Project Victim Of The Week | Week 35: Absol

JustoonSmitts

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Sceptile @ Life Orb
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Giga Drain
- Focus Blast
- Hidden Power [Ice]

Outspeeds and KO's Quasimotoad with its STAB. Pretty easy.
 

Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 252 HP / 8 Def / 248 SpD
IVs: 0 Spe
Sassy Nature
- Spikes
- Leech Seed
- Gyro Ball
- Protect

ferro takes negligible damage from whatever toad can throw at it and set up spikes reliably. This doesn't stop toad from setting up rocks in your face however, so its optimal to pair it with Xatu to tilt the hazard game in your favor/ pressure toad not to click rocks.
 

Givrix

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Sigilyph @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Energy Ball
- Roost
- Psychic / Air Slash / Defog / Heat Wave
- Air Slash / Psychic / Defog / Heat Wave

Sigilyph can switch on all seismitoad attack, take advantage from being toxic/burned (preventing it from sleep/para), can healing itself with roost, and threaten Seismitoad with Energy Ball.

0 SpA
Earth Power vs. 0 HP / 0 SpD
: 102-121 (35.7 - 42.4%) -- guaranteed 3HKO (roost)
0 SpA
Scald vs. 0 HP / 0 SpD
: 91-108 (31.9 - 37.8%) -- 91.2% chance to 3HKO


252 SpA Life Orb
Energy Ball vs. 252 HP / 116+ SpD
: 437-515 (105.5 - 124.3%) -- guaranteed OHKO
 
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Gallade @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Zen Headbutt
- Leaf Blade

Gallade can switch on stealth rock and KO's seismitoad with leaf blade or set up a swords dance to threaten the opposing team.

252 Atk Life Orb Gallade Leaf Blade vs. 252 HP / 0 Def Seismitoad: 629-743 (151.9 - 179.4%) -- guaranteed OHKO
 

Blastoise @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Refresh
- Toxic

Blastoise comes in on every attack, can spin away hazards, uses Refresh if it gets toxiced and can cripple Seismitoad himself with Toxic which also punishes a possible switch.
 

Yoshi

IT'S FINK DUMBASS
Hey I run this shit now cool (will edit with previous submissions sometime this week)

•week 24

Comfey @ Life Orb
Ability: Triage
EVs: 224 HP / 252 SpA / 32 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Draining Kiss
- Hidden Power [Fire]
- Giga Drain

Deadline for submissions is 12 / 16 / 18.
Have fun everyone :toast:!
 

quziel

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Garbodor @ Iapapa Berry
Ability: Aftermath
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Gunk Shot
- Seed Bomb
- Stomping Tantrum
- Spikes

Takes nothing from it, Iapapa means you don't get worn down as fast, little else to say. Unless you miss 8 times in a row, you win vs comfey (even if you do, stomping chips, so it prolly ain't a huge issue)
 

Rabia

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Delphox @ Leftovers
Ability: Blaze
EVs: 248 HP / 104 SpD / 156 Spe
Timid Nature
IVs: 0 Atk
- Wish
- Protect
- Toxic
- Mystical Fire
L
 

Silvally-Steel @ Steel Memory
Ability: RKS System
EVs: 232 HP / 216 SpD / 60 Spe
Careful Nature
- Defog
- Multi-Attack
- Toxic
- U-turn

simple and direct, just don't brainlessly use it to wall 10 things at a time and you should be fine
 
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Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Giga Drain
- Sludge Bomb
- Moonlight
- Sleep Powder

p self explanatory. Always beats Comfey unless you allow it to accumulate mindless boosts or smth
 
Swalot @ Leftovers
Ability: Liquid Ooze
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Sludge Bomb
- Giga Drain
- Hidden Power [Fire]
- Protect

hurts him when he uses the succ, can actually hit stuff that usually would switch in after comfey switches out, like lix/bro (bat is bad so no worries there) and getting the poison + protect is hella good
 
First time trying out this "Victim of the Week" thing.

Pyukumuku @ Leftovers
Ability: Unaware
EVs: 240 HP / 16 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Rest
- Spite
- Block

Don't be fooled. Pyukumuku can comfortably switch into a fully set-up Comfey and still wall it thanks to Unaware. Pyukumuku can then proceed to trap Comfey with Block and PP stall it with Spite, keeping itself healthy with Recover and Rest, also removing statuses while ensuring that Pyukumuku does not lose too much PP thanks to Rests sleep turns. Even if asleep, Comfey still cannot 3HKO Pyukumuku.

252+ SpA Triage Comfey Giga Drain vs. 240 HP / 252+ SpD Pyukumuku: 80-96 (25.7 - 30.8%) -- 5.6% chance to 4HKO after Leftovers recovery
 

DKM

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golbat.gif

Golbat @ Eviolite
Ability: Infiltrator
EVs: 252 HP / 80 SpD / 176 Spe
Jolly Nature
- Brave Bird
- Toxic
- Taunt
- Roost

Takes very little from every attack, Taunts it to stop setup and wears it down with Toxic. You don't even need an Eviolite to beat this set 1v1.
 

Yoshi

IT'S FINK DUMBASS
•week 26
@ Abomasnowite
Ability: Soundproof
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Wood Hammer
- Earthquake
- Ice Shard

Deadline for submissions is 12 / 26 / 18
Have fun everyone :toast:!
 

Jisoo

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Weezing @ Rocky Helmet / Black Sludge
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Flamethrower
- Will-O-Wisp
- Toxic Spikes / Pain Split / Taunt

basically you take 0 from ice shard and don't take anything from eq b/c levitate and wood hammer does 0. solid counter to sd abomasnow that can bring utility with status and tspikes is a general nuisance
 
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Rabia

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Scarf passimian is mine

Passimian @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- U-turn
- Knock Off
- Gunk Shot

you can come in on any random attmpted sd and ofc you're a safe revenge killer given passimian's good physical bulk (boosted shard requires lots of prior damage to ko pass)
 
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I will take my pride and joy z Vikavolt.

Vikavolt @ Buginium Z
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 48 Def / 136 SpA / 76 Spe
Modest Nature
IVs: 0 Atk
- Bug Buzz
- Volt Switch
- Energy Ball
- Roost

136+ SpA Vikavolt Bug Buzz vs. 0 HP / 0 SpD Abomasnow-Mega: 312-368 (97.1 - 114.6%) -- 81.3% chance to OHKO (Soundproof exists however)
136+ SpA Vikavolt Savage Spin-Out (175 BP) vs. 0 HP / 0 SpD Abomasnow-Mega: 606-714 (188.7 - 222.4%) -- guaranteed to not matter
+2 252 Atk Abomasnow-Mega Wood Hammer vs. 248 HP / 48 Def Vikavolt: 204-241 (57.1 - 67.5%) -- guaranteed 2HKO after Stealth Rock and hail damage

With Bugiunium Z Vikavolt can bypass any idea of being set up bait as it always has to watch out for this OHKO regardless of M-Abomasnow spread.
Even after a Swords Dance the strongest move it can hit you with is a resisted Wood Hammer which will do a bit but nothing of major concern, it can be healed afterwards and doesn't die to rocks, it's more an issue that it always outspeeds then anything else.
 
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Abejas

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I will take my pride and joy z Vikavolt.

Vikavolt @ Buginium Z
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 48 Def / 136 SpA / 76 Spe
Modest Nature
IVs: 0 Atk
- Bug Buzz
- Volt Switch
- Energy Ball
- Roost

136+ SpA Vikavolt Bug Buzz vs. 0 HP / 0 SpD Abomasnow-Mega: 312-368 (97.1 - 114.6%) -- 81.3% chance to OHKO (Soundproof exists however)
136+ SpA Vikavolt Savage Spin-Out (175 BP) vs. 0 HP / 0 SpD Abomasnow-Mega: 606-714 (188.7 - 222.4%) -- guaranteed to not matter
+2 252 Atk Abomasnow-Mega Wood Hammer vs. 248 HP / 48 Def Vikavolt: 204-241 (57.1 - 67.5%) -- guaranteed 2HKO after Stealth Rock and hail damage

With Bugiunium Z Vikavolt can bypass any idea of being set up bait as it always has to watch out for this OHKO regardless of M-Abomasnow spread.
Even after a Swords Dance the strongest move it can hit you with is a resisted Wood Hammer which will do a bit but nothing of major concern, it can be healed afterwards and doesn't die to rocks, it's more an issue that it always outspeeds then anything else.
I invented this smh.


Miltank (F) @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 44 Def / 192 SpD / 20 Spe
Impish Nature
IVs: 0 Atk
- Stealth Rock
- Seismic Toss
- Milk Drink
- Toxic / Fire Punch

Miltank can easily counter SD mega Abomasnow, being imune to its grass type coverage and taking close to no damage from Ice Shard. You can choose to run fire punch to make sure you can do viable damage to it. Milk drink is not affected by weather, making it a reliable form of recovery and giving miltank the posibility of always countering this mon.

+2 252+ Atk Abomasnow-Mega Earthquake vs. 252 HP / 44+ Def Miltank: 203-239 (51.5 - 60.6%) -- guaranteed 2HKO after hail damage and Leftovers recovery
0 Atk Miltank Fire Punch vs. 0 HP / 4 Def Abomasnow-Mega: 172-204 (53.5 - 63.5%) -- guaranteed 2HKO
 


Xatu @ Firium Z
Ability: Magic Bounce
EVs: 252 HP / 196 Def / 60 Spe
Bold Nature
- Night Shade
- Heat Wave
- Roost
- U-turn

Xatu is not ohko'ed by ice shard at+2 so he can revenge kill him easily or pivot with u-turn

+2 252 Atk Abomasnow-Mega Ice Shard vs. 252 HP / 196+ Def Xatu: 254-300 (76 - 89.8%) -- guaranteed 2HKO after hail damage
0 SpA Xatu Inferno Overdrive (175 BP) vs. 0 HP / 0 SpD Abomasnow-Mega: 464-548 (144.5 - 170.7%) -- guaranteed OHKO
 

Yoshi

IT'S FINK DUMBASS
•week 27
@ Glalitite
Ability: Refrigerate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Double-Edge
- Spikes
- Freeze-Dry
- Earthquake

Deadline for submissions is 12 / 30 / 19
Have fun everyone :toast:!
 
image.png

Bronzor @ Eviolite
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Psywave
- Rest
- Toxic

While we're talking about low tier counters, gets 5HKOed with Double edge, can set up rocks, and even put M-Glalie on a timer with Toxic. Psywave makes it so that Bronzor ain't too passive.
 

Hariyama @ Leftovers
Ability: Thick Fat
EVs: 12 HP / 252 Def / 244 SpD
Impish Nature
- Close Combat
- Knock Off
- Toxic
- Protect

252 Atk Refrigerate Glalie-Mega Double-Edge vs. 12 HP / 252+ Def Thick Fat Hariyama: 109-130 (25.2 - 30%) -- 0.2% chance to 4HKO after Leftovers recovery
252+ Atk Refrigerate Glalie-Mega Double-Edge vs. 12 HP / 252+ Def Thick Fat Hariyama: 120-142 (27.7 - 32.8%) -- 78.9% chance to 4HKO after Leftovers recovery
((252+ Atk Refrigerate Glalie-Mega Explosion vs. 12 HP / 252+ Def Thick Fat Hariyama: 250-295 (57.8 - 68.2%) -- guaranteed 2HKO after Leftovers recovery ))
0 Atk Hariyama Close Combat vs. 4 HP / 0 Def Glalie-Mega: 362-428 (119.8 - 141.7%) -- guaranteed OHKO
 
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Incineroar @ Iapapa Berry
Ability: Intimidate
EVs: 244 HP / 132 Def / 132 SpD
Sassy Nature
- Knock Off
- U-turn
- Fire Blast
- Earthquake

-1 252 Atk Glalie-Mega Earthquake vs. 244 HP / 132 Def Incineroar: 132-156 (33.6 - 39.7%) -- guaranteed 3HKO
0 SpA Incineroar Fire Blast vs. 4 HP / 0 SpD Glalie-Mega: 236-282 (78.1 - 93.3%) -- guaranteed 2HKO

Incineroar is one of the better checks to Glalie as you take very little from ice attacks and your berry allows you to take multiple EQs. In return, Incineroar scares Glalie out with the threat of Fire Blast which lets you gain momentum with U-Turn as they switch out. If you don't want to take an EQ you can always pivot into Incineroar to get an Intimidate buffer then immediately double out.
 

Slowbro @ Assault Vest
Ability: Regenerator
EVs: 212 HP / 252 SpA / 44 Spe
Modest Nature
- Scald
- Future Sight
- Fire Blast
- Grass Knot

4 SpA Glalie-Mega Freeze-Dry vs. 212 HP / 0 SpD Assault Vest Slowbro: 144-170 (37.5 - 44.2%) -- 1.6% chance to 2HKO after 1 layer of Spikes
252+ SpA Slowbro Fire Blast vs. 0 HP / 0- SpD Glalie-Mega: 294-348 (97.6 - 115.6%) -- 87.5% chance to OHKO

Reliable if you don't let the glalie stack too much
 

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