So this is my first thread here, this is somewhat of a RMT, so constructive criticism is appreciated.
Firstly, this is my current team
Garchomp @ Life Orb
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Serious Nature
- Swords Dance
- Earthquake
- Fire Fang
- Dragon Claw
Tapu Fini @ Choice Scarf
Ability: Misty Surge
Shiny: Yes
EVs: 248 HP / 44 SpD / 216 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Moonblast
- Trick
- Taunt
Corviknight @ Rocky Helmet
Ability: Mirror Armor
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
IVs: 0 Atk
- Taunt
- Iron Defense
- Body Press
- Roost
Rillaboom @ Life Orb
Ability: Grassy Surge
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Grassy Glide
- Knock Off
- Superpower
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 248 HP / 156 Def / 16 SpA / 88 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Roost
- Fiery Dance
- Psychic
Slowking-Galar @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 12 Def / 124 SpA / 120 SpD
Calm Nature
- Future Sight
- Sludge Bomb
- Flamethrower
- Scald
Garchomp acts as a late game set-up sweeper, with Swords Dance and Life Orb to further boost attack. I chose Dragon Claw over Outrage because I don’t appreciate the confusion and the locked in move.
Tapu Fini is there to act as a Set-Up preventer with Taunt and Choice Scarf to outspeed the set-upper. Trick can be occasionally used to get an opponent stuck on his move after swapping choice items over, and Scald and Moonblast are for damage if needed
Corviknight acts as a bulky wall with iron defence and body press. He can do additional chip damage with Rocky Helmet and heal up with Roost. Taunt is used as the same purpose with Tapu Fini
Rillaboom acts as a possible revenge killer with boosted and priority Grassy Glide. Swords Dance can be used as well to turn him into a potential sweeper.
Volcarona is also a late game sweeper with Quiver Dance to increase speed, damage, and special bulk, and dishes out damage with Fiery Dance and Paychic for Coverage. Roost is to prevent dying early.
Slowking-Galar is there specifically to deal with special sweepers that I always seem to encounter. Assault Vest numbs impact from Choice Specs + Moonblast Tapu Lele and Regenerator regains health from switching in to take damage for the team.
So, any ways to improve this team if need be?
Firstly, this is my current team
Garchomp @ Life Orb
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Serious Nature
- Swords Dance
- Earthquake
- Fire Fang
- Dragon Claw
Tapu Fini @ Choice Scarf
Ability: Misty Surge
Shiny: Yes
EVs: 248 HP / 44 SpD / 216 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Moonblast
- Trick
- Taunt
Corviknight @ Rocky Helmet
Ability: Mirror Armor
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
IVs: 0 Atk
- Taunt
- Iron Defense
- Body Press
- Roost
Rillaboom @ Life Orb
Ability: Grassy Surge
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Grassy Glide
- Knock Off
- Superpower
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 248 HP / 156 Def / 16 SpA / 88 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Roost
- Fiery Dance
- Psychic
Slowking-Galar @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 12 Def / 124 SpA / 120 SpD
Calm Nature
- Future Sight
- Sludge Bomb
- Flamethrower
- Scald
Garchomp acts as a late game set-up sweeper, with Swords Dance and Life Orb to further boost attack. I chose Dragon Claw over Outrage because I don’t appreciate the confusion and the locked in move.
Tapu Fini is there to act as a Set-Up preventer with Taunt and Choice Scarf to outspeed the set-upper. Trick can be occasionally used to get an opponent stuck on his move after swapping choice items over, and Scald and Moonblast are for damage if needed
Corviknight acts as a bulky wall with iron defence and body press. He can do additional chip damage with Rocky Helmet and heal up with Roost. Taunt is used as the same purpose with Tapu Fini
Rillaboom acts as a possible revenge killer with boosted and priority Grassy Glide. Swords Dance can be used as well to turn him into a potential sweeper.
Volcarona is also a late game sweeper with Quiver Dance to increase speed, damage, and special bulk, and dishes out damage with Fiery Dance and Paychic for Coverage. Roost is to prevent dying early.
Slowking-Galar is there specifically to deal with special sweepers that I always seem to encounter. Assault Vest numbs impact from Choice Specs + Moonblast Tapu Lele and Regenerator regains health from switching in to take damage for the team.
So, any ways to improve this team if need be?