VGC 2019 Mega Kangaskhan

TheKingVillager

VGC 2018 Seniors Champion
[OVERVIEW]

Thanks to its excellent respectable base 125 Attack combined with powerful moves like Double-Edge and Low Kick, Mega Kangaskhan establishes itself as a potent attacker in VGC 2019. Additionally, its access to the fastest viable Fake Out, as well as other utility moves like Roar and Sucker Punch, let it be a great supportive presence. Arguably, Mega Kangaskhan’s best tool comes in the form of Bite, which offers an absurd 51% flinch rate when combined with the second hit from Parental Bond. Additionally, Scrappy in its base forme, as well as Bite and Sucker Punch, allows it to put pressure on Ghost-types like Lunala and Mega Gengar. Mega Kangaskhan is commonly paired with Xerneas to assist in setting up with Geomancy, and Primal Groudon, which appreciates the support in order to freely use its full power Eruption, thanks to flinches from Fake Out and Bite. Mega Kangaskhan often prefers to lead into games with a supportive partner like Tornadus to grab early-game momentum with Fake Out and Tailwind. While powerful, Mega Kangaskhan still struggles with Steel-types like Mega Metagross, Stakataka, and Ferrothorn if lacking Low Kick. Other faster Pokemon such as Mega Salamence, Ultra Necrozma, and Mega Rayquaza can all outspeed and put instant pressure on it. Mega Kangaskhan is also quite weak to Intimidate, as it drastically reduces its damage output, often forcing the user to play for Bite flinches and rely on luck to keep an advantage.

[SET]
Name: Fast Attacker
Move 1: Fake Out
Move 2: Double-Edge
Move 3: Bite
Move 4: Low Kick / Sucker Punch / Roar
Item: Kangaskhanite
Ability: Scrappy
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

Fake Out's guaranteed flinch gives Mega Kangaskhan's partners more time to set up. STAB Double-Edge deals strong consistent damage making use of Parental Bond, letting Mega Kangaskhan 2HKO Pokemon like Xerneas and Primal Kyogre. Bite forces the opponent to respect the possibility of being flinched every turn while the user is often inclined to play for it. Low Kick allows Mega Kangaskhan to OHKO Pokemon like Stakataka as well as chunk Incineroar, Ferrothorn, and Primal Kyogre without the recoil from Double-Edge. Sucker Punch is an alternative to Low Kick as it lets Mega Kangaskhan get the jump on faster Ghost-types like Mega Gengar as well as enabling it to take out any low HP targets before they can move. Roar lets Mega Kangaskhan force out Trick Room setters and boosted Xerneas. Mega Kangaskhan always wants to invest in Speed first, as it naturally outruns common restricted Pokemon like Xerneas and Yveltal at maximum Speed, while also giving it the fastest Bite possible. Scrappy lets Kangaskhan utilize Fake Out on Ghost-types before Mega Evolving, allowing it to hit Pokemon like Lunala and Mimikyu as well as break Shadow Shield and Disguise.

Mega Kangaskhan is often paired with Xerneas to enable it to set up with Geomancy with Fake Out and Bite while pressuring Steel-types like Stakataka with an OHKO from Low Kick. Mega Kangaskhan also is paired with strong spread attackers like Primal Kyogre and Primal Groudon which can opt for a fatal Water Spout and Eruption. It is commonly led with Pokemon that can utilize speed control like Tornadus and Whimsicott so they can grab momentum early on and sweep with powerful restricted Pokemon in the back. This lets Mega Kangaskhan do its job as effectively as possible, as it allows it to lead and grab momentum for a team in comparison to making it a solely offensive juggernaut reserved in the back for late-game.

[CREDITS]
- Written by: [[TheKingVillager, 552835]]
- Quality checked by: [[zeefable, 501951], [Giokio, 517038]]
- Grammar checked by: [[Estronic, 240732]]
 
Last edited:
good read James, most of what I have to say is more about getting this to be more formal/dex appropriate. Let me know if you have any questions!

Please:
add what's in Green
Remove what's in Red
Blue text is for comments

[OVERVIEW]

When it comes to viable megas, Mega Kangaskhan is quite the oddball. we generally want strong opening sentences that give a good reason as to why you should use it on your team Mega Kangaskhan’s toolkit allows it to do respectable damage with Double Edge, Low Kick, and base 125 Attack, but possesses while also possessing great support moves like Fake Out and Roar to prevent opposing Xerneas and Trick Room setters from getting too comfy. Arguably Mega Kangaskhan’s best tool comes in the form of Bite, which offers an absurd 51% flinch rate when combined with the second hit from Parental Bond. This combined with Kangaskhan’s Normal typing as well as the choice of Additionally, Scrappy in base forme as well as Bite and Sucker Punch allows it to be an excellent answer to put pressure on Ghost-types like Lunala and Mega Gengar, which take hefty damage from a Bite despite its deceptively low base power, or the stronger option of Sucker Punch. Mega-Kangaskhan is commonly paired with Xerneas and Primal Groudon to assist in setting up Geomancy, as well as opening opportunities for special Primal Groudon to attack with powerful Eruptions via flinches. Mega Kangaskhan often prefers to lead into games with a passive supportive partner like Tornadus to give it opportunities with Fake Out and Bite to support the back with a Tailwind. While powerful, Mega Kangaskhan still struggles with Steel types like Mega Metagross, Stakataka, and Ferrothorn if lacking Low Kick they lack the proper moves. Mega Kangaskhan also struggles to keep consistent damage compared to other megas after an Intimidate or two, often making it resort to spamming Bite instead and letting it’s partners pick up the slack if they win the coinflip. Mega Kangaskhan oftentimes cannot make room for Protect as well unlike other megas, meaning it must bank on flinches or switching out to preserve itself later into games. would consider also that it matches up poorly into pretty much every other common mega, and is mostly reliant on its allies to do double targets in order to remove foes

[SET]
Name: Fight or Bite
Move 1: Fake Out
Move 2: Double-Edge / Return? (see below)
Move 3: Bite
Move 4: Low Kick / Sucker Punch / Roar
Item: Kangaskhanite
Ability: Scrappy
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

Fake Out allows for an instant flinch whenever Mega Kangaskhan enters the field, giving its partners more time to set up. Double Edge is a consistent damage dealer thanks to STAB and Parental Bond at the cost of recoil damage probably should put some sort of calc here like "is a 2HKO on Xerneas" just to give a bit more susbtance. Bite forces the opponent into potentially game-ending 50/50’s every turn it’s used with little consequence for the player if it fails even though this is stated in the overview, you should specify again here that this is due to flinch chance. I don't particularly like calling them 50/50s even if it's true, I'd prefer you to say "the opponent has to respect the possibility of the Bite flinch while the user is often inclined to play for it". Low Kick allows Mega Kangaskhan to OHKO Pokemon like Stakataka as well as chunk Incineroar, Primal Kyogre, and Primal Groudon without the recoil from Double Edge I'd prefer a Ferrothorn mention to Primals here. Sucker Punch is an alternative to Low Kick as it lets Mega Kangaskhan get the jump on faster Ghost-types like Mega Gengar as well as enabling it to take out any low HP targets before they can move. Mega Kangaskhan always wants to invest in Speed first, as it naturally outruns common restricted picks Pokemon like Xerneas and Yveltal at max Speed, while also giving it the fastest Bite possible.. This allows Mega Kangaskhan to move first as much as possible, meaning more opportunities to Bite down the opponent. Compared to other mega evolutions, Mega Kangaskhan is initially harder to remove from the field thanks to its solid 105/100/100 bulk and lack of overall Fighting-type coverage in the VGC 2019 metagame, taking some of the format’s strongest attacks without the need for investment. While you can choose to invest more into defensive stats, Kangaskhan also can dump its leftover EVs into Attack to allow it to pressure as much damage as possible with Double Edge and Low Kick, especially against physically frail targets like Tapu Lele and Smeargle. nothing here is wrong but it just seems so trivial tbh, I think all you really need to do here to close this out is mention why it runs Scrappy for the ability

Mega Kangaskhan is often paired with Xerneas to enable Geomancy setup with Fake Out and Bite, while pressuring Steel types with Low Kick. Mega Kangaskhan also is paired with strong spread attackers like Primal Kyogre and Primal Groudon which can opt for fatal Water Spouts and Eruptions given openings via Fake Out and Bite. It is commonly led with Pokemon that can utilize speed control like Tornadus or Whimsicott so they can rid the field of opposing setup early on and sweep with powerful restricteds in the back. add a sentence about it being best to lead kang since it's never really as effective in the back as grabbing momentum is its whole thing

[SET]
Name: XL Dismantler
Move 1: Fake Out
Move 2: Return
Move 3: Bite
Move 4: Roar
Item: Kangaskhanite
Ability: Scrappy
Nature: Jolly
EVs: 140 HP / 108 Atk / 4 Def / 4 SpD / 252 Spe

[SET COMMENTS]

Fake Out for guaranteed flinches upon entry, letting Mega Kangaskhan grab momentum for it’s partners. Return is an interesting alternative to Double Edge with the trade off being less damage for no recoil in return. This is designed for Mega Kangaskhan to pick off weaker support targets compared to big restricted hitters; with 108 Attack being an OHKO on Smeargle. Bite remains the same as a powerful post Fake Out support option with the added benefit of breaking Lunala’s Shadow Shield and doing considerable damage. Roar offers the ability to force Pokemon like Xerneas off the field, as well as Trick Room setters like Mimikyu. While Roar offers a more consistent answer to setup than Bite, it comes at the cost of usually moving last with -6 priority, meaning if players get the call wrong Mega Kangaskhan can end up worse for wear. This Mega Kangaskhan still prioritizes max Speed for maximum Bite shenanigans, but offers more bulk compared to offense to allow it more time to break down opposing gameplans.


Since this Mega Kangaskhan opts for more utility in its kit against setup, it is often paired with strong attackers from the get-go to capitalize on early-game openings and force the opponent into setting up to try and win the game back. Pokemon like Ultra Necrozma and Tapu Lele thrive off being able to put down as much damage as fast as possible and picking up knockouts while Mega Kangaskhan can immobilize or pick off targets like Lunala and Amoonguss which commonly have ways to buffer the initial super effective damage. Physical Primal Groudon also makes a competent partner as Mega Kangaskhan gives it time to set up with Swords Dance or throw off powerful Precipice Blades, as well as defeating Steel types that this set lacks answers to.

Sorry for the eyesore lol, but yeah I think this is fine to be removed entirely. The difference between this and the first set is just a weaker normal move/attack and some bulk that we never really found the purpose of, so I think it's just best to remove it entirely. Feel free to slash Return on the first set and mention it if you feel like

[CREDITS]
- Written by: [[TheKingVillager, 552835]]
- Quality checked by: [[name, id], [name, id]]
- Grammar checked by: [[name, id]]

As you can see it's really not super complicated. To implement this check, hit reply on this post and erase all the red text/account for the comments. You can then copy paste this from your reply (don't hit post) into your first post and ctrl + a to bold->unbold and you should be all set. I'll take another look at this before dropping 1/2 to ensure you've done it properly
 
same colors as last time, this one will be more in depth
[OVERVIEW]

Mega Kangaskhan’s toolkit allows it to do respectable damage with Double Edge, Low Kick, and base 125 Attack, while also possessing great support moves like Fake Out and Roar to prevent opposing Xerneas and Trick Room setters from setting up. Thanks to its excellent respectable base 125 Attack combined with powerful moves like Double-Edge and Low Kick, Mega Kangaskhan establishes itself as a potent attacker in VGC 2019. Additionally, its access to the fastest viable Fake Out, as well as other utility moves like Roar and Sucker Punch, let it be a great supportive presence. Splitting the thoughts here between offense and support. Arguably Mega Kangaskhan’s best tool comes in the form of Bite, which offers an absurd 51% flinch rate when combined with the second hit from Parental Bond. Additionally, Scrappy in base form, (AC) as well as Bite and Sucker Punch, (AC) allows it to to put pressure on Ghost-types like Lunala and Mega Gengar, which take hefty damage from a Bite despite its deceptively low base power, or the stronger option of Sucker Punch. Mega-Kangaskhan is commonly paired with Xerneas, (AC) and Primal Groudon to assist in setting up its Geomancy, and Primal Groudon, which appreciates the support in order to freely use its full power Eruption, thanks to flinches from Fake Out and Bite as well as creating opportunities for special Primal Groudon to attack with powerful Eruptions via flinches. Mega Kangaskhan often prefers to lead into games with a supportive partner like Tornadus to grab early game momentum with Fake Out and Tailwind I like this more than what you had with how I reworded the previous section, should be fine but lmk if you disagree give it opportunities with Fake Out and Bite to support the back with a Tailwind. While powerful, Mega Kangaskhan still struggles with Steel-types like added a hyphen in Steel-types. X-type(s) will always be hyphenated Mega Metagross, Stakataka, and Ferrothorn if lacking Low Kick. Other faster Pokemon such as Mega Salamence, Ultra Necrozma, and Mega Rayquaza can all outspeed and put instant pressure on it. Mega Kangakshan is also quite weak to Intimidate, as it drastically reduces its damage output, often forcing the user to play for Bite flinches and rely on luck to keep an advantage. Mega Kangaskhan also struggles to keep consistent damage after an Intimidate or two, often making it resort to spamming Bite instead and letting it’s partners pick up the slack if they win the coinflip. Mega Kangaskhan oftentimes cannot make room for Protect, meaning it must bank on flinches or switching out to preserve itself later into games. Mega Kangaskhan also matches up poorly into other many of the other common Mega Evolutions, as it is outran by a majority of them and often relies on its partners doing powerful spread damage to get rid of them. everything after the steel type point sounds the same so I'm gonna try this rewording, feel free to play around with it or get in contact with me on discord

[SET]
Name: Fight or Bite cute name but we don't really use names like this anymore Fast Attacker
Move 1: Fake Out
Move 2: Double-Edge
Move 3: Bite
Move 4: Low Kick / Sucker Punch / Roar
Item: Kangaskhanite
Ability: Scrappy
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

Fake Out's guaranteed flinch givesallows for an instant flinch whenever Mega Kangaskhan enters the field, giving its partners more time to set up. Double Edge deals strong consistent damage making use of STAB and Parental Bond, letting Mega Kangaskhan 2HKO Pokemon like Xerneas and Primal Kyogre. Bite forces the opponent to respect the possibility of being flinched every turn while the user is often inclined to play for it. Low Kick allows Mega Kangaskhan to OHKO Pokemon Stakataka as well as chunk Incineroar, Ferrothorn, and Primal Kyogre without the recoil from Double Edge. Sucker Punch is an alternative to Low Kick as it lets Mega Kangaskhan get the jump on faster Ghost-types like Mega Gengar as well as enabling it to take out any low HP targets before they can move. Roar lets Mega Kangaskhan force out Trick Room setters and boosted Xerneas consistently in comparison to Bite's 51% chance to flinch. Mega Kangaskhan always wants to invest in Speed first, as it naturally outruns common restricted Pokemon like Xerneas and Yveltal at max Speed, while also giving it the fastest Bite possible. Scrappy lets Kangaskhan utilize Fake Out on Ghost-types, allowing it to hit Pokemon like Lunala and Mimikyu as well as break Shadow Shield and Disguise.

Mega Kangaskhan is often paired with Xerneas to enable Geomancy setup with Fake Out and Bite, while pressuring Steel-types (add hyphen) with Low Kick add a point here about specific steels. Mega Kangaskhan also is paired with strong spread attackers like Primal Kyogre and Primal Groudon which can opt for fatal Water Spouts and Eruptions given openings via Fake Out and Bite this is repetitive of your last sentence, either merge them together or drop the fake out and bite" since the point is clear by now. It is commonly led with Pokemon that can utilize speed control like Tornadus or Whimsicott so they can grab momentum early on rid the field of opposing setup early on and sweep with powerful restricteds restricted Pokemon in the back. This lets Mega Kangaskhan do it's job as effectively as possible, as it allows it to lead and grab momentum for a team in comparison to making it a solely offensive juggernaut reserved in the back for end-game.

[CREDITS]
- Written by: [[TheKingVillager, 552835]]
- Quality checked by: [[name, id], [name, id]]
- Grammar checked by: [[name, id]]

This was really well written despite all the coloring that's in this, it's really just fixing up the language. Reread this through a bit to catch some of your grammar, its vs it's etc. I tried to fix the pokemon specific grammar that stood out to me

QC 1/2
 

Astra

talk to me nice
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[OVERVIEW]

Thanks to its excellent respectable base 125 Attack combined with powerful moves like Double-Edge and Low Kick, Mega Kangaskhan establishes itself as a potent attacker in VGC 2019. Additionally, its access to the fastest viable Fake Out, as well as other utility moves like Roar and Sucker Punch, lets it be a great supportive presence. Arguably, (AC) Mega Kangaskhan’s best tool comes in the form of Bite, which offers an absurd 51% flinch rate when combined with the second hit from Parental Bond. Additionally, Scrappy in its base forme, as well as Bite and Sucker Punch, allows it to put pressure on Ghost-types like Lunala and Mega Gengar. Mega-Kangaskhan (RH) is commonly paired with Xerneas to assist in setting up with Geomancy, and Primal Groudon, which appreciates the support in order to freely use its full power Eruption, thanks to flinches from Fake Out and Bite. Mega Kangaskhan often prefers to lead into games with a supportive partner like Tornadus to grab early-game momentum with Fake Out and Tailwind. While powerful, Mega Kangaskhan still struggles with Steel-types like Mega Metagross, Stakataka, and Ferrothorn if lacking Low Kick. Other faster Pokemon such as Mega Salamence, Ultra Necrozma, and Mega Rayquaza can all outspeed and put instant pressure on it. Mega Kangakshan Kangaskhan is also quite weak to Intimidate, as it drastically reduces its damage output, often forcing the user to play for Bite flinches and rely on luck to keep an advantage.

[SET]
Name: Fast Attacker
Move 1: Fake Out
Move 2: Double-Edge
Move 3: Bite
Move 4: Low Kick / Sucker Punch / Roar
Item: Kangaskhanite
Ability: Scrappy
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

Fake Out's guaranteed flinch gives its Mega Kangaskhan's partners more time to set up. STAB Double Edge deals strong consistent damage, (AC) making use of STAB and Parental Bond, letting Mega Kangaskhan 2HKO Pokemon like Xerneas and Primal Kyogre. Bite forces the opponent to respect the possibility of being flinched every turn while the user is often inclined to play for it. Low Kick allows Mega Kangaskhan to OHKO Pokemon like Stakataka as well as chunk Incineroar, Ferrothorn, and Primal Kyogre without the recoil from Double-Edge (AH). Sucker Punch is an alternative to Low Kick, (AC) as it lets Mega Kangaskhan get the jump on faster Ghost-types like Mega Gengar as well as enabling it to take out any low HP targets before they can move. Roar lets Mega Kangaskhan force out Trick Room setters and boosted Xerneas. Mega Kangaskhan always wants to invest in Speed first, as it naturally outruns common restricted Pokemon like Xerneas and Yveltal at maximum Speed, while also giving it the fastest Bite possible. Scrappy lets Kangaskhan utilize Fake Out on Ghost-types before Mega Evolving, allowing it to hit Pokemon like Lunala and Mimikyu as well as break Shadow Shield and Disguise.

Mega Kangaskhan is often paired with Xerneas to enable it to set up with Geomancy setup with Fake Out and Bite, (RC) while pressuring Steel-types like Stakataka with an OHKO from Low Kick. Mega Kangaskhan also is paired with strong spread attackers like Primal Kyogre and Primal Groudon, (AC) which can opt for a fatal Water Spouts and Eruptions. It is commonly led with Pokemon that can utilize speed control like Tornadus or and Whimsicott so they can grab momentum early on and sweep with powerful restricted Pokemon in the back. This lets Mega Kangaskhan do it's its job as effectively as possible, as it allows it to lead and grab momentum for a team in comparison to making it a solely offensive juggernaut reserved in the back for end-game late-game.

[CREDITS]
- Written by: [[TheKingVillager, 552835]]
- Quality checked by: [[zeefable, 501951], [Giokio, 517038]] (fixed spacing)
- Grammar checked by: [[name, id]]
1/1 :blobthumbsup:
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