Terrador14 vs Solstice in Cerulean Cave (SUBREF: DarkSlay)

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*Plop* *Plop*
Droplets of water echo through the dark expanse of Cerulean Cave as they fall to splash on the smooth rocks. All is dark, and all is silent but for the monotonous dripping. All is calm...for now. Deep within the rock a great beast slumbers, a beast warped by science, warped by the greed of humanity, ready to punish all who enter its sacred place.

A soft yellow glow brightens slowly as a trainer rounds a corner to enter a large, spacious cavern, his path illuminated by his trusty Staryu. The light bounces off to distant, dark corners, never to return from the black embrace.

The trainer shivers, hugging his shoulders.
"This place gives me the creeps Misty. And it's cold as well. Max, come out"
With a flash of red, a small candle, Max the Litwick, comes out. The trainer huddles next to his, the small glow from the candle warming him slowly.

The sounds of footsteps echoes through the cavern, magnified by the nooks and crannies in the bleak rock. Two trainers appear from tunnels at opposite ends of the cavern and step out. Their eyes lock.
"LET'S BATTLE" they call out simultaneously, their echoes repeating them for a long minute before silence falls again.

"Where is this place?" one calls out, his hands fingering the pokeballs by his side.

His opponenet replies:
Open Challenge
4v4 Doubles
2 Recovers/5 Chills/No Sleep Moves
DQ Time: 36 Hrs

Arena: Cerulean Cave
The den of Mewtwo, Cerulean Cave is only open to the most powerful of Trainers, but someone knocked out the man guarding the entrance, so any who wish may explore. Although the deeper levels were caved in by Red's battle with Mewtwo after his conquest of the Elite Four, there still exists a spacious chamber in which there are many channels of water and slightly inadequate lighting. Daring adventurers may enter, and Mewtwo itself may occasionally appear. Naturally, this is a cave, so many opportunities for ingenious battling exist.

Long story short: Lots of water, somewhat poor lighting, 40% chance of an adventurer entering and using a random pokemon's random move on a random target, 10% chance of Mewtwo using a random move on a random target. Other logical improvisations concerning caves may occur.
"How shall we play?" calls the trainer after detailing Cerulean Cave.

The reply comes promptly:
Switch=KO
No Items
All Abilities
"You there, with the Litwick and the Staryu! We need a referee!"

"Umm, okay. Uh...I'm Referee Ritter, here today in this bloody cold cave, and the battlers to day are..."

"Terrador14."

"Solstice."

Referee Ritter looks at Max and Misty.
"Might as well do this," he whispers, "Stops the boredom at least."

Clearing his throat, he calls out:
"LET THE BATTLE...BEGIN!"

~~~


Staryu * [Celeste] (Genderless)
Nature: Timid (+15% Spd, +5% Acc, -* Atk)
Type:
<Water>: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abilities:
Ability 1: Natural Cure
Type: Innate

This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Ability 2: Illuminate

Type: Can be Activated

At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.

Command: (Ability: Illuminate [does not take up one of your three actions per round])

Ability 3 (DW): Analytic

Type: Can be Enabled

If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Stats:

HP: 90
Atk: * (-)
Def: **
SpA: ***
SpD: **
Spe: 94 (85 + 15%)

EC: 2/6
MC: 1
DC: 1/5

Attacks:
Tackle *
Harden *
Water Gun *
Rapid Spin *
Recover *
Camouflage *
Swift*
Reflect Type*
Power Gem*
Hydro Pump*

Ice Beam*
Thunderbolt*
Psychic*



Larvitar * [Caesar] (Male)
Nature: Adamant (+ * Atk, - * SAtk)
Type:
<Rock/Ground>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


Abilities:
Ability 1: Guts <Type: Innate

This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
>
Ability 2 (DW): Sand Veil <Type: Innate

This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
>

Stats:

HP: 90
Atk: **** (+)
Def: **
SAtk: * (-)
SDef: **
Spd: 41

EC: 1/4/9
MC: 0
DC: 1/5

Attacks:
Bite*
Leer*
Sandstorm*
Screech*
Chip Away*
Rock Slide*
Scary Face*
Crunch

Stealth Rock*
Outrage*
Curse*

Earthquake*
Rest*
Stone Edge*



Mienfoo * [Shao] (Male)
Nature: Adamant (+* Atk, -* SAtk)
Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Ability 1: Inner Focus Type: Innate

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 2: Regenerator Type: Innate

When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.



Stats:

HP: 90
Atk: **** (+)
Def: **
SAtk: * (-)
SDef: **
Spd: 65

EC: 2/6
MC: 0
DC: 1/5

Attacks:
Pound*
Meditate*
Detect*
Fake Out*
Doubleslap*
Swift*
Calm Mind*
Hi Jump Kick

Knock Off*
Low Kick*
Me First*

Acrobatics*
Swords Dance*
Stone Edge*


Charmander [Draco] (Male)
Nature: Rash (+1 SAtk -1 SDef)

Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.



Stats:
HP: 90
Atk: **
Def: **
SAtk: *** (+)
SDef: * (-)
Spd: 65

EC: 0/4/9
MC: 0
DC: 0/5

Abilities:
Ability 1: Blaze:When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Ability 2: Solar Power (DW) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Attacks:
Scratch
Growl
Ember
Smokescreen
Dragon Rage
Scary Face
Fire Fang

Dragon Pulse
Counter
Belly Drum

Fire Blast
Protect
Hidden Power Grass 7


Breloom(*) (M) (Bushido)
Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks, Special Attack reduced by *.)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: Rank 5
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 81 (70x1.15)

EC: 6/6
MC: 0
DC: 4/5

Abilities:
Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
When disabled, the Pokemon's Powder attacks are 10% more accurate.
Poison Heal: (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
Quick Feet (DW): (Innate)
This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Attacks:

Absorb (*)
Tackle (*)
Stun Spore (*)
Leech Seed (*)
Mega Drain (*)
Headbutt (*)
Poison Powder (*)
Spore
Mach Punch
Seed Bomb (*)
Drain Punch (*)
Worry Seed (*)
Facade (*)
Double Team (*)
Safeguard (*)
Stone Edge


Nohface (F) Bella Luna
Nature: Adamant (*) increase to Attack, (*) decrease to Special Attack
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 110

EC: 6/6
MC: 1
DC: 3/5
Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Attacks:
Scratch(*)
Iron Defense(*)
Lick(*)
Odor Sleuth(*)
Shadow Sneak(*)
Faint Attack(*)
Curse(*)
Tackle(*)
Leer(*)
Shadowstrike
Metal Burst
Meteor Mash(*)
Psycho Shift(*)
Yawn(*)
Roar(*)
Will'O'Wisp(*)
Rock Slide(*)


Murkrow(M) (Rogue)
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks, Defense reduced by *.)
Type: Dark-Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1
SpA: Rank 3
SpD: Rank 2
Spe: 105 (91x1.15)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Prankster(DW): (Innate)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks:
Peck(*)
Astonish(*)
Pursuit(*)
Haze(*)
Wing Attack(*)
Night Shade(*)
Assurance(*)
Roost(*)
Confuse Ray(*)
Perish Song(*)
Snarl(*)
Shadow Ball(*)
Psychic(*)


Eevee (M) (Full Name: Follow the Wind, Nickname: Fellow)
Nature: Timid (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks, Attack reduced by *)
Type: Normal
Normal: Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: *(-*)
Def: **
SpA: **
SpD: ***
Spe: 64 (53x1.15)

EC: 1/6
MC: 1
DC: 1/5

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptibility: (Innate) The moves that match this Pokemon’s type deal two (2) more damage.
Anticipation(DW): (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.

Attacks:
Tackle(*)
Tail Whip(*)
Helping Hand(*)
Sand Attack(*)
Growl(*)
Quick Attack(*)
Yawn(*)
Detect(*)
Wish(*)
Shadow Ball(*)
Hidden Power Fire Power 6(*)
Substitute(*)

1. Terrador releases 2 pokaymanz
2. Solstice releases 2 pokaymanz
3. Solstice orders his pokaymanz
4. Terrador orders his pokaymanz
5. /me ref
6. Terrador orders his pokaymanz
7. Solstice orders his pokaymanz
8. /me ref
9. Repeat from 3.


Terrador goes first
 
Terrador knew that the dark cave wouldn't be conducive to his Pokemon if he wasn't careful, but he knew that there was a way around that.

"Shao! Caesar! Come on out; it's time to pop some caps!"
 
Ok I'm sending out Bella Luna the Kitsunoh and Rogue the Murkrow. Let's rock this cave!

Ok Bella Luna start us off with a Will"O"Wisp on Shao, then use Meteor Mash on Caesar, finish with an Iron Defense!

Ok Rogue lead off with a combo move, try Pursuit+Wing Attack for a ferocious double STAB hit on Shao! try knocking it into the water! Then finish with a Confuse Ray on Caesar!

Bella Luna: Will"O"Wisp - Meteor Mash - Iron Defense
Rogue: Pursuit+Wing Attack - Confuse Ray
 
Terrador was definitely apprehensive about the coming battle - he had no idea that Solstice had such powerful Pokemon, and he feared the interference of other Pokemon. Regardless, he knew that he could start this battle to his advantage.

"All right, guys! Shao, I want you to use Detect to block the Will-o-Wisp from Kitsunoh, and hopefully the combination attack from Murkrow as well! Caesar, I want you to use this opportunity to use Earthquake and put some damage on Kitsunoh. After the first action, I want both of you to use Stone Edge twice on Murkrow - hopefully, it will go down this round!"

Shao, slightly disoriented and finding it a smidgen difficult to see, settled into a defensive crouch to stave off the incoming attacks; Caesar stomped with his right foot, then his left, like a sumo before a wrestling match."

"Laaarvitar!"
 
Sorry, didn't realise the edit had taken place. Other rounds will be much speedier.

~~~


Larvitar * [Caesar] (Male)
HP: 90
Energy: 100
Stat Changes:
Others:
Earthquake ~ Stone Edge(Murkrow) ~ Stone Edge(Murkrow)

Mienfoo * [Shao] (Male)
HP: 90
Energy: 100
Stat Changes:
Others:
Detect ~ Stone Edge(Murkrow) ~ Stone Edge(Murkrow)



Nohface (F) Bella Luna
HP: 100
Energy: 100
Stat Changes:
Others:
Will"O"Wisp ~ Meteor Mash(Caesar) ~ Iron Defense


Murkrow(M) (Rogue)
HP: 90
Energy: 100
Stat Changes:
Others:
Pursuit+Wing Attack ~ Recovery ~ Confuse Ray

~~~

Round One: It's all Murky for Murkrow [/BADPUN]

Bella Luna, being the sneaky fox it is, tries to burn Shao with a Will-o-Wisp, but Shao Detects the floating flame and it fizzles out in a pool of water. Such a shame that it doesn't detect the powerful double-STAB combination of Pursuit and Wing Attack that deals large damage. Caesar finishes up with a strong Earthquake that creates large cracks in the cave floor that the trainers will have to be careful of and it looks like Shao and Bella Luna are injured. Shao's pretty pissed at Caesar it seems. No team love there.

Bella Luna rushes in for a mash of meteors but...what is this? It misses? Lucky Caesar, lucky indeed. Murkrow, recuperating from it's double attack on the last turn, is helpless as it is smacked by two incredibly powerful Stone Edges, both of which are critical hits! How about that for h@x. Jirachi, you got nothin'.

Bella Luna starts off the last action by solidifying itself with an Iron Defense. Murkrow follows up by shooting a ray of confusion at Caesar, making a derpy expression of intense confusion spring to his features. Shao goes for another Stone Edge, but it misses, crashing against the wall instead. Caesar tries for better success but only hits himself in confusion.

It seems that all the other trainers don't like this cave, and the great, pink creature of the caves is not roused.

~~~

Larvitar * [Caesar] (Male)
HP: 83
Energy: 85
Stat Changes:
Others: Confuzzled (3 actions)

Mienfoo * [Shao] (Male)
HP: 56
Energy: 76
Stat Changes:
Others:



Nohface (F) Bella Luna
HP: 79
Energy: 82
Stat Changes: +2 Def
Others:

Murkrow(M) (Rogue)
HP: 34
Energy: 89
Stat Changes:
Others:

Bella Luna ~ Will-O-Wisp (fail) [6 energy]
Rogue ~ Pursuit + Wing Attack [18 damage] [6 energy]
Shao ~ Detect [success on WoW] [6 energy]
Caesar ~ Earthquake [16 damage(Shao)] [21 damage(Bella Luna)] [6 energy]

Bella Luna ~ Meteor Mash (Miss) [6 energy]
Rogue ~ Nothin'
Shao ~ Stone Edge (critical hit) [26 damage] [7 energy]
Caesar ~ Stone Edge (critical hit) [30 damage] [6 energy]

Bella Luna ~ Iron Defense [6 energy]
Rogue ~ Confuse Ray [5 energy] (intense confusion)
Shao ~ Stone Edge (miss) [11 energy]
Caesar ~ Stone Edge (hits self in confusion) [7 damage] [3 energy]


Go Terrador be careful of the cracks guys
 
Minor nitpick, but I'm pretty sure that Caesar's Stone Edge did [10 BP+3 (CH)+3 (STAB)+4.5 (stat difference)*1.5 (SE)=30.75 (rounded up to 31)] DMG.

Caesar: Stone Edge on Murkrow, Stealth Rock, Earthquake
Shao: Stone Edge on Murkrow, Me First on Kitsunoh, Detect
 
Ok Rogue start us off with a Roost to regain some HP and minimize the super effectiveness of those Stone Edges! Then use Psychic to do some serious damage to Shao! Finish with Night Shade on Caesar!

Bella Luna start us off by blocking Caesars Stone Edge with a Meteor Mash! Then spin around and Tackle Shao! Finish with a Metal Burst on Caesar after he Earthquakes!

Rogue: Roost-Psychic-Night Shade
Bella Luna: Meteor Mash Stone Edge Deflect-Tackle-Metal Burst AFTER EQ
 
I'm pretty sure it's always rounded down

~~~

Larvitar * [Caesar] (Male)
HP:
83
Energy:
85
Stat Changes:
Others:
Confuzzled (3 actions)
Stone Edge on Murkrow ~ Stealth Rock ~ Earthquake

Mienfoo * [Shao] (Male)
HP:
56
Energy:
76
Stat Changes:
Others:

Stone Edge on Murkrow ~ Me First on Kitsunoh ~ Detect



Nohface (F) Bella Luna
HP:
79
Energy:
82
Stat Changes:
+2 Def
Others:

Meteor Mash Stone Edge Deflect ~ Tackle ~ Metal Burst AFTER EQ

Murkrow(M) (Rogue)
HP:
34
Energy:
89
Stat Changes:
Others:
Roost ~ Psychic ~ Night Shade

~~~

Round Two: Mewtwo fucking hates small fighting ermine


These cracks in the ground keep growing larger, seemingly annoying something pink and overpowered. What will happen this round? Let's see.

Rogue begins by flapping down to perch upon a jutting up rock, roosting and regaining some health. Shao yanks up some of the pointed stone from the cave floor and sends the sharp edges jabbing into Rogue, but safely on the ground, the birdie doesn't feel as troubled as before. Caesar tries the same trick yanking up some sharp-edged stone and throwing it at the roosting Rogue, but Bella Luna leaps in and mashes the stones with meteors, disintegrating them totally.

Bella Luna prepares to move, but what's this? Shao leaps in front of her and attempts to hit her with her own move! That looks like it could have hurt, but the Tackle passes through the fox's ghostly figure. Bella Luna responds with her own Tackle, knocking Shao into one of the cracks in the cave floor. To add injury to injury, Rogue blasted the ermine with a blue wave of Psychic light. Scared by the special attack, Shao feels less incined to defend against other special attacks and feels down. Ceased tries to finish off by stealthily sending out rocks around Solstice's side of the cave to hurt any pokemon sent in on his side, but ends up bitch-slapping himself in confusion, which snaps him out of his derp.

Bella Luna starts by sending a white orb out in front of her to absorb the energy taken and (metal)burst it back, but as no-one had attacked yet, it fizzled out into nothing. Rogue, embracing the dark conditions, sent a shade of night towards Caesar. Caesar responded by sending another earthquake through the cave, deepening the cracks caused last time he did that. Rogue avoids the attacks, happily flapping in the air, while Shao, clambering out of the crack, detects the seismic activity at the last second, leaving Bella Luna to writhe in pain from the tectonic activity.

Angered at the damage to it's cave,the legendary pink thing of Cerulean Cave appears in all it's uberosity. It's big, strong and very pink, but that doesn't stop it from being a fucking boss. Yes. It is Mewtwo. Guided by the divine judgement of the RNG gods, it's eyes alight on a small fighting ermine, and it sends a vicious Psystrike that smacks into Shao. The tiny fighter goes flying through the air until it smacks into a jutting rock, slumping into the ground. When the dust clears, it's eyes are all swirly and it has fainted. It's trainer recalls it, saying "gg wp," to his pwned pokemon. Mewtwo retreats, but as it does, it puts on shades and proclaims:
"Like. A. Boss"




~~~

Larvitar * [Caesar] (Male)
HP: 66
Energy: 69
Stat Changes:
Others:


Mienfoo * [Shao] (Male)
HP: mewtwo raped

Energy: zip
Stat Changes:
Others:



Nohface (F) Bella Luna
HP: 61
Energy: 65
Stat Changes: +1 Def
Others:

Murkrow(M) (Rogue)
HP: 27
Energy: 67
Stat Changes:
Others:



Bella Luna ~ Meteor Mash [6 energy]
Rogue ~ Roost [10 energy]
Shao ~ Stone Edge [14 damage] [8 energy]
Caesar ~ Stone Edge [7 energy]


Shao ~ Me First [7 energy]
Bella Luna ~ Tackle [9 damage] [3 energy] (falls into crack) [4 damage]
Rogue ~ Psychic [15 damage] [7 energy]
Caesar ~ (hits self in confusion) [7 damage] [3 energy]

Bella Luna ~ Metal Burst (fail) [6 energy]
Rogue ~ NightShade [10 damage] [7 energy]

Shao ~ Detect [11 energy]
Caesar ~ Earthquake [18 damage(Bella Luna)] [6 energy]


Mewtwo ~ Psystrike(Shao) [30 damage]


Terrador send out new 'mon
Solstice order
Terrador order
/me ref
 
Ok lets try and get Caesar out of the way now! Bella Luna use a triple Meteor Mash on Caesar!

Rogue lead off by using Psychic to throw Draco into the water. Then use a fast and furious Wing Attack on him! Finish with a Night Shade on whoever has less HP.

Bella Luna: Meteor Mash x 3
Rogue: Psychic-Wing Attack-Night Shade
 
I hate to be a jerk, but this battle simply will not finish by May 23rd; therefore, I've enlisted a subref, DarkSlay, who has graciously agreed to help for the rest of this match.

Nothing personal, RitterCat; I just need this finished and it won't work at the current pace.
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus

Larvitar [Caesar] (Male)
HP: 66
Energy: 69
Status: None
Stat Changes: None
Other:
None

Charmander [Draco] (Male)
HP:
90
Energy: 100
Status: None
Stat Changes: None
Others: None



Nohface (F) Bella Luna
HP: 61
Energy: 65
Status: None
Stat Changes: +1 Def
Others: None

Murkrow (M) (Rogue)
HP: 27
Energy: 67
Status: None
Stat Changes: None
Others: None

BEGIN ROUND THREE

Welcome to another exciting edition of Pokemon Battles! The battle we're bringing to you live has been so hot, our producer has decided to air it on television! I'll be your host for what seems to be an exciting match!

Bella Luna starts off the round with a menacing Meteor Mash attack aimed right at Caesar! The Steel-based punch nails Caesar right in the mouth, scoring huge damage! Rogue is the next to strike, and emits Psychic waves right at Draco! The little fire salamander, however, empties its mind and Protects itself from the mind-based attack. Caesar runs over to the side of the cave and collects a few rocks. He throws them at his opponents in a Rock Slide! Both hits connect, barely scratching Bella Luna's metal while sending Rogue reeling.

We have an encore performance here: Bella Luna winds up a Meteor Mash headed straight for Caesar once again! It once again hits straight on for massive damage! I'm not sure if it can take another attack! Rogue instead decides to turn physical, and strikes Draco with a good Wing Attack! This hits for decent damage. Draco is next up to the plate, and fires off a nasty Fire Blast right at Bella Luna! The blast connects, scoring some massive damage! Caesar takes some more rocks it collected and throws them at his opponents. Rock Slide! This dings Bella Luna once again. Rogue, however, is crushed by the rock avalanche, and remains on the ground. Rogue has fainted!

Bella Luna winds up one last Meteor Mash to send at Caesar. The blow strikes hard, leaving Caesar on the ground. The metal begins to harden on Bella Luna's claws. Bella Luna's Attack is raised by one stage! Caesar has fainted! Draco, enraged at his partner's defeat, fires off one last Fire Blast to end the round. This strikes for massive damage! This leaves Bella Luna on the brink of death.

Hold on, folks! It seems that a trainer has stumbled into the Cave. Fearing the worst, he sends out one Pokemon to attack one of the competitor's Pokemon. The trainer sends out...a Roselia! The trainer commands it to do a random attack: Magical Leaf! He orders the Roselia to aim at...Bella Luna! The leaves swirl around Bella Luna, causing resisted damage and sending it further down the road to its defeat. The trainer realizes that it has interrupted a battle, and moves on. It looks like Mewtwo is nowhere to be found, however. Let's see what happens next after this commercial break!

END ROUND THREE

Larvitar [Caesar] (Male)
HP: KO
Energy: KO
Status: None
Stat Changes: None
Other:
None

Charmander [Draco] (Male)
HP:
79
Energy: 72
Status: None
Stat Changes: None
Others: None



Nohface (F) Bella Luna
HP: 2
Energy: 35
Status: None
Stat Changes: +1 Atk
Others: None

Murkrow (M) (Rogue)
HP: KO
Energy: KO
Status: None
Stat Changes: None
Others: None

Solstice
sends out his Pokemon, then Terrador will send out his along with his actions.
 
All right, Celeste! I choose you!

Celeste: Hydro Pump Fellow => Ice Beam Fellow => Hydro Pump Fellow; IF Fellow uses Yawn, go underwater where the sound can't reach you.
Draco: Fire Fang Bella Luna => Fire Blast Fellow => Fire Blast Fellow; IF Fellow uses Yawn, use Protect and move all other actions left on the queue down one.
 
Ok Fellow I want you to just evasively Quick Attack for this whole round so that they burn out as fast as they can! Run Away souls help with this!

Let's try and finish strong Bella Luna try a strong Shadow Sneak towards Draco! If you manage to survive just continue Faint Attacking!

Fellow-Quick Attack x 3
Bella Luna- Shadow Sneak-Faint Attack-Faint Attack
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
I can't believe I'm about to ref this round, but after some talk on iRC, I really have no choice.

Larvitar [Caesar] (Male)
HP: 90
Energy: 100
Status: None
Stat Changes: None
Other:
None

Charmander [Draco] (Male)
HP:
79
Energy: 72
Status: None
Stat Changes: None
Others: None



Nohface (F) Bella Luna
HP: 2
Energy: 35
Status: None
Stat Changes: +1 Atk
Others: None

Murkrow (M) (Rogue)
HP: 90
Energy: 100
Status: None
Stat Changes: None
Others: None

BEGIN ROUND FOUR

Welcome back, ladies and gentlemen! Let's resume this exciting battle! Bella Luna is the first off the mark, sneaking around the stage with a Shadow Sneak! This hits for decent damage on Draco. Fellow is the next to go up, and uses Quick Attack evasively...but trips on a rock! The darkness in the cave prevents her from being able to clearly run around! (Using priority moves evasively cannot be done anymore. This was cleared up in a SotG quite a bit ago. I'm sorry Solstice, but there's no other real option since you didn't specify a target, and this should kind of be known by now.) Celeste is the next to go, and she fires a highly accurate Hydro Pump right at the new target Fellow! This hits for good damage. Draco licks its chops and bites into Bella Luna with a Fire Fang! The bite strikes hard enough to knock Bella Luna to the ground. Bella Luna has fainted!

With Eevee tripping around, this gives Celeste and Draco some major damage in on Fellow. Celeste strikes with a chilling Ice Beam for good damage on Fellow. Draco breathes out a powerful Fire Blast...but the darkness of the cave is getting to him, and it misses! What a wasted opportunity!

Once again, Celeste and Draco go on an all-offensive attack! Celeste uses Hydro Pump for great damage, and Draco scores a hit with that Fire Blast! What a major turn of events, folks!

What's this? Another wayward trainer? This time, the Pokemon sent out is...a Granbull! The trainer orders it to...Payback! Right at Fellow! Oh, what terrible luck for Fellow! Granbull is slower, so it winds up and smacks the little Eevee with a full force attack! This does great damage!

END ROUND FOUR

Staryu [Celeste] (N)
HP: 90
Energy: 79
Status: None
Stat Changes: None
Other:
None

Charmander [Draco] (Male)
HP:
67
Energy: 49
Status: None
Stat Changes: None
Others: None



Nohface (F) Bella Luna
HP: KO
Energy: KO
Status: None
Stat Changes: None
Others: None

Eevee (M) (Fellow)
HP: 20
Energy: 96
Status: None
Stat Changes: None
Others: None


Poor luck, Solstice. Send out your next Pokemon and actions, and hopefully you can dig out of this hole!
 
Ok Bushido the Breloom c'mon out! Start us off with a combo of Seed Bomb+Leech Seed on Celeste, hoepfully the seeds will disperse and attach on to both targets but Celeste is the objective. Then finish with a Stone Edge on Draco.

Fellow triple Quick Attack Draco, trying to knock him into the water!

Bushido: Seed Bomb+Leech Seed - Stone Edge
Fellow: Quick Attack-Quick Attack-Quick Attack
 
Action 1
Draco: Use Fire Fang on Fellow
Celeste: Use Ice Beam on Fellow

Action 2
Draco: Use Fire Blast on Bushido
Celeste: Use Ice Beam on Bushido

Action 3
Draco: Use Counter
Celeste: Use Recover
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus

Staryu [Celeste] (N)
HP: 90
Energy: 79
Status: None
Stat Changes: None
Other:
None

Charmander [Draco] (Male)
HP:
67
Energy: 49
Status: None
Stat Changes: None
Others: None


Nohface (F) Bella Luna
HP: 90
Energy: 100
Status: None
Stat Changes: None
Others: None

Eevee (M) (Fellow)
HP: 20
Energy: 96
Status: None
Stat Changes: None
Others: None

BEGIN ROUND FIVE

Could THIS be the round that decides the victor! Tune in now to find out, ladies and gentlemen!

Before anyone can attack, Fellow is the first one off the mark and slams into Draco, pushing it back slightly with a blinding Quick Attack! This strikes for decent damage! Celeste strikes next with an Ice Beam, and Draco follows with a Fire Fang that once again strikes the finishing blow. Fellow has been knocked out! Bushido now stands alone, but he isn't without his cunning! He takes a few life-sucking seeds and coats them with a unknown sticky substance! He fires them at Celeste, and they latch on to it! Who knows what this Leech Seed + Seed Bomb combo will do? Celeste has been seeded for three (3) turns! (NOTE: Bushido is faster than Draco, but turn order did not matter. This was made for flavor.)

As Bushido stockpiles more seeds on its waiting turn, Celeste and Draco once again alternate attacking, with Celeste firing off an Ice Beam and Draco spewing forth another Fire Blast. Bushido is getting roasted! Leech Seed takes its toll!

Celeste takes her last action to Recover off the damage it's been taking over the past two round. Celeste heals six (6) HP! Bushido is up next and fires off a powerful Stone Edge! The jagged stones strike hard, scoring a critical hit! While Bushido may be celebrating, Draco had something nasty in store: it bundles up the damage it just took and fires off an incredible Counter attack! This deals MASSIVE (42) damage to Bushido, putting it at critical range! Wow! What a counter! The seeds on Celeste explode with great force! Celeste is hurt for great damage!

A trainer walks in. He seems to be quite haughty! He throws out his Pokeball...IT'S A GROUDON?!? The cave violently shakes back and forth as the monster lets out...A SOLAR BEAM! It targets...DRACO! The beam hits the little salamander for resisted damage.

That's not all folks. This is one unlucky turn of events...Mewtwo is BACK! It powers up a special Psychic blast...and aims it at Bushido! Oh no! Bushido is flung into the walls of the cave, and lies motionless! Bushido has fainted!

END BATTLE

Staryu [Celeste] (N)
HP: 68
Energy: 54
Status: None
Stat Changes: None
Other:
None

Charmander [Draco] (Male)
HP:
18
Energy: 16
Status: None
Stat Changes: None
Others: None


Breloom (M) Bushido
HP: KO
Energy: KO
Status: None
Stat Changes: None
Others: None

Eevee (M) (Fellow)
HP: KO
Energy: KO
Status: None
Stat Changes: None
Others: None


Terrador receives a win and 3 TC. All of his Pokemon receive the usual prizes of 1 EC, 2 MC, and 1 DC. Caesar receives 1 KO Counter and Draco receives 3 KO Counters.

Solstice receives a loss and 3 TC. All of his Pokemon receive the usual prizes of 1 EC, 2 MC, and 1 DC. Rogue and Bella Luna each receive 1 KO Counter.

RitterCat receives 1 RC.

DarkSlay receives 7 RC.
 
GG Solstice, and sorry about the endgame Psychic. DarkSlay told me that Bushido was at 9 HP anyhow, so I suppose it's irrelevant. It was a great battle.

DarkSlay, a thousand thanks again for subreffing this. Because of your help, I'll be fully ready for the tournament; for that, you have my sincerest thanks.
 
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