Pokémon Weavile

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Weavile

Type :

Ability:Pressure / Pickpocket (HA)
Base Stats: 70/120/65/45/85/125


.Ice Shard .Low Kick .Night Slash
.Ice Spinner .Beat Up .Poison Jab
.Icicle Crash .Swords Dance





As we can see , weavile lost knock off and triple axel sadly.

Agility
Psychic
Status

Avalanche
Ice
Physical

Baton Pass
Normal
Status

Blizzard
Ice
Special

Brick Break
Fighting
Physical

Calm Mind
Psychic
Status

Counter
Fighting
Physical

Dark Pulse
Dark
Special

Facade
Normal
Physical

Fake Out
Normal
Physical

Focus Blast
Fighting
Special

Foul Play
Dark
Physical

Hone Claws
Dark
Status

Ice Beam
Ice
Special

Ice Punch
Ice
Physical

Ice Shard
Ice
Physical

Ice Spinner
Ice
Physical

Icicle Crash
Ice
Physical

Low Kick
Fighting
Physical

Nasty Plot
Dark
Status

Night Slash
Dark
Physical

Poison Jab
Poison
Physical

Protect
Normal
Status

Quick Attack
Normal
Physical

Rest
Psychic
Status

Shadow Ball
Ghost
Special

Shadow Claw
Ghost
Physical

Sleep Talk
Normal
Status

Substitute
Normal
Status

Surf
Water
Special

Swords Dance
Normal
Status

Taunt
Dark
Status

Tera Blast
Normal
Special

X-Scissor
Bug
Physical

Aerial Ace
Flying
Physical

Assurance
Dark
Physical

Beat Up
Dark
Physical

Bite
Dark
Physical

Chilling Water
Water
Special

Dig
Ground
Physical

Double Hit
Normal
Physical

Endure
Normal
Status

Fake Tears
Dark
Status

False Swipe
Normal
Physical

Feint
Normal
Physical

Fling
Dark
Physical

Fury Swipes
Normal
Physical

Giga Impact
Normal
Physical

Helping Hand
Normal
Status

Hyper Beam
Normal
Special

Icy Wind
Ice
Special

Leer
Normal
Status

Low Sweep
Fighting
Physical

Metal Claw
Steel
Physical

Metronome
Normal
Status

Rain Dance
Water
Status

Reversal
Fighting
Physical

Scary Face
Normal
Status

Scratch
Normal
Physical

Screech
Normal
Status

Slash
Normal
Physical

Snarl
Dark
Special

Snowscape
Ice
Status

Spite
Ghost
Status

Sunny Day
Fire
Status

Swift
Normal
Special

Take Down
Normal
Physical

Thief
Dark
Physical

Trailblaze
Grass
Physical

Water Pulse
Water
Special


New Moves :
Ice Spinner
Ice
Physical
Power: 80 Accuracy: 100% PP: 24 .Ends the effects of terrain.
Trailblaze
Grass
Physical
Power: 50 Accuracy: 100% PP: 32 .100% chance to raise the user's Speed by 1.
Tera Blast
Normal
Special
Power: 80Accuracy: 100% PP: 16 .If Terastallized: Phys. if Atk > SpA & Type = Tera Type

Pros :
Ice and dark are really good offensive typing , access to boosting moves like swords dance and STAB moves like beat up , and icicle crash makes weavile a strong offensive threat
Attack stat is pretty high with base 120 attack.
Speed stat is decent with base 125 speed.
Snow now gives a boost to the defense of ice types like weavile.

Cons:
Ice and Dark is a terrible defensive typing , added up with weak defensive stats , weavile is really frail and weak to stuffs like priority bullet punch and mach punch.
Losing knock off and triple axel is a big blow for weavile - the once top tier threat of the OU metagame.
Its one blistering fast 125 base speed , is now a okayish speed stat with a number of faster mons and protosynthesis users.
Its base attack of 120 , is though high , but not high enough as needed for this power creep generation.
Chein-pao - faster mon with same base attack , has access to icicle crash , ice shard like weavile , has priority sucker punch and an ability to lower the defense of opposing mons by 25% gives tough competition to weavile.

Terastallize Potential :
Weavile has really high terastallize potential . It can terastallize into something that resists the typings it is weak to , or even terastallize to dark or ice type to boost its STAB beat up , ice spinner , etc.

Potential Sets :

Weavile @ Choice Band

Ability: Pickpocket
Shiny: Yes
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Icicle Crash
- Ice Shard
- Beat Up

- Low Kick

Choice Band and adamant nature for maximum power , icicle crash over ice spinner for the extra 5% power and flinch chance , beat up , since knock off is no longer there in its arsenal , and finally low kick for coverage .The main motive of this set is to hit super hard , and obliterate anything below the final speed stat of 349. Tera type dark to give beat up a stronger power . Ice tera can also be used to boost icicle crash.

Team Options:
Weavile appreciates being able to take hits , and since it is frail , there are only 2 ways it can do so .
1. Screen support from Grimmsnarl .
2. Substitute support from the likes of Cyclizar or Orthworm.

If Weavile is successful in positioning itself behind screens or substitute , it can become a phenominal wall breaker .

Other Options:

Weavile @ Life orb
Ability: Pickpocket
Shiny: Yes
Tera Type: Dark / Ice
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature / Jolly nature
- Icicle Crash / Ice spinner
- Ice Shard
- Beat Up / Night Slash

- Swords Dance

A swords dance Weavile set . Ice tera + life orb boosted ice shard can be really strong , ice spinner has better accuracy but icicle crash comes with high risk high reward factor. Night slash can be used over beat up in case the base power of beat up is lower for your team . As stated earlier , Grimmsnarl and Cyclizar make for great teammates for weavile .

Overall :
It will be tough for weavile to make its own place in this metagame , but I feel like with proper team support , weavile can become a really strong wallbreaker in this generation. It will be necessary to use it as a frail but hard hitter with an above average speed ( its speed is really good but compared to others its - meh) rather than a fast and less powerful mon ( in simple terms , adamant might be better this gen rather than jolly - use all the firepower you can get). Weavile was one of my most favourite mons last gen , and I wish to have fun with it this time too . Be sure to say what are your thoughts on weavile , specially after it lost triple axel and knock off , and with Chien-Pao being the more favourite ice-dark mon of the playerbase . Will Chein-Pao take over Weavile ? Or will the likes of beat-up and choice band for Weavile be enough for the once Ice King of OU ?
 
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Heavy duty boots can be an option on the second set as well. Losing some power without the life orb however it’ll still have some capability to unleash havoc on the tier.

Would also add Iron Moth as a good teammate due to its ability to hit Fairy & Steel types with heavy power.


Despite losing Knock off and triple axel I still think Weavile could have a role in this metagame under proper team preparation.
 
Does Weavile have any niche over Chien-Pao? Slower, same attack, roughly same bulk and a worse ability. Beat Up/Assurance and Low Kick sound ok on a CB set but are less reliable Dark STAB and Fighting coverage than Crunch and Sacred Sword, respectively. Ig you can run it alongside Chien-Pao in a Dark spam core to weaken identical counters but its only notable options that set it apart are like Pjab and X-Scissor, which are all p bad.

And unfortunately it’ll prolly rot in UUBL.

Edit: perhaps a sash SD lead set with Pickpocket could be useful in some cases to potentially steal an item as Weavile is rk’ed
 
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Pressure is usually a better ability as you can use the activation message to scout for choice scarfers as "messages" activate in order of speed. With Knock Off all but gone from OU it makes Pickpocket's niche even smaller.

Chien-Pao is probably better in most ways but Banded Beat Up is still quite potent, especially with Tera. Dark Tera Banded Beat Up with 6 team members averaging 120 base attack each hits hard enough to 2HKO Dondozo (and anything that doesn't resist it) and 3HKO Iron Hands, Great Tusk, and even Iron Valiant. If you stack the rest of your team with even higher attack Pokémon Beat Up approaches 120 base power.

Sadly I think Beat Up is pretty much all Weavile has left. Chien-Pao is just outright superior in almost every way.
 
Weavile was once a very threatening revenge killer/sweeper, now is it in the dumps. The arrival of Chien-Pao has made it a relic of the past. There is very little reason to use it, but it does have a few things to distinguish itself such as Assurance, Beat Up, Counter, Trailblaze, and Reversal. It's really not worth a teamslot.
 
Weavile was once a very threatening revenge killer/sweeper, now is it in the dumps. The arrival of Chien-Pao has made it a relic of the past. There is very little reason to use it, but it does have a few things to distinguish itself such as Assurance, Beat Up, Counter, Trailblaze, and Reversal. It's really not worth a teamslot.
This is definitely true, but arguably what hurts Weavile even more is that it lost so many of the tools that made it strong in SS. Despite Chien-Pao having a 60 BST advantage over Weavile, its statline isn't actually too much better generally speaking since most of the extra BST went to Special Attack. Furthermore, SS Weavile's damage output wasn't that much worse than Chien-Pao's damage output. On average, Weavile's Triple Axel had around 95 BP in SS (when you factor in accuracy) and its Knock Off was 97.5 BP on the first hit, which actually isn't too far off from Chien-Pao's 104 BP Ice Spinner & 104 BP Crunch (assuming you count the debuff from Sword of Ruin as a Life Orb Boost). However, losing Triple Axel and Knock Off makes Weavile wholly outclassed even if Chien-Pao didn't have Sword of Ruin and even more outclassed since it does.

What's even worse than Weavile losing Knock Off and Triple Axel for me personally is the fact that Weavile lost Throat Chop for literally no reason. Throat Chop was an egg move for Weavile in BDSP and USUM & would have been nice to give it a passable Dark STAB as opposed to Night Slash. Now, the difference might not seem noticable, but Throat Chop Weavile would have at least been hitting roughly as hard as Knock Off Weavile did on consecutive hits (160 BP vs 162.5 BP). Really feels like they wanted to screw Weavile over this gen just to make way for Chien-Pao.
 
This is definitely true, but arguably what hurts Weavile even more is that it lost so many of the tools that made it strong in SS. Despite Chien-Pao having a 60 BST advantage over Weavile, its statline isn't actually too much better generally speaking since most of the extra BST went to Special Attack. Furthermore, SS Weavile's damage output wasn't that much worse than Chien-Pao's damage output. On average, Weavile's Triple Axel had around 95 BP in SS (when you factor in accuracy) and its Knock Off was 97.5 BP on the first hit, which actually isn't too far off from Chien-Pao's 104 BP Ice Spinner & 104 BP Crunch (assuming you count the debuff from Sword of Ruin as a Life Orb Boost). However, losing Triple Axel and Knock Off makes Weavile wholly outclassed even if Chien-Pao didn't have Sword of Ruin and even more outclassed since it does.

What's even worse than Weavile losing Knock Off and Triple Axel for me personally is the fact that Weavile lost Throat Chop for literally no reason. Throat Chop was an egg move for Weavile in BDSP and USUM & would have been nice to give it a passable Dark STAB as opposed to Night Slash. Now, the difference might not seem noticable, but Throat Chop Weavile would have at least been hitting roughly as hard as Knock Off Weavile did on consecutive hits (160 BP vs 162.5 BP). Really feels like they wanted to screw Weavile over this gen just to make way for Chien-Pao.
it will be interesting to see where weavile stands after home drops , until then chien-pao seems like the obvious better pick
 
This is definitely true, but arguably what hurts Weavile even more is that it lost so many of the tools that made it strong in SS. Despite Chien-Pao having a 60 BST advantage over Weavile, its statline isn't actually too much better generally speaking since most of the extra BST went to Special Attack. Furthermore, SS Weavile's damage output wasn't that much worse than Chien-Pao's damage output. On average, Weavile's Triple Axel had around 95 BP in SS (when you factor in accuracy) and its Knock Off was 97.5 BP on the first hit, which actually isn't too far off from Chien-Pao's 104 BP Ice Spinner & 104 BP Crunch (assuming you count the debuff from Sword of Ruin as a Life Orb Boost). However, losing Triple Axel and Knock Off makes Weavile wholly outclassed even if Chien-Pao didn't have Sword of Ruin and even more outclassed since it does.

What's even worse than Weavile losing Knock Off and Triple Axel for me personally is the fact that Weavile lost Throat Chop for literally no reason. Throat Chop was an egg move for Weavile in BDSP and USUM & would have been nice to give it a passable Dark STAB as opposed to Night Slash. Now, the difference might not seem noticable, but Throat Chop Weavile would have at least been hitting roughly as hard as Knock Off Weavile did on consecutive hits (160 BP vs 162.5 BP). Really feels like they wanted to screw Weavile over this gen just to make way for Chien-Pao.
Yeah that's another big nerf to Weavile. It still gets a few decent dark+ice moves but it's overall damage output has been reduced significantly. It will be irrelevant in OU, but will definitely be able to be a formidable threat in the lower tiers.
 
Believe it or not, I have been having success with Weavile utilizing a beat up set, choice band of course. If you lead with it, you can catch a lot of people off guard and its still fun to use. Obviously walled by Dozo/any physical wall however it's pretty fun to catch someone off guard.

Weavile (M) @ Choice Band
Ability: Pressure
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Beat Up
- Ice Spinner
- Ice Shard
- Brick Break
 

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