to Ground-type attacks, and a new resistance to the recently introduced Fairy-type. Crobat sports a decent support movepool consisting of useful moves, most notably Defog, as well as a fast and strong STAB Brave Bird which can hit Pokemon behind a Substitute by virtue of Infiltrator. While it has the makings of a good, speedy utility Pokemon, Crobat can instead opt for a Nasty Plot set, throwing off most of its usual checks and counters that expect Brave Bird as Crobat's sole attacking option. Despite its meager Special Attack, Nasty Plot Crobat is deceptively effective, since it has the movepool to hit problematic walls such as Florges, Mega Aggron, and Quagsire that most other setup sweepers would fail to overcome, and its main STAB comes with a poisoning chance as well. Don't let Crobat's other mundane stats fool you, it has the means and movepool to make each one of them count, and when combined with that Speed, it can already be too late to stop.


Darmanitan
Type: Fire
Base Stats: 105 HP / 140 Atk / 55 Def / 30 SpA / 55 SpD / 95 Spe
Ability: Sheer Force / Zen Mode

Darmanitan is one of the most powerful attackers in the game, with Sheer Force boosting its already high Attack to astonishing levels. This makes its Flare Blitz an extremely spammable move, necessitating a bulky Fire resist on most UU teams, and even these are usually 3HKOd. Sheer Force also allows Darmanitan to use Life Orb with no drawbacks on the moves that it boosts, making Darmanitan somewhat unpredictable, as defensive checks to its Choice Scarf set can be overwhelmed by the Life Orb set and offensive checks to the Life Orb set may be outsped by the Choice Scarf set. Although Darmanitan is one-dimensional, it only needs that one dimension to lay waste to teams. What it lacks in coverage compared to other Fire-types, it more than makes up for with power, and it still has some good coverage options in Rock Slide, Earthquake, Superpower, and U-turn to gain momentum.


Durant
Type: Bug / Steel
Base Stats: 58 HP / 109 Atk / 122 Def / 48 Spa / 109 Spe
Ability: Hustle / Truant

Durant is, in a nutshell, a powerhouse. Base 109 Attack coupled with Hustle is not laughing matter, and Durant's base 109 Speed means that it outspeeds the majority of the metagame unboosted. This little bug is fortunate to have been blessed with Hone Claws, allowing it to alleviate the accuracy issues that Hustle presents. Durant's Steel typing is useful, providing it with some key resistances that allow it the opportunity to set up and start to sweep. Alternatively, Durant can forego the boosting route and hit hard straight off the bat with a Choice Band. With various coverage moves in its arsenal, Durant has the moves to deal with pretty much any Pokémon that comes its way. Do not let size deceive, for this little iron insect can prove a legitimately threatening presence given its unique traits.


Escavalier
Type: Bug / Steel
Base Stats: 70 HP / 135 Atk / 105 Def / 60 SpA / 105 SpD / 20 Spe
Abilities: Swarm / Shell Armor / Overcoat

Escavalier is one of the best bulky attackers in the UU metagame thanks to its combination of great bulk, power, and typing. With an Assault Vest equipped, Escavalier can take on many threats such as Florges, Roserade, and Shaymin. Its STAB Megahorn packs immense power, and Escavalier also packs Iron Head to hit Florges and several Pokemon that resist Megahorn. Escavalier isn't short on coverage options either, with its access to Drill Run to hit Steel- and Fire-types, and Knock Off to hit Ghost-types. These traits all make Escavalier a formidable offensive tank, being tough to take down while dishing out quite a bit of damage back. Thanks to Overcoat, Escavalier can also switch into Sleep Powder from Roserade. Escavalier can also focus more on its great power with a Choice Band, being so powerful that even bulky resists cannot hope to safely come in. Although its poor Speed and major weakness to Fire prevent Escavalier from rising to complete stardom, its qualities make it a great choice for a bulky attacker.


Exploud
Type: Normal
Base Stats: 104 HP / 91 Atk / 63 Def / 91 SpA / 73 SpD / 68 Spe
Ability: Soundproof / Scrappy

Languishing at the depths of NU last gen, you’d be forgiven for wondering why Exploud appears on this list. But the Loud Noise Pokemon was given something that means it can make itself heard this time; Boomburst. An incredible 140 Base Power move with 100% accuracy and no downside that Exploud gets STAB from is nothing to take lightly, especially considering it’s Hidden Ability, Scrappy, means that it won’t be walled by Ghost-types that would normally switch into it. Choice Specs boosts it’s power to incredible levels, turning it into an impressive wallbreaker, and even resisted hits will make a big dent in an opponent. Thanks to the new mechanics this gen, being a sound-based move, it even hits opponents behind a Substitute, so almost nothing can stop it from dealing big damage. Exploud also has very good coverage, hitting the Steel and Rock-types that resist Boomburst with Surf, Focus Blast, and Fire Blast amongst other moves. Thanks to it’s impressive base 104 HP stat, it can take a neutral hit well, but it really shines under Trick Room, with a low enough Speed stat for it to cause havoc to the opposing team. While it might not be a top tier threat, Exploud’s raw power should not be scoffed at anymore.


Gardevoir
Type: Psychic / Fairy
Base Stats: 68 HP / 65 Atk / 65 Def / 125 SpA / 115 SpD / 80 Spe
Ability: Synchronize / Trace / Telepathy
Gardevoir is commonly seen as a scarfer in the XY UU metagame. While base 80 speed may seem low for a scarfer, it is fast enough to outspeed every relevant non-scarfed threat in the metagame. Gardevoir's strength is in the spamability of its Fairy-STAB, Moonblast, coming off of a good base 125 special attack. With only a few pokemon capable of taking repeated Moonblasts, Gardevoir excels at late game cleaning. Its other main STAB, Psyshock, allows Gardevoir to get past most specially defensive pokemon. Coverage moves such as Shadow Ball and Thunderbolt can be used to hit most steels and bulky waters, respectively. On top of attacking moves, Gardevoir is also able to provide support. Trick can be used to cripple most defensive pokemon, while Destiny Bond can be used as a last-ditch move to get rid of a specific threat. 68/115 special bulk affords switch-in opportunities against most neutral special attacks, while Trace can also be used to create switch in or sweeping opportunities.


Heracross
Type: Bug / Fighting
Base Stats: 80 HP / 125 Atk / 75 Def / 40 SpA / 95 SpD / 85 Spe
Ability: Swarm / Guts / Moxie

With a high 125 attack stat, two great 120 base power STAB moves and two great offensive abilities in Guts and Moxie, Heracross is one of the biggest offensive threats in UU. It has good coverage options in Knock Off and Stone Edge. With Swords Dance, it can boost its attack even further without worrying about getting burnt due to Guts. Speaking of which, it can hold Toxic / Flame Orb in conjunction with Swords Dance to get a Guts boost along with a +2 in attack. This set is an incredible wallbreaker and even Florges, the premier Heracross switchin is OHKOed with Facade after the boosts. With a Choice Scarf and Moxie it becomes a very good revenge killer and late game cleaner due to its decent speed, good coverage and high BP moves. Underestimate Heracross and it will sweep your team within a blink of eye.


Honchkrow
Type: Dark / Flying
Base Stats: 100 HP / 125 Atk / 52 Def / 105 SpA / 52 SpD / 71 Spe
Ability: Insomnia / Super Luck / Moxie

Honchkrow is one of the most threatening Pokemon to face in the meta, and the type chart changes only helped it further, since Steel-types no longer resist its Dark-type moves, while the new Fairy-types are all but pulverized by its Flying STAB. It has the marvelous combination of Sucker Punch and Pursuit, which can easily put most frail offensive Pokemon in a very tight spot as they can neither attack or flee without risking punishment. While a bad prediction can cost Honchkrow its life due to its fraility, a correct prediction can net Honchkrow a kill, activating its Moxie ability which allows Honchkrow to hit even harder, leading to a potential snowball sweep. If that weren't enough, Honchkrow can drop its mindgames against bulkier foes and simply smack them with its powerful Brave Bird, or resort to coverage options in Heat Wave and Superpower. Honchkrow is what you get when you combine a glass cannon with a sniper rifle, and is just as scary as one would expect.


Krookodile
Type: Ground / Dark
Base Stats: 95 HP / 117 Atk / 80 Def / 65 SpA / 70 SpD / 92 Spe
Abilities: Intimidate / Moxie / Anger Point

Krookodile's claim to fame offensively is its ability Moxie, which boosts its Attack stat every time it scores a KO. Combine this with an excellent STAB combo and good Speed to boot, and Krookodile can function as a formidable sweeper. It can run either a Choice Scarf or a Life Orb to pull off a sweep, serving as either a great revenge killer or a decent wallbreaker as well. Its access to Pursuit also makes it a good trapper as well, thanks to its good power and speed. Krookodile's physical movepool isn't too terrible, with moves such as Stone Edge, Superpower, and Aerial Ace as great coverage moves to hit common threats such as Snorlax and Chesnaught. In addition, Krookodile can also function as a bulky sweeper with Bulk Up, which also makes up for its lack of bulk. Overall, Krookodile is a very potent offensive threat in UU that should be considered when building a team.


Kyurem
Type: Ice / Dragon
Base Stats: 125 HP / 130 Atk / 90 Def / 130 SpA / 90 SpD / 95 Spe
Ability: Pressure

With the highest BST in UU, it's no surprise that Kyurem is an extremely good Pokemon. Twin base 130 offenses can make it devastating on either side of the spectrum, and it has a movepool to use those stats, with access to moves such as Draco Meteor, Ice Beam, Earth Power, Iron Head, Flash Cannon, and Outrage. This allows it to be a strong wallbreaker with no true counters, but Kyurem can also run a more conservative SubRoost set that is frustrating to break and great at stalling while remaining an offensive presence. Its fantastic 125 / 90 / 90 bulk, better than many walls in the tier, means that it is very difficult to OHKO, and its Speed is good enough that it can also run a Choice Scarf set to be a good revenge killer. Whether it is holding Choice Specs, Life Orb, Leftovers, or Choice Scarf, Kyurem has the ability to fill many roles effectively.


Machamp
Type: Fighting
Base Stats: 90 HP / 130 Atk / 80 Def / 65 SpA / 85 SpD / 55 Spe
Abilities: Guts / No Guard / Steadfast

Machamp's claim to fame since DPP has been its perfectly accurate DynamicPunch, and that hasn't changed in XY UU. Thanks to DynamicPunch's high power and guaranteed confusion chance, Machamp can both heavily damage and annoy opponents not immune to it. Machamp also has great coverage moves to back it up, including Stone Edge, Knock Off, and Ice Punch, all coming off of a high 130 Attack stat. This makes Machamp quite hard to switch into, and it also has decent bulk to take some hits. Machamp commonly runs either an Assault Vest, which lets it take special attacks well and fire strong attacks, or Substitute, which lets it fire DynamicPunches more easily. While Machamp may face competition from some other Fighting-types, namely Heracross and Mienshao, its qualities make it a fearsome threat to face; underestimate it at your own peril.


Nidoqueen
Type: Poison / Ground
Base Stats: 90 HP / 92 Atk / 87 Def / 75 SpA / 85 SpD / 76 Spe
Ability: Poison Point / Rivalry / Sheer Force

Blessed with a great ability in Sheer Force, reasonable bulk, and a great offensive and defensive typing, Nidoqueen is a premier bulky offensive threat in Underused. Sheer Force turns Nidoqueen's deceptively low offensive stats into something new, making her a powerful tank that can fulfill both offensive and defensive roles at once. Offensively, Nidoqueen's STABs give it the ability to punish some of the top walls in the tier—examples being Mega Aggron, Florges, Jirachi, and Chesnaught—while her resistances to Fighting, Electric, Fairy, Bug, and Rock coupled with her immunities to Toxic and Thunder Wave allow her to switch into many top threats and either punish them or set up Stealth Rock. Nidoqueen also boasts a wide movepool with vast coverage, containing gems such as Ice Beam, Fire Blast, Thunderbolt, and Focus Blast which make her an unpredictable offensive juggernaut. Though she does face competition from her more offensively-oriented brother Nidoking, Nidoqueen's superior bulk allows her to combine both offense and defense, making her a top choice for any team in need of a bulky and reliable offensive Stealth Rock setter.


Noivern
Type: Flying / Dragon
Base Stats: 85 HP / 70 Atk / 80 Def / 97 SpA / 80 SpD / 123 Spe
Ability: Frisk / Infiltrator / Telepathy

Noivern is one of the few fully evolved Dragon-types that reside in UU, but is clearly the fastest of the bunch. While its offensive stats are relatively low for a Dragon-type, its strong attacks, which include Draco Meteor, Hurricane, Focus Blast, and Boomburst, can help make up for it. It has situational but nonetheless neat abilities, with Frisk scouting the opponent's item to identify its possible sets, or Infiltrator to strike down Pokemon behind Substitutes. Noivern's most prominent role in the meta is to simply drop fast and powerful Draco Meteors (or its other comparably strong attacks) on the opponent, while having access to moves such as U-turn, Switcheroo, and Super Fang to disrupt foes that it cannot overpower. Simply put, if one cannot outspeed Noivern in some way, it can swiftly leave a mark or two on their team while being hard to swat down.


Roserade
Type: Grass / Poison
Base Stats: 60 HP / 70 Atk / 65 Def / 125 SpA / 105 SpD / 90 Spe
Ability: Poison Point / Natural Cure / Technician

Roserade returns from BW UU as a Pokemon that has gained even more life. It is one of very few Pokemon to have benefited from the power drop of Hidden Power as Technician gives Roserade the strongest Hidden Power in the game. This isn't all Roserade has going for it offensively though. With strong STAB moves in Leaf Storm, Sludge Bomb, and Giga Drain, Roserade is able to deal with many defensive cores. It also makes for a great Spikes user on offensive teams as it will often force many switches to freely set up Spikes to help its team and itself. What's more is the change in breeding mechanics that can allow Roserade to simply run its twin STABs with Spikes + Sleep Powder legally, thus allowing it to incapacitate a counter for multiple turns. Base 90 Speed isn't amazing, but it is more than enough to outspeed defensive walls and slower offensive threats, such as Heracross. Thanks to its other ability, Natural Cure, Roserade also allows offensive-minded teams to have a status absorber, in particular, a switch-in to bulky Water-type Pokemon that can not only beat them, but also not be crippled by Scald. While it may face competition from Shaymin and Celebi as an offensive Grass-type in UU, Roserade should not be overlooked as it's fully capable of inflicting major damage and providing unique offensive support.


Rotom-C
Type: Electric / Grass
Base Stats: 50 HP / 65 Atk / 107 Def / 105 SpA / 107 SpD / 86 Spe
Ability: Levitate

Although it’s never been seen as the best of the Rotom formes, the new 6th gen mechanics have actually been very kind to the possessed lawnmower. It’s unique Electric / Grass typing means it can’t be paralyzed or Spored anymore, and it generally doesn’t care about burns, or Toxic damage because of Volt Switch, so Rotom-C can shrug off common status moves better than any other forme. The staple of any Rotom set is Volt Switch, a move that turns Rotom-C into an offensive pivot, letting you bring in a check or counter to your opponent for free while dealing decent STAB damage. Although Leaf Storm has it’s downsides, a base 140 STAB move coming off of decent base 105 Special Attack hits very hard when boosted by Choice Specs, hitting Pokemon who are immune to Volt Switch like Swampert and Gastrodon hard. Thunderbolt provides a more reliable Electric-type STAB, and Hidden Power Ice gives Rotom-C some needed coverage, dealing with Nidoking, Nidoqueen, Flygon, and Crobat. A Choice Scarf set with Trick can also cripple opposing walls, leaving prominent defensive threats like Florges, Umbreon, and Suicune severely hampered. It can also take a hit well, with base 107 in both defenses, can run Pain Split effectively because of it’s low base 50 HP to prolong itself, and has access to Will-O-Wisp or Thunder Wave if your team lacks those options. Underestimate Rotom-C’s offensive presence at your peril.


Shaymin
Type: Grass
Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe
Ability: Natural Cure

Life Orb Shaymin is one of, if not the best offensive Grass-type in UU. Thanks to its signature 120 BP move, Seed Flare, Shaymin has an extremely easy time blasting through almost any Pokemon who doesn't resist Grass. Seed Flare also has a beautiful 40% chance to lower the opponent's Special Defense by 2 stages, which turns many 3HKO's into 2HKO's. Combine this with its access to Earth Power, which allows Shaymin to easily hit Steel-, Fire-, and Posion-types who would normally wall it, and you have an amazing Special Attacker on your hands. Its stats are another great thing about Shaymin; 100/100/100 bulk allows Shaymin to easily switch into even neutral hits somewhat well. Hidden Power Ice/Fire are other coverage moves Shaymin has access to, the former takes down Flying- and Dragon-types such as Flygon and Crobat, while the latter can be used to hit Steel-types who resist Earth Power such as Escavalier. Dazzling Gleam can even be used to hit one of Shaymin's best counters, Kyurem, while also hitting Dark- and Fighting-types harder. Finally, the combination of Rest + Natural Cure as well as Synthesis can keep Shaymin healthy for the duration of the match, ensuring it doesn't get worn down by entry hazards and Life Orb recoil. Overall, Shaymin is an balanced special attacker that should definitely be considered by any teambuilder.


Starmie
Type: Water / Psychic
Base Stats: 60 HP / 75 Atk / 85 Def / 100 SpA / 85 SpD / 115 Spe
Ability: Illuminate / Natural Cure / Analytic

After residing in OU for 5 straight generations, this time Starmie finds itself in UU ready to wreak havok in this tier with its blistering speed and very good coverage in Hydro Pump, Thunderbolt and Ice Beam. It can hit the special walls who try to tank its attacks with STAB Psyshock. Starmie can also support its team with the semi-exclusive Rapid Spin making it the best offensive Rapid Spinner in UU without using the team's mega slot. Starmie also has access to Recover if it gets low on health. Starmie has 2 great abilities in Natural Cure and Analytic. The former allows it to shake off any stray Thunder Wave or Toxic while the latter in conjunction with Life Orb hits any switchin extremely hard and can dent even resists with Hydro Pump. Although its bulk is average, Starmie's typing is pretty good defensively due to the large amount of Fire- and Fighting-Types attacks being thrown around in UU giving it ample switchin oppurtunities. If you don't have a good check for Starmie, it will easily sweep your team with its speed, power and coverage.


Suicune
Type: Water
Base Stats: 100 HP / 75 Atk / 115 Def / 90 SpA / 115 SpD / 85 Spe
Ability: Pressure / Water Absorb (Unreleased)

Upon looking at Suicune's stat spread, it might be assumed that it is solely a wall, but take a close look and you will find several key traits that enable Suicune to pose an offensive threat. First and foremost is Suicune's excellent bulk and a defensive typing that grants it only two weaknesses and several useful resistances. This means that Suicune often has an easy time being able to set up Calm Mind, and after a single boost, Suicune's potential damage output becomes a rather threatening prospect - Not many Pokémon are going to want to switch into its boosted attacks. Using a Water STAB of choice in conjunction with Ice Beam and Hidden Power Electric, Suicune achieves perfect neutral coverage (sans versus Shedinja and Lanturn, which are not of particular relevance), allowing Suicune's user to rest safe in the knowledge that Suicune will not be walled cold in the same way that other Pokémon will. Suicune's bulk is what makes it so successful at pulling off an offensive role, and hence why Suicune is a dangerous bulky sweeper who can be tough to take down if it is given the chance to set up.


Victini
Type: Fire / Psychic
Base Stats: 100 HP / 100 Atk / 100 Def / 100 SpA / 100 SpD / 100 Spe
Ability: Victory Star

Victini returns to XY UU largely unchanged from BW. This isn't a bad thing, however, as Victini has all the tools it needs to lay waste to many teams. Between strong physical sets, a mixed set, and even a fully special set, Victini is one of the more versatile offensive Pokemon in the tier. With a Choice Band equipped, only the bulkiest of resistances to V-create can even think about coming in. Even then, Victini has access to the powerful Bolt Strike move to take out bulky Water-type Pokemon such as Suicune and Slowbro that could otherwise wall Victini for days. This sheer power can also allow Victini to be an effective Choice Scarf user, and although most prefer Darmanitan for this, Victini is slightly faster and is a bit bulkier than its counterpart. To add on to this, both Choice Band and Choice Scarf sets are capable of running U-turn effectively to build or maintain offensive momentum. What separates Victini from most other Fire-types in the tier is its ability to effectively run special attacks. With a strong arsenal of special moves that includes Psychic, Focus Blast, Thunder, and Grass Knot, Victini is fully capable of catching some of its best checks off-guard and open up holes in the opposing team for a teammate to take advantage of. Whether it simply V-creates everything with a Choice Band set, tactically breaks down its checks and counters with a mixed set, or uses its sheer power to revenge kill multiple Pokemon, Victini should be one of the first Pokemon that comes to mind when building an offensive-minded team. Make sure you are prepared to face Victini, or it will show you what sheer power is really all about.



Virizion
Type: Grass / Fighting
Base Stats: 91 HP / 90 Atk / 72 Def / 90 SpA / 129 SpD / 108 Spe
Ability: Justified

Virizion is one of the few effective offensive Grass-types in the tier, and it quickly becomes apparent why due to its access to good boosting options in Swords Dance and Calm Mind, as well as its great Speed. Its typing is excellent defensively, resisting popular attacking types such as Ground, Water, Rock, Electric, and Dark, the latter of which even grants Virizion an Attack boost. Offensively, it has both usable physical and special STAB options, though they tend to overlap in coverage. Swords Dance Virizion boasts immediate power, and is one of the few physical sweepers not stopped by Unaware Quagsire. Calm Mind Virizion takes a more defensive approach, using Calm Mind's boosts and Giga Drain for increased longevity. The considerable ease in which Virizion can set up makes up for its lack in power compared to other setup Pokemon, and any team that looked down on Grass-types as potent offensive sweepers before would be given a rude wake-up call.


Vivillon

Type: Bug / Flying
Base Stats: 80 HP / 52 Atk / 50 Def / 90 SpA / 50 SpD / 89 Spe
Ability: Shield Dust / Compound Eyes / Friend Guard

When people laid eyes on Vivillon for the first time, many assumed that it would go the same way as its fellow early-game Bug type brethren; forever condemned to the depths of NU. However, in spite of this early-game ubiquity, Vivillon can be a truly terrifying presence and unleash a literal "butterfly effect" on teams unprepared for it. A particularly notable trait of this Pokémon is its Compound Eyes ability, fixing the accuracy issues that two of its key moves, Hurricane and Sleep Powder, would normally suffer from. Using Sleep Powder to incapacitate the foe, Vivillon can then proceed to set up with Quiver Dance, allowing to it to outspeed all relevant threats and strike hard with boosted STAB Hurricane or Bug Buzz. In addition, after accumulating several boosts, Vivillon is even capable of badly denting especially bulky Pokémon such as Florges. It is safe to say that Vivillon shouldn't be misjudged on account of being an early-game Bug type, for it has all the tools it needs to prove a threatening offensive presence in UU.

Defensive Threats

Mega Ampharos
Type: Electric / Dragon
Base Stats: 90 HP / 95 Atk / 105 Def / 165 SpA / 110 SpD / 45 Spe
Ability: Mold Breaker

Mega Ampharos is one of the best defensive Mega Evolutions in the XY UU metagame. This is thanks in large part to its amazing Electric / Dragon typing. Thanks to this, Mega Ampharos is able to hold down a multitude of threats ranging from powerful physical attackers such as Victini, Metagross, and Darmanitan to strong special attackers like Roserade, Mega Manectric, and Chandelure. With great mixed defenses, Mega Ampharos is able to fully invest in either defensive end of the spectrum to better take on attacks its team needs it to. RestTalk may seem like an unreliable form of recovery, but Mega Ampharos can pull it off thanks in large part to Volt Switch. Because of this, there is always a 33% chance of Mega Ampharos being able to Sleep Talk a Volt Switch to prevent the opponent from easily setting up. Thanks to its strong Special Attack, ability to go phsyically defensive or specially defensive, a solid STAB combination, and a unique set of resistances, Mega Ampharos is a great addition to almost any defensive-minded team that doesn't already have another Mega Evolution. Just remember that you will need to Mega Evolve before you can acquire the resistances to Fire-, Grass-, and Water-type moves.


Chesnaught
Type: Grass / Fighting
Base Stats: 88 HP / 107 Atk / 122 Def / 74 SpA / 75 SpD / 64 Spe
Ability: Overgrow / Bulletproof

While Grass / Fighting type Pokemon aren't new, Chesnaught is the first one to be dedicated towards a defensive role, making full use of its typing's benefits. Resistances to Ground, Rock, Dark, Water, and Electric with just one Pokemon is hard to ignore, while its exclusive Bulletproof ability gives it an extra immunity to a select few attacks, such as Shadow Ball, Focus Blast, and Sludge Bomb. Chesnaught has some good recovery options in Leech Seed and Synthesis for better longevity, and has yet another signature trait, its Spiky Shield move, which acts like a Protect that damages attackers that would make contact with Chesnaught. Spikes is great for such a defensively oriented Pokemon, but with moves such as Wood Hammer and Hammer Arm it is not a slouch offensively either. Chesnaught is definitely built to last, making it a fine choice for any team for want of a good defensive backbone.


Cofagrigus

Type: Ghost
Base Stats: 58 HP / 50 Atk / 145 Def / 95 SpA / 105 SpD / 30 Spe
Ability: Mummy

Cofagrigus is the bane of the vast majority of physical attackers' existence. A stellar base 145 Defense stat coupled with decent mono-Ghost typing means Cofagrigus has 2 immunities, and can switch into a large majority of physical attackers without worry. It also has an excellent Ability in Mummy, which nullifies the effects of the Ability of any opponent who makes physical contact, which can cripple a Pokemon reliant on it's own Ability to be effective, and force the switch. As if that wasn't enough, it also has access to Will-O-Wisp, even further crippling physical attackers who dare take it on. It also has recovery options, either utilizing it's own low base 58 HP stat to take advantage of Pain Split, or running Rest to make it incredibly hard to take down. Cofagrigus can also provide Trick Room support, turning it's abysmal base 30 Speed stat into a huge advantage while also aiding slower teammates. It also has a very respectable base 105 Special Defense, so it can run a mixed wall set with Calm Mind, giving up some of it's physical bulk to make it more defensively well-rounded while maintaining an offensive presence. If your team lacks physical bulk, you may not need to look any further than the Coffin Pokemon.


Gourgeist-XL
Type: Ghost / Grass
Base Stats: 85 HP / 100 Atk / 122 Def / 58 SpA / 75 SpD / 54 Spe
Ability: Pickup / Frisk / Insomnia

When looking at Gourgeist-XL's stats, the first thing you'll notice is its massive Defense. Combine that with access to Will-O-Wisp, and the foe is going to find it tough to inflict a great deal of damage from the physical side. Gourgeist-XL's Ghost/Grass typing is nice, granting it useful resistances and immunities. Gourgeist-XL also benefits greatly from access to Leech Seed, which lets it gradually wear the foe down while passively regaining health. This pumpkin isn't total Taunt bait though, for it can use STAB Shadow Sneak, which is always useful for picking off weakened foes, and a reasonably powerful STAB Seed Bomb to dispose of more frail Pokémon. Gourgeist-XL's unique traits give it a solid niche as a defensive threat that can stop many physical attackers cold, so one must prepare for it lest their physical attackers suffer.


Hippowdon
Type: Ground
Base Stats: 108 HP / 112 Atk / 118 Def / 68 SpA / 72 SpD / 47 Spe
Abilities: Sand Stream / Sand Force

Falling from OU because of the weather nerf, Hippowdon takes its place as one of the best walls in UU. Its physical bulk is high enough to sponge almost any attack, and its special bulk is good enough to use with enough investment. Sand Stream is a great ability, though Sand Force works if your team has Pokemon that hate residual damage such as a Focus Sash user. Hippowdon gets great support moves such as Stealth Rock, Toxic, Whirlwind, and Slack Off, while its high attack and access to Earthquake stop it from being Taunt bait. It makes for a very good Stealth Rock user in the current Defog-infested metagame, as it is bulky enough to set them up many times in a match. Whirlwind works better than Roar because it isn't blocked by Soundproof, and coupled with Stealth Rock and Sand Stream it can cause a lot of residual damage to your opponent. Finally, Toxic and Slack Off can work together to take out any Pokemon that can't 2HKO Hippowdon. If you have an offensive team that doesn't have a very good answer to Hippowdon, it will be sure to wall you to death.


Jellicent
Type: Water / Ghost
Base Stats: 100 HP / 60 Atk / 70 Def / 85 SpA / 105 SpD / 60 Spe
Ability: Water Absorb / Cursed Body / Damp

The first thing one will notice about Jellicent is the glorious moustache sported by the males of the species, but said facial hair isn't Jellicent's only notable feature. First off, take note of Jellicent's typing - Water/Ghost makes for some useful resistances and immunities that let Jellicent serve as a check to several relevant threats such as Darmanitan and Machamp. In addition, being part Ghost means that Jellicent is a solid choice as a spinblocker, given its decent bulk. Jellicent has the right set of tools for a bulky role too - Access to the coveted reliable recovery in Recover is a boon to any defensively-inclined Pokémon. Plus, having means of shutting down opposing walls with Taunt and a way to neuter physically offensive threats with Will-O-Wisp is always very advantageous, as is access to STAB Scald. Jellicent can also effectively utilise Toxic in the place of Will-O-Wisp should need be, and proceed to repeatedly use Recover as the foe is gradually worn down. Finally, Jellicent's unique combination of stats, moves and typing enable it to effectively take on the role as a physically defensive Pokémon or a specially defensive Pokémon, depending on the needs of the team. Overall, Jellicent is a premier defensive threat in the UU tier, capable of messing with many other threatening Pokémon, and thus should not be taken lightly to any extent.


Nidoqueen
Type: Poison / Ground
Base Stats: 90 HP / 92 Atk / 87 Def / 75 SpA / 85 SpD / 76 Spe
Ability: Poison Point / Rivalry / Sheer Force

Nidoqueen, being beefier than her male counterpart Nidoking, can feasibly adopt a more defensive role, forgoing all-out power to maximize her useful typing, bulk, and support movepool. Nidoqueen resists popular types such as Fighting, Electric, Rock, Fairy, and Bug, while her superior bulk over Nidoking means she can take on even their coverage moves at a much better caliber. Nidoqueen has access to Stealth Rock and Toxic Spikes, giving Nidoqueen a solid role in almost any defensively minded team, not to mention she soaks up Toxic Spikes on her team's side as well as having access to phasing moves in Roar and Dragon Tail. Nidoqueen's most notable trait as a defensive Pokemon is that she can still retaliate well thanks to Sheer Force and her wide coverage, meaning she doesn't totally give up her offensive presence while improving her ability to take hits. Consider her whenever one wants a bulkier hazard setter that can still pack a punch.


Porygon2
Type: Normal
Base Stats: 85 HP / 80 Atk / 90 Def / 105 SpA / 95 SpD / 60 Spe
Ability: Trace / Download / Analytic

Porygon2 is more defensive than its evolution and is already considerably bulky on its own, but throw in Eviolite and its defenses go soaring through the roof. Combine that with its access to Recover and its lone Fighting weakness, and you have a wall that can be relied on to take several beatings. Porygon2 has great mixed bulk, letting it sit there statusing opponents with Thunder Wave, Toxic, or Discharge, while the opponent's unboosted attacks bounce off it for the most part. Trace even lets Porygon2 occasionally steal an immunity from its opponent, such as Jolteon's Volt Absorb, Chandelure's Flash Fire, and Flygon's Levitate. Alternatively, Porygon2 can use its respectable Special Attack and offensive movepool to function as a tank, with Tri Attack, Ice Beam, Shadow Ball, and Thunderbolt as its main attacking options, while Download and Analytic increase its damage output, albeit under different conditions. Porygon2 even makes for one of the best Trick Room or Gravity users in the tier, thanks in no small part to its tanking capabilities. Porygon2's combination of bulk, recovery, and lack of weaknesses make it one of the harder Pokemon to muscle past in the tier, letting opponents know that brute force isn't always the answer.


Qwilfish

Type: Water / Poison
Base Stats: 65 HP / 95 Atk / 75 Def / 55 SpA / 55 SpD / 85 Spe
Ability: Poison Point / Swift Swim / Intimidate

Qwilfish is an underrated yet very effective physically defensive threat. Its wonderful typing offers it key resistances to Fire, Steel, and Fighting, allowing it to check and counter a myriad of common physical threats in UU. Although its stats don't look phenomenal, Intimidate makes up for this, turning Qwilfish into a tanky monster. Qwilfish also has tons of utility to offer any sort of team. Between hazards in the form of Spikes and Toxic Spikes, status in the form of Toxic and Thunder Wave, and other niche moves like Destiny Bond, Pain Split, Taunt, and Explosion, Qwilfish has plenty of options to offer a team whatever it needs. Qwilfish's decent offensive stats help prevent him from being complete set-up bait too - Waterfall and Poison Jab are both viable options for doling out damage. Because of its typing, its ability, and its diverse movepool, Qwilfish is a great physical wall in the UU metagame.


Rotom-C
Type: Electric / Grass
Base Stats: 50 HP / 65 Atk / 107 Def / 105 SpA / 107 SpD / 86 Spe
Ability: Levitate

Thanks to the new 6th gen mechanics, Rotom-C can act as a defensive Pokemon more effectively than ever. An immunity to paralysis and sleep from powder moves grants it a very good niche above other defensive choices. An immunity to Ground-type attacks too in the ever-useful Levitate means it can freely switch into opposing Earthquakes and Earth Powers without a care too. Access to Volt Switch means Rotom-C can perform as a very effective defensive pivot, allowing you to grab the momentum back from your opponent. Pokemon immune to Volt Switch such as Nidoking, Nidoqueen, Flygon, Swampert, and Hippowdon all don’t appreciate STAB Leaf Storm or Hidden Power Ice, so Rotom-C isn’t left stranded against threats that it can’t touch with it’s main STAB. A Choice Scarf set with Trick can cripple other defensive opponents such as Florges, Umbreon, and Suicune, whilst simultaneously gaining Leftovers recovery, an item which is commonly run on defensive Pokemon. Pain Split provides needed recovery, although a ChestoRest set can be just as useful to keep Rotom-C in the game for longer. It can also spread status with Will-O-Wisp and Thunder Wave to clear the way for your attackers to claim you the match. All these tools mean Rotom-C can constantly turn the tide of the match in your favor, and it’s niche shouldn’t overlooked in XY UU.


Suicune
Type: Water
Base Stats: 100 HP / 75 Atk / 115 Def / 90 SpA / 115 SpD / 85 Spe
Ability: Pressure / Water Absorb (Unreleased)

Suicune is renowned for its mighty bulk and longevity, particularly its flagship set, known as CroCune. This set, dreaded by so many is back with a vengeance this Generation, since sleep mechanics have reverted to their Generation 4 state (The sleep counter does not reset upon switching). Suicune can use its tremendous bulk to set up Calm Minds, and when necessary, can restore all its health and shrug off any status it might have accumulated via use of Rest. For the duration of its turns asleep, Suicune can use Sleep Talk, allowing it to boost its Special Attack and Special Defense further, or attack the foe with a boosted STAB Scald. Scald's secondary effect comes in very handy, as it helps prevent physically offensive threats from getting past Suicune too. A combination of natural bulk and decent defensive typing, aided by Special Defense Boosts and possible burns make Suicune a Pokémon that is truly hard to break after setup. Make sure that you have sufficient measures to get around this Pokémon, for Suicune truly lives up to its reputation as a legendary beast.


Trevenant
Type: Grass / Ghost
Base Stats: 85 HP / 110 Atk / 76 Def / 65 SpA / 82 SpD / 56 Spe
Ability: Natural Cure / Frisk / Harvest

Trevenant is currently one of the best and most unique subseeders in the UU metagame. This is in large part due to its phenomenal ability, Harvest, which when paired with a Sitrus Berry offers unfathomable - if somewhat unreliable - healing. Besides Substitute and Curse, Trevenant gets a number of moves that make him unique as a subseeder: Will-o-Wisp offers great utility and cripples physical threats, Horn Leech does very respectable damage coming off of Trevenant's high 110 Attack and heals Trevenant significantly in the process, and Curse helps wrack up damage on defensive and offensive threats. Curse is especially interesting because it goes through Substitute, allowing Trevenant to counter threats like SubCM Suicune and SubCM Cresselia. Trevenant's typing is also notable. His grass typing means he has nothing to fear from moves like Sleep Powder or Leech Seed, and his ghost typing allows him to wall choice-locked Pokémon using Fighting or Normal moves. Trevenant can also run an effective Lum Berry set; Harvest allows it to ignore status and safely Rest off damage without having to wait to wake up or switch out.


Umbreon

Type: Dark
Base Stats: 95 HP / 65 Atk / 110 Def / 60 SpA / 130 SpD / 65 Spe
Ability: Synchronize / Inner Focus

Umbreon carves out its niche in the metagame through the combination of several factors that distinguish it. Its phenomenal mixed bulk allows it to avoid 2HKO's from colossally powerful attacks, even non-STAB super effective ones, while simultaneously providing the team with Wish and Heal Bell support that will make efforts to wear down Umbreon's team extremely frustrating. In addition to being a sturdy wall and team supporter, though, Umbreon also maintains strong offensive presence through its very useful Foul Play that prevents it from being setup bait. This deals heavy damage to many physical attackers that wish to break down Umbreon, and in combination with its good defensive typing and recovery, Umbreon is like a bad meal; it hurts and can't be kept down.

Supportive Threats

Mega Banette
Type: Ghost
Base Stats: 64 HP / 165 Atk / 75 Def / 93 SpA / 83 SpD / 75 Spe
Ability: Prankster

Mega Banette was blessed with one of the best abilities in the game in Prankster this gen. Priority on all non-attacking moves is an incredibly useful ability to have, but what separates Mega Banette from all other Pranksters is access to Destiny Bond. This means that any threat to your team out on the field can be eliminated by Mega Banette by simply sacrificing itself for the greater good, and because it has priority on Destiny Bond coupled with a slow Speed stat, it can leave it’s effects active for two turns, scaring the opponent into attacking even more. But it’s access to a plethora of useful status moves means it isn’t just useful for taking something down with it. It can inflict opponents with most forms of status, cripple Choiced opponents with Disable or Torment, soak up status with Substitute, and Taunt walls and other Pranksters amongst other things. It also has an astronomical base 165 Attack stat, meaning it can also maintain an offensive presence. Access to Knock Off gives it just more utility, but it also has priority attacks like Shadow Sneak and Sucker Punch, so it can guarantee the first hit in most situations regardless if it’s attacking or supporting. Priority Destiny Bond is what you’ll be using Mega Banette for, but it’s abundance of supporting moves means you can cater it’s set to what your team needs, and it will almost always put in a shift for your team.


Froslass
Type: Ice / Ghost
Base Stats: 70 HP / 80 Atk / 70 Def / 80 SpA / 70 SpD / 110 Spe
Ability: Snow Cloak / Cursed Body

Froslass only standout stat is her Speed, but she makes use of it well, carrying out her supportive and disruptive duties admirably. Froslass knows Spikes, which she can even conveniently spinblock by virtue of her Ghost typing. Her Speed allows her to use Taunt effectively, preventing foes from setting up on Froslass or disrupting her as she lays down Spikes, or can be used in conjunction with Destiny Bond to force a double KO. The fast Destiny Bond even allows Froslass to stop the tier's hardest Rapid Spinner to block, Mega Blastoise, by bringing it down as it KOes Froslass, denying the Spin. The moveslots usually leaves Froslass with room for only one attack, but either Ice Beam or Shadow Ball are certainly not bad STABs to have. While Froslass's frailty means Cursed Body won't see much play, it can potentially disable the opponent's only effective attack against Froslass due to her immunities as a Ghost-type, further adding to the disruption she can already induce. These qualities allow Froslass to snag a tremedous amount of momentum early game, tilting the match to your favor in the beginning of the match with quick Spikes followed by Destiny Bond to bring your sweepers in unharmed and ready to rumble.


Smeargle

Type: Normal
Base Stats: 55 HP / 20 Atk / 35 Def / 20 SpA / 45 SpD / 75 Spe
Abilities: Own Tempo / Technician / Moody

Despite a paltry base stat total, Smeargle is one of the best support pokemon in the metagame. Capable of learning every move in the game, Smeargle is able to fill a variety of roles. Nearly all Smeargle sets carry a sleep inducing move and a Focus Sash. Most commonly, Smeargle is used as a hazard lead. On top of its sleep inducing move, it carries two of Sticky Web, Stealth Rocks, and Spikes. The last slot usually goes to Explosion, Nuzzle, Parting Shot, or Magic Coat. Although it is susceptible to faster pokemon with Taunt, Smeargle's base 75 speed can be used to outspeed most defensive pokemon. On top of setting hazards, Smeargle is also capable of passing boosts and substitutes with its access to every boosting move in the game. Overall, Smeargle is a very versatile pokemon capable of performing a variety of roles that can be tailored to almost any team.

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Sam

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EDIT: TRC. fixed the formatting


Gardevoir
Type: Psychic/Fairy
Base Stats: 68 HP / 65 Atk / 65 Def / 125 SpA / 115 SpD / 80 Spe
Ability: Synchronize / Trace / Telepathy
Gardevoir is commonly seen as a scarfer in the XY UU metagame. While base 80 speed may seem low for a scarfer, it is fast enough to outspeed every relevant non-scarfed threat in the metagame. Gardevoir's strength is in the spamability of its Fairy-STAB, Moonblast, coming off of a good base 125 special attack. With only a few pokemon capable of taking repeated Moonblasts, Gardevoir excels at late game cleaning. Its other main STAB, Psyshock, allows Gardevoir to get past most specially defensive pokemon. Coverage moves such as Shadow Ball and Thunderbolt can be used to hit most steels and bulky waters, respectively. On top of attacking moves, Gardevoir is also able to provide support. Trick can be used to cripple most defensive pokemon, while Destiny Bond can be used as a last-ditch move to get rid of a specific threat. 68/115 special bulk affords switch-in opportunities against most neutral special attacks, while Trace can also be used to create switch in or sweeping opportunities.
 
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Format example is this:


Togekiss
Type: Fairy / Flying
Base Stats: 85 HP / 50 Atk / 95 Def / 120 SpA / 115 SpD / 80 Spe
Ability: Hustle / Serene Grace / Super Luck

With solid bulk, respectable Special Attack, and a great boon in the Fairy/Flying type, Togekiss is an excellent special wall. Its crucial type advantages against Dragon, Ground, and Fighting enables it to handle dangerous special threats as Latios and Landorus, and even some physical ones as Salamence and Conkeldurr, with ease. Though somewhat held back by a Stealth Rock weakness, it has access to reliable recovery to offset the damage. Its support movepool is expansive, containing such hidden gems as Defog, Baton Pass, and Heal Bell. Its Serene Grace ability makes it an infamous abuser of the "paraflinch" strategy, in which slowed-down opponents are whittled as successive flinches and full paralysis immobilise them. Thanks to Nasty Plot and good offensive coverage, it can even work its defensive set into an effective boosting sweeper. Overall, Togekiss' durability, utility, versatility, and even disruptive potential makes it a major defensive threat which no team should underestimate.

This is an example. Everything needs to be exactly like this, format wise.
 

Sam

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Smeargle

Type: Normal
Base Stats: 55 HP / 20 Atk / 35 Def / 20 SpA / 45 SpD / 75 Spe
Abilities: Own Tempo / Technician / Moody

Despite a paltry base stat total, Smeargle is one of the best support pokemon in the metagame. Capable of learning every move in the game, Smeargle is able to fill a variety of roles. Nearly all Smeargle sets carry a sleep inducing move and a Focus Sash. Most commonly, Smeargle is used as a hazard lead. On top of its sleep inducing move, it carries two of Sticky Web, Stealth Rocks, and Spikes. The last slot usually goes to Explosion, Nuzzle, Parting Shot, or Magic Coat. Although it is susceptible to faster pokemon with Taunt, Smeargle's base 75 speed can be used to outspeed most defensive pokemon. On top of setting hazards, Smeargle is also capable of passing boosts and substitutes with its access to every boosting move in the game. Overall, Smeargle is a very versatile pokemon capable of performing a variety of roles that can be tailored to almost any team.
 

Punchshroom

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Crobat

Type: Poison / Flying
Base Stats: 85 HP / 90 Atk / 80 Def / 70 SpA / 80 SpD / 130 Spe
Ability: Inner Focus / Infiltrator

Crobat's most notable trait has always been its Speed, allowing it to blaze past a great amount of Pokemon in the metagame. Its typing grants it several quad resistances to Grass, Bug, and Fighting, an immunity to Ground-type attacks, and a new resistance to the recently introduced Fairy-type. Crobat sports a decent support movepool consisting of useful moves, most notably Defog, as well as a fast and strong STAB Brave Bird which can hit Pokemon behind a Substitute by virtue of Infiltrator. While it has the makings of a good, speedy utility Pokemon, Crobat can instead opt for a Nasty Plot set, throwing off most of its usual checks and counters that expect Brave Bird as Crobat's sole attacking option. Despite its meager Special Attack, Nasty Plot Crobat is deceptively effective, since it has the movepool to hit problematic walls such as Florges, Mega Aggron, and Quagsire that most other setup sweepers would fail to overcome, and its main STAB comes with a poisoning chance as well. Don't let Crobat's other mundane stats fool you, it has the means and movepool to make each one of them count, and when combined with that Speed, it can already be too late to stop.



Virizion
Type: Grass / Fighting
Base Stats: 91 HP / 90 Atk / 72 Def / 90 SpA / 129 SpD / 108 Spe
Ability: Justified

Virizion is one of the few effective offensive Grass-types in the tier, and it quickly becomes apparent why due to its access to good boosting options in Swords Dance and Calm Mind, as well as its great Speed. Its typing is excellent defensively, resisting popular attacking types such as Ground, Water, Rock, Electric, and Dark, the latter of which even grants Virizion an Attack boost. Offensively, it has both usable physical and special STAB options, though they tend to overlap in coverage. Swords Dance Virizion boasts immediate power, and is one of the few physical sweepers not stopped by Unaware Quagsire. Calm Mind Virizion takes a more defensive approach, using Calm Mind's boosts and Giga Drain for increased longevity. The considerable ease in which Virizion can set up makes up for its lack in power compared to other setup Pokemon, and any team that looked down on Grass-types as potent offensive sweepers before would be given a rude wake-up call.
 
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EonX

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Defensive Mega-Ampharos since I already have it done:


Mega-Ampharos
Type: Electric / Dragon
Base Stats: 90 HP / 95 Attack / 105 Defense / 165 Special Attack / 110 Special Defense / 45 Speed
Ability: Mold Breaker

Mega-Ampharos is one of the best defensive Mega Evolutions in the XY UU metagame. This is thanks in large part to its amazing Electric / Dragon typing. Thanks to this, Mega-Ampharos is able to hold down a multitude of threats ranging from powerful physical attackers such as Victini. Metagross, and Darmanitan to strong special attackers like Roserade, Mega Manectric, and Chandelure. With great mixed defenses, Mega-Ampharos is able to fully invest in either defensive end of the spectrum to better take on attacks its team needs it to. RestTalk may seem like an unreliable form of recovery, but Mega-Ampharos can pull it off thanks in large part to Volt Switch. Because of this, there is always a 33% chance of Mega-Ampharos being able to Sleep Talk a Volt Switch to prevent the opponent from easily setting up. Thanks to its strong Special Attack, ability to go phsyically defensive or specially defensive, a solid STAB combination, and a unique set of resistances, Mega-Ampharos is a great addition to almost any defensive-minded team that doesn't already have another Mega Evolution. Just remember that you will need to Mega Evolve before you can acquire the resistances to Fire-, Grass-, and Water-type moves.
 

Punchshroom

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Reserving Noivern and Honchkrow.

Edit: TRC.


Noivern
Type: Flying / Dragon
Base Stats: 85 HP / 70 Atk / 80 Def / 97 SpA / 80 SpD / 123 Spe
Ability: Frisk / Infiltrator / Telepathy

Noivern is one of the few fully evolved Dragon-types that reside in UU, but is clearly the fastest of the bunch. While its offensive stats are relatively low for a Dragon-type, its strong attacks, which include Draco Meteor, Hurricane, Focus Blast, and Boomburst, can help make up for it. It has situational but nonetheless neat abilities, with Frisk scouting the opponent's item to identify its possible sets, or Infiltrator to strike down Pokemon behind Substitutes. Noivern's most prominent role in the meta is to simply drop fast and powerful Draco Meteors (or its other comparably strong attacks) on the opponent, while having access to moves such as U-turn, Switcheroo, and Super Fang to disrupt foes that it cannot overpower. Simply put, if one cannot outspeed Noivern in some way, it can swiftly leave a mark or two on their team while being hard to swat down.


Honchkrow
Type: Dark / Flying
Base Stats: 100 HP / 125 Atk / 52 Def / 105 SpA / 52 SpD / 71 Spe
Ability: Insomnia / Super Luck / Moxie

Honchkrow is one of the most threatening Pokemon to face in the meta, and the type chart changes only helped it further, since Steel-types no longer resist its Dark-type moves, while the new Fairy-types are all but pulverized by its Flying STAB. It has the marvelous combination of Sucker Punch and Pursuit, which can easily put most frail offensive Pokemon in a very tight spot as they can neither attack or flee without risking punishment. While a bad prediction can cost Honchkrow its life due to its fraility, a correct prediction can net Honchkrow a kill, activating its Moxie ability which allows Honchkrow to hit even harder, leading to a potential snowball sweep. If that weren't enough, Honchkrow can drop its mindgames against bulkier foes and simply smack them with its powerful Brave Bird, or resort to coverage options in Heat Wave and Superpower. Honchkrow is what you get when you combine a glass cannon with a sniper rifle, and is just as scary as one would expect.
 
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Umbreon

Type: Dark
Base Stats: 95 HP / 65 Atk / 110 Def / 60 SpA / 130 SpD / 65 Spe
Ability: Synchronize / Inner Focus

Umbreon carves out its niche in the metagame through the combination of several factors that distinguish it. Its phenomenal mixed bulk allows it to avoid 2HKO's from colossally powerful attacks, even non-STAB super effective ones, while simultaneously providing the team with Wish and Heal Bell support that will make efforts to wear down Umbreon's team extremely frustrating. In addition to being a sturdy wall and team supporter, though, Umbreon also maintains strong offensive presence through its very useful Foul Play that prevents it from being setup bait. This deals heavy damage to many physical attackers that wish to break down Umbreon, and in combination with its good defensive typing and recovery, Umbreon is like a bad meal; it hurts and can't be kept down.


Mega Absol
Type: Dark
Base Stats: 65 HP / 150 Atk / 60 Def / 115 SpA / 60 SpD / 115 Spe
Ability: Magic Bounce (Pressure / Super Luck / Justified)

Mega Absol is blessed with huge Attack and Speed stats and an often-overlooked Special Attack stat that allows it to wall break or sweep depending on what is needed. Despite its frailty, its incredibly useful ability in Magic Bounce allows it to setup a Swords Dance on a variety of defensive Pokemon to make up for its lack of a boosting item. Sucker Punch gives it extremely powerful priority that can be used to revenge kill Psychic- and Ghost-type attackers or sweep offensive teams. Knock Off also gives it a strong, more reliable option that has great utility against almost all Pokemon. Mega Absol's wide special movepool allows it to choose its own counters, and if necessary it can even Baton Pass its boosts along to another sweeper, as almost no battler would attempt to phaze Mega Absol. The power, speed, and utility that Mega Absol provides makes it a lethal threat capable of sweeping or disrupting many teams if given the opportunity.

Reserving Darmanitan and Kyurem (offensive).
 
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Starmie
Type: Water / Psychic
Base Stats: 60 HP / 75 Atk / 85 Def / 100 SpA / 85 SpD / 115 Spe
Ability: Illuminate / Natural Cure / Analytic

After residing in OU for 5 straight generations, this time Starmie finds itself in UU ready to wreak havok in this tier with its blistering speed and very good coverage in Hydro Pump, Thunderbolt and Ice Beam. It can hit the special walls who try to tank its attacks with STAB Psyshock. Starmie can also support its team with the semi-exclusive Rapid Spin making it the best offensive Rapid Spinner in UU without using the team's mega slot. Starmie also has access to Recover if it gets low on health. Starmie has 2 great abilities in Natural Cure and Analytic. The former allows it to shake off any stray Thunder Wave or Toxic while the latter in conjunction with Life Orb hits any switchin extremely hard and can dent even resists with Hydro Pump. Although its bulk is average, Starmie's typing is pretty good defensively due to the large amount of Fire- and Fighting-Types attacks being thrown around in UU giving it ample switchin oppurtunities. If you don't have a good check for Starmie, it will easiely sweep your team with its speed, power and coverage.
 

Punchshroom

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Reserving Nidoqueen (defensive) and Chesnaught.


Nidoqueen
Type: Poison / Ground
Base Stats: 90 HP / 92 Atk / 87 Def / 75 SpA / 85 SpD / 76 Spe
Ability: Poison Point / Rivalry / Sheer Force

Nidoqueen, being beefier than her male counterpart Nidoking, can feasibly adopt a more defensive role, forgoing all-out power to maximize her useful typing, bulk, and support movepool. Nidoqueen resists popular types such as Fighting, Electric, Rock, Fairy, and Bug, while her superior bulk over Nidoking means she can take on even their coverage moves at a much better caliber. Nidoqueen has access to Stealth Rock and Toxic Spikes, giving Nidoqueen a solid role in almost any defensively minded team, not to mention she soaks up Toxic Spikes on her team's side as well as having access to phasing moves in Roar and Dragon Tail. Nidoqueen's most notable trait as a defensive Pokemon is that she can still retaliate well thanks to Sheer Force and her wide coverage, meaning she doesn't totally give up her offensive presence while improving her ability to take hits. Consider her whenever one wants a bulkier hazard setter that can still pack a punch.


Chesnaught
Type: Grass / Fighting
Base Stats: 88 HP / 107 Atk / 122 Def / 74 SpA / 75 SpD / 64 Spe
Ability: Overgrow / Bulletproof

While Grass / Fighting type Pokemon aren't new, Chesnaught is the first one to be dedicated towards a defensive role, making full use of its typing's benefits. Resistances to Ground, Rock, Dark, Water, and Electric with just one Pokemon is hard to ignore, while its exclusive Bulletproof ability gives it an extra immunity to a select few attacks, such as Shadow Ball, Focus Blast, and Sludge Bomb. Chesnaught has some good recovery options in Leech Seed and Synthesis for better longevity, and has yet another signature trait, its Spiky Shield move, which acts like a Protect that damages attackers that would make contact with Chesnaught. Spikes is great for such a defensively oriented Pokemon, but with moves such as Wood Hammer and Hammer Arm it is not a slouch offensively either. Chesnaught is definitely built to last, making it a fine choice for any team for want of a good defensive backbone.
 
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EonX

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And now for M-Ampharos Offense:


Mega-Ampharos
Type: Electric / Dragon
Base Stats: 90 HP / 95 Attack / 105 Defense / 165 Special Attack / 110 Special Defense / 45 Speed
Ability: Mold Breaker

As versatile as Mega-Ampharos can be defensively with its great set of resistances, it can also be quite the versatile offensive threat capable of fitting onto many types of offensive-minded teams. With a great base 165 Special Attack and solid mixed defenses, Mega-Ampharos is fully capable of performing as a bulky attacker. It has rare access to Heal Bell for such a potent offensive threat, thus being able to give support that you can rarely fit onto offensive teams otherwise. Mold Breaker sees more use offensively as it prevents the likes of Jolteon and Manectric from simply coming in on Mega-Ampharos's Electric-type STAB moves at will and killing momentum. Volt Switch is a great momentum builder as many defensive threats will have to switch out of Mega-Ampharos due to the threat of a powerful STAB move. With Dragon Pulse and Thunderbolt available as well, Mega-Ampharos can stay in and alternate between its STAB moves that get great neutral coverage. It also has access to Focus Blast, which in conjunction with Mold Breaker, makes Mega-Ampharos one of the most reliable answers to Mega-Aggron. The base 45 Speed seems like a major turnoff, but Mega-Ampharos actually has two ways to fix this issue. One can opt to use Mega-Ampharos on a Trick Room team to allow it to become one of the "fastest" threats in the twisted dimensions, and it happens to hold great type synergy with some Trick Room staples, such as Slowbro and Escavalier. Alternatively, Mega-Ampharos can run an Agility set to outspeed positive natured base 120 Speed Pokemon after a boost with Modest nature. Finally, you can even use Mega-Ampharos on a rain team as it has some of the strongest Thunders to throw around in the tier and it also possesses a rare 4x Electric-type resistance combined with a Water-type resistance. With great STAB options, and the ability to be run on offensive-minded teams that range from VoltTurn to Trick Room, and almost anything inbetween other than Hyper Offense, Mega-Ampharos should almost always be considered as an option when building an offensive-minded team.

TRC , on this note, I'll take Victini and Roserade (Offense)
 

Blast

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Nidoqueen
Type: Poison / Ground
Base Stats: 90 HP / 92 Atk / 87 Def / 75 SpA / 85 SpD / 76 Spe
Ability: Poison Point / Rivalry / Sheer Force

Blessed with a great ability in Sheer Force, reasonable bulk, and a great offensive and defensive typing, Nidoqueen is a premier bulky offensive threat in Underused. Sheer Force turns Nidoqueen's deceptively low offensive stats into something new, making her a powerful tank that can fulfill both offensive and defensive roles at once. Offensively, Nidoqueen's STABs give it the ability to punish some of the top walls in the tier—examples being Mega Aggron, Florges, Jirachi, and Chesnaught—while her resistances to Fighting, Electric, Fairy, Bug, and Rock coupled with her immunities to Toxic and Thunder Wave allow her to switch into many top threats and either punish them or set up Stealth Rock. Nidoqueen also boasts a wide movepool with vast coverage, containing gems such as Ice Beam, Fire Blast, Thunderbolt, and Focus Blast which make her an unpredictable offensive juggernaut. Though she does face competition from her more offensively-oriented brother Nidoking, Nidoqueen's superior bulk allows her to combine both offense and defense, making her a top choice for any team in need of a bulky and reliable offensive Stealth Rock setter.


Mega Blastoise
Type: Water
Base Stats: 79 HP / 103 Atk / 120 Def / 135 SpA / 115 SpD / 78 Spe
Ability: Mega Launcher

Mega Blastoise is one of the most defining tanks in the UU metagame, and it's not hard to see why; between its carefully placed coverage, outstanding bulk and power, and ability in Mega Launcher, Mega Blastoise can tank hits from and crush just about anything barring Florges and some select resists just as easily as it did the Elite Four. Not even certain special walls such as Mew and Umbreon can handle it thanks to Mega Launcher-boosted Dark Pulse and Aura Sphere, making it that much more difficult to wall. Mega Blastoise is also one of the most reliable Rapid Spinners in the tier, thanks to its access to Mega Launcher-boosted Dark Pulse to send Ghost-types running home, and combined with its great stats allow it to almost always get off a spin. All in all, Mega Blastoise is truly a force to be reckoned with, as its massive offensive and defensive advantage against the tier combined with its access to Rapid Spin make it an excellent choice for nearly any offensive team.
 

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