[QC 0/3] Mandibuzz

[OVERVIEW]

- Mandibuzz is a defensive Pokémon that can take on many of the Grass-types on the tier, such as Serperior and Mega Sceptile and use these opportunities to use Defog or cripple switch ins with Toxic.
- It can also reliably check dangerous special threats like Gengar, Latias, and Hydreigon.
- With Taunt, it is capable of beating common SR users like Swampert and Mega Aggron and forcing them out.
- However, it is weak to Stealth Rock and vulnerable against common threats in Mega Manectric and Togekiss.
- Mandibuzz is usually outclassed by other defensive Pokémon like Togekiss or Gliscor, that can Defog or setup and also have the bulk to take Special Attacks.
- It is also usually set up bait for Pokémon like Terrakion and Cobalion.

[SET]
name: Special Wall
move 1: Defog / Toxic
move 2: Roost
move 3: Taunt
move 4: Foul Play / Knock Off
item: Leftovers
ability: Overcoat
nature: Careful
evs: 248 HP / 164 SpD / 96 Spe

[SET COMMENTS]
Moves
========

- Defog makes Mandibuzz able to take entry hazards out of the field and help its teammates to get on the field without chip damage.
- Roost is the mandatory recovery option to keep it healthy and able to check Grass- and Dragon-types.
- Taunt is essential used to deny other defensive Pokemon such as Mega Aggron, Blissey, Hippowdon, Swampert, and Alomomola from setting hazards up or healing.
- Toxic can also be used to chip fat walls and make Mandibuzz less of a setup bait, denying the likes of Calm Mind Latias from setting up. It is very good alongside Taunt to break passive Pokémon.
- Foul Play is the main damage source of the set and dents any physical attacker that tries to setup on it, taking a dent on Scizor, Beedrill, and Gliscor.
- Knock Off can be an option to take out items of switchins such as Klefki, Primarina, and Togekiss.

Set Details
========

- 248 HP and 164 Special Defense EVs with a Calm nature allow Mandibuzz to check a plethora of Special Attackers like Serperior, Gengar and Hydreigon reliable, while 96 Speed EVs outpace maximum Speed Adamant Bewear.
- Leftovers provide it passive recovery every turn, making it able to stick more time on the match with the help of Roost.
- Overcoat denies the chip damage from Weather like Mega Abomasnow's Hail and Hippowdon's Sandstorm.

Usage Tips
========

- Use this set to check Special Attackers and get the opportunity to Defog, like non-Calm Mind Latias, Gengar and Hydreigon.
- It can also come in common Stealth Rock users like Mega Aggron and Swampert and force them out since they can't 1v1 in regular situations, what gives it a free Defog or chance of getting a common switch like Mega Altaria or Terrakion affected by Toxic.
- You can lead with Mandibuzz to deny Stealth Rock from Swampert and Mega Aggron from start and hopefully get these switch-ins afflicted by Toxic as soon as possible.
- Use it to pivot and scout important moves from enemy threats by switching in or out, such as Devastating Drake Hydreigon and Gigavolt Havoc Latias.
- Try to use Foul Play against any physical sweeper that attempts to Setup in Mandibuzz's face, and also use it to punish switch-ins that usually lack recovery like Infernape and Alolan Muk.

Team Options
========

- This set is best paired with Pokémon that can compliment it's defensive capabilities to form consistent balance cores.
- Swampert and Hippowdon can take on Rock- and Electric-types like Terrakion, Nihilego and Stakataka that makes Mandibuzz switch out and provide hazard support, while in return Mandibuzz checks important Grass-types such as Serperior and Celebi and clear the field out of hazards for them.
- Steel- and Poison-types such as Mega Aggron, Scizor and Alolan Muk are also good teammates to deal with Fairy-types like Mega Altaria, Togekiss and Primarina.
- Spikes support is also very good at denting Setup Sweepers that Mandibuzz can punish with Foul Play, by Pokemon like Klefki and Forretress, that can also switch on Fairy-, Ice- and Rock-type moves.
- Defensive Pokemon that can reliably beat Fighting-types are also appreciated, since Mandibuzz can't take on Cobalion, Heracross and Infernape reliably. Pokemon that forces them out such as Primarina, Togekiss, Gliscor and Mega Altaria are very appreciated.
- It is also very good with offensive mons that appreciate Defog support or Toxic damaged switch ins, like Mega Manectric, Mega Beedrill, and Mega Aerodactyl.
- Faster Pokémon such as Mega Aerodactyl, Scarf Infernape and Scarf Krookodile can pressure and take on threats that outspeed and KO Mandibuzz, mainly Mega Manectric, Cobalion and Terrakion.

[STRATEGY COMMENTS]
Other Options
=============

- Brave Bird can be used to reliably beat Tsareena, Serperior, and Heracross.
- U-turn can be an option to keep momentum on switches or after Taunting a target or crippling it with Toxic.

Checks and Counters
===================

**Cobalion and Klefki**: Pokemon like Cobalion and Klefki are immune to Toxic and take little to no damage from Foul Play, and Cobalion even gets an Attack boost thanks to Justified, so they can abuse it to set up hazards, use boosting moves and take Mandibuzz out with their STAB moves.

**Fairy-types**: Fairy-types such as Mega Altaria, Primarina, and Togekiss can usually take Foul Play if unboosted and retaliate back with its STAB moves, although they dislike being crippled by Toxic.

**Electric-types**: Mega Manectric, Raikou, and Rotom-C take little damage from Foul Play and can mostly 2HKO Mandibuzz or pivot out with Volt Switch.

**Ice-type coverage:** Kyurem has a powerful Ice-type STAB move than can always take Mandibuzz. Out of this, most Pokémon that have Ice-type coverage, such as Ice Beam from Tentacruel, Nidoking and Mega Blastoise can threaten it.

**Rock-types**: Mega Aerodactyl might fear Foul Play, but deals huge damage to Mandibuzz with Stone Edge and can recover afterwards. Rhyperior can threaten Mandibuzz out with Rock Blast or Stone Edge and keep Stealth Rock up. Nihilego and Stakataka are immune to Toxic and can threaten Mandibuzz with their STAB moves. Choice Band variants of Terrakion don't mind much being affected by Toxic and can gain a boost on Atk from Foul Play for the cost of little damage, being capable of threaten the whole opposing team with it's STAB Stone Edge and Close Combat.
 
Last edited:

autumn

only i will remain
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C&C Leader
hey, amcheck here, feel free to wait for qc input before implementing anything

[OVERVIEW]

- Mandibuzz is a nice defensive option that can take on many of the Grass-types on the tier, such as Serperior, Mega Sceptile, and Breloom, and use these opportunities to use Defog and cripple switch ins with Toxic.
- It can also reliably check dangerous threats like Gengar and Hydreigon.
- With Taunt, it is capable of beating common SR users like Gliscor and Mega Aggron and forcing them out.
- It's Stallbreaker set is able to beat most defensive Pokemon such as Amoonguss, Blissey, Alomomola, and Suicune.
- However, it is weak to Stealth Rock and vulnerable against common threats in Azumarill, Mega Manectric, and Primarina.
- Mention how it's outclassed by other defensive Pokemonthat have more utility or bulk
- It is also set up bait for Pokémon like Terrakion, Cobalion, Primarina, and Azumarill. (Primarina doesn't set up, and Azumarill runs Choice Band more often than not and even if it was Belly Drum, it would most likely attack. Instead, mention Pokemon like Breloom and Suicune)


[SET]
name: Defog Wall
move 1: Defog
move 2: Roost
move 3: Taunt / Toxic
move 4: Foul Play
item: Leftovers
ability: Overcoat
nature: Careful
evs: 248 HP / 68 Def / 176 SpD / 16 Spe

[SET COMMENTS]
Moves
========

- Defog makes it able to take hazards out of the field, taking momentum out of Special Attackers like Gengar and Serperior. (These points aren't linked; even though it's a special wall, Defog doesn't do this. Gengar wouldn't stay in on Mandibuzz anyway. You could rephrase this to say that Defog removes entry hazards, allowing Mandibuzz to deal with special attackers more easily if that's what you were going for. You could also mention how this helps its teammates too)
- Roost is the mandatory recovery option to keep it healthy and able to check the things it is meant to be throughout the match. (Elaborate on this by giving some examples of Pokemon it checks)
- Taunt can be used to deny other defensive Pokemon such as Mega Aggron, Krookodile and Alomomola from setting hazards up or healing. (Krookodile isn't really a defensive Pokemon/found on stall teams that often, so replace it with something like Blissey)
- Toxic can also be used to chip fat walls and make Mandibuzz less of a setup bait, while also making these Pokemon vulnerable to offensive threats.
- Foul Play is the main damage source of the set and dents any physical attacker that tries to setup on it, beating Scizor, Beedrill, and Azumarill reliably. (It's not just setup sweepers, it's essentially almost all physical attacker that doesn't resist Dark)
- Knock Off can be an option to take out items of Fairy-type switchins such as Klefki, Primarina, and Togekiss.

Set Details
========

- The EV Spread makes it available to take most attackers that it resists while also passing max speed Adamant Azumarill, what can be essential to beat Belly Drum sets by taking it down with Foul Play. (Mention the EVs specifically by number, so 248 HP and 176 Special Defense EVs with a Calm nature allow Mandibuzz to.......... and 16 Speed EVs outpace maximum Speed Adamant Azumarill to threaten Belly Drum sets with Foul Play)
- 68 Defense EVs make it have 50% chance to survive a +2 Rock Tomb from Breloom, what makes it available to dent Breloom with Foul Play. It also makes it more capable of 1v1ing Mega Aggron.
- Mention Leftovers here, providing passive recovery
- Mention Overcoat here, allowing it to switch in on Amoonguss and Breloom if necessary


Usage Tips
========

- Use this set to check Special Attackers and get the opportunity to Defog. (Give some examples of special attackers that Mandibuzz can come in on like non-Calm Mind Latias, Gengar, and Hydreigon)
- It can also come in common Stealth Rock users like Mega Aggron and Gliscor and force them out since they can't 1v1 in regular situations, what gives it a free Defog or chance of getting a common switch affected by Toxic. (Mention Toxic targets, as Gliscor and Mega Aggron are not)
- Use it to pivot and scout important moves from enemy threats by switching in or out, such as Devastating Drake from Hydreigon, BoltBeam Latias and also blanket checking any Spore user. (BoltBeam Latias isn't too common or relevant, so change that to Electrium Z. Also, when talking about Spore users, blanket check implies it can beat them, and some Breloom sets beat Mandibuzz one-on-one depending on rolls. Instead, say it can switch in on Spore)
- Mention when to use Foul Play
- Talk about potentially leading with it against some of the above Stealth Rock users.


Team Options
========

- This set is best paired with Pokémon that can compliment it's defensive capabilities to form consistent balance cores.
- Swampert and Seismitoad (Seismitoad isn't too relevant, maybe mention Hippowdon or if you want to keep Water / Ground just cut the second example) can take on Rock- and Electric-types (Give examples; Terrakion, Nihilego, and Mega Manectric work) that makes Mandibuzz switch out and provide hazard support, while it checks important Grass-types that Mandibuzz can switch in freely. (This isn't clear and almost suggests Swampert beats Grass-types, so say that in return, Mandibuzz can beat Grass-types such as Serperior and Celebi)
- Steel- and Poison-types such as Mega Aggron, Scizor and Alolan Muk are also good teammates to deal with Fairy-types like Mega Altaria, Azumarill and Primarina.
- Spikes support is also very good at denting Setup Sweepers that Mandibuzz can punish with Foul Play, by Pokemon like Klefki and Roserade. (Roserade isn't too common and shares an Ice weakness so the mention here isn't really the best. When talking about Klefki, say it can also switch in on Fairy- and Rock-type moves)
- Defensive Pokemon that can reliably beat Fighting-types are also appreciated, since Mandibuzz can't take on Cobalion, Heracross and Infernape reliably. Pokemon that forces them out such as Primarina, Azumarill, Gliscor and Mega Altaria are very appreciated.
- It is also very good with offensive mons that appreciate Defog support and Toxic damaged switch ins, like Mega Manectric, Mega Beedrill, and Mega Aerodactyl.
- Mention faster Pokemon, mainly Choice Scarf users, that can help take on threats that outspeed and KO Mandibuzz.

[SET]
name: Stallbreaker
move 1: Toxic
move 2: Roost
move 3: Taunt
move 4: Foul Play / Knock Off
item: Leftovers
ability: Overcoat
nature: Jolly
evs: 248 HP / 84 SpD / 176 Spe

[SET COMMENTS]
Moves
========

- Toxic is it's main way to punish switch ins and take on defensive Pokémon that it wants to stallbreak, specially bulky waters that can't touch it but by Scald. (Give examples like Alomomola and Swampert)
- Roost is a obvious choice to keep itself healthy. (This means it can stallbreak throughout the game)
- Taunt is essential by making Pokémon such as Aggron and Blissey from setting up Stealth Rocks and avoiding Suicune and other Calm Mind users from setting up, so it can beat them with Toxic. (When talking about Suicune, mention Rest as well so it can't get rid of Toxic poison)
- As for the offensive choice, Foul Play can be used to deal with setup sweepers, but since you're gonna be taunting most setup Pokemon, Knock Off may be a better option to remove important items such as Leftovers or Life Orb and increase Mandibuzz capacity of 1v1ing these threats. (The way this is written suggests Knock Off is better even though its the second slash, so either change the order or reword this)

Set Details
========

- The main goal of this set is to break balance builds that rely on setup sweepers as they win condition, such as CM Suicune, CM Latias and Serperior (Be aware of Breakdown Blitz). (This doesn't fit in Set Details, so move this to the first line of Usage Tips)
- It can still check special attackers and Grass-types reliably, but this set may be beaten by Breloom most of the time. (Specify Rock Tomb)
- Mention the HP and Special Defense EVs

- It's speed makes it able to outspeed Pokemon such as max Speed Breloom and max Speed Cloyster and deny them from setting up Swords Dance or Shell Smash before switching out more easily.
- Mention Leftovers
- Mention Overcoat


Usage Tips
========

- First point of Set Details goes here

- Use this set to spread status on defensive Pokemon while also denying any type of entry hazards that enter on the field with Taunt bar Klefki.
- Abuse it's Speed to Taunt anything that may attempt to use status moves predicting a switch before switching out, such as setup sweepers or SubToxic Volcanion, making your switch safer on the next turn.
- You can use this set to stall out common SR users and force them to be out of PP by using Taunt properly on end game, against Pokémon like Mega Aggron, Swampert and Gliscor. (Stealth Rock isn't generally a late-game thing in the optimal situation, so I would clarify this and remove the mention of end-game)
- Talk about when to switch in with Mandibuzz, mentioning threats it can check/beat
- Talk about Toxic targets


Team Options
========

- This set benefits from defensive cores that appreciate getting it's common answers under effect of Taunt, so it can be used alongside Pokémon like Alomomola, Blissey, Seismitoad (Replace with Swampert) and Mega Aggron to avoid getting them statused.
- Pokemon such as Mega Altaria and Hydreigon also appreciate Taunt support so they don't get crippled by Toxic or Thunder Wave on switch ins.
- Steel-types are very appreciated alongside Mandibuzz, since they can take Rock-, Ice- and Fairy-type moves and retaliate back. Scizor, Doublade, Klefki and Empoleon (the last two don't really retaliate back, they provide entry hazards suport (Klefki) and control (Empoleon) instead so mention that) are very good teammates that can absorb these moves and keep pressure by pivoting or wallbreaking, or putting entry hazards on the field and spreading status.
- Water-types like Swampert and Seismitoad (Replace with another bulky Water or remove) are also really amazing alongside Mandibuzz, since they take Electric- and Rock-types moves (If you replace Seismitoad with a non-Water / Ground-type, you're saying Water-types take Electric attacks) and are backed up by Mandibuzz Grass-type resist, while are able to put hazards and spread status with Scald.
- Mention hazard control (or emphasise with Empoleon) because this set doesn't run Defog

[STRATEGY COMMENTS]
Other Options
=============

- Brave Bird can be used to reliably beat Amoonguss and Breloom, but it is a suboptimal choice since it can only really damage Grass-types and Heracross.
- U-turn can be an option to keep momentum on switches or after Taunting a target or crippling it with Toxic.

Checks and Counters
===================

This section is formatted wrong, headers should be **Threat**: instead of just the threat

Steel-types: Pokemon like Cobalion and Klefki are immune to Toxic and take little to no damage from Foul Play (not all Steel-types take little from Foul Play; also mention Justified with Cobalion), so they can abuse it to set up hazards, use boosting moves and take Mandibuzz out with its STAB moves.

Fairy-types: Fairy-types such as Mega Altaria, Primarina and Azumarill can usually take Foul Play if unboosted and retaliate back with its STAB moves, although they dislike being crippled by Toxic.

Electric-types: Mega Manectric and Rotom-Cut take little damage from Foul Play and can mostly 2HKO Mandibuzz while pivoting out with Volt Switch.

Offensive Ice-types: Mamoswine, (rip) Aurorus and Alolan Sandslash can make Mandibuzz switch out in fear of STAB Ice moves and get free hazards on the field. Wallbreakers like Kyurem can take the opportunity to dent switch ins if Mandibuzz don't stay on field. (Honestly the only Ice-type that should be here is Kyurem, because Aurorus and Sandslash only work on Aurora Veil HO as leads and leading Mandibuzz against them isn't the best idea. It can't even Taunt Sandslash to stop Veil because of Slush Rush. When removing these, also mention Ice-type coverage)

Terrakion: Choice Band and Swords Dance variants of Terrakion don't mind much being affected by Toxic (SD would because it limits its turns at +2) and can gain a boost on Atk from Foul Play for the cost of little damage, being capable of threaten the whole opposing team with it's STAB Stone Edge and Close Combat.
 

autumn

only i will remain
is a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Dedicated Tournament Hostis a Social Media Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Battle Simulator Moderator Alumnus
C&C Leader
hey there, sorry this has been left so long
are you still interested in writing this analysis especially after the next big tier shift? if you are, can you please try to update it for the current meta and if not, feel free to let us know
 
wont be able to update it once again in a reasonable timeframe so im dropping this analysis

sorry if anything
 

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