Saturn (Cresselia) @ Leftovers
Ability: Levitate
Shiny: Yes
Tera Type: Poison
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
- Calm Mind
- Stored Power
- Moonblast
- Moonlight
Cresselia is being used as my sweeper when properly set up. ive got calm mind to boost special df and atk with a high natural defense to help with surviving the set up period moonlight and leftovers used to keep it alive over time wit stored power as its main attack after finished set up or moonblast incase of resistances usually i bring it out against more physical mons
fish (Dondozo) @ Leftovers
Ability: Unaware
Shiny: Yes
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Liquidation
- Body Press
- Rest
- Sleep Talk
dondozo is used a physical tank. high hp and defense stats with a rest sleep talk combo. would usually bring him out if i am having issues with my main attackers struggling doing damage before dying this one so more of an outlier in my team as i don't really have an idea with dondozo and used it as I've seen others implement it well into their teams
Wormy (Orthworm) @ Leftovers
Ability: Earth Eater
Shiny: Yes
Tera Type: Fighting
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Coil
- Body Press
- Heavy Slam
- Substitute
orthoworm is my other main set up attacker with cresselia. set up with a substitute into coil to boost defense for a body slam. have the earth eater ability to negate one of its main weaknesses to help with healing either from attacks or substitute. fightinh tera type to boost body press in damage and high hp to help tank hits. i either bring out this or crresselia to start set up early and save the other as backup
Drag (Dragapult) @ Light Clay
Ability: Cursed Body
Shiny: Yes
Tera Type: Steel
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Reflect
- Light Screen
- Curse
- Dragon Darts
Dragapult is my starter mon. with its high speed i use it to set up light screen and reflect to protect the set up phase of my attackers. light clay to make them last longer and i have dragon darts on it currently but i don't know if i should swap it out for a better move if there is one. i either go for switching it out or sacrificing it for a curse on a difficult pokemon to go against
Owl (Corviknight) @ Rocky Helmet
Ability: Mirror Armor
Shiny: Yes
Tera Type: Ground
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Bulk Up
- Body Press
- Rest
- Sleep Talk
corviknight is a classic bulk up build. mirror armor and rocky helmet to defend against attacks from other pokemon. bulk up body press for damage. with the sleep talk and rest for healing with the ground tera for type weaknesses. this feels like another outlier in my team i believe the build is good but i dont know how it properly can play into my team adn how im running it
hat (Hatterene) @ Leftovers
Ability: Magic Bounce
Shiny: Yes
Tera Type: Poison
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Giga Drain
- Draining Kiss
- Psycho Cut
- Mystical Fire
hatterene is a all rounder almost for pokemon ive been seeing alot and struggled against. i gave it magic bounce for spore and other status users. mystical fire to deal with grass types and lower sp atk. poisen tera for defensive transformation and healing moves to keep it alive. doesnt play a proper role just being used when i hit those roadblocks and this was my solution
overall i think i have a good base but building a cohesive team im struggling with and would love any advice you may have
Ability: Levitate
Shiny: Yes
Tera Type: Poison
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
- Calm Mind
- Stored Power
- Moonblast
- Moonlight
Cresselia is being used as my sweeper when properly set up. ive got calm mind to boost special df and atk with a high natural defense to help with surviving the set up period moonlight and leftovers used to keep it alive over time wit stored power as its main attack after finished set up or moonblast incase of resistances usually i bring it out against more physical mons
fish (Dondozo) @ Leftovers
Ability: Unaware
Shiny: Yes
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Liquidation
- Body Press
- Rest
- Sleep Talk
dondozo is used a physical tank. high hp and defense stats with a rest sleep talk combo. would usually bring him out if i am having issues with my main attackers struggling doing damage before dying this one so more of an outlier in my team as i don't really have an idea with dondozo and used it as I've seen others implement it well into their teams
Wormy (Orthworm) @ Leftovers
Ability: Earth Eater
Shiny: Yes
Tera Type: Fighting
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Coil
- Body Press
- Heavy Slam
- Substitute
orthoworm is my other main set up attacker with cresselia. set up with a substitute into coil to boost defense for a body slam. have the earth eater ability to negate one of its main weaknesses to help with healing either from attacks or substitute. fightinh tera type to boost body press in damage and high hp to help tank hits. i either bring out this or crresselia to start set up early and save the other as backup
Drag (Dragapult) @ Light Clay
Ability: Cursed Body
Shiny: Yes
Tera Type: Steel
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Reflect
- Light Screen
- Curse
- Dragon Darts
Dragapult is my starter mon. with its high speed i use it to set up light screen and reflect to protect the set up phase of my attackers. light clay to make them last longer and i have dragon darts on it currently but i don't know if i should swap it out for a better move if there is one. i either go for switching it out or sacrificing it for a curse on a difficult pokemon to go against
Owl (Corviknight) @ Rocky Helmet
Ability: Mirror Armor
Shiny: Yes
Tera Type: Ground
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Bulk Up
- Body Press
- Rest
- Sleep Talk
corviknight is a classic bulk up build. mirror armor and rocky helmet to defend against attacks from other pokemon. bulk up body press for damage. with the sleep talk and rest for healing with the ground tera for type weaknesses. this feels like another outlier in my team i believe the build is good but i dont know how it properly can play into my team adn how im running it
hat (Hatterene) @ Leftovers
Ability: Magic Bounce
Shiny: Yes
Tera Type: Poison
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Giga Drain
- Draining Kiss
- Psycho Cut
- Mystical Fire
hatterene is a all rounder almost for pokemon ive been seeing alot and struggled against. i gave it magic bounce for spore and other status users. mystical fire to deal with grass types and lower sp atk. poisen tera for defensive transformation and healing moves to keep it alive. doesnt play a proper role just being used when i hit those roadblocks and this was my solution
overall i think i have a good base but building a cohesive team im struggling with and would love any advice you may have
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