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Jukain : Ok, thank you for your answer. May I also ask how the winning replay will be chosen during the voting stage ? I hope we'll be able to vote for 2/3 replays, maybe sorted.
Also, before posting a replay, a comment on a previously posted replay :
X5Dragon vs GoBears
~~Preview~~ : Nite/Lando-T/Breloom/Kingdra/Starmie/Zor for X5Dragon ; Politoed/Thundy-T/Foretress/Célébi/Kyu-B/Keldy for GoBears.
X5's team features Kingdra, and he battles a rain team : knowing power of Kingdra in perma-rain (aka, op), he seems to have an advantage at first look. His opponent don't have Ferrothorn, too : Kingdra is for sure going to be a massive late game pain, no matter his set.
Nite is also pretty happy, since it means no sandstorm, which means a better chance of having Multiscale, though he should watch for SR. Also, he dislike Forre which in rain can be too though to beat for him (as a kid you should know). Keldeo seems to be Go's scarfer, so it may also keep Nite in check.
Breloom, well is as always scary. Though, Go's carry a great counter to it (once sleep clause activated, this is loom), Celebi. Being faster, not suceptible to Mach Punch and able to OHKO with HP Ice, Thundy-T may also keep him in check. Since the immediate pressure that Breloom provides with Spore, Forry will probably not lead for Go, since it would mean an instant disadvantage.
Kingdra is clearly mean to LGS, and without rain boost & previous damage, is at disadvantage against everything : it will not be X5's lead.
Starmie is obviously X5's spinner. Able to combat Keldeo, Forry (but better in rain), and maybe Politoed, he's not a safe lead. He'll come latter in battle, to... Spin, yes. If he has the time to.
Finally, Scizor is the second technician of X5's team. Seeing Starmie who he's pretty fast, and two priority user (maybe even 3 with Nite which has a good chance to run Extreme Speed), we can guess that he has no scarfer, being able to do all the RK job with only priorities/mon faster without it. [off-com : it's funnier with only one priority user and nothing faster than 108 :p]
Scizor dislikes water move and even more rain-boosted water move, obviously not a lead. He may mainly threaten Celebi and possibly Kyu-B
Let's talk a little more about Go's team now. Politoed is here for the rain support. No evidence of which set it is [off-com : at least for me], but unless scarf he won't like facing breloom and leading. Also, he may threaten Zor/Lando-T or even Nite later, a little bit like Keldeo, so keeping it safe may be better.
Thundy-T is the first of the 2 rain abuser Go's team features. He has a good match up against every X5's mon (since Kingdra and Starmie won't have rain at start), only fearing a SashLoom.
Forry assumes as always both spin and spikes or sr. Seeing he dislike heavily Breloom (unless something else is asleep and he has HP Ice, which is unlikely, and cannot happen at leading), and he prefers be healthy to check Zor/Nite, he will be kept for latter in the match.
Celebi seems to be obviously the water absorber of the team, and also Breloom's counter (though, if only giga-drain, he's not really a counter). Though, he fears as well Zor, Lando-T or Nite, so if he wants to block Kingdra or Loom, he may recquire really good prediction, or take the risk of being set up.
Kyu-B is here for raw power, without evidence of the set. Though, hp fire won't be here for sure.
Keldeo finally is the second rain abuser. He can overpower everything in X5's team with the correct set, but won't like Keldeo if not HP Ice/sash for Loom ; and also won't like Starmie which can keep him in check. Finally, though bulky he won't take all 3 priority.
What leads could we expect ?
Kingdra/Starmie/Scizor are juste bad leads for X5. Nite would fear Keldeo, and somehow Politoed/Kyu-B/Thundy, and may simply end to be deafeted quickly with Forry (he cannot predict him when facing the 4 others I said before)
Lando-T could if scarfed, to set-up rocks/U-Turn/throw a powerful attack, but we already said it is unlikely seeing 3 priority user.
So basically, Breloom appears as X5's obvious lead, unless trying some strange risky playing (having the preview's upper hand, it is not his interest).
For Go's, Keldeo is too important and not enough safe, so it's unlikely to see him. We could think about Thundy-T, which only fears sash, Kyu-B, which is fighting weak but faster and able to take a mach punch, and finally Celebi which if fast enough and with the good attack, may be able to do a huge chunck of damage, without fearing really spore with his ability.
~~The Match~~
Turn 1,
Loom against Kyu-B. Each Kyu's set OHKO's Loom, and bar a surprising scarf set, will at least send it to 1 HP. Loom could at this moment or Mach Punch or switch (risky) (if not sashed), or take the hit and spore. It appears that this Loom's is sashed, so very likely a set-up sweeper. Kyu has let it down to 1HP but is know just good for being sacked latter.
Turn 2,
Celebi is send when Loom boost himself. Not very surprising for the moment.
Turn 3,
Go's Bi appears to have SR, and set up them. Hard to know if he expected Loom to switch out (which with 1HP left and a boost, would be stupid) or maybe Mach Punch (which could be understood). His Bi do not run enough speed to outrun every Loom (Jolly loom, probably ?), which means he can just be 2HKOed with some bad luck, so it was reallky risky, even more knowing that Starmie is still in X5's team to spin. X5 takes some risk at Bullet seeding, but seeing how few damage Mach Punch would have done, it was the better option, seeing the chance for Celebi being slower and of BS to hit 3 or more time.
Turn 4,
At this very moment, knowing Bi is slower, and accounting 5-hit/4-hit with a crit' chance of BS, Breloom could even kill him. At least, it is sure he will cripple him for the rest of the match, rendering him absolutely unable to deal with Kingdra in late game. (Other X5's mon can apply pressure to prevent healing).
Bi is weakened (note the really bad roll with BS), and Breloom is finally KOed. Using U-Turn let Go to not being forced out against Zor/Lando-T.
Turn 5,
He send Forry. After the U-Turn kill, X5 has at his turn the ability to send what he want, so obvious play with starmie, which is going to spin the rocks for which Go tooks enormous risk. Forry appears to not have Volt Switch (or not wanting to use it, but in this case, it's nearly like not having it if even in such case it isn't used) Celebi come back. Starmie appears LO, so Ice Beam is guaranted and will hit with good damage.
Turn 6,
Thanks to Lefties, Celebi survives and KO back with Giga-drain. Though, he's definitely weakened and unable to check Kingdra.
Turn 7,
Dragonite come to boost himself, Politoed is send by Go in an attempt to stop him. Now, X5's Kingdra only need Toed and Keldeo a little bit weakened to sweep all Go's team.
Turn 8,
Nite OHKO's, maybe with the help of the crit if the toed was defensive (but in this case, he won't have Ice beam and could only try to do something like Scald-burn, breaking also multiscale, and if toed was offensive, yet the KO was guaranteed). From this moment, X5's win is very likely, only needing Keldeo a little bit weakened. Go wasn't able to reverse the preview match up, and by sending Politoed, he signed his defeat to Kingdra. Not sending Politoed may also have causes problem to beat Nite, which would have been for sure able to kill nearly 2 things if not ending the match. (Since Keldy wouldn't have been able to ohko him due to multiscale)
Turn 9-11,
Forry is too though to beat for Nite.
Turn 12-13,
Scizor boost himself to reduce Keldeo's HP.
Turn 14,
Scizor reduces Keldeo's HP.
Turn 15-20,
Kingdra late game sweep. We can note that if Celebi would have Recover (which defensive slow celebi SHOULD have), Kingdra would have died and Lando-T would have been defeated by Keldeo. X5's also took the risk to lose to such a play, but it's true than DMing would have it's own risk, if he feared Celebi switching out. (I guess it was Rain Dance/DM/DP/Surf ? Maybe HP in place of DM ? What is sure is that there was not Ice Beam, which would have helped here)
~~My personnal opinion~~
Illustrate the concept of LGS, but the match up was in favor of X5 so no great surprise, and knowing that with a good set/play with Celebi, Go would have won, let me think that this match has nothing outstanding. Interesting enough to share with friends after the battle, but without offense, not more IMO. It lacks something really cool like Gothi trapping Zone trying to trap Ferrothorn, and after 7-8 turns there was not a lot of suspense, even less at 14, outside of waiting a random surprise (very risky play has often a little chance to change a match otherwise lost).
It was pretty long to do this comment, so I won't do the same for other replays. I may just do a short summary.