I am having a tough time when it comes to ground types like Garchomp and Landorus-Therian. I have Ferrothorn with power whip for the super effective hits and Blastoise as well with white herb to set up a shell smash. But they always faint before I can kill their ground types. This makes it hard for me to use my Tapu Koko to set up electric terrain, which I then U-Turn to switch-in to Regieleki. I am not particularly good at team building and would love it if you guys could give me some advice on how to improve the team.
Regieleki @ Choice Specs
Ability: Transistor
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Rising Voltage
- Volt Switch
- Thunder Cage
- Rapid Spin
Tapu Koko @ Terrain Extender
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- U-turn
- Dazzling Gleam
- Nature's Madness
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spikes
- Knock Off
- Leech Seed
- Power Whip
Clefable @ Rocky Helmet
Ability: Magic Guard
EVs: 252 HP / 248 Def / 8 Spe
Bold Nature
- Moonblast
- Knock Off
- Stealth Rock
- Wish
Blastoise @ White Herb
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hydro Pump
- Rapid Spin
- Dark Pulse
- Shell Smash
Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
EVs: 252 HP / 104 Def / 152 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Volt Switch
- Toxic
- Protect
Regieleki @ Choice Specs
Ability: Transistor
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Rising Voltage
- Volt Switch
- Thunder Cage
- Rapid Spin
Tapu Koko @ Terrain Extender
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- U-turn
- Dazzling Gleam
- Nature's Madness
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spikes
- Knock Off
- Leech Seed
- Power Whip
Clefable @ Rocky Helmet
Ability: Magic Guard
EVs: 252 HP / 248 Def / 8 Spe
Bold Nature
- Moonblast
- Knock Off
- Stealth Rock
- Wish
Blastoise @ White Herb
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hydro Pump
- Rapid Spin
- Dark Pulse
- Shell Smash
Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
EVs: 252 HP / 104 Def / 152 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Volt Switch
- Toxic
- Protect