ZhengTann vs. Nightblitz42

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Your signature still links to your old Profile...

Trespasser (Larvitar) (M)

Threat Category unknown. Trespasser's hide was thick enough to withstand any conventional weapon.

Nature: Quiet (+1 Special Attack, -15% Speed, -10% Evasion)

Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Ground type: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Ability 1: Shed Skin
Type: Passive
Trespasser's regularly sheds its skin and any impurities contained in its body due to mutation. If afflicted with a status condition, it has a 33% chance of removing all status conditions at the end of a round.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 44 (-)

Size Class: 3
Weight Class: 5
BRT: 17

MC: 0

Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash

Assurance
Iron Head
Pursuit
Stealth Rock
Stomp

Smack Down
Snarl
Retaliate
Payback
Bulldoze

Earthquake
Stone Edge
Dragon Dance
Iron Defense
Iron Tail
Body Slam
Endure
Headbutt
Taunt
Protect
Smack Down
Dig
Brick Break
Rock Tomb
Rock Polish
Power-up Punch
Rock Smash
Substitute


Beldum (Silicon) (-)
Types: Steel/Psychic

Abilities:
Clear Body / Light Metal (HIDDEN)

Nature: Adamant (+Atk, -SpA)

Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 50
Size Class: 2
Weight Class: 6 (5, Light Metal)
Base Rank Total: 17

MC: 0

Attacks:
Level Up

Agility
Bullet Punch
Confusion
Magnet Rise
Metal Claw
Meteor Mash
Pursuit
Scary Face
Take Down

Tutor
Endure
Explosion
Headbutt
Ice Punch
Iron Defense
Iron Head
Stealth Rock
Thunder Punch
Zen Headbutt

TM/HM
Brick Break
Earthquake
Toxic

Event/Anime/Manga
Hold Back

nightblitz42 equips/orders
ZhengTann equips/orders
I ref
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Equipping Exp. Share.

Iron Head ~ Meteor Mash ~ Iron Head
IF under P/E THEN Magnet Rise first instance, Iron Defense all others; also, ALWAYS push back.
IF under D/E stage of Dig THEN Earthquake, pushing back.

ZhengTann to order
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
You have to click the "New Player" link. Even I myself get thrown off often.

Iron Defense > Bulldoze > Earthquake
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Round 1:
#Exp. Share
Rock/Ground | Shed Skin
HP: 90/90 | EN: 100
3/3/4/3/44 | 3/5/17
Status: OK, -10% Eva
#Exp. Share
Steel/Psychic | Clear Body
HP: 90/90 | EN: 100
4/3/1/3/50 | 2/6/17
Status: OK​
Iron Defense
+2 Def
-7en
(93en)

Iron Head
Crit = 1/24 (rolled 18)
Damage = (8+3+8-6)*1.5-4 = 15.5 damage (74hp)
Recoil = 16/4 = -4hp (86hp)
-5en (95en)

A2

Meteor Mash

Hit chance = .9+.1 : HIT
Crit = 1/24 (rolled 5)
Damage = (9+3+8-6)*1.5-4 = 17 damage (57hp)
Effect chance = .2 (rolled .7)
-6en (89en)

Bulldoze
Crit = 1/24 (rolled 22)
Damage = (6+3+6-6)*1.5 = 13.5 damage (72hp)
Clear Body!
-4en (89en)

A3

Iron Head

Crit = 1/24 (rolled 23)
Damage = (8+3+8-6)*1.5-4 = 15.5 damage (41hp)
Effect chance = .3 (rolled 1.0)
-5en (84en)

Earthquake
Crit = 1/24 (rolled 15)
Damage = (10+3+6-6)*1.5 = 19.5 damage (52hp)
-6en (83en)
Clear Body is turning out to be a more useful ability than I thought it would be.

#Exp. Share
Rock/Ground | Shed Skin
HP: 41/90 | EN: 83
3/3/4/3/44 | 3/5/17
Status: +2 Def, -10% Eva
#Exp. Share
Steel/Psychic | Clear Body
HP: 52/90 | EN: 84
4/3/1/3/50 | 2/6/17
Status: OK​

This round's instructions:
ZhengTann orders
nightblitz42 orders
I ref​
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
O yea I dumb as usual :(

Earthquake > Earthquake > Earthquake
IF by some miracle Trespasser-Pupitar is able to use Earthquake + Earthquake when it is to act after Silicon-Metang has acted at A2, THEN use it.
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Magnet Rise ~ Meteor Mash ~ [Meteor Mash + Meteor Mash]
#Exp. Share
Rock/Ground | Shed Skin
HP: 41/90 | EN: 83
3/3/4/3/44 | 3/5/17
Status: +2 Def, -10% Eva
#Exp. Share
Steel/Psychic | Clear Body
HP: 52/90 | EN: 84
4/3/1/3/50 | 2/6/17
Status: OK​
A1

Magnet Rise (6a)
-6en
(78en)
Magnet Rise -> 5a

Earthquake
Miss!
-10en (73en)

A2

Meteor Mash

Hit chance = .9+.1 : HIT
Crit = 1/24 (rolled 23)
Damage = (9+3+8-6)*1.5-4 = 17 damage (24hp)
Effect chance = .2 (rolled .6)
-6en (72en)
Magnet Rise -> 4a

9.0 Mega-Earthquake!
Miss
Cooldown (1a)
EN cost = (15+2)*3.5-1 = -58.5en (14en)

A3

Cooldown

Meteor Pound!

Hit chance = .81+.1 = .91 (rolled .50)
Crit = 1/24 (rolled 16)
Damage = (9*2.25+3+8-6)*1.5-4 = 33.875 damage (KO!)
Cooldown (1a)
EN cost = (11+2)*3.5-1 = -44.5en (27en)
Magnet Rise -> 3a


KO / Exp. Share
#Exp. Share
Steel/Psychic | Clear Body
HP: 52/90 | EN: 27
4/3/1/3/50 | 2/6/17
Status: Cooldown, Magnet Rise (3a)​

That's a wrap!

Rewards:
ZhengTann : 2CC
Pupitar: 6MC

nightblitz42 : 2CC, 6UC
Metang: 6MC

Thanks for playing!
 

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