[overview]
**Draft order**: Round 3 onwards
**Price range**: 12-14 points
**Overview**: Archaludon is a powerful special attacker with amazing physical bulk and strong utility options. Its signature move, Electro Shot, makes it a good fit for rain teams. Stamina makes it difficult to take down, but it can be held back by its average Speed and pitiful Special Defense. With a strong core and proper support, the bridge can fill several roles well.
[strategy comments]
Common Roles
========
**Wallbreaker**: Archaludon's high Special Attack, strong STAB options, and coverage make it adept at punching holes in opposing teams when paired with damage-boosting items like Choice Specs. Electro Shot can further increase its damage output if combined with rain or a Power Herb. It also has the Speed to outpace most defensive Pokemon and the bulk to survive physical hits from a variety of foes.
**Utility**: With its impressive support movepool, Archaludon can help its team in different ways. Stealth Rock provides value in most games, Thunder Wave can hinder faster foes, phazing moves can increase the value of entry hazards, and dual screens can enable wincon teammates. Its physical bulk gives it the turns it needs to execute any of these plans. Sturdy makes it a safe lead, and the threat of its strong attacks can give it opportunities to safely use utility moves in other situations.
**Tank**: Stamina and Iron Defense can boost Archaludon's Defense to insane levels, making it difficult for any physical attacker to get through it. Body Press becomes increasingly dangerous as its Defense rises, and it can also opt to attack with special attacks. Rest allows it to sit on the field longer, while Roar and Dragon Tail shut down opposing setup Pokemon.
Common Moves
========
**Primary STAB moves**: Flash Cannon, Dragon Pulse, Draco Meteor, Steel Beam
**Setup moves**: Iron Defense
**Utility moves**: Stealth Rock, Roar, Dragon Tail, Rest, Thunder Wave, Reflect, Light Screen, Brick Break
**Coverage**: Electro Shot, Body Press, Aura Sphere, Dark Pulse, Thunderbolt, Foul Play, Tera Blast
Niche Moves
========
**Physical attacks**: Archaludon will typically get the most value out of special attacks and Body Press, but it has a usable Attack stat and physical movepool. Moves like Earthquake and Stone Edge help it hit more Pokemon super effectively and break through special walls like Galarian Slowking. It can even use Swords Dance as well if it requires additional damage output.
**Mirror Coat / Metal Burst**: Moves like Mirror Coat are fairly risky, but they can be devastating to foes if successful. They're most effective when used against special attackers that expect a safe opportunity to attack. Sturdy or a resistance Berry can help Archaludon survive the turn they're used.
Common Items
========
**Leftovers**: Leftovers grants Archaludon much-needed recovery on its Stamina sets, allowing it to stick around for longer as it gains Defense boosts.
**Assault Vest**: A boost to Special Defense helps to mitigate Archaludon's special frailty. This lets Archaludon stay on the field longer against special attackers that might otherwise force it out, while Stamina still lets it stave off physical threats.
**Choice Specs**: Choice Specs provides extra wallbreaking power, making it easier to OHKO or 2HKO specific foes.
Niche Items
========
**Sitrus Berry**: The recovery from a Sitrus Berry can be more impactful than that of Leftovers, mainly against offensive drafts that force faster games.
**Resistance Berry**: A resistance Berry, combined with Archaludon's bulk, can allow it to lure in and defeat its checks.
**Custap Berry**: On lead sets with Sturdy, a Custap Berry will guarantee a second action against most foes, even if they are faster.
**Power Herb**: Power Herb allows the charge turn of Electro Shot or Meteor Beam to be skipped once, granting a Special Attack boost alongside a powerful attack.
**Choice Scarf**: Archaludon has just enough Speed to outpace most unboosted Pokemon when running a Choice Scarf. The extra Speed can turn it into a decent revenge killer or cleaner.
**Heavy-Duty Boots**: Archaludon is not concerned by most entry hazards, but Spikes can chip it down quickly. In hazard-heavy matchups, Heavy-Duty Boots can allow Archaludon to reliably switch in multiple times while maintaining its health.
**Rocky Helmet**: Defensive sets can use Rocky Helmet to deal extra damage to physical attackers, further punishing their attacks alongside the boosts from Stamina.
**Eject Pack**: Eject Pack switches Archaludon out after it uses Draco Meteor, providing more offensive momentum than it's usually capable of.
Tera
========
Stamina encourages Archaludon to stay on the field to accumulate Defense boosts, and a defensive Tera can give it more time to do so. Tera Flying and Fairy are effective at patching the holes in its defenses. Tera Fighting is another good option for removing weaknesses and increasing the power of Body Press. As with any attacker, its STAB moves and other coverage can also be boosted with Tera. Archaludon makes for a good Tera Captain, but it fits best when paired with pricier picks from earlier rounds that are either banned from using Tera or do not need it.
Draft Strategy
========
Archaludon adds a lot to drafts that lack physical bulk and special wallbreakers. It fits best on drafts where it can use Tera, but it provides good power and utility even when it can't.
**Cleaners**: Archaludon is fairly slow, so it will generally be unable to sweep or clean. Fast Pokemon, like Iron Valiant or Meowscarada, are important for maintaining a balanced draft.
**Physical attackers**: Physical offense is important to have alongside Archaludon to help break through opponents' defensive cores. Most high-value wallbreakers that won't be using Tera, such as Great Tusk and Sneasler, are great options, though it can still work alongside Tera users like Ogerpon-W.
**Flying-types**: Most Flying-type Pokemon resist Archaludon's only weaknesses, so they can form a solid defensive core with it. Bulky pivots like Tornadus-T, Zapdos, and Moltres can protect it from its checks and help get it on the field more reliably.
**Fairy-type check**: Despite being a Steel-type, Archaludon doesn't defensively answer most Fairy-types. It's important to have at least one Pokemon that can handle them like Iron Moth or Iron Treads.
**Special Defense**: Archaludon's Special Defense and Speed are fairly low, so it appreciates at least one teammate that is capable of taking special attacks for it like Slowking and Ting-Lu. Many Pokemon with good Special Defense can also protect Archaludon with Light Screen.
**Rain**: Electro Shot is an incredible attack when it is raining, so Pelipper is a great teammate for Archaludon. Archaludon's typing also provides some valuable resistances for Pelipper and the Water-types that enjoy rain. If Pelipper isn't drafted, teammates that can utilize rain, such as Palafin or Overqwil, can make Rain Dance more viable as an option for support Pokemon.
**Healing**: Archaludon is forced to rely on Leftovers, Rest, or Berries to recover its HP. Assault Vest sets have access to none of these, so teammates that provide healing can be helpful. Wish, Healing Wish, or Grassy Terrain are all decent options, with Grassy Terrain also protecting Archaludon from Earthquake.
Checks and Counters
========
**Special attackers**: Archaludon is incredibly bulky on the physical side but struggles with even neutral hits from special attackers like Raging Bolt and Darkrai. Items and teammates can help it with these matchups, but it will often be forced to switch out.
**Wallbreakers**: Powerful wallbreakers, like Great Tusk and Urshifu-S, will usually outspeed Archaludon and easily break through its defenses before Stamina kicks in, limiting its tanking capabilities. Teammates that can take these attacks for it help a lot, as well as teammates with strong offensive pressure that keep opposing wallbreakers in check.
**Ground-types**: Besides being weak to Ground-type attacks, Ground-types in general are problematic for Archaludon because they block Electro Shot, potentially wasting turns of rain. This can be played around; but it's important to consider when using Electro Shot and rain.
**Residual damage**: Due to Archaludon's lack of reliable recovery, teams with good momentum and that are capable of stacking entry hazards can force it to repeatedly take chip damage and switch out. Items like Heavy-Duty Boots and Rocky Helmet are useful against such teams, as well as teammates with strong hazard control.
[credits]
Written by:
https://www.smogon.com/forums/members/scionicle.599989/
Quality checked by:
https://www.smogon.com/forums/members/celestiial.613399/
https://www.smogon.com/forums/members/nyx.564960/
Grammar checked by:
https://www.smogon.com/forums/members/ken.594478/
**Draft order**: Round 3 onwards
**Price range**: 12-14 points
**Overview**: Archaludon is a powerful special attacker with amazing physical bulk and strong utility options. Its signature move, Electro Shot, makes it a good fit for rain teams. Stamina makes it difficult to take down, but it can be held back by its average Speed and pitiful Special Defense. With a strong core and proper support, the bridge can fill several roles well.
[strategy comments]
Common Roles
========
**Wallbreaker**: Archaludon's high Special Attack, strong STAB options, and coverage make it adept at punching holes in opposing teams when paired with damage-boosting items like Choice Specs. Electro Shot can further increase its damage output if combined with rain or a Power Herb. It also has the Speed to outpace most defensive Pokemon and the bulk to survive physical hits from a variety of foes.
**Utility**: With its impressive support movepool, Archaludon can help its team in different ways. Stealth Rock provides value in most games, Thunder Wave can hinder faster foes, phazing moves can increase the value of entry hazards, and dual screens can enable wincon teammates. Its physical bulk gives it the turns it needs to execute any of these plans. Sturdy makes it a safe lead, and the threat of its strong attacks can give it opportunities to safely use utility moves in other situations.
**Tank**: Stamina and Iron Defense can boost Archaludon's Defense to insane levels, making it difficult for any physical attacker to get through it. Body Press becomes increasingly dangerous as its Defense rises, and it can also opt to attack with special attacks. Rest allows it to sit on the field longer, while Roar and Dragon Tail shut down opposing setup Pokemon.
Common Moves
========
**Primary STAB moves**: Flash Cannon, Dragon Pulse, Draco Meteor, Steel Beam
**Setup moves**: Iron Defense
**Utility moves**: Stealth Rock, Roar, Dragon Tail, Rest, Thunder Wave, Reflect, Light Screen, Brick Break
**Coverage**: Electro Shot, Body Press, Aura Sphere, Dark Pulse, Thunderbolt, Foul Play, Tera Blast
Niche Moves
========
**Physical attacks**: Archaludon will typically get the most value out of special attacks and Body Press, but it has a usable Attack stat and physical movepool. Moves like Earthquake and Stone Edge help it hit more Pokemon super effectively and break through special walls like Galarian Slowking. It can even use Swords Dance as well if it requires additional damage output.
**Mirror Coat / Metal Burst**: Moves like Mirror Coat are fairly risky, but they can be devastating to foes if successful. They're most effective when used against special attackers that expect a safe opportunity to attack. Sturdy or a resistance Berry can help Archaludon survive the turn they're used.
Common Items
========
**Leftovers**: Leftovers grants Archaludon much-needed recovery on its Stamina sets, allowing it to stick around for longer as it gains Defense boosts.
**Assault Vest**: A boost to Special Defense helps to mitigate Archaludon's special frailty. This lets Archaludon stay on the field longer against special attackers that might otherwise force it out, while Stamina still lets it stave off physical threats.
**Choice Specs**: Choice Specs provides extra wallbreaking power, making it easier to OHKO or 2HKO specific foes.
Niche Items
========
**Sitrus Berry**: The recovery from a Sitrus Berry can be more impactful than that of Leftovers, mainly against offensive drafts that force faster games.
**Resistance Berry**: A resistance Berry, combined with Archaludon's bulk, can allow it to lure in and defeat its checks.
**Custap Berry**: On lead sets with Sturdy, a Custap Berry will guarantee a second action against most foes, even if they are faster.
**Power Herb**: Power Herb allows the charge turn of Electro Shot or Meteor Beam to be skipped once, granting a Special Attack boost alongside a powerful attack.
**Choice Scarf**: Archaludon has just enough Speed to outpace most unboosted Pokemon when running a Choice Scarf. The extra Speed can turn it into a decent revenge killer or cleaner.
**Heavy-Duty Boots**: Archaludon is not concerned by most entry hazards, but Spikes can chip it down quickly. In hazard-heavy matchups, Heavy-Duty Boots can allow Archaludon to reliably switch in multiple times while maintaining its health.
**Rocky Helmet**: Defensive sets can use Rocky Helmet to deal extra damage to physical attackers, further punishing their attacks alongside the boosts from Stamina.
**Eject Pack**: Eject Pack switches Archaludon out after it uses Draco Meteor, providing more offensive momentum than it's usually capable of.
Tera
========
Stamina encourages Archaludon to stay on the field to accumulate Defense boosts, and a defensive Tera can give it more time to do so. Tera Flying and Fairy are effective at patching the holes in its defenses. Tera Fighting is another good option for removing weaknesses and increasing the power of Body Press. As with any attacker, its STAB moves and other coverage can also be boosted with Tera. Archaludon makes for a good Tera Captain, but it fits best when paired with pricier picks from earlier rounds that are either banned from using Tera or do not need it.
Draft Strategy
========
Archaludon adds a lot to drafts that lack physical bulk and special wallbreakers. It fits best on drafts where it can use Tera, but it provides good power and utility even when it can't.
**Cleaners**: Archaludon is fairly slow, so it will generally be unable to sweep or clean. Fast Pokemon, like Iron Valiant or Meowscarada, are important for maintaining a balanced draft.
**Physical attackers**: Physical offense is important to have alongside Archaludon to help break through opponents' defensive cores. Most high-value wallbreakers that won't be using Tera, such as Great Tusk and Sneasler, are great options, though it can still work alongside Tera users like Ogerpon-W.
**Flying-types**: Most Flying-type Pokemon resist Archaludon's only weaknesses, so they can form a solid defensive core with it. Bulky pivots like Tornadus-T, Zapdos, and Moltres can protect it from its checks and help get it on the field more reliably.
**Fairy-type check**: Despite being a Steel-type, Archaludon doesn't defensively answer most Fairy-types. It's important to have at least one Pokemon that can handle them like Iron Moth or Iron Treads.
**Special Defense**: Archaludon's Special Defense and Speed are fairly low, so it appreciates at least one teammate that is capable of taking special attacks for it like Slowking and Ting-Lu. Many Pokemon with good Special Defense can also protect Archaludon with Light Screen.
**Rain**: Electro Shot is an incredible attack when it is raining, so Pelipper is a great teammate for Archaludon. Archaludon's typing also provides some valuable resistances for Pelipper and the Water-types that enjoy rain. If Pelipper isn't drafted, teammates that can utilize rain, such as Palafin or Overqwil, can make Rain Dance more viable as an option for support Pokemon.
**Healing**: Archaludon is forced to rely on Leftovers, Rest, or Berries to recover its HP. Assault Vest sets have access to none of these, so teammates that provide healing can be helpful. Wish, Healing Wish, or Grassy Terrain are all decent options, with Grassy Terrain also protecting Archaludon from Earthquake.
Checks and Counters
========
**Special attackers**: Archaludon is incredibly bulky on the physical side but struggles with even neutral hits from special attackers like Raging Bolt and Darkrai. Items and teammates can help it with these matchups, but it will often be forced to switch out.
**Wallbreakers**: Powerful wallbreakers, like Great Tusk and Urshifu-S, will usually outspeed Archaludon and easily break through its defenses before Stamina kicks in, limiting its tanking capabilities. Teammates that can take these attacks for it help a lot, as well as teammates with strong offensive pressure that keep opposing wallbreakers in check.
**Ground-types**: Besides being weak to Ground-type attacks, Ground-types in general are problematic for Archaludon because they block Electro Shot, potentially wasting turns of rain. This can be played around; but it's important to consider when using Electro Shot and rain.
**Residual damage**: Due to Archaludon's lack of reliable recovery, teams with good momentum and that are capable of stacking entry hazards can force it to repeatedly take chip damage and switch out. Items like Heavy-Duty Boots and Rocky Helmet are useful against such teams, as well as teammates with strong hazard control.
[credits]
Written by:
https://www.smogon.com/forums/members/scionicle.599989/
Quality checked by:
https://www.smogon.com/forums/members/celestiial.613399/
https://www.smogon.com/forums/members/nyx.564960/
Grammar checked by:
https://www.smogon.com/forums/members/ken.594478/
Last edited: