What's His Last? V2 Week 13 [Posting]

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Round 5
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Earthquake
- Dragon Tail
- Fire Blast
- Stealth Rock

Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Thunderbolt
- Energy Ball

Latias @ Latiasite
Ability: Levitate
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Draco Meteor
- Psyshock
- Healing Wish

Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Extreme Speed
- Earthquake

Kyurem-Black @ Choice Band
Ability: Teravolt
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fusion Bolt
- Outrage
- Iron Head
- Dragon Claw

s/o me for the team

this is pretty standard dragon. I have fast bulkchomp to set rocks, scarf latios to pretty much outspeed the entire metagame, and support mega latias that can hwish a weakened team member. I also have dragon dance dragonite as a wincon, and lastly, physical wallbreaker in Kyurem-B. What's my last?

also izaya gets back tmrw so he can set a deadline
 
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(stole wanka's set)
Dragalge @ Dragon Fang / Black Sludge
Ability: Adaptability
EVs: 188 HP / 252 SpA / 68 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Toxic Spikes
- Sludge Bomb
- Focus Blast / Thunderbolt / Dragon Tail / Scald

Dragalge is really nice on Dragon-type teams because of its ability to resist Fairy-types, and its great offensive ability in Adaptability. It also gets Toxic Spikes, which helps whittle down walls which lets Dragonite clean easier late-game. Black Sludge is Dragalge's best way of recovering HP, while Dragon Fang can be used to nuke things with Draco Meteor. Sludge Bomb is secondary STAB with a nice chance to poison things. The last slot is just coverage; Focus Blast hits Steel-types like Heatran, Thunderbolt for Water- and Flying-types, Dragon Tail to shuffle and spread toxic, and Scald for burns although its redundant running it with Toxic Spikes.
 
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Hydreigon @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Draco Meteor
- Fire Blast
- Superpower

Hydreigon provides a strong mixed attacker that heavily eases the matchup vs Steel- and Psychic-type teams, both of which are hard for this team to beat. Between Dark Pulse, Superpower, and Fire Blast, Steel has very little ways to switch in on this while Psychic fears STAB Dark Pulse. Draco Meteor is the obligatory Dragon-type STAB. Superpower and Fire Blast can also help in the Ice matchup.
 
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Ok back from vacation. Thanks for taking care of this 6TI .

Deadline is Wednesday, August 24th.


e: i ll update hof later today
e2: updated
 
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maroon

free palestine
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RMT & Mono Leader

Goodra @ Assault Vest
Ability: Gooey
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Dragon Pulse
- Sludge Bomb
- Flamethrower
- Muddy Water

Goodra is a tanky specially defensive wall that can help take down the infamous Klefki+Mega Diancie core because of Flamethrower and Muddy Water and its ability to take a few moonblasts from Mega Diancie. Not only does it help vs an incredibly difficult fairy matchup but it can also help you tank other Dragon type teams by stopping Kyurem Black after its been locked into outrage can brings Kyurems Speed down by 1 stage and revenge kill Kyurem. Overall this specially defensive wall has great coverage and take many special hits.


252 SpA Mega Diancie Moonblast vs. 248 HP / 8 SpD Assault Vest Goodra: 168-200 (43.8 - 52.2%) -- 14.5% chance to 2HKO

252+ SpA Goodra Muddy Water vs. 4 HP / 0 SpD Mega Diancie: 178-210 (73.5 - 86.7%) -- guaranteed 2HKO
 

Seo.

Nice guys always finish last...
Ima have to go with Goodra just cuz that's what I use on my dragon team which is pretty similar to this one, so my vote goes to Exca
 
Week 6
Volcarona @ Lum Berry
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Quiver Dance
- Fire Blast
- Giga Drain
- Hidden Power [Ground]

Armaldo @ Assault Vest
Ability: Battle Armor
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Rapid Spin
- Earthquake
- Knock Off
- Stone Edge

Yanmega @ Life Orb
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 Def
- Protect
- Air Slash
- Hidden Power [Ice]
- Bug Buzz

Heracross @ Heracronite
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Close Combat
- Bullet Seed
- Rock Blast
- Pin Missile

Shuckle @ Mental Herb
Ability: Sturdy
EVs: 4 HP / 252 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Sticky Web
- Stealth Rock
- Toxic
- Encore

This is a bug team I built around Mega Heracross. I decided to use lead Shuckle to condense rocks and webs in one role. AV Armaldo was my spinner of choice, as it has the ability to live a Fire Blast from Char Y in the sun. Of course, Mega Heracross is my mega, with an adamant nature and 4 attacks to abuse webs and the pressure created by rocks. Volcarona is my set up sweeper, standard Lum 3 attacks with hp ground for heatran. Yanmega hits extremely hard and forces so many switch ins with its great coverage and has a great ability in Speed Boost. What's my last?


Deadline is Thursday, September 1
 
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Izaya. why is ur heracross swarm and jolly
also reserving scolipede
changing to vivillon

turns out i have no motivation for either
 
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Seo.

Nice guys always finish last...

Scizor @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- U-turn
- Bullet Punch
- Superpower
- Knock Off

Scizor is a great addition to this team. This team lacks priority and Choice Band Scizor with Technician is amazing. It helps with matchups like Fairy, Ice and especially Rock which bug doesn't do too well against. Superpower is for things like Chansey, U-turn is to gain some momentum and Knock Off is for pokemon that rely alot on their item such as Choice Scarf Users.
 
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Durant @ Choice Band
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- X-Scissor
- Rock Slide
- Superpower

Aight so Banded Durant is a very underrated mon on both of its types and I thought it'd work very well on a webs team like this. It provides a very strong stab hustle boosted iron head that helps in a lot of matchups notably rock and fairy while x scissor is secondary stab to hit iron head resists. Rock slide is a great check to mega zard y which otherwise runs through this team if armaldo has taken enough damage. Superpower helps in the normal matchup.
 

Scolipede @ Life Orb/Black Sludge
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Protect
- Baton Pass
- Poison Jab
- Megahorn

This team has no big physical presence other than Mega Hera. In addition, this team gets destroyed by Azumarill, being weak to both water and fairy. Scolipede fixes both of these issues whilst supporting Heracross really well. The main thing Mega Heracross lacks is speed, being a measly 75 base. Scolipede can pass speed into Hera, who then can take a hit with its good bulk and sweep a slightly weakened, priority-less team. Your choice on whether you want bigger offence or passive recovery to support Heracross better.
 
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