A disaster waiting to happen! Like all true scrubs, the goal of this team is to provide a counter to the most frequently used strategies and pokemon while still being able to tear a less-used team apart. With the 5th gen metagame just starting up I'm drooling over all the new possibilites and I feel I may have overloaded this team with things I've been trying to do. Basically, tear it apart.
Espeon (F) @ Choice Scarf
Magic Mirror
EVS: 252 HP/216 SPD/40 SATK
Timid Nature (+Spd, -Atk)
-Trick
-Substitute
-Baton Pass
-Psycho Shock
The very obvious and very best anti-lead. Tricking a non-choiced lead will basically buy me a free subpass and Magic Mirror nullifies switch hazards. With the whole "being able to see the enemy team" thing I feel like this won't put most smart players in check so I added Psycho Shock to make it double as a defensive SAtker. I could swap that for Hidden Power [Ice] to take out Dragons but I feel like the rest of my team has that covered.
Dugtrio (M) @ Choice Band
Arena Trap
EVS: 4 HP / 252 ATK / 252 SPD
Jolly Nature (+Spd, -SAtk)
-Earthquake
-Stone Edge
-Sucker Punch
-Memento
This is just too good. Can OHKO AND trap Shanderra and that ridiculous moth thing, and anything that Stone Edge/Sucker Punch doesn't wreck I can just Memento to cripple beyond use. Basically a 5th-gen pokemon killer. The only major problem this guy can run into are flying dragons that can learn Ice/Water moves like Dragonite and Mence, for which I have...
Denchura (M) @ Life Orb?
Tension
EVS: 4HP/252SAtk/252SPD
Timid Nature (+Spd, -Atk)
-Thunderbolt
-Bug Buzz
-HP [Ice]
-Thunder Wave
You guys probably think I'm crazy for running Tension over Compound Eyes, but if there's one thing I hate in this game it's getting a status infliction on something only to get screwed over by a Lum Berry. Compound Eyes isn't too appealing to me because a STAB Thunderbolt will probably kill anything weak to electric types aside from water walls, and I already have two trappers so using Thunder over Tbolt just seems pointless. Other than that pretty standard, a dragon-killer that can also paralyze set-up sweepers.
Jaroda (M) @ Leftovers
Contrarian
Jolly Nature (+Spd, -SAtk)
EVS: 24 HP / 236 Atk / 252 Spe
~Mean Look
~Leech Seed
~Toxic
~Dragon Tail
I love this guy. Another ridiculous set--a trapper that can't outspeed much and has little defensive EVS. Ideally I'm going to be giving Espeon's substitute to this guy. Obviously a wall killer, abusing the fact that Jaroda learns Mean Look and Lseed. I took Dragon Tail over Leaf Storm because a grass type using a grass move to it's favor is just a guaranteed switch out for your opponent, and I wanted something with more type coverage to scout out the team.
Zuruzukin (M) @ Leftovers
Shed Skin
EVS: 252 HP/252 Atk/4 SPD
Bulk Up
Drain Punch
Crunch
Brick Break
Semi-standard Zuruzukin, just so I can have the luxury of a set-up killer after taking out most of the opponent's threats. Shed Skin because I'm a gambler like that.
Barujiina (F) @ Red Card
Breakable Armor
EVS: 252 SAtk/180HP/76 SPD
-Nasty Plot
-Air Slash
-Roost
-Shadow Ball
Yeah this is dumb, I mostly just wanted a flying type and an excuse to use Red Card. I'll definitely be replacing it--is there something bulky that resists ground and can take care of fighting types?
And that's the team. Kind of a major ice type weakness right now, among other problems. What do, Smogon?