The Avalanches
pokemon tcg
I would really like to write an article about Trick Room in LC, as it's something I enjoy and have experience with. I laddered a lot with it, and I've made a Trick Room RMT. It's something of an underrated playstyle, and considering how speed oriented the metagame is, it can be a disruptive and effective team archetype.
First, I would write an introductory paragraph or two on Trick Room, how the teams that use it should generally be oriented, outline the pros and cons, and explain that it's somewhat viable but without overselling it.
I'd then write a paragraph on each of the viable setters (Spritzee, Porygon, Solosis, Pumpkaboo-Super, Bronzor, other niche setters) and the role they each perform.
Then, I'd write about the Pokemon who are deadly under trick room, powerful Pokemon with high stats, but with low enough speed to be effective under trick room (Magnemite, Cubone, Trapinch, Timburr, Azurill, Fletchling, Cranidos, Pawniard, Clamperl)
I'd mention the counters that trick room teams face, slow walls, fast Taunters, Knock Off, stall teams.
Finally, I'd write a closing paragraph once again outlining that Trick Room is certainly viable and usable, but can see itself outclassed by other playstyles.
First, I would write an introductory paragraph or two on Trick Room, how the teams that use it should generally be oriented, outline the pros and cons, and explain that it's somewhat viable but without overselling it.
I'd then write a paragraph on each of the viable setters (Spritzee, Porygon, Solosis, Pumpkaboo-Super, Bronzor, other niche setters) and the role they each perform.
Then, I'd write about the Pokemon who are deadly under trick room, powerful Pokemon with high stats, but with low enough speed to be effective under trick room (Magnemite, Cubone, Trapinch, Timburr, Azurill, Fletchling, Cranidos, Pawniard, Clamperl)
I'd mention the counters that trick room teams face, slow walls, fast Taunters, Knock Off, stall teams.
Finally, I'd write a closing paragraph once again outlining that Trick Room is certainly viable and usable, but can see itself outclassed by other playstyles.