Victini (UU)

sanguine

friendly fire
is a Tiering Contributor
V-create's comically high-Base Power augmented by Victini's good stats across the board, ability to pivot, and access to Bolt Strike to hit Water-type switch-ins make Victini the single most potent physical attacker in the metagame. Moreover, with a wide special attacking movepool, Victini also has the capability to run mixed and even fully special attacking sets, letting it pick and choose its counters at will and lending it a dangerous air of unpredictability. Access to Trick further complicates matters, as a wrong prediction will often lead to one of Victini's already limited counterplay options being crippled for the rest of the match. Victini also boasts useful resistances to Fighting-, Grass-, and Steel-type attacks, allowing it to come in freely from full on a myriad of common threats such as Bronzong and Roserade. Despite this, Victini's greatest strengths can prove to be quite double-edged. V-create's stat drops can be quite lethal if it is used too recklessly, leaving Victini vulnerable to being revenge killed by threats it would normally outpace with ease such as Nidoqueen and Choice Scarf Heracross. Victini's middling Speed means that it can often be revenge killed by faster attackers such as Tornadus, Raikou, Mienshao, and Choice Scarf Flygon depending on its choice of set. Victini's weaknesses to common Ground-, Water-, and Rock-type attacks can be problematic for getting it in. Additionally, its weakness to Dark-type attacks leaves it vulnerable to being Pursuit trapped by the likes of Snorlax and Weavile. Lastly, Victini's weakness to entry hazards limits its longevity and opportunities to switch in, leaving it reliant on spinners like Blastoise and the rare Hitmontop.

[SET]
name: Choice Band
move 1: V-create
move 2: Bolt Strike
move 3: U-turn
move 4: Trick / Zen Headbutt
Item: Choice Band
ability: Victory Star
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

V-create is Victini's strongest attack, OHKOing most neutral targets like defensive Nidoqueen and Zapdos. Bolt Strike provides solid neutral coverage alongside V-create, hitting Water-types such as Blastoise and Slowbro for massive amounts of damage. U-turn takes advantage of Victini's limited counterplay and the amount of switches it forces, helping to get teammates like Raikou and Kingdra in while also chipping down V-create switch-ins like Snorlax and Rhyperior. Trick cripples walls such as Slowbro and Gligar, but Zen Headbutt is a safe midground option in most situations thanks to its solid neutral coverage.

Set Details
========

Choice Band maximizes Victini's damage dealing capability and potentially allows it to cripple an unsuspecting wall if running Trick. An Adamant nature is a possibility to push Victini's wallbreaking powers to the limit, but it misses out on outspeeding foes like Roserade and Speed tying with Timid Zapdos.

Team Options
========

Pivots such as Choice Scarf Mienshao, Gligar, and Volt Switch Zapdos make excellent partners, as they can reliably get Victini in to throw off a strong attack to chip down defensive staples such as Rhyperior. Setup sweepers such as Cofagrigus, Virizion, and Calm Mind Raikou also can take advantage of the offensive pressure induced by Victini on Snorlax or Hitmontop and its U-turn support. Blastoise and Hitmontop also deserve special mention, as they can remove entry hazards for Victini, allowing for more opportunities to wallbreak. Entry hazard setters like Rhyperior, Bronzong, and Spikes Roserade can aid Victini in breaking through sturdier walls such as Druddigon and Slowbro. Switch-ins for Ground- and Water-type attacks like Slowking, Tangrowth, and Zapdos are also great teammates, especially after Victini has used V-create.

[SET]
name: All-out Attacker
move 1: V-create / Blue Flare
move 2: Grass Knot
move 3: U-turn / Thunder
move 4: Psychic / Focus Blast / Thunder
item: Expert Belt / Charcoal
ability: Victory Star
nature: Naive / Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

V-create is ludicrously strong, being able to take out most neutral targets in one or two hits. However, Blue Flare is a slightly weaker STAB option with the benefits of hitting physical walls such as Druddigon and Qwilfish harder, no stat drops, and a nifty burn chance. Grass Knot covers most Fire-resistant foes, such as Rock- and Water-types in Rhyperior and Blastoise. U-turn takes advantage of the threat of Victini to get teammates like Rotom-C in freely. Psychic is Victini's best neutral move for foes that resist V-create like Druddigon and Kingdra. Thunder decimates more sturdy Water-types such as Milotic, Slowbro, and Suicune, but it suffers from poor accuracy and can be redundant with Grass Knot. Focus Blast is also an option to hit Snorlax and Scrafty harder but also suffers from accuracy issues in addition to having a very limited set of targets.

Set Details
========

Expert Belt synergizes well with Victini's coverage, crucially securing an OHKO on Rhyperior after Stealth Rock and guaranteeing a 2HKO on Blastoise after Stealth Rock with Grass Knot. However, Charcoal can be used to slightly boost the power of Victini's Fire-type attack while maintaining the ability to bluff a Choice Band set if using V-create. A Naive nature should be used if using V-create.

Team Options
========

Entry hazard support from the likes of Roserade, Druddigon, and Nidoqueen is absolutely necessary to fully use Victini's ability to blow past common defensive checks such as Slowbro and Rotom-H with its coverage. The likes of Sharpedo, Virizion, and Durant also all appreciate this set's ability to massively dent physical walls like Nidoqueen, Hitmontop, and Swampert. Blastoise can remove entry hazards, giving Victini more opportunities to wallbreak while also comfortably switching into most Water-type attacks from Suicune, opposing Blastoise, and Swampert. Gligar is also a good partner, as it can make up for Victini's deficiencies as a Fighting-resistant Pokemon while also serving as a switch-in to common Ground- and Rock-type attacks from the likes of Flygon, Rhyperior, and Choice Scarf Heracross. Tornadus deserves a special mention, as Bulk Up variants can clean up after Victini creates holes in the opposition, and Life Orb sets can even set Tailwind to help offset V-create's Speed drop.

[SET]
name: Choice Scarf
move 1: V-create
move 2: Bolt Strike
move 3: U-turn
move 4: Trick / Flare Blitz
item: Choice Scarf
ability: Victory Star
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

V-create's extreme power aids Victini in revenge killing dangerous offensive threats such as Raikou and Meloetta. Bolt Strike is Victini's best move to hit Water-types like Blastoise, Slowbro, and Kingdra in addition to Flying-types such as Togekiss. Additionally, Bolt Strike's high-Base Power makes it a great neutral coverage option in situations where using V-create would be disadvantageous. U-turn maintains momentum, taking full advantage of forced switches into walls like Rhyperior and Snorlax due to the threat of V-create. Trick hamstrings common switch-ins such as Rhyperior and Blastoise while also potentially gaining Victini a more useful item. Flare Blitz can be used instead as a stat drop-free Fire-type move, though.

Set Details
========

Choice Scarf allows Victini to outspeed the entire unboosted metagame and also slower Choice Scarf users such as Heracross and Rotom-C, allowing it to effectively check threats like Virizion and offensive Zapdos.

Team Options
========

Choice Scarf Victini's ability to clean late-game and revenge kill the vast majority of the metagame means that entry hazard removal from Blastoise or Hitmontop is imperative to pair with it. Wallbreakers such as Choice Specs Raikou and Choice Band Heracross appreciate Victini's ability to pivot them in on passive defensive threats and can open holes for a late-game sweep. Sweepers like Mismagius and Swords Dance Virizion similarly appreciate Victini getting them in for a safe chance to set up and impairing threats like Snorlax with Trick.

[STRATEGY COMMENTS]
Other Options
=============

Choice Specs can be used for more upfront power with no recoil on fully specially offensive sets, but its reliability can be quite suspect, as it is entirely reliant on your ability to predict effectively. Life Orb is an option on the mixed set to fully maximize power, but Victini is already susceptible to residual damage as is, and it also is a strict disadvantage if predictions are missed. Will-O-Wisp effectively cripples counterplay options such as Snorlax, Rhyperior, and non-Refresh Blastoise, but the move's low accuracy can make it risky. Sleep Talk can be used on either Choice item set to absorb sleep but only offers the mildest of situational use. Final Gambit on Choice Scarf sets with maximum HP and Speed investment can be used to functionally almost guarantee a revenge kill or trade, but it jeopardizes Victini's offensive capabilities otherwise. Glaciate can be used on the mixed set to OHKO Flygon outright and have a high chance to do so to Gligar after Stealth Rock, but it doesn’t have much utility outside of that.

Checks and Counters
===================

**Snorlax**: Snorlax is the tier’s most reliable Victini answer, able to take most hits with ease from full thanks to its high defensive stats in conjunction with Thick Fat and potentially Pursuit trap it. Snorlax, however, lacks reliable recovery and can be taken advantage of with
Focus Blast, U-turn, or even Trick if it’s not running Choice Band.

**Rhyperior**: Rhyperior is capable of stomaching several V-creates and is completely immune to Bolt Strike; however, it struggles with Trick and Grass Knot.

**Water-types**: The likes of Blastoise, Qwilfish, and Slowbro can all take on Victini's Fire-type attacks, yet they must still watch out for Trick and Victini's coverage options. Furthermore, they are also susceptible to being turned into momentum drains, giving Victini's teammates favorable positions either through a double switch or U-turn.

**Dragon-types**: Druddigon, Kingdra, and Flygon can all take on physical variants of Victini to varying degrees but are still vulnerable to being worn down over time or outright taken out by variants running special attacks.

**Faster Attackers**: Choice Scarf Mienshao and Choice Scarf Raikou can reliably offensively check all Victini variants. Victini's Speed tier also renders it vulnerable to a plethora of attackers such as Weavile and Mismagius if it has used V-create or is not running Choice Scarf.

**Residual Damage**: Victini's lack of reliable recovery and weakness to entry hazards give it limited chances to switch in if Stealth Rock or Spikes go up early.

**Pursuit Trappers**: Pursuit trapping from the likes of Weavile, Houndoom, and Choice Scarf Krookodile can potentially remove Victini from the game entirely, especially if it has used V-create.

[CREDITS]
- Written by: [[faded love, 241308]]
- Quality checked by: [[SBPC, 468904], [Finchinator, 114198]]
- Grammar checked by: [[dex, 277988], [Rabia, 336073/]]
 
Last edited:
We in the QC Team talked about the Special and Mixed set and came to the conclusion that the Mixed set should be merged into the Special one, since the only real difference is the fire STAB it runs which makes it not worth it to have the same set basically listed twice.

Please merge these two, after that I'll get on to QC the analysis.
 

sanguine

friendly fire
is a Tiering Contributor
We in the QC Team talked about the Special and Mixed set and came to the conclusion that the Mixed set should be merged into the Special one, since the only real difference is the fire STAB it runs which makes it not worth it to have the same set basically listed twice.

Please merge these two, after that I'll get on to QC the analysis.
did
 

SBPC

stranded on an island
is a Forum Moderator Alumnus
finally coming around to clean up checks I hadn't made
add
remove
comment

[OVERVIEW]
V-Create’s comically large base power, augmented by good stats across the board and ability to pivot, make Victini the single most potent physical attacker in the metagame. Moreover, with a wide special attacking movepool, Victini also has the capability to run mixed and even fully specially attacking sets. This allows it to pick and choose its counters at will, lending a dangerous air of unpredictability, as opponents will often be unable to guess which exact set Victini is running. Victini also boasts useful resistances to Fighting-, Grass-, and Steel-type attacks, allowing it to come in freely from full on a myriad of common threats such as Bronzong and Roserade. Despite this, Victini’s greatest strengths can prove to be quite double-edged. V-Create’s stat drops can be quite lethal if it is used too recklessly. tie this sentence in with a mention of things that can revenge kill it after a vcreate Victini’s Speed being good but not great means that it can often be revenge killed by faster attackers such as Tornadus, Raikou, and Choice Scarf Mienshao naturally outspeeds Mienshao,(AC) or Choice Scarf Flygon depending on its choice of set. Lastly, Victini’s weakness to hazards and common Ground-, Rock,- and Water-type attacks mean that it can often struggle to get into play over the course of longer games. Mention somewhere in this paragraph how Victini is reliant on spin support to stay healthy over longer games, rocks/spikes take way too much from this mon for it to be just a brief mention

[SET]
name: Choice Band
move 1: V-Create
move 2: Bolt Strike
move 3: U-Turn
move 4: Trick / Zen Headbutt
Item: Choice Band
Ability: Victory Star
Nature: Jolly
EVs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
V-Create is Victini’s strongest attack, OHKOing most neutral targets list some bulky examples when boosted by a Choice Band. Bolt Strike provides solid neutral coverage alongside V-Create, hitting Water-types such as Blastoise, and Slowbro for massive amounts of damage. U-Turn takes advantage of Victini’s limited counterplay and amount of switches that it forces, helping to get teammates such as? give examples in on favorable positions while also chipping down V-Create switchins like Snorlax or Rhyperior. Trick cripples walls such as Slowbro and Druddigon use a different example as druddigon doesn't mind holding a CB, but Zen Headbutt is a safe mid ground option in most situations thanks to its solid neutral coverage.

Set Details
========
Choice Band maximizes Victini’s damage dealing capability and potentially allows it to cripple an unsuspecting wall if running Trick.
(added space here)

Team Options
========
Pivots such as Choice Scarf Mienshao, Gligar, or Volt Switch Zapdos make excellent partners, as they can reliably get Victini in to throw off a strong attack. tie this in to mention checks of the above that Victini can break Setup sweepers such as Cofagrigus, Virizion, and Calm Mind Raikou also can take advantage of the offensive pressure induced by Victini, what does Victini remove for them? and even appreciate Victini’s ability to reliably get them in to boost their stats safely with U-Turn. Blastoise and Hitmontop also deserve special mentions, as they can remove hazards for Victini, allowing for more opportunities to wallbreak while Victini is at lower levels of HP. fluff as vic always appreciates hazards down Hazard setters like Rhyperior, Bronzong, and Spikes Roserade can aid Victini in breaking through sturdier walls such as Druddigon or Slowbro. mention ground-type and water-type switchins for coming in after a v-create

[SET]
name: All Out Attacker
move 1: V-Create / Blue Flare
move 2: Grass Knot
move 3: U-Turn / Thunder
move 4: Psychic / Focus Blast / Thunder
Item: Life Orb / Expert Belt
Ability: Victory Star
Nature: Naive / Timid
EVs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
V-Create is ludicrously strong, being able to take out all most (gligar, phys cofa, etc) neutral targets in one or two hits. However, Blue Flare is a slightly weaker Fire STAB with the benefits of no stat drops and a nifty burn chance. mention this allowing it to get a better hit on physdef walls Grass Knot covers most Fire resists, such as Rock- or Water-types in Rhyperior or Blastoise. namely Rhyperior. U-Turn takes advantage of the threat of Victini to get teammates such as? in freely and safely. Thunder decimates more sturdy Water-types such as Milotic, Slowbro, and Suicune. (mention why its slashed, also move psychic above this as it isn't slashed) Psychic is Victini’s best move for the likes of Druddigon and Kingdra, but Focus Blast can be useful to deal with Snorlax and Scrafty more effectively. reword this last bit to mention why psychic is the best move here, why does focus blast take a back seat, why does thunder do so as well?

Set Details
========
Life Orb is Victini’s most reliable option to get the most out of its attacks, but Expert Belt can be used to avoid recoil at the cost of upfront power.

Team Options
========
Hazard support from the likes of Roserade, Druddigon, and Nidoqueen is absolutely necessary to use Mixed Victini’s ability to blow past common defensive checks such as Slowbro or Rotom-H with the appropriate coverage. The likes of Sharpedo, Virizion, and Durant also all appreciate this set’s ability to massively dent physical walls like Nidoqueen, Hitmontop, and Swampert, mention Blastoise and Gligar in this paragraph as it makes their ability to break that much easier. Tornadus deserves a special mention for a partner, as Bulk Up variants can clean up after the holes Victini creates and Life Orb sets can even set Tailwind to help offset V-Create’s drop in speed.

[SET]
name: Choice Scarf
move 1: V-Create
move 2: Bolt Strike
move 3: U-Turn
move 4: Trick / Flare Blitz
Item: Choice Scarf
Ability: Victory Star
Nature: Jolly
EVs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
V-Create’s ludicrous strength aids Victini in revenge killing dangerous offensive threats in the metagame such as Raikou and Meloetta. Bolt Strike is Victini’s best move to hit Water-types like Blastoise, Slowbro, and Kingdra, in addition to Flying-types such as Togekiss. Bolt Strike’s high base power and near perfect accuracy with Victory Star also allows it to be a solid neutral coverage option in situations where clicking V-Create would be disadvantageous. U-Turn maintains momentum for Victini and its teammates, taking full advantage of forced switches into bulky walls examples please on the threat of V-Create. Trick hamstrings common switch-ins such as Rhyperior and Blastoise while also potentially gaining Victini a more useful item. Flare Blitz can be used as a less drawback heavy Fire-type move though. expand on this, why would i use blitz over create

Set Details
========
Choice Scarf allows Victini to outspeed the entire unboosted metagame and also slower speed control options such as opposing Choice Scarf Heracross or Rotom-C, allowing it to effectively check threats like Virizion and Offensive Zapdos.


Team Options
========
Choice Scarf Victini’s ability to win in the lategame and also revenge kill the vast majority of the metagame means that hazard removal from Blastoise or Hitmontop is very good to pair with it. Wallbreakers such as Choice Specs Raikou and Choice Band Heracross appreciate Victini’s ability to pivot them in on passive defensive threats and can open holes for a lategame sweep. Setup sweepers examples here similarly appreciate Victini getting them in for a safe chance to boost their stats in addition to benefitting greatly from the impairment of an opposing threat what is Vic tricking with Trick.


[STRATEGY COMMENTS]
Other Options
=============
Choice Specs can be used for more upfront power with no recoil, but its reliability can be quite suspect, as it is entirely reliant on your ability to predict effectively. Charcoal also can be used on either the Mixed or Special Attacker set to boost V-Create’s power and bluff a Choice Band set. Trick Room can be used with three attacks and Life Orb to abuse V-Create’s speed drops, but Victini’s relatively decent Speed stat and this set’s reliance on a lategame sweep to do too kuch means it is very inconsistent. Sleep Talk can be used on either choiced set to function as an absorber of Sleep but only offers the mildest of situational utility. Will-o-Wisp can be used to effectively cripple counterplay options such as Snorlax and Rhyperior, but the move's low accuracy can make it risky to click.


Checks and Counters
===================

**Snorlax**: Snorlax is the tier’s hardest most reliable Victini answer, able to take most hits with ease from full thanks to its high defensive stats in conjunction with Thick Fat and punish the switch with a deadly Pursuit. Snorlax, however does lack reliable recovery and is vulnerable to being taken advantage of with one of Focus Blast, Trick,lax literally runs CB or a U-Turn into a threatening teammate such as-.

**Rhyperior**: Rhyperior is capable of stomaching several V-Creates and is completely immune to Bolt Strike, but struggles with Trick and more specially oriented sets using Grass Knot.

**Water-types**: The likes of Blastoise, Qwilfish, and Slowbro can all take on Victini’s Fire-type attacks, yet must still watch out for Trick or the appropriate coverage move. Furthermore, they are also susceptible to being turned into momentum drains, allowing Victini’s teammates in on favorable positions either through a double switch or a simple click of U-Turn.

**Dragon-types**: Druddigon, Kingdra, and Flygon can all take on physical variants of Victini to varying degrees, but are still vulnerable to being worn down over time and even outright taken out by variants running special attacks.

**Faster Attackers**: Choice Scarf Mienshao and Choice Scarf Raikou can reliably offensively check all variants including Choice Scarf Victini. Victini’s Speed tier also renders it vulnerable to a plethora of attackers such as Weavile and Mismagius if either having clicked V-Create previously or if it's not running Choice Scarf.

**Residual Damage**: Victini’s lack of reliable recovery and weakness to hazards mean that it will often find itself unable to find multiple chances to impact the game if Stealth Rock or Spikes go up early, especially if it's a Life Orb variant.

**Pursuit Trappers**: Mention threats that can Pursuit trap Victini as it's one of the most common ways to remove him from play

[CREDITS]
- Written by: [[faded love, 241308]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]

because of the massive volume in suggested changes I'll want to see this again

the way you flow information is very fluid just i ask that you take opportunity to expand upon your writing more, examples lacking can sometimes leave newer readers entirely in the dark on how to use even the most straightforward pokemon in teambuilding
 
Last edited:

sanguine

friendly fire
is a Tiering Contributor
finally coming around to clean up checks I hadn't made
add
remove
comment

[OVERVIEW]
V-Create’s comically large base power, augmented by good stats across the board and ability to pivot, make Victini the single most potent physical attacker in the metagame. Moreover, with a wide special attacking movepool, Victini also has the capability to run mixed and even fully specially attacking sets. This allows it to pick and choose its counters at will, lending a dangerous air of unpredictability, as opponents will often be unable to guess which exact set Victini is running. Victini also boasts useful resistances to Fighting-, Grass-, and Steel-type attacks, allowing it to come in freely from full on a myriad of common threats such as Bronzong and Roserade. Despite this, Victini’s greatest strengths can prove to be quite double-edged. V-Create’s stat drops can be quite lethal if it is used too recklessly, leaving it vulnerable to being revenge killed by threats it would normally outpace with ease such as Nidoqueen and Choice Scarf Heracross. Victini’s Speed being good but not great means that it can often be revenge killed by faster attackers such as Tornadus, Raikou, Mienshao, or Choice Scarf Flygon depending on its choice of set. Lastly, Victini’s weakness to hazards and common Ground-, Rock,- and Water-type attacks mean that it can often struggle to get into play over the course of longer games, leaving it reliant on Blastoise and the rare Hitmontop to keep it alive over the course of longer games.

[SET]
name: Choice Band
move 1: V-Create
move 2: Bolt Strike
move 3: U-Turn
move 4: Trick / Zen Headbutt
Item: Choice Band
Ability: Victory Star
Nature: Jolly
EVs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
V-Create is Victini’s strongest attack, OHKOing most neutral targets like Defensive Nidoqueen and Zapdos when boosted by a Choice Band. Bolt Strike provides solid neutral coverage alongside V-Create, hitting Water-types such as Blastoise, and Slowbro for massive amounts of damage. U-Turn takes advantage of Victini’s limited counterplay and amount of switches that it forces, helping to get teammates like Raikou and Kingdra in on favorable positions while also chipping down V-Create switchins like Snorlax or Rhyperior. Trick cripples walls such as Slowbro and Gligar, but Zen Headbutt is a safe mid ground option in most situations thanks to its solid neutral coverage.

Set Details
========
Choice Band maximizes Victini’s damage dealing capability and potentially allows it to cripple an unsuspecting wall if running Trick.
(added space here)

Team Options
========
Pivots such as Choice Scarf Mienshao, Gligar, or Volt Switch Zapdos make excellent partners, as they can reliably get Victini in to throw off a strong attack in order to chip down defensive staples such as Rhyperior. Setup sweepers such as Cofagrigus, Virizion, and Calm Mind Raikou also can take advantage of the offensive pressure induced by Victini on Snorlax or Hitmontop and even appreciate Victini’s ability to reliably get them in to boost their stats safely with U-Turn. Blastoise and Hitmontop also deserve special mentions, as they can remove hazards for Victini, allowing for more opportunities to wallbreak. Hazard setters like Rhyperior, Bronzong, and Spikes Roserade can aid Victini in breaking through sturdier walls such as Druddigon or Slowbro. Switch-ins for Ground- and Water-type attacks like Slowking, Tangrowth, and Zapdos are also great teammates, especially after Victini has used V-Create.

[SET]
name: All Out Attacker
move 1: V-Create / Blue Flare
move 2: Grass Knot
move 3: U-Turn / Thunder
move 4: Psychic / Focus Blast / Thunder
Item: Life Orb / Expert Belt
Ability: Victory Star
Nature: Naive / Timid
EVs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
V-Create is ludicrously strong, being able to take out most (gligar, phys cofa, etc) neutral targets in one or two hits. However, Blue Flare is a slightly weaker Fire STAB with the benefits of hitting physically defensive walls such as Druddigon and Qwilfish harder, no stat drops, and a nifty burn chance. Grass Knot covers most Fire resists, such as Rock- or Water-types in Rhyperior or Blastoise. U-Turn takes advantage of the threat of Victini to get teammates like Rotom-C in freely and safely. Psychic is Victini’s best move for the likes of Druddigon and Kingdra, but Focus Blast can be useful to deal with Snorlax and Scrafty more effectively. Thunder decimates more sturdy Water-types such as Milotic, Slowbro, and Suicune., but it suffers from poor accuracy and can be redundant with Grass Knot. Focus Blast is also an option to hit Snorlax and Scrafty harder, but also suffers from accuracy issues, in addition to it having a very limited set of targets.

Set Details
========
Life Orb is Victini’s most reliable option to get the most out of its attacks, but Expert Belt can be used to avoid recoil at the cost of upfront power.

Team Options
========
Hazard support from the likes of Roserade, Druddigon, and Nidoqueen is absolutely necessary to use Mixed Victini’s ability to blow past common defensive checks such as Slowbro or Rotom-H with the appropriate coverage. The likes of Sharpedo, Virizion, and Durant also all appreciate this set’s ability to massively dent physical walls like Nidoqueen, Hitmontop, and Swampert. Blastoise can remove hazards, giving Victini more oppurtunities to wallbreak, while also being able to comfortably switch into most Water-type attacks from Suicune, opposing Blastoise, and Swampert. Gligar is also a good partner, as it can make up for Victini's deficiencies as a Fighting resist whilst also serving as a switch-in to common Ground- and Rock-type attacks from the likes of Flygon, Rhyperior, and Choice Scarf Heracross. as it makes their ability to break that much easier. Tornadus deserves a special mention for a partner, as Bulk Up variants can clean up after the holes Victini creates and Life Orb sets can even set Tailwind to help offset V-Create’s drop in speed.

[SET]
name: Choice Scarf
move 1: V-Create
move 2: Bolt Strike
move 3: U-Turn
move 4: Trick / Flare Blitz
Item: Choice Scarf
Ability: Victory Star
Nature: Jolly
EVs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
V-Create’s ludicrous strength aids Victini in revenge killing dangerous offensive threats in the metagame such as Raikou and Meloetta. Bolt Strike is Victini’s best move to hit Water-types like Blastoise, Slowbro, and Kingdra, in addition to Flying-types such as Togekiss. Bolt Strike’s high base power and near perfect accuracy with Victory Star also allows it to be a solid neutral coverage option in situations where clicking V-Create would be disadvantageous. U-Turn maintains momentum for Victini and its teammates, taking full advantage of forced switches into bulky walls elllike Rhyperior and Snorlax on the threat of V-Create. Trick hamstrings common switch-ins such as Rhyperior and Blastoise while also potentially gaining Victini a more useful item. Flare Blitz can be used as a stat-drop free Fire-type move though.

Set Details
========
Choice Scarf allows Victini to outspeed the entire unboosted metagame and also slower speed control options such as opposing Choice Scarf Heracross or Rotom-C, allowing it to effectively check threats like Virizion and Offensive Zapdos.


Team Options
========
Choice Scarf Victini’s ability to win in the lategame and also revenge kill the vast majority of the metagame means that hazard removal from Blastoise or Hitmontop is very good to pair with it. Wallbreakers such as Choice Specs Raikou and Choice Band Heracross appreciate Victini’s ability to pivot them in on passive defensive threats and can open holes for a lategame sweep. Setup sweepers like Mismagius and Swords Dance Virizion similarly appreciate Victini getting them in for a safe chance to boost their stats in addition to benefitting greatly from the impairment of an opposing threat like Snorlax with Trick.


[STRATEGY COMMENTS]
Other Options
=============
Choice Specs can be used for more upfront power with no recoil, but its reliability can be quite suspect, as it is entirely reliant on your ability to predict effectively. Charcoal also can be used on either the Mixed or Special Attacker set to boost V-Create’s power and bluff a Choice Band set. Sleep Talk can be used on either choiced set to function as an absorber of Sleep but only offers the mildest of situational utility. Will-o-Wisp can be used to effectively cripple counterplay options such as Snorlax and Rhyperior, but the move's low accuracy can make it risky to click.


Checks and Counters
===================

**Snorlax**: Snorlax is the tier’s most reliable Victini answer, able to take most hits with ease from full thanks to its high defensive stats in conjunction with Thick Fat and punish the switch with a deadly Pursuit. Snorlax, however does lack reliable recovery and is vulnerable to being taken advantage of with one of Focus Blast or a U-Turn into a threatening teammate Cobalion.

**Rhyperior**: Rhyperior is capable of stomaching several V-Creates and is completely immune to Bolt Strike, but struggles with Trick and sets using Grass Knot.

**Water-types**: The likes of Blastoise, Qwilfish, and Slowbro can all take on Victini’s Fire-type attacks, yet must still watch out for Trick or the appropriate coverage move. Furthermore, they are also susceptible to being turned into momentum drains, allowing Victini’s teammates in on favorable positions either through a double switch or a simple click of U-Turn.

**Dragon-types**: Druddigon, Kingdra, and Flygon can all take on physical variants of Victini to varying degrees, but are still vulnerable to being worn down over time and even outright taken out by variants running special attacks.

**Faster Attackers**: Choice Scarf Mienshao and Choice Scarf Raikou can reliably offensively check all variants including Choice Scarf Victini. Victini’s Speed tier also renders it vulnerable to a plethora of attackers such as Weavile and Mismagius if either having clicked V-Create previously or if it's not running Choice Scarf.

**Residual Damage**: Victini’s lack of reliable recovery and weakness to hazards mean that it will often find itself unable to find multiple chances to impact the game if Stealth Rock or Spikes go up early, especially if it's a Life Orb variant.

**Pursuit Trappers**: Pursuit trapping from the likes of Snorlax, Weavile, and the extremely uncommon Houndoom or Choice Scarf Krookodile can potentially remove Victini from the game entirely, especially if it previously clicked V-Create.

[CREDITS]
- Written by: [[faded love, 241308]]
- Quality checked by: [[, ], [, ]]
- Grammar checked by: [[, ], [, ]]

because of the massive volume in suggested changes I'll want to see this again

the way you flow information is very fluid just i ask that you take opportunity to expand upon your writing more, examples lacking can sometimes leave newer readers entirely in the dark on how to use even the most straightforward pokemon in teambuilding
Did this but since SBPC quit, not sure who to tag to get the go-ahead Amaranth
 

Finchinator

-OUTL
is a Tournament Directoris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Top Tiering Contributoris a Contributor to Smogonis a Top Smogon Media Contributoris a Top Dedicated Tournament Hostis a Senior Staff Member Alumnusis a Battle Simulator Moderator Alumnusis a Past WCoP Championis the defending OU Circuit Championis a Two-Time Former Old Generation Tournament Circuit Champion
OU Leader
Overview and band are fine. I would personally backslash Adamant on CB, but I know that's considered more greedy than practical in the eyes of most.

Mixed should be EB/Charcoal with LO being in the OO. LO is too lame an item for a Pokemon SR weak and prediction reliant. The content is all good there.

You can add Final Gambit Scarf and Glaciate mixed to OO, too, but they're both niche. I'd say the main thing I would say is that if you do not regroup the mixed set, make the first thing in the OO Charcoal with Wisp as it has gained a lot of traction recently.

Rest is good 2/2
 

dex

Hard as Vince Carter’s knee cartilage is
is a Site Content Manageris an official Team Rateris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Smogon Media Contributoris a CAP Contributor Alumnus
[OVERVIEW]
V-Create’s comically large base pBase Power, augmented by good stats across the board and ability to pivot, make Victini the single most potent physical attacker in the metagame. Moreover, with a wide special attacking movepool, Victini also has the capability to run mixed and even fully specially attacking sets. This allows it to pick and choose its counters at will, lending a dangerous air of unpredictability, as opponents will often beare often unable to guess which exact set Victini is running. Victini also boasts useful resistances to Fighting-, Grass-, and Steel-type attacks, allowing it to come in freely from full on a myriad of common threats such as Bronzong and Roserade. Despite this, Victini’s greatest strengths can prove to be quite double-edged. V-Create’s stat drops can be quite lethal if it is used too recklessly, leaving it vulnerable to being revenge killed by threats it would normally outpace with ease such as Nidoqueen and Choice Scarf Heracross. Victini’s Speed being good but not greatmiddling Speed means that it can often be revenge killed by faster attackers such as Tornadus, Raikou, Mienshao, or Choice Scarf Flygon depending on its choice of set. Victini's weakness to common Ground-, Water-, and Rock-type attacks can be problematic for getting it in. Additionally, its weakness to Dark-type attacks leaves it vulnerable to being Pursuit trapped by Pursuit by the likes of Snorlax and Weavile. Lastly, Victini’s weakness to entry hazards means that it can often struggle to get into play over the course of longer games, leaving it reliant on spinners like Blastoise and the rare Hitmontop to keep it alive.

[SET]
name: Choice Band
move 1: V-Create
move 2: Bolt Strike
move 3: U-Turn
move 4: Trick / Zen Headbutt
Item: Choice Band
Ability: Victory Star
Nature: Jolly
EVs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
V-Create is Victini’s strongest attack, OHKOing most neutral targets like Defensive Nidoqueen and Zapdos when boosted by a Choice Band. Bolt Strike provides solid neutral coverage alongside V-Create, hitting Water-types such as Blastoise, and Slowbro for massive amounts of damage. U-Tturn takes advantage of Victini’s limited counterplay and the amount of switches that it forces, helping to get teammates like Raikou and Kingdra in on favorable positions while also chipping down V-Create switchins like Snorlax or Rhyperior. Trick cripples walls such as Slowbro and Gligar, but Zen Headbutt is a safe mid ground option in most situations thanks to its solid neutral coverage.

Set Details
========
Choice Band maximizes Victini’s damage dealing capability and potentially allows it to cripple an unsuspecting wall if running Trick. An Adamant nature is a possibility to augment Victini’s wallbreaking powers to the limit, but it misses out on important speed tiers such asoutspeeding foes like Roserade and Timid Zapdos.


Team Options
========
Pivots such as Choice Scarf Mienshao, Gligar, or Volt Switch Zapdos make excellent partners, as they can reliably get Victini in to throw off a strong attack in order to chip down defensive staples such as Rhyperior. Setup sweepers such as Cofagrigus, Virizion, and Calm Mind Raikou also can take advantage of the offensive pressure induced by Victini on Snorlax or Hitmontop and even appreciate Victini’s ability to reliably get them in to boost their stats safely with U-Tturn. Blastoise and Hitmontop also deserve special mentions, as they can remove entry hazards for Victini, allowing for more opportunities to wallbreak. HEntry hazard setters like Rhyperior, Bronzong, and Spikes Roserade can aid Victini in breaking through sturdier walls such as Druddigon or Slowbro. Switch-ins for Ground- and Water-type attacks like Slowking, Tangrowth, and Zapdos are also great teammates, especially after Victini has used V-Create.

[SET]
name: All Out Attacker
move 1: V-Create / Blue Flare
move 2: Grass Knot
move 3: U-Turn / Thunder
move 4: Psychic / Focus Blast / Thunder
Item: Expert Belt / Charcoal
Ability: Victory Star
Nature: Naive / Timid
EVs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
V-Create is ludicrously strong, being able to take out most neutral targets in one or two hits. However, Blue Flare is a slightly weaker Fire STAB option with the benefits of hitting physically defensive walls such as Druddigon and Qwilfish harder, no stat drops, and a nifty burn chance. Grass Knot covers most Fire resist-resistant foes, such as Rock- or Water-types in Rhyperior or Blastoise. U-Tturn takes advantage of the threat of Victini to get teammates like Rotom-C in freely and safely. Psychic is Victini’s best neutral move for V-Create resistsfoes that resist V-Create like Druddigon and Kingdra. Thunder decimates more sturdy Water-types such as Milotic, Slowbro, and Suicune, but it suffers from poor accuracy and can be redundant with Grass Knot. Focus Blast is also an option to hit Snorlax and Scrafty harder, but also suffers from accuracy issues, in addition to it having a very limited set of targets.

Set Details
========
Expert Belt boosts power against super effective targets, which is crucial against Fire-type resists, securing the on OHKOsynergizes well with Victini's coverage, crucially securing an OHKO on Rhyperior after Stealth Rock and guaranteeing thea 2HKO on Blastoise after Stealth Rock with Grass Knot. However, Charcoal can be used to slightly boost the power of Victini’s main Fire-type attack, while maintaining the ability to bluff a Choice Band set if using V-Create. Naive should be used if using V-Create, but Timid if not.

Team Options
========
H
; if V-Create is dropped, Timid is preferable.

Team Options
========
Entry h
azard support from the likes of Roserade, Druddigon, and Nidoqueen is absolutely necessary to fully use Mixed Victini’s ability to blow past common defensive checks such as Slowbro or Rotom-H with the appropriateits coverage. The likes of Sharpedo, Virizion, and Durant also all appreciate this set’s ability to massively dent physical walls like Nidoqueen, Hitmontop, and Swampert. Blastoise can remove entry hazards, giving Victini more oppurtunities to wallbreak, while also being able to comfortably switch into most Water-type attacks from Suicune, opposing Blastoise, and Swampert. Gligar is also a good partner, as it can make up for Victini's deficiencies as a Fighting resist whilst-resistant Pokemon while also serving as a switch-in to common Ground- and Rock-type attacks from the likes of Flygon, Rhyperior, and Choice Scarf Heracross. as it makes their ability to break that much easier. Tornadus deserves a special mention for a partner, as Bulk Up variants can clean up after the holes Victini creates holes in the opposition and Life Orb sets can even set Tailwind to help offset V-Create’s Speed drop in speed.

[SET]
name: Choice Scarf
move 1: V-Create
move 2: Bolt Strike
move 3: U-Turn
move 4: Trick / Flare Blitz
Item: Choice Scarf
Ability: Victory Star
Nature: Jolly
EVs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
V-Create’s extreme power aids Victini in revenge killing dangerous offensive threats in the metagame such as Raikou and Meloetta. Bolt Strike is Victini’s best move to hit Water-types like Blastoise, Slowbro, and Kingdra, in addition to Flying-types such as Togekiss. Additionally, Bolt Strike’s high base power and near perfect accuracy with Victory Star also allows it to be a solidBase Power makes it a great neutral coverage option in situations where clicking V-Create would be disadvantageous. U-Tturn maintains momentum for Victini and its teammates, taking full advantage of forced switches into bulky walls elllike Rhyperior and Snorlax due ton the threat of V-Create. Trick hamstrings common switch-ins such as Rhyperior and Blastoise while also potentially gaining Victini a more useful item. Flare Blitz can be used instead as a stat-drop free Fire-type move, though.

Set Details
========
Choice Scarf allows Victini to outspeed the entire unboosted metagame and also slower speed control options such as opposing Choice ScarfChoice Scarf users such as Heracross or Rotom-C, allowing it to effectively check threats like Virizion and Offensive Zapdos.


Team Options
========
Choice Scarf Victini’s ability to win in the late-game and also revenge kill the vast majority of the metagame means that entry hazard removal from Blastoise or Hitmontop is very goodimperative to pair with it. Wallbreakers such as Choice Specs Raikou and Choice Band Heracross appreciate Victini’s ability to pivot them in on passive defensive threats and can open holes for a lategame sweep. Setup sweepers like Mismagius and Swords Dance Virizion similarly appreciate Victini getting them in for a safe chance to boost their stats in addition to benefitting greatly from the impairment of an opposing threatset up impairing threats like Snorlax with Trick.


[STRATEGY COMMENTS]
Other Options
=============
Choice Specs can be used for more upfront power with no recoil, but its reliability can be quite suspect, as it is entirely reliant on your ability to predict effectively. Life Orb is an option on the mixed set to fully maximize power, but Victini is already susceptible to residual damage as is, and it also is a strict disadvantage if predictions are missed. Will-oO-Wisp effectively cripples counterplay options such as Snorlax, Rhyperior, and non-Refresh Blastoise, but the move's low accuracy can make it risky to click. Sleep Talk can be used on either choiced set to function as an absorber of SChoice item set to absorb sleep but only offers the mildest of situational use. Final Gambit on Choice Scarf sets with maximum HP and Speed investment can be used to functionally almost guarantee a revenge kill or trade, but jeopardizes Victini’s offensive capabilities otherwise. Glaciate can be used on the mixed set to OHKO Flygon outright and have a high chance to do so to Gligar after Stealth Rock, but doesn’t have much utility outside of that.


Checks and Counters
===================

**Snorlax**: Snorlax is the tier’s most reliable Victini answer, able to take most hits with ease from full thanks to its high defensive stats in conjunction with Thick Fat and potentially punish the switch with a deadly PursuPursuit trap it. Snorlax, however does lack reliable recovery and is vulnerable to beingcan be taken advantage of with one of Focus Blast or a U-Turn into a threatening teammate Cobalion.

**Rhyperior**: Rhyperior is capable of stomaching several V-Creates and is completely immune to Bolt Strike, bu; however, it struggles with Trick and sets using Grass Knot.

**Water-types**: The likes of Blastoise, Qwilfish, and Slowbro can all take on Victini’s Fire-type attacks, yet they must still watch out for Trick or the appropriate coverage moveand Victini's coverage options. Furthermore, they are also susceptible to being turned into momentum drains, allowing Victini’s teammates in ongiving Victini’s favorable positions either through a double switch or a simple click of U-Turn.

**Dragon-types**: Druddigon, Kingdra, and Flygon can all take on physical variants of Victini to varying degrees, but are still vulnerable to being worn down over time and even outright taken out by variants running special attacks.

**Faster Attackers**: Choice Scarf Mienshao and Choice Scarf Raikou can reliably offensively check all Victini variants, including Choice Scarf Victini. Victini’s Speed tier also renders it vulnerable to a plethora of attackers such as Weavile and Mismagius if either having clicked V-Create previously or if it'it has used V-Create or is not running Choice Scarf.

**Residual Damage**: Victini’s lack of reliable recovery and weakness to entry hazards mean that it will often find itself unable to find multiple chances to impact the game if Stealth Rock or Spikes go up early, especially if it's a Life Orb variantrunning Life Orb.

**Pursuit Trappers**: Pursuit trapping from the likes of Weavile, Houndoom, or Choice Scarf Krookodile can potentially remove Victini from the game entirely, especially if it previously clickhas used V-Create.

[CREDITS]
- Written by: [[faded love, 241308]]
- Quality checked by: [[SBPC, 468904], [Finchinator, 114198]]
- Grammar checked by: [[dex, 277988], [, ]]

1/2
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
add remove comments
[OVERVIEW]

V-create's comically large Base high-Base Power (RC) augmented by Victini's good stats across the board, ability to pivot,(AC) and also to utilize access to Bolt Strike to hit Water-type switch-ins(AH) make Victini the single most potent physical attacker in the metagame. Moreover, with a wide special attacking movepool, Victini also has the capability to run mixed and even fully special attacking sets,(AC) This allows letting it to pick and choose its counters at will (RC) and lending it a dangerous air of unpredictability, as opponents are often unable to guess which exact set Victini is running. Access to Trick further complicates matters, as a wrong prediction will often lead to one of Victini's already limited counterplay options being crippled for the rest of the match. Victini also boasts useful resistances to Fighting-, Grass-, and Steel-type attacks, allowing it to come in freely from full on a myriad of common threats such as Bronzong and Roserade. Despite this, Victini's greatest strengths can prove to be quite double-edged. V-create's stat drops can be quite lethal if it is used too recklessly, leaving it Victini vulnerable to being revenge killed by threats it would normally outpace with ease such as Nidoqueen and Choice Scarf Heracross. Victini's middling Speed means that it can often be revenge killed by faster attackers such as Tornadus, Raikou, Mienshao, or and Choice Scarf Flygon depending on its choice of set. Victini's weaknesses to common Ground-, Water-, and Rock-type attacks can be problematic for getting it in. Additionally, its weakness to Dark-type attacks leaves it vulnerable to being Pursuit trapped by the likes of Snorlax and Weavile. Lastly, Victini's weakness to entry hazards means that it can often struggle to get into play over the course of longer games limits its longevity and opportunities to switch in, leaving it reliant on spinners like Blastoise and the rare Hitmontop to keep it alive.

[SET]
name: Choice Band
move 1: V-create
move 2: Bolt Strike
move 3: U-turn
move 4: Trick / Zen Headbutt
Item: Choice Band
ability: Victory Star
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

V-create is Victini's strongest attack, OHKOing most neutral targets like defensive Nidoqueen and Zapdos. Bolt Strike provides solid neutral coverage alongside V-create, hitting Water-types such as Blastoise and Slowbro for massive amounts of damage. U-turn takes advantage of Victini's limited counterplay and the amount of switches it forces, helping to get teammates like Raikou and Kingdra in while also chipping down V-create switch-ins(AH) like Snorlax or and Rhyperior. Trick cripples walls such as Slowbro and Gligar, but Zen Headbutt is a safe midground option in most situations thanks to its solid neutral coverage.

Set Details
========

Choice Band maximizes Victini's damage dealing capability and potentially allows it to cripple an unsuspecting wall if running Trick. An Adamant nature is a possibility to push Victini's wallbreaking powers to the limit, but it misses out on outspeeding foes like Roserade and Speed tying with Timid Zapdos.

Team Options
========

Pivots such as Choice Scarf Mienshao, Gligar, or and Volt Switch Zapdos make excellent partners, as they can reliably get Victini in to throw off a strong attack in order to chip down defensive staples such as Rhyperior. Setup sweepers such as Cofagrigus, Virizion, and Calm Mind Raikou also can take advantage of the offensive pressure induced by Victini on Snorlax or Hitmontop and even appreciate Victini's ability to reliably get them in to boost their stats safely with its U-turn support. Blastoise and Hitmontop also deserve special mention, as they can remove entry hazards for Victini, allowing for more opportunities to wallbreak. Entry hazard setters like Rhyperior, Bronzong, and Spikes Roserade can aid Victini in breaking through sturdier walls such as Druddigon or and Slowbro. Switch-ins for Ground- and Water-type attacks like Slowking, Tangrowth, and Zapdos are also great teammates, especially after Victini has used V-create.

[SET]
name: All Out All-out Attacker
move 1: V-create / Blue Flare
move 2: Grass Knot
move 3: U-turn / Thunder
move 4: Psychic / Focus Blast / Thunder
item: Expert Belt / Charcoal
ability: Victory Star
nature: Naive / Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

V-create is ludicrously strong, being able to take out most neutral targets in one or two hits. However, Blue Flare is a slightly weaker Fire STAB option with the benefits of hitting physically defensive physical walls such as Druddigon and Qwilfish harder, no stat drops, and a nifty burn chance. Grass Knot covers most Fire-resistant foes, such as Rock- or and Water-types in Rhyperior or and Blastoise. U-turn takes advantage of the threat of Victini to get teammates like Rotom-C in freely. Psychic is Victini's best neutral move for foes that resist V-create like Druddigon and Kingdra. Thunder decimates more sturdy Water-types such as Milotic, Slowbro, and Suicune, but it suffers from poor accuracy and can be redundant with Grass Knot. Focus Blast is also an option to hit Snorlax and Scrafty harder (RC) but also suffers from accuracy issues in addition to having a very limited set of targets.

Set Details
========

Expert Belt synergizes well with Victini's coverage, crucially securing an OHKO on Rhyperior after Stealth Rock and guaranteeing a 2HKO on Blastoise after Stealth Rock with Grass Knot. However, Charcoal can be used to slightly boost the power of Victini's main Fire-type attack while maintaining the ability to bluff a Choice Band set if using V-create. A Naive nature should be used if using V-create.

Team Options
========

Entry hazard support from the likes of Roserade, Druddigon, and Nidoqueen is absolutely necessary to fully use Victini's ability to blow past common defensive checks such as Slowbro or and Rotom-H with its coverage. The likes of Sharpedo, Virizion, and Durant also all appreciate this set's ability to massively dent physical walls like Nidoqueen, Hitmontop, and Swampert. Blastoise can remove entry hazards, giving Victini more oppurtunities opportunities to wallbreak while also being able to comfortably switching into most Water-type attacks from Suicune, opposing Blastoise, and Swampert. Gligar is also a good partner, as it can make up for Victini's deficiencies as a Fighting-resistant Pokemon while also serving as a switch-in to common Ground- and Rock-type attacks from the likes of Flygon, Rhyperior, and Choice Scarf Heracross. Tornadus deserves a special mention for a partner, as Bulk Up variants can clean up after Victini creates holes in the opposition,(AC) and Life Orb sets can even set Tailwind to help offset V-create's Speed drop.

[SET]
name: Choice Scarf
move 1: V-create
move 2: Bolt Strike
move 3: U-turn
move 4: Trick / Flare Blitz
item: Choice Scarf
ability: Victory Star
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

V-create's extreme power aids Victini in revenge killing dangerous offensive threats such as Raikou and Meloetta. Bolt Strike is Victini's best move to hit Water-types like Blastoise, Slowbro, and Kingdra in addition to Flying-types such as Togekiss. Additionally, Bolt Strike's high-Base(AH) Power makes it a great neutral coverage option in situations where clicking using V-create would be disadvantageous. U-turn maintains momentum, taking full advantage of forced switches into bulky walls like Rhyperior and Snorlax due to the threat of V-create. Trick hamstrings common switch-ins such as Rhyperior and Blastoise while also potentially gaining Victini a more useful item. Flare Blitz can be used instead as a stat drop-free(AH) Fire-type move, though.

Set Details
========

Choice Scarf allows Victini to outspeed the entire unboosted metagame and also slower Choice Scarf users such as Heracross or and Rotom-C, allowing it to effectively check threats like Virizion and offensive Zapdos.

Team Options
========

Choice Scarf Victini's ability to win in the clean late-game and revenge kill the vast majority of the metagame means that entry hazard removal from Blastoise or Hitmontop is imperative to pair with it. Wallbreakers such as Choice Specs Raikou and Choice Band Heracross appreciate Victini's ability to pivot them in on passive defensive threats and can open holes for a late-game(AH) sweep. Sweepers like Mismagius and Swords Dance Virizion similarly appreciate Victini getting them in for a safe chance to set up and also impairing threats like Snorlax with Trick.

[STRATEGY COMMENTS]
Other Options
=============

Choice Specs can be used for more upfront power with no recoil on fully specially attacking offensive sets, but its reliability can be quite suspect, as it is entirely reliant on your ability to predict effectively. Life Orb is an option on the mixed set to fully maximize power, but Victini is already susceptible to residual damage as is, and it also is a strict disadvantage if predictions are missed. Will-O-Wisp effectively cripples counterplay options such as Snorlax, Rhyperior, and non-Refresh Blastoise, but the move's low accuracy can make it risky. Sleep Talk can be used on either Choice item set to absorb sleep but only offers the mildest of situational use. Final Gambit on Choice Scarf sets with maximum HP and Speed investment can be used to functionally almost guarantee a revenge kill or trade, but it jeopardizes Victini's offensive capabilities otherwise. Glaciate can be used on the mixed set to OHKO Flygon outright and have a high chance to do so to Gligar after Stealth Rock, but it doesn’t have much utility outside of that.

Checks and Counters
===================

**Snorlax**: Snorlax is the tier’s most reliable Victini answer, able to take most hits with ease from full thanks to its high defensive stats in conjunction with Thick Fat and potentially Pursuit trap it. Snorlax, however,(AC) does lacks reliable recovery and can be taken advantage of with
Focus Blast, U-turn, or even Trick if it’s not running Choice Band.

**Rhyperior**: Rhyperior is capable of stomaching several V-creates and is completely immune to Bolt Strike; however, it struggles with Trick and sets using Grass Knot.

**Water-types**: The likes of Blastoise, Qwilfish, and Slowbro can all take on Victini's Fire-type attacks, yet they must still watch out for Trick and Victini's coverage options. Furthermore, they are also susceptible to being turned into momentum drains, giving Victini's teammates favorable positions either through a double switch or U-turn.

**Dragon-types**: Druddigon, Kingdra, and Flygon can all take on physical variants of Victini to varying degrees but are still vulnerable to being worn down over time and even or outright taken out by variants running special attacks.

**Faster Attackers**: Choice Scarf Mienshao and Choice Scarf Raikou can reliably offensively check all Victini variants, including Choice Scarf. Victini's Speed tier also renders it vulnerable to a plethora of attackers such as Weavile and Mismagius if it has used V-create or is not running Choice Scarf.

**Residual Damage**: Victini's lack of reliable recovery and weakness to entry hazards mean that it will often find itself unable to find multiple chances to impact the game give it limited chances to switch in if Stealth Rock or Spikes go up early.

**Pursuit Trappers**: Pursuit trapping from the likes of Weavile, Houndoom, or and Choice Scarf Krookodile can potentially remove Victini from the game entirely, especially if it has used V-create.

[CREDITS]
- Written by: [[faded love, 241308]]
- Quality checked by: [[SBPC, 468904], [Finchinator, 114198]]
- Grammar checked by: [[dex, 277988], [, ]]

gp 2/2 when done
 

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