Gmax
kuahahahaha
Qwilfish (M) @ Focus Sash
Ability: Swift Swim
EVs: 252 Atk/252 Spd
Lonely nature (+Atk, -Def)
- Rain Dance
- Explosion
- Taunt
- Aqua Tail
My starter. I love this thing so much. Dances right off the bat, surviving anything the opponent throws at it. Rain Dance+Aqua Tail is pretty potent, and hurts a lot of things. It's also good at luring out the opponent's bulky Water. Normal+Water is unresisted by everything in OU, letting me nail the opponent somehow. Taunt to screw over Skarms right off the bat, preventing them from setting up on me. I've given up on dealing with Deoxys, I just Boom off the bat now, hoping they'll Taunt and not Reflect.
Switched Blizzard for Taunt.
---
Ludicolo (M) @ Damp Rock
Ability: Swift Swim
EVs: 252 HP/160 Def/96 SDef
Calm nature (+SDef, -Atk)
- Grass Knot
- Rain Dance
- Ice Beam
- Surf
My main Rain Dancer. It uses its quirky set of resistances to pop in on random stuff and with its good defenses, it sets up 8 turns of rain. The EV spread is designed to let it take one hard hit from either side of the spectrum and get off its Rain Dance.
Used to have max/max Def/SDef
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Kabutops (M) @ Life Orb
Ability: Swift Swim
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Aqua Jet
- Stone Edge
- X-Scissor
This thing is beautiful. After I let Ludi die to something that Kabutops can force out in the rain, I set up an SD and go for a sweep. X-Scissor so that I can get past pesky Cress and Celebi without risking a TWave.
---
Omastar (M) @ Life Orb
Ability: Swift Swim
EVs: 252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Ice Beam
- Rain Dance
- Surf
- Hidden Power [Grass]
An amazing sweeper in the rain! Rain Danced STAB Surf coming off this kind of SAtk is monstrous. He's my first candidate to switch in on turn 3 (right after the big boom.). HP Grass for Pert who lives through Surf and OHKOs with EQ. If it's around once Bliss is dead, then it'll pretty much run through teams in the rain.
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Shaymin-s @ Choice Scarf
Ability: Serene Grace
EVs: 252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Air Slash
- Seed Flare
- Earth Power
- Hidden Power [Ice]
Revenge killer extraordinaire. Standard Scarfmin I guess. It can hurt most stuff with this moveset.
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Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/120 Atk/136 Def
Adamant nature (+Atk, -SAtk)
- Rest
- Sleep Talk
- Stone Edge
- Dynamicpunch
RestTalk Champ. It's there to take status, and deal with Tyranitar. It's also my only way to deal with all the TWave Bliss that have been running around ever since Chomp got banned. The set is pretty standard. I used some defensive EVs to let it take one TTar a little better. Feel free to recommend a better spread if you see fit!
used to be CBLix
Well, as you must have obviously noted by now, this is a Rain Dance team. However, it is also quite frail, which means the battle has to be finished up within 25-30 moves or I lose. Thunder Wave Blissey is this team's biggest nemesis. It goes around spreading para randomly and leaves me helpless.
Ability: Swift Swim
EVs: 252 Atk/252 Spd
Lonely nature (+Atk, -Def)
- Rain Dance
- Explosion
- Taunt
- Aqua Tail
My starter. I love this thing so much. Dances right off the bat, surviving anything the opponent throws at it. Rain Dance+Aqua Tail is pretty potent, and hurts a lot of things. It's also good at luring out the opponent's bulky Water. Normal+Water is unresisted by everything in OU, letting me nail the opponent somehow. Taunt to screw over Skarms right off the bat, preventing them from setting up on me. I've given up on dealing with Deoxys, I just Boom off the bat now, hoping they'll Taunt and not Reflect.
Switched Blizzard for Taunt.
---
Ludicolo (M) @ Damp Rock
Ability: Swift Swim
EVs: 252 HP/160 Def/96 SDef
Calm nature (+SDef, -Atk)
- Grass Knot
- Rain Dance
- Ice Beam
- Surf
My main Rain Dancer. It uses its quirky set of resistances to pop in on random stuff and with its good defenses, it sets up 8 turns of rain. The EV spread is designed to let it take one hard hit from either side of the spectrum and get off its Rain Dance.
Used to have max/max Def/SDef
---
Kabutops (M) @ Life Orb
Ability: Swift Swim
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Aqua Jet
- Stone Edge
- X-Scissor
This thing is beautiful. After I let Ludi die to something that Kabutops can force out in the rain, I set up an SD and go for a sweep. X-Scissor so that I can get past pesky Cress and Celebi without risking a TWave.
---
Omastar (M) @ Life Orb
Ability: Swift Swim
EVs: 252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Ice Beam
- Rain Dance
- Surf
- Hidden Power [Grass]
An amazing sweeper in the rain! Rain Danced STAB Surf coming off this kind of SAtk is monstrous. He's my first candidate to switch in on turn 3 (right after the big boom.). HP Grass for Pert who lives through Surf and OHKOs with EQ. If it's around once Bliss is dead, then it'll pretty much run through teams in the rain.
---
Shaymin-s @ Choice Scarf
Ability: Serene Grace
EVs: 252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Air Slash
- Seed Flare
- Earth Power
- Hidden Power [Ice]
Revenge killer extraordinaire. Standard Scarfmin I guess. It can hurt most stuff with this moveset.
---
Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/120 Atk/136 Def
Adamant nature (+Atk, -SAtk)
- Rest
- Sleep Talk
- Stone Edge
- Dynamicpunch
RestTalk Champ. It's there to take status, and deal with Tyranitar. It's also my only way to deal with all the TWave Bliss that have been running around ever since Chomp got banned. The set is pretty standard. I used some defensive EVs to let it take one TTar a little better. Feel free to recommend a better spread if you see fit!
used to be CBLix
Well, as you must have obviously noted by now, this is a Rain Dance team. However, it is also quite frail, which means the battle has to be finished up within 25-30 moves or I lose. Thunder Wave Blissey is this team's biggest nemesis. It goes around spreading para randomly and leaves me helpless.