I love my LC stall team from back in the Missy metagame. I'll just put it here first and say the purpose of each.
-------------------------
5tALlpo0 (Hippopotas) (M) @ Oran Berry
Ability: Sand Stream
EVs: 212 HP/20 Atk/52 Def/180 SDef
Impish nature (+Def, -SAtk)
- Stealth Rock
- Earthquake
- Slack Off
- Stockpile
Great early sr lead. Survives Buto's Waterfall to set up SR. Later it can set up a few Stockpiles and become very hard to take down, and can Slack Off any extra damage, then it can wear things down with sand + EQ.
RAge QuIT (Gligar) (M) @ Brightpowder
Ability: Sand Veil
EVs: 236 HP/236 Spd
Jolly nature (+Spd, -SAtk)
- Roost
- Substitute
- Earthquake
- Swagger
Heheheheheheheheheh. Sub on a switch and proceed to rape. Swagger the switch, they probably won't hit. EQ them, subbing and Roosting when needed, all the while while mounting steady ss damage. I guess this would fall under sub stalling, but it works.
UpSK1rT (Shroomish) (M) @ Toxic Orb
Ability: Poison Heal
EVs: 196 HP/196 Def/116 SDef
Impish nature (+Def, -SAtk)
- Leech Seed
- Protect
- Spore
- Substitute/Snatch
One of the only "true" stall sets in LC imo. Grass types are seen so little, almost nothing is impervious to leech seed. Spore, Sub, Leech, and stall. You can also run Snatch if you don't want any nasty pokes setting up Substitutes or stats on you, which can be real annoying to this (especially sub).
M155yN0M0r3 (Munchlax) (M) @ Leftovers
Ability: Thick Fat
EVs: 236 HP/196 Def/76 SDef
Brave nature (+Atk, -Spd)
- Pursuit
- Fire Punch
- Return
- Ice Punch
To take care of the ghosts that floated their butts around everywhere. So threatening that you can't just rely on other means to beat them - gotta go at them with PURSUIT.
Koffing (M) @ Oran Berry
Ability: Levitate
EVs: 196 HP/112 Def/156 SDef
Bold nature (+Def, -Atk)
- Will-o-wisp
- Fire Blast
- Sludge Bomb
- Thunderbolt
A great check to Gligar. It can W-o-W them and cut attack power, then hit stuff with some pretty good coverage moves. Forces some switches, which is good.
RiNdOnYtE (Omanyte) (M) @ Rindo Berry
Ability: Shell Armor
EVs: 236 HP/196 Def/76 SDef
Modest nature (+SAtk, -Atk)
- Ancientpower
- Surf
- Spikes
- Protect
Spikes user. Toxic Spikes could also go in that spot. I find that random hp grasses are the bane to nyte here, so that's why we stick a berry on him to make him Rindonyte. (Shucanyte would also work well) Rock and Water is great coverage. Gets a boost to SpD due to sand which is nice. Protect for scouting and sand.
--------------------------
That's the closest I could get to stall without losing more than 75% of the time. Hopefully it gives people some idea on how "LC stall" kind of works.Full on stall with one attack on each poke doesn't work. Nothing really can fully counter stuff in LC. Relying on entry hazard damage just doesn't cut it.