KoA
Sorry, I thought anteaters were real
Yer, it's been awhile since posting in this forum, but I'm posting an updated form of my team.
When I used this on Shoddy, it gave me excellent results and a much higher win/lose ratio (Around 75%, IIRC) Due to its success, I've been breeding the members myself. :P
Ambipom @ Focus Sash (I iz ambidexterous)
-Pickup*
-Naive (+Speed, -SpDef); 252 SpAttack/ Speed, 6 HP
Moves:
*Nasty Plot
*Swift
*ThunderBolt
*Baton Pass
Comments: Might appear to be a standard NP Passing Ambipom at first, but is enough of a viable special attacker on his own, especially considering after the First NP, A SKarm is usually sent in only to be turkey fried. It's way easily to get around two NPs in sometimes. If I run into a situation where an Attack won't work, or if I'm likely to die that turn, I Pass it off to a much better recipient. ;)
Bronzong @ Light Clay (Dingong)
-Levitate
-Sassy (+SpDef, -Speed); 252 Def/ 130 HP, 128 SpDef
Moves:
*Hypnosis
*Light Screen
*Reflect
*Gyro Ball
Comments: Not a physical threat at all and is purely supporting. He comes in on a predicted EQ or other non-effective move and sleeps the opponent from there. After the target sleeps, I'm free to set up my screens. I almost always throw out Light Screen first, due to the guaranteed Flamethrower etc coming in on the switch. EVs balance out defenses, making him a tough bastard to take down. Gyro Ball for when I wanna kill something insanely faster than me. :). I do recall him though to save screens for another time sometimes.
Togekiss @ Leftovers (How the fuck do I punch without hands?)
-Serene Grace
-Bold (+Def, -Atk); 186 HP/ 188 Def/ 136 SpDef
Moves:
*Roost
*Air Slash
*Flamethrower
*Aura sphere
Comments: Yes, you're reading this right. This is not a paraflinch kiss. Togekiss is often the recipient of Ambi's Passes, boosting his SpAtk considerably. The major highpoint of this kiss is that it's bulky as hell. EVs make 357 HP, and 300 for both defenses. Even with SE hits, I've yet to encounter an OHKO yet. Most people don't even realize that Kiss has evened defenses. Also, once Zong has his screens laid, he's even bulkier. Roost id there for frustration on the opponent's behalf, making him really hard to fully take out.
Electivire @ Expert Belt (Kibles and Bits)
-Motor Drive
-Mild (+SpAtk, -Def); 146 Atk/ 188 SpAtk/ 176 Speed
-Moves:
*ThunderBolt
*Flamethrower
*Cross Chop
*HP Grass
Comments: An extremely useful Mixvire. People still kinda don't see flamethrower coming and are taken aback when their Forrys/Scizors/ anything else weak to fire are singed. Cross Chop is the only move i really don't like. Anyone suggest a good alternative? Also, his name is a pun on his Japanese name, if anyone caught that.
Spiritomb @ Leftovers (Speak and Spell)
-Pressure
-Relaxed (+Def, -Speed); 192 Def/ 226 SpAtk/ 92 SpDef
-Moves
*W-o-W
*Calm Mind
*Dark Pulse
*Pain Split
Comments: I'm not sure if you guys listen to Dane cook, but if you remember his Speak and Spell act, you'll know exactly why I named Tomb that. Speak and Spell is the devil! Once he gets about 3 or so CMs in, he can tear through teams easily, unless they resist him. I originally ran Shadow Ball, but I fucking hated being walled by normal types. :(
Bliss encounters weren't fun. A full CMed Tomb can 2HKO Bliss with Dark Pulse, Toxic versions like to rain on his fun though. He's one of my favorite team members.
Mamoswine @ Life Orb (Mamalicious)
-Oblivious
-Adamant (+Atk, -SpAtk); 156 HP/ 252 Atk/ 96Def
-Moves
*Curse
*Earthquake
*Ice Shard
*Rockslide
Comments: My absolute favorite pokemon ever, and the main physical powerhouse of the team. I've been using this fella since he was UU. :)
People Don't seem to realize Mamo's bulkiness. Despite all the weaknesses, there's a sturdy beast under there. After 1 Curse, he reaches 591 Attack and 330 Def. That ain't shabby at all. The only problem is getting to Curse up though. You get the highest probability of doing this wen switching into a predicting electric move and cursing on the switch. He is capable of dealing so much damage, it's no wonder he's OU now. :(
Well, that's my team. It's got alot of thought put into it and each member compliments each other nicely. Every member is capable of switching into at least one attack with full immunity.
Some potential problems for this team are fewer than I thought. Only Heracross and Infernape come to mind off the top of my head.
One of my Opponents suggested Gliscor as a counter for both, and I'm loving this idea, since he fits well into the overall team theme. The question is: Who do I replace and what Gliscor set should I use?
This is a terribly hard decision to make as I've become attached to every member. :(
* Not really, his ability is Technician :o
When I used this on Shoddy, it gave me excellent results and a much higher win/lose ratio (Around 75%, IIRC) Due to its success, I've been breeding the members myself. :P
Ambipom @ Focus Sash (I iz ambidexterous)
-Pickup*
-Naive (+Speed, -SpDef); 252 SpAttack/ Speed, 6 HP
Moves:
*Nasty Plot
*Swift
*ThunderBolt
*Baton Pass
Comments: Might appear to be a standard NP Passing Ambipom at first, but is enough of a viable special attacker on his own, especially considering after the First NP, A SKarm is usually sent in only to be turkey fried. It's way easily to get around two NPs in sometimes. If I run into a situation where an Attack won't work, or if I'm likely to die that turn, I Pass it off to a much better recipient. ;)
Bronzong @ Light Clay (Dingong)
-Levitate
-Sassy (+SpDef, -Speed); 252 Def/ 130 HP, 128 SpDef
Moves:
*Hypnosis
*Light Screen
*Reflect
*Gyro Ball
Comments: Not a physical threat at all and is purely supporting. He comes in on a predicted EQ or other non-effective move and sleeps the opponent from there. After the target sleeps, I'm free to set up my screens. I almost always throw out Light Screen first, due to the guaranteed Flamethrower etc coming in on the switch. EVs balance out defenses, making him a tough bastard to take down. Gyro Ball for when I wanna kill something insanely faster than me. :). I do recall him though to save screens for another time sometimes.
Togekiss @ Leftovers (How the fuck do I punch without hands?)
-Serene Grace
-Bold (+Def, -Atk); 186 HP/ 188 Def/ 136 SpDef
Moves:
*Roost
*Air Slash
*Flamethrower
*Aura sphere
Comments: Yes, you're reading this right. This is not a paraflinch kiss. Togekiss is often the recipient of Ambi's Passes, boosting his SpAtk considerably. The major highpoint of this kiss is that it's bulky as hell. EVs make 357 HP, and 300 for both defenses. Even with SE hits, I've yet to encounter an OHKO yet. Most people don't even realize that Kiss has evened defenses. Also, once Zong has his screens laid, he's even bulkier. Roost id there for frustration on the opponent's behalf, making him really hard to fully take out.
Electivire @ Expert Belt (Kibles and Bits)
-Motor Drive
-Mild (+SpAtk, -Def); 146 Atk/ 188 SpAtk/ 176 Speed
-Moves:
*ThunderBolt
*Flamethrower
*Cross Chop
*HP Grass
Comments: An extremely useful Mixvire. People still kinda don't see flamethrower coming and are taken aback when their Forrys/Scizors/ anything else weak to fire are singed. Cross Chop is the only move i really don't like. Anyone suggest a good alternative? Also, his name is a pun on his Japanese name, if anyone caught that.
Spiritomb @ Leftovers (Speak and Spell)
-Pressure
-Relaxed (+Def, -Speed); 192 Def/ 226 SpAtk/ 92 SpDef
-Moves
*W-o-W
*Calm Mind
*Dark Pulse
*Pain Split
Comments: I'm not sure if you guys listen to Dane cook, but if you remember his Speak and Spell act, you'll know exactly why I named Tomb that. Speak and Spell is the devil! Once he gets about 3 or so CMs in, he can tear through teams easily, unless they resist him. I originally ran Shadow Ball, but I fucking hated being walled by normal types. :(
Bliss encounters weren't fun. A full CMed Tomb can 2HKO Bliss with Dark Pulse, Toxic versions like to rain on his fun though. He's one of my favorite team members.
Mamoswine @ Life Orb (Mamalicious)
-Oblivious
-Adamant (+Atk, -SpAtk); 156 HP/ 252 Atk/ 96Def
-Moves
*Curse
*Earthquake
*Ice Shard
*Rockslide
Comments: My absolute favorite pokemon ever, and the main physical powerhouse of the team. I've been using this fella since he was UU. :)
People Don't seem to realize Mamo's bulkiness. Despite all the weaknesses, there's a sturdy beast under there. After 1 Curse, he reaches 591 Attack and 330 Def. That ain't shabby at all. The only problem is getting to Curse up though. You get the highest probability of doing this wen switching into a predicting electric move and cursing on the switch. He is capable of dealing so much damage, it's no wonder he's OU now. :(
Well, that's my team. It's got alot of thought put into it and each member compliments each other nicely. Every member is capable of switching into at least one attack with full immunity.
Some potential problems for this team are fewer than I thought. Only Heracross and Infernape come to mind off the top of my head.
One of my Opponents suggested Gliscor as a counter for both, and I'm loving this idea, since he fits well into the overall team theme. The question is: Who do I replace and what Gliscor set should I use?
This is a terribly hard decision to make as I've become attached to every member. :(
* Not really, his ability is Technician :o