So much this. Dig and Fly can be useful and in themselves not uncompetitive, so simply banning the moves full stop isn't really analogous to banning OHKO or evasion. In those cases, we're banning the moves for their typical, expected, intended results. Here we'd be looking at banning the moves because of a rare and unintended side effect. Even if pure move banning is "simple," it's a serious example of throwing the baby out with the bathwater.What are peoples thoughts on allowing fly and dig but with the requirement that if you ever become invulnerable you must only select charge moves or switch. Maybe explosion could be allowed as well. It just has to be a move that will end the invulnerability.
I am not really sure why we havent thought of this before. It could be implemented on the sim by greying out all other moves when in the invulnerability state. And it allows us to be true to the cart and doesnt require banning some occasionally useful moves. Plus it could have the fun side effect of allowing people to launch solar beams from underground.
I'm not a blind cartridge adherent, but even if I were it's hard to argue with Hipmonlee's suggestion. The Dig/Fly glitch is game breaking, but IT CAN BE UNDONE while still adhering to pure cartridge mechanics. Let's take advantage of that and EVERYBODY wins and everybody is happy. Seems like a no-brainer to me.