I'll back off with Heal Bell for now; like I said, I agree that it's generally something that needs more support to work and is something that isn't as intuitive as something more overtly offensive. But that's not why I'm here; I wanted to chat about two moves, Psychic Noise and Boomburst, and explain why I absolutely love one and really dislike the other.
Psychic Noise is far and away my favorite option. To me, it has an absolutely perfect blend between utility and offensive pressure that makes it a Throat Spray activator with the most unique yet still highly cohesive design space. Psychic Noise is intrinsically a stallbreaking move, putting a muzzle on the recovery options that can often help more defensive Pokemon outlast the attacker and win the 1v1. However, even more interestingly is the fact that it outright disables draining moves, which actually means that it not only is a move that is an excellent stallbreaking option, but something that we can use to pave setup opportunities into Pokemon like Hatterene or Ogerpon that otherwise would not be possible. Throat Spray's Special Attack boost is extremely intuitive with Psychic Noise's effect from an offensive POV as well; being able to attack and potentially bar the use of a recovery move, but then getting a boost that puts them in range of a followup attack, is both elegant and a very natural extension of what Throat Spray could accomplish for CAP 34 as an offensive setup sweeper. This, in my opinion, would make navigating future stages an absolute treat. There's a lot to unpack with the way that Psychic Noise mechanically works in tandem with Throat Spray, between the fact that it can disable moves that can potentially threaten CAP 34 and more aptly win 1v1s against annoying defensive Pokemon, while also exerting pressure all at the same time.
Boomburst on the contrary is something I really would implore we stay away from. It's not that I doubt it would be good- it would be a very, very good option. However to me it is an option with design space that has already been both explored and well optimized to a point where it would create a very... frankly, dull and unfulfilling process. Toxtricity is the poster child of the Boomburst + Throat Spray combo, with access to Shift Gear and Punk Rock to make the combination potent as a means to sweep in middle-to-lower tiers. The combination was highly popular in Gen 8 and took advantage of just about everything it had at its disposal to optimize the combo, between Shift Gear's Attack boost with Drain Punch, its great SpAtk, and the doubling of Speed. The set has arguably made even more optimized with the advent of Tera to give Boomburst STAB. The other Pokemon that comes to mind for me is Chromera. While Chromera isn't as optimized to use the Boomburst + Throat Spray combo, I would argue it still does make solid use of it thanks to its asinine bulk and the fact it appreciates Throat Spray offsetting Color Change as a drawback when setting up for a potential sweep. While Specs is definitely the best set, it still can make use of the Throat Spray set it used to use prior to its buff and I'd even argue that because of the pre-nerf set that there wouldn't be too much ground to explore in terms of a bulkier setup route with Boomburst since Boomburst's chemistry with items and setup was fairly considered by its process regardless. As a parting shot, both Chromera and Toxtricity's concurrent existence mitigate the dialogue regarding the design space of STAB and non-STAB Boomburst, which makes the situation even worse.
Overall, while it's true that we could still make a unique and even more effective Boomburst + Throat Spray sweeper, I struggle to see how exactly we wouldn't just end up with a product that resembles a more power crept Toxtricity or a handicap-free Chromera in practice. Even if we could make something distinct from them, the fact these options exist as such a standout framework no matter what route we take with it just rubs me the wrong way when the whole idea of this concept is to explore and optimize angles to take advantage of our chosen item's design space in order to make it not only the most appealing option, but the best.
Psychic Noise is far and away my favorite option. To me, it has an absolutely perfect blend between utility and offensive pressure that makes it a Throat Spray activator with the most unique yet still highly cohesive design space. Psychic Noise is intrinsically a stallbreaking move, putting a muzzle on the recovery options that can often help more defensive Pokemon outlast the attacker and win the 1v1. However, even more interestingly is the fact that it outright disables draining moves, which actually means that it not only is a move that is an excellent stallbreaking option, but something that we can use to pave setup opportunities into Pokemon like Hatterene or Ogerpon that otherwise would not be possible. Throat Spray's Special Attack boost is extremely intuitive with Psychic Noise's effect from an offensive POV as well; being able to attack and potentially bar the use of a recovery move, but then getting a boost that puts them in range of a followup attack, is both elegant and a very natural extension of what Throat Spray could accomplish for CAP 34 as an offensive setup sweeper. This, in my opinion, would make navigating future stages an absolute treat. There's a lot to unpack with the way that Psychic Noise mechanically works in tandem with Throat Spray, between the fact that it can disable moves that can potentially threaten CAP 34 and more aptly win 1v1s against annoying defensive Pokemon, while also exerting pressure all at the same time.
Boomburst on the contrary is something I really would implore we stay away from. It's not that I doubt it would be good- it would be a very, very good option. However to me it is an option with design space that has already been both explored and well optimized to a point where it would create a very... frankly, dull and unfulfilling process. Toxtricity is the poster child of the Boomburst + Throat Spray combo, with access to Shift Gear and Punk Rock to make the combination potent as a means to sweep in middle-to-lower tiers. The combination was highly popular in Gen 8 and took advantage of just about everything it had at its disposal to optimize the combo, between Shift Gear's Attack boost with Drain Punch, its great SpAtk, and the doubling of Speed. The set has arguably made even more optimized with the advent of Tera to give Boomburst STAB. The other Pokemon that comes to mind for me is Chromera. While Chromera isn't as optimized to use the Boomburst + Throat Spray combo, I would argue it still does make solid use of it thanks to its asinine bulk and the fact it appreciates Throat Spray offsetting Color Change as a drawback when setting up for a potential sweep. While Specs is definitely the best set, it still can make use of the Throat Spray set it used to use prior to its buff and I'd even argue that because of the pre-nerf set that there wouldn't be too much ground to explore in terms of a bulkier setup route with Boomburst since Boomburst's chemistry with items and setup was fairly considered by its process regardless. As a parting shot, both Chromera and Toxtricity's concurrent existence mitigate the dialogue regarding the design space of STAB and non-STAB Boomburst, which makes the situation even worse.
Overall, while it's true that we could still make a unique and even more effective Boomburst + Throat Spray sweeper, I struggle to see how exactly we wouldn't just end up with a product that resembles a more power crept Toxtricity or a handicap-free Chromera in practice. Even if we could make something distinct from them, the fact these options exist as such a standout framework no matter what route we take with it just rubs me the wrong way when the whole idea of this concept is to explore and optimize angles to take advantage of our chosen item's design space in order to make it not only the most appealing option, but the best.