[overview]
**Draft Order**: Round 3 onwards
**Price Range**: 14-16 points
**Overview**: Weavile is a solid glass cannon due to its high Speed and Attack, great offensive typing, and good STAB moves. It also has a great priority option in Ice Shard, allowing it to clean easily. However, Weavile typically relies on damage-boosting items to deal maximum damage, and its frail defenses make it weak to priority moves and revenge killers. Its weakness to Stealth Rock also means it relies on Heavy-Duty Boots, making it difficult to utilize damage-boosting items.
[strategy comments]
Common Roles
========
**Wallbreaker**: Weavile with Choice Band is difficult to switch into and is usually the go-to wallbreaker set. Its strong STAB attacks and solid base Attack allow it to easily break through naturally bulky walls. Its main hindrances are its weakness to entry hazards and foes being able to easily take advantage of Weavile being Choice-locked.
**Setup Sweeper**: While Weavile often struggles to set up due to its frail defenses, a late-game Swords Dance-boosted Weavile is very threatening due to its strong STAB moves, decent coverage, and amazing Speed. It can also use Ice Shard to pick off faster revenge killers.
**Late-game Cleaner**: Due to its high Speed and priority moves, Weavile can function as a late-game cleaner. It can easily pick off Pokemon that have already been weakened by entry hazards or other wallbreakers.
Common Moves
========
**Primary STAB Moves**: Knock Off, Triple Axel, Ice Shard, Ice Spinner, Icicle Crash
**Setup Moves**: Swords Dance, Trailblaze
**Utility Moves**: Taunt, Substitute
**Coverage**: Low Kick, Brick Break, Poison Jab, Aerial Ace
Niche Moves
========
**Baton Pass**: Baton Pass allows Weavile to act as a fast pivot in matchups where it doesn't provide much besides removing items with Knock Off.
**Beat Up**: Beat Up is used specifically in matchups where Weavile 2HKOes foes with a Choice Band equipped and doesn't get chipped by Rocky Helmet or abilities like Iron Barbs and Rough Skin. It should only be used if Weavile's teammates have high Attack. Beat Up is also used to break Substitutes more easily and deal damage after the Substitute breaks.
**Foul Play**: Foul Play is almost always used on Choice Scarf sets to outspeed opposing Pokemon that have used Dragon Dance or other Attack-heightening moves.
**Upper Hand**: Upper Hand can be used in matchups where the opponent has a strong priority move user like Palafin or Kingambit.
**Throat Chop**: Throat Chop is used in niche matchups where the Pokemon that counters Weavile uses a sound move, like Sylveon.
**Counter**: Counter is used with Focus Sash, allowing Weavile to act as a lead and do huge damage back to the foe with Counter.
Common Items
========
**Heavy-Duty Boots**: No matter Weavile's role, Heavy-Duty Boots helps Weavile get the most value out of itself, keeping it safe from chip damage from entry hazards. It is usually used on Swords Dance sets, increasing the amount of turns Weavile can switch in and set up or attack.
**Choice Band**: Choice Band Weavile serves as a fast and strong wallbreaker, being able to easily 2HKO certain Pokemon. Weavile also has the option of Ice Shard, which can revenge kill foes at low HP quite easily when used with a Choice Band equipped. However, any Weavile set that does not hold Heavy-Duty Boots as its item must be wary of entry hazards, either by using hazard removal or denying the hazard setter chances to set them.
**Focus Sash**: Focus Sash is used only on lead sets, but it guarantees that Weavile will survive one hit. This lets it remove an important item via Knock Off, get huge damage with Triple Axel, or even use Counter against a physical attacker to deal massive damage.
Niche Items
========
**Choice Scarf**: Choice Scarf lets Weavile outspeed faster foes like opposing Choice Scarf or Booster Energy users and KO them
**Damage-boosting Items**: Damage-boosting items such as Expert Belt, Life Orb, and Black Glasses can serve Weavile well in matchups where the extra damage is necessary but being locked into a move with Choice Band is unideal.
**Clear Amulet**: Clear Amulet protects Weavile from Intimidate and prevents foes from weakening its Swords Dance boosts.
**Lum Berry**: Lum Berry gives Weavile protection in matchups where status is good counterplay to it.
**Protective Pads**: Protective Pads gives Weavile protection against common ways to stop it, such as Static, Flame Body, and Rocky Helmet.
Tera
========
Weavile is a decent Tera user but often struggles due to its frail defenses and relatively easy counterplay. Weavile can use Tera Dark or Ice to boost its STAB attacks. It can also use a defensive Tera type like Tera Ghost, baiting incoming Fighting-type attacks and giving it a free turn to set up or attack. Tera also adds the benefit of Tera Blast, giving Weavile extra coverage in matchups it needs it in, such as against Grass- and Fire-types.
Draft Strategy
========
Weavile isn't a Pokemon teams are built around, but it can provide great wallbreaking power to enable its teammates or sweep late-game. It appreciates having teammates that can bring it in safely due to its low defenses, while its teammates appreciate its ability to weaken foes.
**Sweepers / Wallbreakers**: Sweepers and alternative wallbreakers often appreciate Weavile's wallbreaking power, especially special attackers that can break through physical walls that Weavile struggles with. Examples include Iron Valiant and Latias.
**Entry Hazard Setters**: While Weavile does great damage, it often fails to pick up KOs against foes. Entry hazards make its job of wallbreaking or cleaning easier, while having good synergy with Knock Off's ability to remove Heavy-Duty Boots from defensive foes. Pokemon like Garchomp and Gliscor make great partners with Weavile, having access to both Stealth Rock and Spikes, and Weavile can KO the Flying- and Grass-type Pokemon that can check them.
**Slow Pivots**: Weavile has both bad defensive stats and typing, being weak to common offensive types like Fire, Fighting, and Fairy. Because of its trouble switching in, Weavile likes having slow pivots on its team, which can tank hits for it and bring it in safely. Pokemon like Uxie, Rotom-W, and Empoleon can pivot well into Weavile.
**Entry Hazard Removal**: One of Weavile's biggest weaknesses is entry hazards, so having good hazard removal benefits Weavile greatly. Pokemon like Great Tusk, Terapagos, and Iron Treads are great partners, being able to remove hazards with Rapid Spin.
Checks And Counters
========
**Contact Effects**: Weavile is susceptible to contact effects, since most of its STAB attacks and coverage moves make contact. Because of that, one of the best ways to counter Weavile is with contact effects, such as Rocky Helmet or Rough Skin chipping it down, Flame Body burning it, and Static paralyzing it.
**Entry Hazards**: Weavile relies on Heavy-Duty Boots due to its weakness to Stealth Rock, making hazards valuable against it if its item is removed with Knock Off or if it wants to run more powerful items.
**Paralysis / Burn**: Weavile is heavily hindered if it gets paralyzed or burned, damaging its two strongest attributes in its Speed and damage output, respectively.
**Bulky Water- and Fairy-types**: Weavile often struggles to damage bulky Water- and Fairy-types. Weavile has no super effective coverage for Water-types such as Alomomola and Dondozo, and it relies on Poison Jab to hit Fairy-types such as Clefable and Primarina.
[credits]
Written by:
https://www.smogon.com/forums/members/not-mishmesh.604798/
Quality checked by:
https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/techno6377.527276/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
**Draft Order**: Round 3 onwards
**Price Range**: 14-16 points
**Overview**: Weavile is a solid glass cannon due to its high Speed and Attack, great offensive typing, and good STAB moves. It also has a great priority option in Ice Shard, allowing it to clean easily. However, Weavile typically relies on damage-boosting items to deal maximum damage, and its frail defenses make it weak to priority moves and revenge killers. Its weakness to Stealth Rock also means it relies on Heavy-Duty Boots, making it difficult to utilize damage-boosting items.
[strategy comments]
Common Roles
========
**Wallbreaker**: Weavile with Choice Band is difficult to switch into and is usually the go-to wallbreaker set. Its strong STAB attacks and solid base Attack allow it to easily break through naturally bulky walls. Its main hindrances are its weakness to entry hazards and foes being able to easily take advantage of Weavile being Choice-locked.
**Setup Sweeper**: While Weavile often struggles to set up due to its frail defenses, a late-game Swords Dance-boosted Weavile is very threatening due to its strong STAB moves, decent coverage, and amazing Speed. It can also use Ice Shard to pick off faster revenge killers.
**Late-game Cleaner**: Due to its high Speed and priority moves, Weavile can function as a late-game cleaner. It can easily pick off Pokemon that have already been weakened by entry hazards or other wallbreakers.
Common Moves
========
**Primary STAB Moves**: Knock Off, Triple Axel, Ice Shard, Ice Spinner, Icicle Crash
**Setup Moves**: Swords Dance, Trailblaze
**Utility Moves**: Taunt, Substitute
**Coverage**: Low Kick, Brick Break, Poison Jab, Aerial Ace
Niche Moves
========
**Baton Pass**: Baton Pass allows Weavile to act as a fast pivot in matchups where it doesn't provide much besides removing items with Knock Off.
**Beat Up**: Beat Up is used specifically in matchups where Weavile 2HKOes foes with a Choice Band equipped and doesn't get chipped by Rocky Helmet or abilities like Iron Barbs and Rough Skin. It should only be used if Weavile's teammates have high Attack. Beat Up is also used to break Substitutes more easily and deal damage after the Substitute breaks.
**Foul Play**: Foul Play is almost always used on Choice Scarf sets to outspeed opposing Pokemon that have used Dragon Dance or other Attack-heightening moves.
**Upper Hand**: Upper Hand can be used in matchups where the opponent has a strong priority move user like Palafin or Kingambit.
**Throat Chop**: Throat Chop is used in niche matchups where the Pokemon that counters Weavile uses a sound move, like Sylveon.
**Counter**: Counter is used with Focus Sash, allowing Weavile to act as a lead and do huge damage back to the foe with Counter.
Common Items
========
**Heavy-Duty Boots**: No matter Weavile's role, Heavy-Duty Boots helps Weavile get the most value out of itself, keeping it safe from chip damage from entry hazards. It is usually used on Swords Dance sets, increasing the amount of turns Weavile can switch in and set up or attack.
**Choice Band**: Choice Band Weavile serves as a fast and strong wallbreaker, being able to easily 2HKO certain Pokemon. Weavile also has the option of Ice Shard, which can revenge kill foes at low HP quite easily when used with a Choice Band equipped. However, any Weavile set that does not hold Heavy-Duty Boots as its item must be wary of entry hazards, either by using hazard removal or denying the hazard setter chances to set them.
**Focus Sash**: Focus Sash is used only on lead sets, but it guarantees that Weavile will survive one hit. This lets it remove an important item via Knock Off, get huge damage with Triple Axel, or even use Counter against a physical attacker to deal massive damage.
Niche Items
========
**Choice Scarf**: Choice Scarf lets Weavile outspeed faster foes like opposing Choice Scarf or Booster Energy users and KO them
**Damage-boosting Items**: Damage-boosting items such as Expert Belt, Life Orb, and Black Glasses can serve Weavile well in matchups where the extra damage is necessary but being locked into a move with Choice Band is unideal.
**Clear Amulet**: Clear Amulet protects Weavile from Intimidate and prevents foes from weakening its Swords Dance boosts.
**Lum Berry**: Lum Berry gives Weavile protection in matchups where status is good counterplay to it.
**Protective Pads**: Protective Pads gives Weavile protection against common ways to stop it, such as Static, Flame Body, and Rocky Helmet.
Tera
========
Weavile is a decent Tera user but often struggles due to its frail defenses and relatively easy counterplay. Weavile can use Tera Dark or Ice to boost its STAB attacks. It can also use a defensive Tera type like Tera Ghost, baiting incoming Fighting-type attacks and giving it a free turn to set up or attack. Tera also adds the benefit of Tera Blast, giving Weavile extra coverage in matchups it needs it in, such as against Grass- and Fire-types.
Draft Strategy
========
Weavile isn't a Pokemon teams are built around, but it can provide great wallbreaking power to enable its teammates or sweep late-game. It appreciates having teammates that can bring it in safely due to its low defenses, while its teammates appreciate its ability to weaken foes.
**Sweepers / Wallbreakers**: Sweepers and alternative wallbreakers often appreciate Weavile's wallbreaking power, especially special attackers that can break through physical walls that Weavile struggles with. Examples include Iron Valiant and Latias.
**Entry Hazard Setters**: While Weavile does great damage, it often fails to pick up KOs against foes. Entry hazards make its job of wallbreaking or cleaning easier, while having good synergy with Knock Off's ability to remove Heavy-Duty Boots from defensive foes. Pokemon like Garchomp and Gliscor make great partners with Weavile, having access to both Stealth Rock and Spikes, and Weavile can KO the Flying- and Grass-type Pokemon that can check them.
**Slow Pivots**: Weavile has both bad defensive stats and typing, being weak to common offensive types like Fire, Fighting, and Fairy. Because of its trouble switching in, Weavile likes having slow pivots on its team, which can tank hits for it and bring it in safely. Pokemon like Uxie, Rotom-W, and Empoleon can pivot well into Weavile.
**Entry Hazard Removal**: One of Weavile's biggest weaknesses is entry hazards, so having good hazard removal benefits Weavile greatly. Pokemon like Great Tusk, Terapagos, and Iron Treads are great partners, being able to remove hazards with Rapid Spin.
Checks And Counters
========
**Contact Effects**: Weavile is susceptible to contact effects, since most of its STAB attacks and coverage moves make contact. Because of that, one of the best ways to counter Weavile is with contact effects, such as Rocky Helmet or Rough Skin chipping it down, Flame Body burning it, and Static paralyzing it.
**Entry Hazards**: Weavile relies on Heavy-Duty Boots due to its weakness to Stealth Rock, making hazards valuable against it if its item is removed with Knock Off or if it wants to run more powerful items.
**Paralysis / Burn**: Weavile is heavily hindered if it gets paralyzed or burned, damaging its two strongest attributes in its Speed and damage output, respectively.
**Bulky Water- and Fairy-types**: Weavile often struggles to damage bulky Water- and Fairy-types. Weavile has no super effective coverage for Water-types such as Alomomola and Dondozo, and it relies on Poison Jab to hit Fairy-types such as Clefable and Primarina.
[credits]
Written by:
https://www.smogon.com/forums/members/not-mishmesh.604798/
Quality checked by:
https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/techno6377.527276/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
Last edited: