Congrats to Berks for winning with his Trapinch! The actual last was Porygon, so kudos to Infamy for getting that.
I will be on vacation for the next three weeks, so this project will be on hiatus for now. If you'd like it to continue, I know Fiend gave me a team, so if you want to continue it go for it, if not see y'all in three weeks! :)
This team features Calm Mind Spritzee and Bulk Up Timburr as two potent win conditions. Both find support in Gastly, which puts heavy pressure on Pokemon such as Foongus and other Spritzee. Chinchou joins the team because I built the team and to further increase its speed and to provide insurance against frail wallbreakers such as Abra and Gastly. Foongus joins the squad as a sort of panic button check to a number of threats; it runs dual Spores in order to provide speed control for the team's two slow win conditions. But... What's Their Last?
Despite being a general meh pokemon, this team has a crippling weakness to Gastly--which only has to play around Scarf Chinchou and win a speed tie versus Gastly to sweep. Pursuit trapping Gastly also allows for both sweepers to have an easier time in the matchup, something just Scarf Chou doesn't really do. Defog means you don't get totally animated by hazard stack either. Even when mostly useless (ie no Spikes, Abra, Gastly, Pumpkaboo), Stunky makes great Sleep Fodder, soft checks Fletchling, Pawniard, and Ferroseed, and doesn't really give any sweeper you can't deal with turns to set up!
This team desperately needs something to get rid of drilbur and also a means to deal with gastly so pursuit diglett would be a cool idea. (Obviously it needs a little bit of prior damage on drilbur to trap it but it's not hard to get.)
Diglett @ Life Orb
Ability: Arena Trap
EVs: 36 HP / 236 Atk / 236 Spe
- Rock Slide
- Sucker Punch
And the winner is... Infamy with is Munchlax! The actual last was Fletchling!
This team revolves around a VoltTurn core of Magnemite and Fletchling, with the added bonus of Parting Shot Pancham. Scarf Magnemite's excellent offensive presence keeps opponents on their toes as they have to avoid powerful Thunderbolts and Flash Cannons while attempting not to sacrifice momentum to a Volt Switch. Pancham serves as a solid Fighting-type and good momentum grabber with Parting Shot while also giving the the team Knock Off support. Fletchling serves as the teams primary win-condition with its tried and true Swords Dance set. Porygon and Spritzee make up an excellent defensive backbone and support the team with paralysis and healing, respectively. (names in import are from A Separate Peace)
Well logically this is either a bad team, or the last mon is a wallbreaker or knock off pokemon in an effort to support Fletchling. I'm leaning towards it being a bad team as:
This team is really annoyed by Vullaby (thought it doesn't auto win)
No fire resist
CM Goth gets two kills
Obliterated by Goth+Dark-type
No water resist
The Webs matchup is kinda laughable
LO Abra gets a kill
Gastly is barely handled
Look at hazard stack versus this team
The presences of Gunk Shot on Panda as well as Magnemite and no fire resist makes it being Pawniard unlikely. The lack of ZHB does make Vullaby mildly appealing. Nothing is really great for this team though Vullaby seems kinda like the try-to-fix-all for the team.
Has Knock Off to help the team, Defog to help hazards matchups, support via parting shot and Aroma to aid in longevity, and a tad of speed to help against slow teams. Vulla can also handle Gastly a bit, and makes Non-D Gleam Abra cry. Also half support Magnemite remove Chinchou.