Which PLA battle mechanics you wish made it into SV?

PLA introduced a plethora of new battle mechanics, from the all-impactful action speed mechanics to the brand-new status conditions Drowsy and Frostbite. These new ideas were appreciated by some fans who unfortunately didn't get to see the new mechanics they liked in SV. Which mechanics you wish made it into SV?
 
I wasn’t especially invested in Frostbite or Drowsiness. They worked nicely for PLA’s purposes, but I’m fine with the main series retaining Freeze and Sleep.

Something I did think was kind of a shame to lose was the alternate effects for Roar of Time, Spacial Rend, and Shadow Force that depended on the user’s form. Mainly because Origin Dialga and Palkia feel like such minor changes — no differing Abilities, and only very slight shifts in stats compared to Giratina-O — that I liked there being something to help distinguish them a little more.

Similarly, Shelter becoming just an Iron Defense clone is super boring
 

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