Rotom-H

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Josh

=P
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[OVERVIEW]

Rotom-H's claim to fame is its Electric / Fire typing, which, combined with Levitate, allows it to check many of Doubles OU's top threats, including Landorus-T, Mega Charizard Y, Aegislash, Mega Metagross, Amoonguss, Venusaur, and Thundurus. Its ability to beat the popular sun core of Mega Charizard Y and Venusaur is especially useful, as it makes Rotom-H a hard stop to sun teams. However, is weak to the common Rock- and Water-types in the tier, such as Keldeo, Mega Diancie, and Terrakion. In addition to this, Rotom-H must be used with care, as its only Fire-type STAB attack drops its Special Attack and it can be easily worn down to a point where it cannot properly check the Pokemon it is supposed to.

[SET]
name: Bulky Support
move 1: Thunderbolt
move 2: Overheat
move 3: Will-O-Wisp / Thunder Wave
move 4: Protect
item: Safety Goggles / Sitrus Berry
ability: Levitate
nature: Calm
evs: 252 HP / 156 Def / 24 SpA / 76 SpD


[SET COMMENTS]
Moves
========

Overheat is needed to beat the Pokemon that Rotom-H should switch in on such as Venusaur. However, you should be careful when using it because the Special Attack drops usually force Rotom-H to switch out. Thunderbolt should be used most of the time because, unlike Overheat, Rotom-H can use it multiple times without lowering its Special Attack. It allows Rotom-H to check most Flying-types such as Mega Charizard Y and Talonflame and can also be used to hit Water-types that threaten Rotom-H such as Keldeo and Suicune on the predicted switch. Will-O-Wisp lets Rotom-H cripple physical attackers, greatly adding to its utility and durability. However, Thunder Wave is a solid alternative if your team requires speed control and is well prepared for physical attackers. Protect lets Rotom-H scout its foe's moves and can help its partner safely switch or deal with another Pokemon that threatens Rotom-H.

Set Details
========

Safety Goggles lets Rotom-H absorb Spore and Sleep Powder, allowing it to safely switch into common sleep inducers such as Amoonguss and Venusaur. If your team can easily deal with them already, Sitrus Berry is an option in order to give Rotom-H more longevity. Levitate removes Rotom-H's weakness to Ground-type moves. Be wary of Kyurem-B and Excadrill, though, as they can carry Teravolt and Mold Breaker to negate Levitate's effect, allowing them to easily OHKO Rotom-H with their Ground-type attacks. 252 HP EVs give Rotom-H as much bulk as possible both physically and specially. 156 Defense EVs guarantee that Rotom-H will always survive Adamant Mega Kangaskhan's Double-Edge and Mega Diancie's Diamond Storm. Choice Scarf Landorus-T's Rock Slide will also never 2HKO Rotom-H, so it gets an easy opportunity to burn Landorus-T with Will-O-Wisp. 76 Special Defense EVs guarantee that Rotom-H will not be OHKOed by Rotom-W's Hydro Pump and will not be 2HKOed by Aegislash's Shadow Ball. The remaining 24 EVs are dropped into Special Attack for a bit of power; however, if your team has Tailwind support, it is recommended to put 12 of the 24 EVs into Speed to outspeed Adamant Choice Scarf Landorus-T and burn it with Will-O-Wisp before it gets a chance to use a move.

Usage Tips
========

Rotom-H's is best used as a pivot that can switch in on attacks that don't threaten it and scare out the Pokemon it checks or counters. Be careful about switching in, though, as Rotom-H has no reliable recovery, so it can be worn down pretty quickly. Use Overheat very sparingly because once Rotom-H's Special Attack is dropped, it has no offensive presence whatsoever and is forced to switch or spread status ailments. Rotom-H isn't that great of a Pokemon, as its only niche is being able to hard counter sun teams, particularly Mega Charizard Y and Venusaur.

Team Options
========

Wide Guard support from Pokemon such as Aegislash is very useful to avoid Rock Slide. Grass-types such as Amoonguss can beat the Rock- and Water-types that threaten Rotom-H and can also help a lot against rain teams, which Rotom-H is dead weight against. Fighting-types such as Keldeo and Terrakion complement Rotom-H very well because they can deal with Kyurem-B, Hydreigon, and various Rock-types while Rotom-H can deal with Talonflame and other Flying-types that check them. Dragon-types such as Latios help a lot against rain teams and appreciate Rotom-H's ability to handle Steel-types. Rotom-H easily fits into a Fire / Water / Grass core with other bulky Pokemon such as Gyarados and Ferrothorn.

[STRATEGY COMMENTS]
Other Options
=============

It can be useful to invest 220 Speed EVs with a neutral nature in order to outspeed and subsequently burn or outright OHKO Breloom and Bisharp. Rotom-H can utilize a Choice Scarf set with Trick, Thunderbolt, Overheat, and Hidden Power Ice to beat a lot of bulky Pokemon such as Calm Mind Cresselia. If you do use a Choice Scarf set, the surprise factor of Rotom-H having Choice Scarf is the most important aspect, as once it's gone, Rotom-H is not very useful. Moreover, Rotom-W is usually better than Rotom-H at this role. While niche, Rotom-H can run a Rest + Chesto Berry set to bolster its longevity and still be able to switch into Spore or Sleep Powder. It can run Volt Switch in order to maintain momentum, but it is hard to justify using over Thunderbolt or Will-O-Wisp. Rotom-H can run also utilize a Life Orb set in order to hit a lot harder, being able to OHKO standard Aegislash and Charizard-Y with Overheat and Thunderbolt respectively. Electroweb is an option for speed control; however, Thunder Wave is usually better.

Checks and Counters
===================

**Typing Advantage**: Rotom-H's most prominent checks are Pokemon that hold a typing advantage over it. Dragon-types such as Hydreigon and Latias can easily switch into anything Rotom-H has and wall it, although they should be wary of a potential Thunder Wave, which would cripple them. Water- and Rock-types that outspeed Rotom-H such as Keldeo and Mega Diancie can be an especially big problem because can deal major damage or even threaten to OHKO Rotom-H before it can move.

**Opposing Weather**: Rain teams basically render Rotom-H useless. Additionally, although sand isn't a very viable playstyle, most Pokemon commonly used on sand teams such as Tyranitar easily beat Rotom-H.

**Miscellaneous**: Rotom-H is very weak to Kyurem-B and Mold Breaker Excadrill because they easily OHKO it with Ground-type attacks thanks to their abilities.
 
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Bughouse

Like ships in the night, you're passing me by
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Why is starmie being mentioned. That's not a Doubles mon at all. If you need to mention another Water type there, do Suicune.

Say that it even survives ADAMANT Double Edge, just to be more specific and impressive.

You can also mention putting the final 24 EVs into Speed if your team has Tailwind (or at least 12 of em). Adamant Scarf Lando-T hits 421 speed. Rotom-H in Tailwind needs 12 EVs to outrun it and burn with Will-o first.

You could also mention in OO a faster spread with 220 Speed (neutral nature) to hit common 263 speed tier, gets a jump on Breloom.

Mention in Checks and Counters that Latios should still beware the Thunder Wave set. Rotom-H can't hurt it but crippling it is nearly as good.

Add these things and it's 3/3 Joshz
 

Josh

=P
is a Team Rater Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Why is starmie being mentioned. That's not a Doubles mon at all. If you need to mention another Water type there, do Suicune.

Say that it even survives ADAMANT Double Edge, just to be more specific and impressive.

You can also mention putting the final 24 EVs into Speed if your team has Tailwind (or at least 12 of em). Adamant Scarf Lando-T hits 421 speed. Rotom-H in Tailwind needs 12 EVs to outrun it and burn with Will-o first.

You could also mention in OO a faster spread with 220 Speed (neutral nature) to hit common 263 speed tier, gets a jump on Breloom.

Mention in Checks and Counters that Latios should still beware the Thunder Wave set. Rotom-H can't hurt it but crippling it is nearly as good.

Add these things and it's 3/3 Joshz
Thanks for the check, implemented everything. Time for GP to call out my terrible grammar!
 

dhelmise

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Social Media Head
amcheck
[OverviewOVERVIEW]

Rotom-Heat's claim to fame is its Electric / Fire typing, which, (AC) combined with Levitate, (AC) allows it to check many of Doubles OU's DOU's top-tier threats, including Landorus-T, Mega Charizard Y, Aegislash, Mega Metagross, Amoonguss, Venusaur, and Thundurus. Its ability to beat the popular sun core of Mega Charizard Y and Venusaur is especially useful, as it makes it Rotom-H a hard stop to sun teams. However, our brave little toaster Rotom-H does have some flaws. It is weak to common Rock- (Add Hyphen) and Water-types in the tier, such as Keldeo, Diancie, and Terrakion. In addition to this, Rotom-Heat must be used with care, (AC) considering its only form of Fire-type STAB attack is Overheat, which causes its Special Attack to drops;, (RSC; AC) and the fact that it is easily worn down to a point where it cannot properly check things the Pokemon it is supposed to. However, with using smart plays, these problems can be minimized.

Bulky Support
########

[SET]

name: Bulky Support
move 1: Thunderbolt
move 2: Overheat
move 3: Will-O-Wisp / Thunder Wave
move 4: Protect
ability: Levitate
item: Safety Goggles / Sitrus Berry
ability: Levitate
nature: Calm

evs: 252 HP / 156 Def / 24 SpA / 76 SpD
nature: Calm

[SET COMMENTS]
Moves
========

Overheat is a strong STAB move that is needed to beat the things Pokemon that Rotom-Heat should be switched in on. However, one you should be careful when using it because the Special Attack drops usually force you to switch Rotom-H out. Thunderbolt is Rotom-Heat's other STAB move, and is what you Rotom-H should be clicking using most of the time, (RC) because, (AC) unlike Overheat, (AC) Rotom-H you can use it multiple times without crippling yourself with its Special Attack drops in the process. For example, Thunderbolt checks most Flying-types such as Mega Charizard Y and Talonflame. It can also be used to hit water types Water-types that threaten Rotom-Heat such as Keldeo and Suicune on the predicted switch in. Will-O-Wisp is an excellent utility move, and lets Rotom-Heat cripple physical attackers, greatly adding to its utility and durability. However, Thunder Wave is a solid alternative if your team requires speed control, or if your team is well prepared for physical attackers. Protect lets you Rotom-H scout your opponent's its foe's moves, and Protect can let Rotom-H's partner safely switch or deal with something another Pokemon that threatens Rotom-Heat.

Set Details
========

Safety Goggles lets Rotom-Heat absorb Spores and Sleep Powders, allowing it to safely switch in to into common users such as Amoongus and Venusaur safely (flows better). If your team can easily deal with sleep abusers, Sitrus Berry is an option in order to give Rotom-Heat more longevity. Levitate is the only ability Rotom-Heat is able to get, however it is an excellent ability as it removes Rotom-Heat's most relevant weakness, (RC) to Ground-type moves. Be wary of Kyurem-Black and Excadrill though, as they can carry Teravolt and Mold Breaker respectively, (AC) which negates Levitate's effect, (AC) allowing and allows them to easily OHKO Rotom-Heat with their Ground-type attacks. Rotom-Heat's EV spread is pretty self-explanatory. 252 HP is EVs give Rotom-H as much bulk as for maximum bulk possible on both the special and physical side in both defenses. 156 Def EVs are there to guarantee Rotom-Heat will always survive Adamant Mega Kangashkan's Double-Edge even if it has an Adamant nature, and Mega Diancie's Diamond Storm. Choice Scarf Landorus-T's Rock Slide will also never 2HKO Rotom-H, so Rotom-Heat it gets an easy opportunity to burn it Landorus-T with Will-O-Wisp. 76 Special Defense EVs guarantees that Rotom-Heat will not be OHKO'd OHKOed by Rotom-Wash's Hydro Pump and will not be 2HKO'd 2HKOed by Aegislash's Shadow Ball. The remaining 24 EVs are dumped into Special Attack for a bit of power; (ASC) however, however if your team has Tailwind support, (AC) it is recommended to put 12 of the 24 EVs into Speed, (RC) to outspeed Adamant Choice Scarfed Landorus-T and burn it with Will-O-Wisp before it gets a chance to use a move.

Usage Tips
========

Rotom-Heat's best use is as a pivot, (RC) so it can switching in on attacks that don't threaten it and scaring scare out the Pokemon it checks or counters. Be careful about switching in though, as Rotom-Heat has no form reliable recovery and can therefore be worn down pretty quickly. Use Overheat very sparingly, (RC) because, (AC) once Rotom-Heat's Special Attack is dropped, it has no offensive presence whatsoever and is forced to switch or spread status. Rotom-Heat isn't that great of a Pokemon, and its only niche is being able to hard stop sun teams, (AC) and particularly Mega Charizard Y and Venusaur. It should only be used on a team that is particularly weak to sun teams.

Team Options
========

Wide Guard support is very useful to avoid Rock Slides; Aegislash is the best option. Grass-types such as Amoonguss are very useful options for teammates options, (RC) because they can beat the Rock- and Water-types that threaten Rotom-Heat so much, (RC) and can also help a lot against rain teams, (AC) which Rotom-Heat is dead weight against. Fighting-types such as Keldeo and Terrakion compliment complement Rotom-Heat very well, (RC) because they can deal with Kyurem-Black, Hydreigon, (AC) and various Rock-type Pokemon while Rotom-Heat can deal with Talonflame and other Flying-types that would check them. Dragon-types such as Latios are good options for teammates options because they help a lot against rain teams and appreciate Rotom-Heat's ability to handle handling Steel-types. Rotom-Heat easily fits into the popular Grass-, Water-, (AC) and Fire-type core with other bulky Pokemon such as Gyarados and Ferrothorn.

[STRATEGY OPTIONS]
Other Options
########=============

It can be useful to invest 220 Speed EVs in Rotom-Heat with a neutral nature, (RC) in order to speed creep a bit (which pokemon?) and most notably outspeed and subsequently burn Breloom. Rotom-Heat is able to utilize a Choice Scarf set with Trick, Thunderbolt, Overheat, (AC) and Hidden Power Ice, (AC) letting it. (Remove Period) It lets Rotom-Heat beat a lot of bulky Pokemon such as Calm Mind Cresselia. If you do use a Choice Scarf set, the surprise factor (what's the surprise .-.) is the most important and, (AC) once it's gone, (AC) it is not very useful. However, Rotom-Wash is usually better than Rotom-Heat at this role. While it is a niche, Rotom-Heat is able to run is a Rest + Chesto Berry set, and Rotom-Heat is still able to switch into either Spore / or Sleep Powder. You can optionally run Volt Switch over Thunderbolt in order to maintain momentum, but it is hard to justify over Thunderbolt or and Will-O-Wisp. Rotom-Heat could can potentially run Life Orb and 168 Special Attack EVs with a Modest nature to OHKO Mega Charizard Y, but it is a pretty bad spread otherwise and should only be used on teams that are incredibly weak to Mega Charizard Y. Electroweb is an option; (ASC) however, however Thunder Wave is usually better.

Checks & and Counters
########===================

**Typing Advantage**: Rotom-H's most prominent checks are Pokemon that hold a typing advantage over it. (fluff) Dragon-types such as Hydreigon and Latias can easily switch in to into anything Rotom-H has and wall it, even although they should be wary of a potential Thunder Wave which would cripple them. Water- and Rock-types that outspeed Rotom-H such as Keldeo and Mega Diancie can be an especially big problem for Rotom-H, (RC) it because they outspeed it and can deal major damage/ and threaten to OHKO Rotom-H.

**Opposing Weather**: Rain teams basically render Rotom-H useless and turn it into dead weight. Additionally, although even though Sand isn't a very viable playstyle, most Pokemon commonly used on sand teams such as Tyranitar easily beat Rotom-H.

**Miscellaneous**: Rotom-H is also very weak to Kyurem-Black and Mold Breaker Excadrill, (RC) because they easily OHKO it with Ground-type attacks thanks due to their abilities.
Snobalt The Dutch Plumberjack P Squared fleurdyleurse
 
Last edited:

Josh

=P
is a Team Rater Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
amcheck pls no implemento yet

[OverviewOVERVIEW]

Rotom-Heat's claim to fame is its Electric / Fire typing, which, (AC) combined with Levitate, (AC) allows it to check many of Doubles OU's DOU's top-tier threats, including Landorus-T, Mega Charizard Y, Aegislash, Mega Metagross, Amoonguss, Venusaur, and Thundurus. Its ability to beat the popular sun core of Mega Charizard Y and Venusaur is especially useful, as it makes it Rotom-H a hard stop to sun teams. However, our brave little toaster Rotom-H does have some flaws. It is weak to common Rock- (Add Hyphen) and Water-types in the tier, such as Keldeo, Diancie, and Terrakion. In addition to this, Rotom-Heat must be used with care, (AC) considering its only form of Fire-type STAB attack is Overheat, which causes its Special Attack to drops;, (RSC; AC) and the fact that it is easily worn down to a point where it cannot properly check things the Pokemon it is supposed to. However, with using smart plays, these problems can be minimized.

Bulky Support
########

[SET]

name: Bulky Support
move 1: Thunderbolt
move 2: Overheat
move 3: Will-O-Wisp / Thunder Wave
move 4: Protect
ability: Levitate
item: Safety Goggles / Sitrus Berry
ability: Levitate
nature: Calm

evs: 252 HP / 156 Def / 24 SpA / 76 SpD
nature: Calm

[SET COMMENTS]
Moves
========

Overheat is a strong STAB move that is needed to beat the things Pokemon that Rotom-Heat should be switched in on. However, one you should be careful when using it because the Special Attack drops usually force you to switch Rotom-H out. Thunderbolt is Rotom-Heat's other STAB move, and is what you Rotom-H should be clicking using most of the time, (RC) because, (AC) unlike Overheat, (AC) Rotom-H you can use it multiple times without crippling yourself with its Special Attack drops in the process. For example, Thunderbolt checks most Flying-types such as Mega Charizard Y and Talonflame. It can also be used to hit water types Water-types that threaten Rotom-Heat such as Keldeo and Suicune on the predicted switch in. Will-O-Wisp is an excellent utility move, and lets Rotom-Heat cripple physical attackers, greatly adding to its utility and durability. However, Thunder Wave is a solid alternative if your team requires speed control, or if your team is well prepared for physical attackers. Protect lets you Rotom-H scout your opponent's its foe's moves, and Protect can let Rotom-H's partner safely switch or deal with something another Pokemon that threatens Rotom-Heat.

Set Details
========

Safety Goggles lets Rotom-Heat absorb Spores and Sleep Powders, allowing it to safely switch in to into common users such as Amoongus and Venusaur safely (flows better). If your team can easily deal with sleep abusers, Sitrus Berry is an option in order to give Rotom-Heat more longevity. Levitate is the only ability Rotom-Heat is able to get, however it is an excellent ability as it removes Rotom-Heat's most relevant weakness, (RC) to Ground-type moves. Be wary of Kyurem-Black and Excadrill though, as they can carry Teravolt and Mold Breaker respectively, (AC) which negates Levitate's effect, (AC) allowing and allows them to easily OHKO Rotom-Heat with their Ground-type attacks. Rotom-Heat's EV spread is pretty self-explanatory. 252 HP is EVs give Rotom-H as much bulk as for maximum bulk possible on both the special and physical side in both defenses. 156 Def EVs are there to guarantee Rotom-Heat will always survive Adamant Mega Kangashkan's Double-Edge even if it has an Adamant nature, and Mega Diancie's Diamond Storm. Choice Scarf Landorus-T's Rock Slide will also never 2HKO Rotom-H, so Rotom-Heat it gets an easy opportunity to burn it Landorus-T with Will-O-Wisp. 76 Special Defense EVs guarantees that Rotom-Heat will not be OHKO'd OHKOed by Rotom-Wash's Hydro Pump and will not be 2HKO'd 2HKOed by Aegislash's Shadow Ball. The remaining 24 EVs are dumped into Special Attack for a bit of power; (ASC) however, however if your team has Tailwind support, (AC) it is recommended to put 12 of the 24 EVs into Speed, (RC) to outspeed Adamant Choice Scarfed Landorus-T and burn it with Will-O-Wisp before it gets a chance to use a move.

Usage Tips
========

Rotom-Heat's best use is as a pivot, (RC) so it can switching in on attacks that don't threaten it and scaring scare out the Pokemon it checks or counters. Be careful about switching in though, as Rotom-Heat has no form reliable recovery and can therefore be worn down pretty quickly. Use Overheat very sparingly, (RC) because, (AC) once Rotom-Heat's Special Attack is dropped, it has no offensive presence whatsoever and is forced to switch or spread status. Rotom-Heat isn't that great of a Pokemon, and its only niche is being able to hard stop sun teams, (AC) and particularly Mega Charizard Y and Venusaur. It should only be used on a team that is particularly weak to sun teams.

Team Options
========

Wide Guard support is very useful to avoid Rock Slides; Aegislash is the best option. Grass-types such as Amoonguss are very useful options for teammates options, (RC) because they can beat the Rock- and Water-types that threaten Rotom-Heat so much, (RC) and can also help a lot against rain teams, (AC) which Rotom-Heat is dead weight against. Fighting-types such as Keldeo and Terrakion compliment complement Rotom-Heat very well, (RC) because they can deal with Kyurem-Black, Hydreigon, (AC) and various Rock-type Pokemon while Rotom-Heat can deal with Talonflame and other Flying-types that would check them. Dragon-types such as Latios are good options for teammates options because they help a lot against rain teams and appreciate Rotom-Heat's ability to handle handling Steel-types. Rotom-Heat easily fits into the popular Grass-, Water-, (AC) and Fire-type core with other bulky Pokemon such as Gyarados and Ferrothorn.

[STRATEGY OPTIONS]
Other Options
########=============

It can be useful to invest 220 Speed EVs in Rotom-Heat with a neutral nature, (RC) in order to speed creep a bit (which pokemon?) and most notably outspeed and subsequently burn Breloom. Rotom-Heat is able to utilize a Choice Scarf set with Trick, Thunderbolt, Overheat, (AC) and Hidden Power Ice, (AC) letting it. (Remove Period) It lets Rotom-Heat beat a lot of bulky Pokemon such as Calm Mind Cresselia. If you do use a Choice Scarf set, the surprise factor (what's the surprise .-.) is the most important and, (AC) once it's gone, (AC) it is not very useful. However, Rotom-Wash is usually better than Rotom-Heat at this role. While it is a niche, Rotom-Heat is able to run is a Rest + Chesto Berry set, and Rotom-Heat is still able to switch into either Spore / or Sleep Powder. You can optionally run Volt Switch over Thunderbolt in order to maintain momentum, but it is hard to justify over Thunderbolt or and Will-O-Wisp. Rotom-Heat could can potentially run Life Orb and 168 Special Attack EVs with a Modest nature to OHKO Mega Charizard Y, but it is a pretty bad spread otherwise and should only be used on teams that are incredibly weak to Mega Charizard Y. Electroweb is an option; (ASC) however, however Thunder Wave is usually better.

Checks & and Counters
########===================

Rotom-Heat's most prominent checks are Pokemon that hold a typing advantage over it. Dragon-types such as Hydreigon and Latias can easily switch in to anything Rotom-Heat has and wall it, although they should be wary of a potential Thunder Wave which would cripple them. Water- and Rock-types that outspeed it such as Keldeo and Mega Diancie can be a big problem for Rotom-Heat. Rotom-Heat is also very weak to Kyurem-Black and Mold Breaker Excadrill, because they easily OHKO it with Ground-type attacks thanks to their abilities. Rain teams in particular basically render Rotom-Heat useless and turn it into dead weight, and although sand isn't a very viable playstyle most Pokemon commonly used on sand teams such as Tyranitar easily beat Rotom-Heat.

**Dragon-types**: Dragon-types such as Hydreigon and Latias can easily switch into anything Rotom-H has and wall it; however, they should be wary of a potential Thunder Wave, which would cripple them.

**Faster Water- and Rock-types**: Water- and Rock-types that outspeed Rotom-H such as Keldeo and Mega Diancie can be a big problem for it
(because...).

**Kyurem-B and Mold Breaker Excadrill**: Rotom-H is also very weak to Kyurem-B and Mold Breaker Excadrill, because they easily OHKO it with Ground-type attacks due to their respective abilities.

**Rain and Sand Teams**: Rain teams in particular render Rotom-H useless and turn it into dead weight, and, although sand isn't a very viable playstyle, most Pokemon commonly used on sand teams such as Tyranitar easily beat Rotom-Heat.
Snobalt The Dutch Plumberjack P Squared fleurdyleurse
I've seen the GP team state multiple times that we should implement AM checks with our own judgment, as it makes their job easier. Anyways, I'll implement most of this when I'm back from dinner later, thanks.

EDIT: Implemented
 
Last edited:

Idyll

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Hey, before you GP this, please fix your Checks & Counters tags to follow what's in here :)!
 

Empress

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[Overview]

Rotom-H's claim to fame is its Electric / Fire typing, which, combined with Levitate, allows it to check many of DOU's top-tier threats, including Landorus-T, Mega Charizard Y, Aegislash, Mega Metagross, Amoonguss, Venusaur, and Thundurus. Its ability to beat the popular sun core of Mega Charizard Y and Venusaur is especially useful, as it makes Rotom-H a hard stop to sun teams. However, Rotom-H have some flaws. It it is weak to the common Rock- and Water-types in the tier, such as Keldeo, Mega Diancie, and Terrakion. In addition to this, Rotom-H must be used with care, considering as its only form of Fire-type STAB attack is Overheat, which causes drops its Special Attack to drop, and it can be is easily worn down to a point where it cannot properly check the Pokemon it is supposed to. However, using smart plays, these problems can be minimized.

[SET]
name: Bulky Support
move 1: Thunderbolt
move 2: Overheat
move 3: Will-O-Wisp / Thunder Wave
move 4: Protect
item: Safety Goggles / Sitrus Berry
ability: Levitate
nature: Calm
evs: 252 HP / 156 Def / 24 SpA / 76 SpD

[SET COMMENTS]
Moves
========

Overheat is needed to beat the Pokemon that Rotom-H should be switched in on (such as?). However, one you should be careful when using it because the Special Attack drops usually force you to switch Rotom-H to switch out. Thunderbolt is what Rotom-H should be using ued most of the time because, unlike Overheat, Rotom-H can use it multiple times without crippling lowering its Special Attack. For example, Thunderbolt checks most Flying-types such as Mega Charizard Y and Talonflame. It can also be used to hit Water-types that threaten Rotom-H such as Keldeo and Suicune on the predicted switch in. Will-O-Wisp lets Rotom-H cripple physical attackers, greatly adding to its utility and durability. However, Thunder Wave is a solid alternative if your team requires speed control, or if your team is well prepared for physical attackers. Protect lets you Rotom-H scout its foe's moves, (RC) and Protect can let Rotom-H's help its partner safely switch or deal with another Pokemon that threatens Rotom-H.

Set Details
========

Safety Goggles lets Rotom-H absorb Spore and Sleep Powder, allowing it to safely switch into common users sleep inducers such as Amoongus and Venusaur. If your team can easily deal with sleep abusers them already, Sitrus Berry is an option in order to give Rotom-H more longevity. Levitate removes Rotom-H's weakness to Ground-type moves. Be wary of Kyurem-B and Excadrill though, as they can carry Teravolt and Mold Breaker, (AC) respectively, which negates Levitate's effect, allowing them to easily OHKO Rotom-H with their Ground-type attacks. Rotom-Heat's EV spread is pretty self-explanatory. 252 HP(space)EVs give Rotom-H as much bulk as possible in both defenses both physically and specially. 156 Defense EVs are there to guarantee that Rotom-H will always survive Adamant Mega Kangashkan's Double-Edge, (RC) and Mega Diancie's Diamond Storm. Choice Scarf Landorus-T's Rock Slide will also never 2HKO Rotom-H (this wording is objectively correct but I dislike how it sounds), so(space)it gets an easy opportunity to burn(space)Landorus-T with Will-O-Wisp. 76 Special Defense EVs guarantee that Rotom-H will not be OHKOed by Rotom-W's Hydro Pump and will not be 2HKOed by Aegislash's Shadow Ball. The remaining 24 EVs are dumped dropped into Special Attack for a bit of power; however,(space)if your team has Tailwind support, it is recommended to put 12 of the 24 EVs into Speed, (RC) to outspeed Adamant Choice Scarf Landorus-T and burn it with Will-O-Wisp before it gets a chance to use a move.

Usage Tips
========

Rotom-H's is best used is as a pivot so it that can switch in on attacks that don't threaten it and scare out the Pokemon it checks or counters. Be careful about switching in, (AC) though, as Rotom-H has no reliable recovery, so it and can therefore be worn down pretty quickly. Use Overheat very sparingly(space)because, (RC) once Rotom-Heat's Special Attack is dropped, it has no offensive presence whatsoever and is forced to switch or spread status ailments. Rotom-H isn't that great of a Pokemon, and as its only niche is being able to hard stop counter sun teams, particularly Mega Charizard Y and Venusaur. It should only be used on a team that is particularly weak to sun teams. (Wouldn't these last two sentences fit better in Team Options?

Team Options
========

Wide Guard support from Pokemon such as Aegislash is very useful to avoid Rock Slides; Aegislash is the best option. Grass-types such as Amoonguss are very useful options for teammates because they can beat the Rock- and Water-types that threaten Rotom-H and can also help a lot against rain teams, which Rotom-H is dead weight against. Fighting-types such as Keldeo and Terrakion complement Rotom-H very well because they can deal with Kyurem-B, Hydreigon, and various Rock-types, Pokemon while Rotom-H can deal with Talonflame and other Flying-types that(space)check them. Dragon-types such as Latios are good options for teammates because they help a lot against rain teams and appreciate Rotom-H's ability to handle Steel-types. Rotom-H easily fits into the popular Grass-, Water-, and Fire-type a Fire / Water / Grass core with other bulky Pokemon such as Gyarados and Ferrothorn.

[STRATEGY OPTIONS]
Other Options
========

It can be useful to invest 220 Speed EVs with a neutral nature in order to speed Speed creep (what are you Speed creeping) and, more most notably, (AC) outspeed and subsequently burn Breloom. Rotom-H is able to can utilize a Choice Scarf set with Trick, Thunderbolt, Overheat, and Hidden Power Ice, letting it tobeat a lot of bulky Pokemon such as Calm Mind Cresselia. If you do use a Choice Scarf set, the surprise factor of Rotom-Heat having Choice Scarf is the most important aspect, as and, once it's gone, it Rotom-H is not very useful. However Moreover, Rotom-W is usually better than Rotom-H at this role. While niche, Rotom-H is able to can run a Rest + Chesto Berry set, and Rotom-Heat is to bolster its longevity and still able to switch into either Spore or Sleep Powder. You It can optionally run Volt Switch over Thunderbolt in order to maintain momentum, but it is hard to justify using over Thunderbolt or and Will-O-Wisp. Rotom-H can potentially run Life Orb and 168 Special Attack EVs with a Modest nature to OHKO Mega Charizard Y with Thunderbolt, but it is a pretty bad spread set otherwise and should only be used on teams that are incredibly weak to Mega Charizard Y. Electroweb is an option for speed control; however, Thunder Wave is usually better.

Checks & Counters
========

**Typing Advantage**: Rotom-H's most prominent checks are Pokemon that hold a typing advantage over it. Dragon-types such as Hydreigon and Latias can easily switch in(remove space)to anything Rotom-H has and wall it, although they should be wary of a potential Thunder Wave, (AC) which would cripple them. Water- and Rock-types that outspeed Rotom-H such as Keldeo and Mega Diancie can be an especially big problem for Rotom-H, because they outspeed it and can deal major damage/ or even threaten to OHKO Rotom-H before it can move.

**Opposing Weather**: Rain teams basically render Rotom-H useless and turn it into dead weight. Additionally, although Sand sand isn't a very viable playstyle, most Pokemon commonly used on sand teams such as Tyranitar easily beat Rotom-H.

**Miscellaneous**: Rotom-H is also very weak to Kyurem-Black and Mold Breaker Excadrill, (RC) because they easily OHKO it with Ground-type attacks thanks to their abilities.

GP 1/2
 
Last edited:

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[Overview]

Rotom-H's claim to fame is its Electric / Fire typing, which, combined with Levitate, allows it to check many of DOU's top-tier threats, including Landorus-T, Mega Charizard Y, Aegislash, Mega Metagross, Amoonguss, Venusaur, and Thundurus. Its ability to beat the popular sun core of Mega Charizard Y and Venusaur is especially useful, as it makes Rotom-H a hard stop to sun teams. However, Rotom-H have some flaws. It it is weak to the common Rock- and Water-types in the tier, such as Keldeo, Mega Diancie, and Terrakion. In addition to this, Rotom-H must be used with care, considering as its only form of Fire-type STAB attack is Overheat, which causes drops its Special Attack to drop, and it can be is easily worn down to a point where it cannot properly check the Pokemon it is supposed to. However, using smart plays, these problems can be minimized.

[SET]
name: Bulky Support
move 1: Thunderbolt
move 2: Overheat
move 3: Will-O-Wisp / Thunder Wave
move 4: Protect
item: Safety Goggles / Sitrus Berry
ability: Levitate
nature: Calm
evs: 252 HP / 156 Def / 24 SpA / 76 SpD

[SET COMMENTS]
Moves
========

Overheat is needed to beat the Pokemon that Rotom-H should be switched in on (such as?). However, one you should be careful when using it because the Special Attack drops usually force you to switch Rotom-H to switch out. Thunderbolt is what Rotom-H should be using ued most of the time because, unlike Overheat, Rotom-H can use it multiple times without crippling lowering its Special Attack. For example, Thunderbolt checks most Flying-types such as Mega Charizard Y and Talonflame. It can also be used to hit Water-types that threaten Rotom-H such as Keldeo and Suicune on the predicted switch in. Will-O-Wisp lets Rotom-H cripple physical attackers, greatly adding to its utility and durability. However, Thunder Wave is a solid alternative if your team requires speed control, or if your team is well prepared for physical attackers. Protect lets you Rotom-H scout its foe's moves, (RC) and Protect can let Rotom-H's help its partner safely switch or deal with another Pokemon that threatens Rotom-H.

Set Details
========

Safety Goggles lets Rotom-H absorb Spore and Sleep Powder, allowing it to safely switch into common users sleep inducers such as Amoongus and Venusaur. If your team can easily deal with sleep abusers them already, Sitrus Berry is an option in order to give Rotom-H more longevity. Levitate removes Rotom-H's weakness to Ground-type moves. Be wary of Kyurem-B and Excadrill though, as they can carry Teravolt and Mold Breaker, (AC) respectively, which negates Levitate's effect, allowing them to easily OHKO Rotom-H with their Ground-type attacks. Rotom-Heat's EV spread is pretty self-explanatory. 252 HP(space)EVs give Rotom-H as much bulk as possible in both defenses both physically and specially. 156 Defense EVs are there to guarantee that Rotom-H will always survive Adamant Mega Kangashkan's Double-Edge, (RC) and Mega Diancie's Diamond Storm. Choice Scarf Landorus-T's Rock Slide will also never 2HKO Rotom-H (this wording is objectively correct but I dislike how it sounds), so(space)it gets an easy opportunity to burn(space)Landorus-T with Will-O-Wisp. 76 Special Defense EVs guarantee that Rotom-H will not be OHKOed by Rotom-W's Hydro Pump and will not be 2HKOed by Aegislash's Shadow Ball. The remaining 24 EVs are dumped dropped into Special Attack for a bit of power; however,(space)if your team has Tailwind support, it is recommended to put 12 of the 24 EVs into Speed, (RC) to outspeed Adamant Choice Scarf Landorus-T and burn it with Will-O-Wisp before it gets a chance to use a move.

Usage Tips
========

Rotom-H's is best used is as a pivot so it that can switch in on attacks that don't threaten it and scare out the Pokemon it checks or counters. Be careful about switching in, (AC) though, as Rotom-H has no reliable recovery, so it and can therefore be worn down pretty quickly. Use Overheat very sparingly(space)because, (RC) once Rotom-Heat's Special Attack is dropped, it has no offensive presence whatsoever and is forced to switch or spread status ailments. Rotom-H isn't that great of a Pokemon, and as its only niche is being able to hard stop counter sun teams, particularly Mega Charizard Y and Venusaur. It should only be used on a team that is particularly weak to sun teams. (Wouldn't these last two sentences fit better in Team Options?

Team Options
========

Wide Guard support from Pokemon such as Aegislash is very useful to avoid Rock Slides; Aegislash is the best option. Grass-types such as Amoonguss are very useful options for teammates because they can beat the Rock- and Water-types that threaten Rotom-H and can also help a lot against rain teams, which Rotom-H is dead weight against. Fighting-types such as Keldeo and Terrakion complement Rotom-H very well because they can deal with Kyurem-B, Hydreigon, and various Rock-types, Pokemon while Rotom-H can deal with Talonflame and other Flying-types that(space)check them. Dragon-types such as Latios are good options for teammates because they help a lot against rain teams and appreciate Rotom-H's ability to handle Steel-types. Rotom-H easily fits into the popular Grass-, Water-, and Fire-type a Fire / Water / Grass core with other bulky Pokemon such as Gyarados and Ferrothorn.

[STRATEGY OPTIONS]
Other Options
========

It can be useful to invest 220 Speed EVs with a neutral nature in order to speed Speed creep (what are you Speed creeping) and, more most notably, (AC) outspeed and subsequently burn Breloom. Rotom-H is able to can utilize a Choice Scarf set with Trick, Thunderbolt, Overheat, and Hidden Power Ice, letting it tobeat a lot of bulky Pokemon such as Calm Mind Cresselia. If you do use a Choice Scarf set, the surprise factor of Rotom-Heat having Choice Scarf is the most important aspect, as and, once it's gone, it Rotom-H is not very useful. However Moreover, Rotom-W is usually better than Rotom-H at this role. While niche, Rotom-H is able to can run a Rest + Chesto Berry set, and Rotom-Heat is to bolster its longevity and still able to switch into either Spore or Sleep Powder. You It can optionally run Volt Switch over Thunderbolt in order to maintain momentum, but it is hard to justify using over Thunderbolt or and Will-O-Wisp. Rotom-H can potentially run Life Orb and 168 Special Attack EVs with a Modest nature to OHKO Mega Charizard Y with Thunderbolt, but it is a pretty bad spread set otherwise and should only be used on teams that are incredibly weak to Mega Charizard Y. Electroweb is an option for speed control; however, Thunder Wave is usually better.

Checks & Counters
========

**Typing Advantage**: Rotom-H's most prominent checks are Pokemon that hold a typing advantage over it. Dragon-types such as Hydreigon and Latias can easily switch in(remove space)to anything Rotom-H has and wall it, although they should be wary of a potential Thunder Wave, (AC) which would cripple them. Water- and Rock-types that outspeed Rotom-H such as Keldeo and Mega Diancie can be an especially big problem for Rotom-H, because they outspeed it and can deal major damage/ or even threaten to OHKO Rotom-H before it can move.

**Opposing Weather**: Rain teams basically render Rotom-H useless and turn it into dead weight. Additionally, although Sand sand isn't a very viable playstyle, most Pokemon commonly used on sand teams such as Tyranitar easily beat Rotom-H.

**Miscellaneous**: Rotom-H is also very weak to Kyurem-Black and Mold Breaker Excadrill, (RC) because they easily OHKO it with Ground-type attacks thanks to their abilities.

GP 1/2
implemented everything, thanks mate. :)
 

Lumari

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remove add (Capitalize / Fix) (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

Rotom-H's claim to fame is its Electric / Fire typing, which, combined with Levitate, allows it to check many of Doubles OU's (not standard yet) top threats, including Landorus-T, Mega Charizard Y, Aegislash, Mega Metagross, Amoonguss, Venusaur, and Thundurus. Its ability to beat the popular sun core of Mega Charizard Y and Venusaur is especially useful, as it makes Rotom-H a hard stop to sun teams. However, is weak to the common Rock- and Water-types in the tier, such as Keldeo, Mega Diancie, and Terrakion. In addition to this, Rotom-H must be used with care, as its only Fire-type STAB attack is Overheat, which drops its Special Attack (RC) and it can be easily worn down to a point where it cannot properly check the Pokemon it is supposed to.


[SET]
name: Bulky Support
move 1: Thunderbolt
move 2: Overheat
move 3: Will-O-Wisp / Thunder Wave
move 4: Protect
item: Safety Goggles / Sitrus Berry
ability: Levitate
nature: Calm
evs: 252 HP / 156 Def / 24 SpA / 76 SpD


[SET COMMENTS]
Moves
========

Overheat is needed to beat the Pokemon that Rotom-H should switch in on such as Venusaur. However, you should be careful when using it because the Special Attack drops usually force Rotom-H to switch out. Thunderbolt should be used most of the time because, unlike Overheat, Rotom-H can use it multiple times without lowering its Special Attack. For example, Thunderbolt checks It allows Rotom-H to check most Flying-types such as Mega Charizard Y and Talonflame. It and can also be used to hit Water-types that threaten Rotom-H such as Keldeo and Suicune on the predicted switch. Will-O-Wisp lets Rotom-H cripple physical attackers, greatly adding to its utility and durability. However, Thunder Wave is a solid alternative if your team requires speed control and is well prepared for physical attackers. Protect lets Rotom-H scout its foe's moves and can help its partner safely switch or deal with another Pokemon that threatens Rotom-H.


Set Details
========

Safety Goggles lets Rotom-H absorb Spore and Sleep Powder, allowing it to safely switch into common sleep inducers such as Amoonguss and Venusaur. If your team can easily deal with them already, Sitrus Berry is an option in order to give Rotom-H more longevity. Levitate removes Rotom-H's weakness to Ground-type moves. Be wary of Kyurem-B and Excadrill, (AC) though, as they can carry Teravolt and Mold Breaker, respectively, which negates to negate Levitate's effect, allowing them to easily OHKO Rotom-H with their Ground-type attacks. 252 HP EVs give Rotom-H as much bulk as possible both physically and specially. 156 Defense EVs guarantee that Rotom-H will always survive Adamant Mega Kangashkan's Kangaskhan's Double-Edge and Mega Diancie's Diamond Storm. Choice Scarf Landorus-T's Rock Slide will also never 2HKO Rotom-H, so it gets an easy opportunity to burn Landorus-T with Will-O-Wisp. 76 Special Defense EVs guarantee that Rotom-H will not be OHKOed by Rotom-W's Hydro Pump and will not be 2HKOed by Aegislash's Shadow Ball. The remaining 24 EVs are dropped into Special Attack for a bit of power; however, if your team has Tailwind support, it is recommended to put 12 of the 24 EVs into Speed to outspeed Adamant Choice Scarf Landorus-T and burn it with Will-O-Wisp before it gets a chance to use a move.


Usage Tips
========

Rotom-H's is best used as a pivot that can switch in on attacks that don't threaten it and scare out the Pokemon it checks or counters. Be careful about switching in, though, as Rotom-H has no reliable recovery, so it can be worn down pretty quickly. Use Overheat very sparingly because once Rotom-H's Special Attack is dropped, it has no offensive presence whatsoever and is forced to switch or spread status ailments. Rotom-H isn't that great of a Pokemon, as its only niche is being able to hard counter sun teams, particularly Mega Charizard Y and Venusaur. As such, it should only be used on a team that is particularly weak to sun teams.


Team Options
========

Wide Guard support from Pokemon such as Aegislash is very useful to avoid Rock Slide. Grass-types such as Amoonguss can beat the Rock- and Water-types that threaten Rotom-H and can also help a lot against rain teams, which Rotom-H is dead weight against. Fighting-types such as Keldeo and Terrakion complement Rotom-H very well because they can deal with Kyurem-B, Hydreigon, and various Rock-types (RC) while Rotom-H can deal with Talonflame and other Flying-types that check them. Dragon-types such as Latios help a lot against rain teams and appreciate Rotom-H's ability to handle Steel-types. Rotom-H easily fits into a Fire / Water / Grass core with other bulky Pokemon such as Gyarados and Ferrothorn.

[STRATEGY OPTIONS]
Other Options
========

It can be useful to invest 220 Speed EVs with a neutral nature in order to outspeed and subsequently burn or outright OHKO Breloom and Bisharp. Rotom-H can utilize a Choice Scarf set with Trick, Thunderbolt, Overheat, and Hidden Power Ice to beat a lot of bulky Pokemon such as Calm Mind Cresselia. If you do use a Choice Scarf set, the surprise factor of Rotom-H having Choice Scarf is the most important aspect, as once it's gone, Rotom-H is not very useful. Moreover, Rotom-W is usually better than Rotom-H at this role. While niche, Rotom-H can run a Rest + Chesto Berry set to bolster its longevity and still be able to switch into either Spore or Sleep Powder. It can run Volt Switch in order to maintain momentum, but it is hard to justify using over Thunderbolt or Will-O-Wisp. Rotom-H can potentially run Life Orb and 168 Special Attack EVs with a Modest nature to OHKO Mega Charizard Y with Thunderbolt, but it is a pretty bad set otherwise and should only be used on teams that are incredibly weak to Mega Charizard Y. Electroweb is an option for speed control; however, Thunder Wave is usually better.


Checks & Counters
========

**Typing Advantage**: Rotom-H's most prominent checks are Pokemon that hold a typing advantage over it. Dragon-types such as Hydreigon and Latias can easily switch into anything Rotom-H has and wall it, although they should be wary of a potential Thunder Wave, which would cripple them. Water- and Rock-types that outspeed Rotom-H such as Keldeo and Mega Diancie can be an especially big problem because can deal major damage or even threaten to OHKO Rotom-H before it can move.

**Opposing Weather**: Rain teams basically render Rotom-H useless. Additionally, although sand isn't a very viable playstyle, most Pokemon commonly used on sand teams such as Tyranitar easily beat Rotom-H.

**Miscellaneous**: Rotom-H is very weak to Kyurem-B and Mold Breaker Excadrill because they easily OHKO it with Ground-type attacks thanks to their abilities.
 
Last edited:

shaian

you love to see it
is a Tutor Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Implemented the check, though I changed 2 things:

1: "As such, it should only be used on a team that is particularly weak to sun teams" was removed for being incorrect

2: "Rotom-H can run Life Orb and 168 Special Attack EVs with a Modest nature to OHKO Mega Charizard Y with Thunderbolt, but it is a pretty bad set otherwise and should only be used on teams that are incredibly weak to Mega Charizard Y." was changed to just "can utilize a Life Orb set because, to be frank, 168 SpA Life Orb is the dumbest fucking thing I've read in a while."

uploaded (AFTER LIKE 5 TRIES FUCKING INTEGRITY ERRORS), and moved

bolts edit: u put this in locked and outdated, ftfy

shay edit: my b
 
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